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> Roleplaying Religious Traditions, When game mechanics make us heritics
Buster
post Nov 4 2007, 01:45 PM
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I agree with Synner, in a nutshell the answers to life, the universe, and everything voodoo are all right there on page 42 of Street Magic:
QUOTE (Street Magic page 42)
The key to interacting with loa and the lesser spirits of their courts is tribute and respect for their powers. They must be courted and flattered, not commanded, in order to garner favor and service.


I would add that if you don't think of Binding as slavery, and instead think of Binding as keeping a spirit on "standby" and ready to help on a moment's notice, I would think the loa would be willing to help in that capacity if you're skilled in courting them for long term relationships (i.e. skilled in Binding). Since Binding involves very expensive components, those components can be considered expensive gifts and tribute for the loa.

The rules are all there, just the fluff changes from one tradition to the next.
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MadDogMaddux
post Nov 4 2007, 02:52 PM
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This brings up something I've been chewing on as well. I'm new to SR, so I'm just assuming that SR has always treated magic and faith/religion as being the same - i.e. that what was once religion has now been understood as magic in different packages. This presents the exact problems as listed above - that RPing a magical "religion" necessarily violates the concepts of many religious traditions.

There's also the awkwardness, in my opinion, of people encountering (or RPing) their own faith/religion in the gameworld yet in a package or form that conflicts with their own experience or expectations in reality. To me, this has a lot of potential to be uncomfortable. (i.e. a person of a certain religious system encounters a person in the game world of that same system, but due to the magic vs. reality issue is handling said religion totally differently - or even the message of "oh, your faith is really just an expression of mana flow")

Personally, I prefer to have real world religion stripped out of my RPing for these reasons, because some real world religions do have a "magical" perspective on things, but others do not.

I would prefer to see in SR that not all religious systems have embraced magic as part of their faith system. I realize that's an OPTION - but the source material paints it that the majority of all religions and of all adherents have embraced magic as the "answer" to their religion. (i.e. using magic to summon spirits from their tradition) I'd much rather see that many religions embrace magic as a part of reality, but as SEPARATE from their religion/faith. I think this would be a much more accurate representation of how many modern day religions and faiths would respond to such an awakening - seeing the magical world as another aspect of the natural world, but still submitted to their deity. This would also allow for them to more fully and freely embrace the magical practices without conflicting with their faith or religion as written today.

In the end, this would produce a more generic (probably hermetic) approach to magic for these characters, but it would resolve a lot of the conflict between reality and game that I see.
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FrankTrollman
post Nov 4 2007, 03:01 PM
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It's more that many magicians treat their religion as THE ANSWER to what their spirits are and where their magic comes from. Islam is as a whole openly skeptical of magic and magicians. That they allow the faithful to consort with the Ifrit at all is kind of a probationary thing.

Obviously in more shamanistic sects, where the priests were always supposed to talk to spirits and have personal secret magical powers - the transition to a system where Priests == Magicians was pretty easy. In sects like Christianity and Islam where priests are overtly not supposed to do magical things, that's a much tougher sell.

-Frank
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Whipstitch
post Nov 4 2007, 03:12 PM
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QUOTE (MadDogMaddux @ Nov 4 2007, 09:52 AM)
I'd much rather see that many religions embrace magic as a part of reality, but as SEPARATE from their religion/faith.

Just about all the current major religions in SR do exactly that, actually; I'd bet my bottom dollar that there's more Hermetics out there that consider themselves Christians than there are Mages that painstakingly follow all the guidelines and regulations inherent in practicing Christian Theurgy, a Tradition that works harder at reconciling magic with faith than it does at furthering one's magical powers.


As an aside, the magical tradition that really makes me giggle is Buddhism. Oh, it makes sense for some practitioners, to be sure. But reconciling Buddhism with a "profession" like shadowrunning? I guess I might be convinced that an Awakened character merely uses the techniques without buying into the morality, but by and large I think it'd make the most sense for NPCs or PCs who like to be annoying and didn't get the memo when the Pacifist flaw was duly thrown out of the game.
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MadDogMaddux
post Nov 4 2007, 03:18 PM
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Agreed. There's a lot of religions for which there are rules or suggestions - but the religion itself would be opposed to the concepts behind shadowrunning. :P
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Whipstitch
post Nov 4 2007, 03:28 PM
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At least with the other major religions I could at least maybe buy into the idea of a crazy person talking themselves into being some sort of instrument of vengeance or something without having a crisis of confidence. With Buddhists I imagine scenarios like a practitioner getting upset and swearing at someone and then immediately taking the Geas: Oath Of Silence just to cast again. :P
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Demonseed Elite
post Nov 4 2007, 03:53 PM
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QUOTE (Whipstitch)
As an aside, the magical tradition that really makes me giggle is Buddhism. Oh, it makes sense for some practitioners, to be sure. But reconciling Buddhism with a "profession" like shadowrunning? I guess I might be convinced that an Awakened character merely uses the techniques without buying into the morality, but by and large I think it'd make the most sense for NPCs or PCs who like to be annoying and didn't get the memo when the Pacifist flaw was duly thrown out of the game.

A few things. The Buddhist magical tradition in Street Magic is one branch of Buddhism, the Vajrayana path. It does say in the description that the other sects of Buddhism do not teach magical techniques and in fact see magic as part of the illusory world that must be overcome to reach enlightenment.

While pacifism is part of some sects of Vajrayana Buddhism, taking a look at history shows that shadowrunners are really not as incompatible with Vajrayana Buddhism as one may think. There have been many Vajrayana Buddhist warrior sects; even the Mongol Hordes were practitioners of Vajrayana Buddhism during part of their imperial history.
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Mercer
post Nov 4 2007, 03:53 PM
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QUOTE (MadDogMaddux)
Agreed. There's a lot of religions for which there are rules or suggestions - but the religion itself would be opposed to the concepts behind shadowrunning. :P

The problem there is that I don't think any religion-- or more correctly, the followers of a given religion-- have any particularly coherent world view. For example, you could have various groups of Baptists who allow magic but forbid homosexuality, forbid magic and allow homosexuality, allow magic and homosexuality but forbid a piano in church, and so on down the line.

I tend to come at gaming from a fairly agnostic point of view (though I am not myself agnostic) by necessity. It seems like most world religions are complex enough that worship inevitably involves some picking and choosing, or as Flanders puts it, "I've done everything the bible told me to do, even the stuff that contradicts the other stuff." You could say that Christianity would be opposed to the concepts behind shadowrun, but people calling themselves Christian have managed to run the gamut from "Love Thy Neighbor" to shooting doctors. The followers of Islam go from following the teachings of compassion and love to flying planes into buildings. Granted, it's not the same followers doing all these things but then that's exactly my point. People are all over the place.

In Shadowrun, its doesn't really matter if what people believe is true. What matters is they believe it.

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Penta
post Nov 4 2007, 05:45 PM
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There's also the fact that there are some religions which aren't all that, well, mystical about the world around us.

I'm not sure one needs to be agnostic (or atheistic) in regards to the mix of magic and religion. It's possible for (most of!) the magical traditions to mix with most relgions...Sometimes with a better or worse fit, I grant.

Where it looks odd, it's helpful to me to remember the view (I've heard this -somewhere-, damn if I recall where!) that science (including magic in that for now) explains that which is within the ken of human reason. Religion picks up where things go beyond reason.
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Mercer
post Nov 4 2007, 06:59 PM
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I'll clarify. I think its important to be agnostic from a GM perspective, in that its not important from a game perspective that there be an objective truth, as opposed to a game like D&D where a Priest of Thor (of the sufficient level) can just go ask Thor what he thinks about stuff. There's no ambiguity there, there's a guy named Thor and if you piss him off, there's consequences.

In Shadowrun, a mage can call upon the power of Thor, but its much more a personal representation than a guy with a planar street address. Even if someone comes across a Force 200 Great Form that goes by the name of Thor, does it really matter if it's the actual spirit someone worshipped a thousand years ago, or a spirit recently created out of the collective unconscious of people who believe in the things people made up a thousand years ago? (And even if it was the actual spirit that Norse god was named for, having people for the past thousand years editorialize-- for lack of a better word-- the concept of Thor would mean that the modern idea of the Norse god probably wouldn't have that much in common with the actual spirit, unless the actual spirit was modified by the modern conception.)

Or, to put another way, there should always be mystery.
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FrankTrollman
post Nov 4 2007, 07:52 PM
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Interesting note: after Christians, Buddhists have killed more people in religiously motivated campaigns than any other religion. Islam is catching up today, but it still has quite a way to go.

Even in 2007, Buddhist militias clash fairly regularly with the LTTE and perform attrocities on hindu civilians from time to time. The philosophy makes about the most coherant case for non-violence that any has ever made, but that ha never stopped anyone from going all warrior with it.

Hell, the Samurai Code is as much a Buddhist construction as it is Shinto. Street Samurai are supposed to read Buddhist philosophy. Every last one of them. Of course there are going to be Buddhist Shadowrunners, the surprising thing is how many Shadowrunners are anything except Buddhists.

-Frank
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fistandantilus4....
post Nov 4 2007, 07:57 PM
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QUOTE (mfb)
it's nice for NPCs. i can't see it being a very good thing to allow PCs to do, simply because the decision for what the spirit does is thrown completely into the GM's court. if he wants to help the PCs, the spirit helps them. if he wants to hurt the PCs, the spirit hurts them. if he wants to let the dice fall where they may and let the game rules decide whether the PCs a helped or hindered by their risky action, well, he's got to houserule the houserule.

I think it would only work if the GM is willing and able to approach it properly not from the players or GMs POV, but from the spirits. Otherwise you're absolutely corect, the results could and likely would get all screwy, and the player would quickly get turned off to the idea of summoning at all.
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Mercer
post Nov 4 2007, 08:19 PM
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QUOTE (FrankTrollman)
Of course there are going to be Buddhist Shadowrunners, the surprising thing is how many Shadowrunners are anything except Buddhists.

-Frank

"Buddha says--"

"Cram it, alright. I just don't believe a truly devout Buddhist would be in the gun running business."

"I never said I was a good Buddhist."
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Simon May
post Nov 4 2007, 08:22 PM
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The best way to enforce nonviolence is to kill the violent.
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hyzmarca
post Nov 4 2007, 08:38 PM
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QUOTE (Mercer)
QUOTE (FrankTrollman)
Of course there are going to be Buddhist Shadowrunners, the surprising thing is how many Shadowrunners are anything except Buddhists.

-Frank

"Buddha says--"

"Cram it, alright. I just don't believe a truly devout Buddhist would be in the gun running business."

"I never said I was a good Buddhist."

http://news.bbc.co.uk/1/hi/world/asia-paci...fic/2001557.stm

And lets not forget that Kwai Chang Cain was a Buddhist, yet he had that slow horribly telegraphed kick that always caused the bad guy to fall head-first onto a rock.
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kzt
post Nov 4 2007, 09:48 PM
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QUOTE (Whipstitch)
As an aside, the magical tradition that really makes me giggle is Buddhism. Oh, it makes sense for some practitioners, to be sure. But reconciling Buddhism with a "profession" like shadowrunning? I guess I might be convinced that an Awakened character merely uses the techniques without buying into the morality, but by and large I think it'd make the most sense for NPCs or PCs who like to be annoying and didn't get the memo when the Pacifist flaw was duly thrown out of the game.

Well, it worked for the Ninja and the Samurai. The Ninja have some clearly magical practices. Zen Buddhism was practiced in interesting ways in medieval Japan.
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