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> Alternate Matrix Rules, Everyone is doing it
FrankTrollman
post Nov 8 2007, 03:21 PM
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QUOTE (Ryu)
Using the spell rules analogy, I assumed the rating limits hits?

The program costs are not really essential to the rules mechanic (game balance only), but I´d care to know your ideas. @Frank: If you answered to that aspect I must have missed it, sorry.

Yes exactly. So for a lot of programs a Rating of 4 is pretty similar to a Rating of 6. If you aren't going to get more than X hits, having a program rating X+1 isn't helpful (exceptions: Crash and Biofeedback Filter). Armor adds its rating to soak tests because that's still not very much damage resistance.

QUOTE
I've already asked twice and have not gotten a response.


That's not exactly true. I've actually agreed to do a writeup of equipment and examples, but these don't just materialize out of nothing. The original document is twenty six thousand words. The examples won't be nearly as long or as snarky, but it'll probably be a few days yet before they are ready.

-Frank
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deek
post Nov 8 2007, 04:22 PM
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QUOTE (FrankTrollman)
QUOTE (Ryu @ Nov 8 2007, 07:07 AM)
Using the spell rules analogy, I assumed the rating limits hits?

The program costs are not really essential to the rules mechanic (game balance only), but I´d care to know your ideas. @Frank: If you answered to that aspect I must have missed it, sorry.

Yes exactly. So for a lot of programs a Rating of 4 is pretty similar to a Rating of 6. If you aren't going to get more than X hits, having a program rating X+1 isn't helpful (exceptions: Crash and Biofeedback Filter). Armor adds its rating to soak tests because that's still not very much damage resistance.

QUOTE
I've already asked twice and have not gotten a response.


That's not exactly true. I've actually agreed to do a writeup of equipment and examples, but these don't just materialize out of nothing. The original document is twenty six thousand words. The examples won't be nearly as long or as snarky, but it'll probably be a few days yet before they are ready.

-Frank

Fair enough...I realize they don't materialize out of nothing, I guess I just missed your confirmation.

And yes, you have a lot of words there. I dropped your posts into latex and formatted some stuff to create a printed PDF...58 pages...so it is a large work:)
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Ryu
post Nov 8 2007, 08:41 PM
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Can I have that PDF deek? PLEASE PRETTY PLEASE
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deek
post Nov 8 2007, 10:07 PM
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Its at work, and I am at home until next Monday. I thought Frank mentioned he would put something together, but if he is okay with me posting a link to the PDF I created, I could do that...I don't want to infringe on anything...
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Cheops
post Nov 8 2007, 11:56 PM
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QUOTE (Simon May)
Man, nothing is as bad as getting a raunchy personal ad with your work number posted in the papers. Ask Richard Gill.

Sweet... :D
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FrankTrollman
post Nov 9 2007, 06:37 AM
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If peop want to print it p, transfer it to word or make pdfs, I won't stop them. It's posted free to a message board, do what you like with it.

-Frank
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Seven-7
post Nov 9 2007, 06:56 AM
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I'm already in the works of making a very pretty version, complete with pictures and stuff.

Having talked with AdamJury here's what I did learn, and want to warn about:

While you can use your own copy and screw with it as you wish, including taking franks stuff and plugging it in, you can NOT give that out, free or not, because the 'dress' of the page is a part of whoever owns SR.

Now, if you were to get entirely new layout, new pictures, ect, I believe that is ok.
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Gelare
post Nov 9 2007, 06:58 AM
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Dude, you're making one with pictures and stuff? Cool. Post that once you're done, eh?

Edit: Hey Frank, question. I feel like the other thread on Nash Equilibria is like the blind leading the blind, so I'm trying to get some clarification on how your rules work. You say that the human brain can be hooked up to a PAN at any time, yada yada. I don't understand what this means and what ramifications it has.

You have FastJack standing on one side of the room, with whatever equipment he wants. On the other side of the room you have Mr. Orphan, who has no technology whatsoever, no commlink, no datajack, no nanopaste trodes, and clothes dating back from the Victorian era (no RFID tags).

1) Can FastJack use Black Hammer on Mr. Orphan?
2) Can FastJack subscribe Mr. Orphan to a PAN? How? Where is the device on which the PAN is running? How does it communicate with Mr. Orphan's brain? How does it know what Mr. Orphan's brain is saying back?
3) If FastJack can subscribe Mr. Orphan to a PAN, what options are now open to FastJack for messing with Mr. Orphan's brain that weren't there before?
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FrankTrollman
post Nov 9 2007, 11:02 AM
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QUOTE
Hey Frank, question. I feel like the other thread on Nash Equilibria is like the blind leading the blind

It is indeed operating within expected parameters. The whole "brainhacking" discussion was obviously going nowhere as it revolved around a number of people making distinctly different assumptions than I was and then arguing at cross purposes. I pushed it all into the other thread in order to keep this thread relatively uncluttered. Success!

QUOTE
1) Can FastJack use Black Hammer on Mr. Orphan?


Absolutely. Blackhammer itself is a Signal Range program, so you can focus it in on a biological entity and target them so long as you meet range (and in this case, LOS) requirements.

QUOTE
2) Can FastJack subscribe Mr. Orphan to a PAN?


This requires more effort, but yes:

QUOTE
How? Where is the device on which the PAN is running? How does it communicate with Mr. Orphan's brain? How does it know what Mr. Orphan's brain is saying back?


Starting up a PAN is handshake range with each device in the prospective network. The human brain is normally Signal 0, which means that its handshake range is only 3 meters at the maximum. This is what normally allows you to start aa network by slapping synthskin on a Troll's feet and running that through a signal booster to connect to other devices. But it also allows Fastjack to start a connection up if he's across a small room - or even a large room if he can get a repeater to within 3 meters of the target.

Not every device has to be within Handshake Range of every other device, bt every device has to be able to trace route through devices which are within handshake range to every other device.

QUOTE
3) If FastJack can subscribe Mr. Orphan to a PAN, what options are now open to FastJack for messing with Mr. Orphan's brain that weren't there before?


The most obvious is ASIST. Fastjack has the controls and he can toggle VR for the unfortunate target. Pretty much incapacitates the victim as well as providing a -6 penalty on perception tests. The victim is also in connection range with the Firewall, which means that Fastjack can now walk away while the IC on the network plays merry hell with Mr. Orphan.

This is how BTL prisons work. The victims are each put into a PAN that continually hits them with Connection Range shenanigans. I didn't write up a whole lot of stuff that works on this principle (the only one in the basic writeup is "Jingle") - but if you want you can go through old SR material to find other things that are possible at this point. "Tempest" hits the victim with additional penalties as they are bombarded with abrasive static in all sensory fields; "Despair" is functionally about the same but operates by playing continual mood tracks of apathy and depression; "Wrack" sends in painful and damaging stimuli that physically and emotionally destroy a person; "Dreamscape" keeps someone on ice by inducing sleep.

I didn't really feel like cluttering the main post with those things, because traditionally the BTL prisons and the programs which run on them have been firmly in the realm of story effects and hand-waving.

-Frank
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Ryu
post Nov 9 2007, 11:30 AM
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@Seven-7: I do not get the point. You make a pretty version, I can (hopefully) download it. I may print that, but may not even show it to the rest of my group?

QUOTE (Frank)
It is indeed operating within expected parameters. The whole "brainhacking" discussion was obviously going nowhere as it revolved around a number of people making distinctly different assumptions than I was and then arguing at cross purposes. I pushed it all into the other thread in order to keep this thread relatively uncluttered.


Indeed, on multiple accounts. When I suggested that route, discussing basic assumptions was the main interest, but this thread should be about rules.


Speaking of those, I have another question, this time regarding servers. I assume from their role that they basically are to corporate WANS what a comlink is to a PAN? So despite real processing power being the dominion of terminals, they provide security to their net?
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FrankTrollman
post Nov 9 2007, 11:58 AM
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QUOTE
Speaking of those, I have another question, this time regarding servers. I assume from their role that they basically are to corporate WANS what a comlink is to a PAN? So despite real processing power being the dominion of terminals, they provide security to their net?


Pretty much. A Server is a device, so it can have a dedicated Firewall on it, which means that it can have large numbers without obviating the rest of the setting.

-Frank
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WeaverMount
post Nov 9 2007, 02:37 PM
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Frank, this is top notch work in first (public) draft. I strongly encourage you punch it up into a document that people who get brain hacking can glue on top the Wireless World section of their BBBs. I want to try running these rule and have an opportunity to do so, but there are still a couple of thinks I need to feel better about first

1) I had a hard time figuring out how your mechanics for an automating system verifying a fact. Could you post a trivially simple example of what you intended?

On the subject of Veracity, does contradictory stack or cancel? 5 years ago, did both the statements "Humans are causing global warming" and "Humans are not causing global warming" had a veracity of 4 or 5? Alternately, would they cancel out and only one statement prevail because it was slightly more common/reputable? for a more S4ish example what happens if you have 2 fake SINs in the same system tied to your biometrics and the system is ask "who's figure prints are these?". Also I feel that no matter how many blog entries you have saying SIN ????-????-????-???? belongs to John Doe, I just don't see Lone Star buying it if it can be verified in more trusted data stores.
At the moment I'm inclined to another house I found here where the rating of a scanner is really just security of data basic it can access, and how long the validation takes.

2) About the brain hacking bit, would something like faraday suit or faraday Bone lacing still put the kibosh brain hacking? Could you also just run your data cable out side the protection and have you com-like out there and maintain full connectivity while still segregating your physical brain?

3) Adept Hackers get way scary. An Adept could easily have 18 dice on an attack roll anywhere on the planet. And unlike a force 12 spell covering your tracks is way to easy.

4) point 3 kind leads to a more general balance impress. Hackers as you present them are way to flexible While there is /A/ mage that can do damm near anything no one mage can do everything. You can easily build a character with on 400 BP with a 3 skills at 3 and 2 skills at 5. Factor in a few bonus dice from magic or ware combined with your hacking on the fly and your hackers can do everything. Hacking on the fly is totally necessary in some form. I hated that having to hack meant shelling out about 36k for a every program, but feel you went a little to far in the other direction. I really like what your hackers do, but I'm learly of how well they do it in general.
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FrankTrollman
post Nov 9 2007, 03:10 PM
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QUOTE
1) I had a hard time figuring out how your mechanics for an automating system verifying a fact. Could you post a trivially simple example of what you intended?


Sure.

The Fake ID
[ Spoiler ]



QUOTE
On the subject of Veracity, does contradictory stack or cancel?


Yes, but not linearly. A piece of information mentioned in enough blogs will eventually become the #1 hit on Google, and then it will get mentioned as a fact in print sources and so on and so forth. I purposefully leave it vague as to exactly how hard it is to move truths up or down. It's hard (though not impossible) to convince the world that the Normans invaded Britain in 1065 or 1067. But changing many facts may require entire adventres.

QUOTE
for a more S4ish example what happens if you have 2 fake SINs in the same system tied to your biometrics and the system is ask "who's figure prints are these?".


Most of the time they'd pull up one or the other first. Simply roll the veracity of each fingerprint and whichever gets a bigger result is the "truth". More in-depth systems will pull up all available fingerprint matches and near matches and compare - which will doubtlessly be interesting reading for a metahman detective.

QUOTE
About the brain hacking bit, would something like faraday suit or faraday Bone lacing still put the kibosh brain hacking? Could you also just run your data cable out side the protection and have you com-like out there and maintain full connectivity while still segregating your physical brain?


Potentially. Though of course the moment the data cable to running out of your Faraday suit your network is hackable again.

-Frank
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Gelare
post Nov 9 2007, 04:05 PM
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QUOTE (FrankTrollman @ Nov 9 2007, 06:02 AM)
It is indeed operating within expected parameters. The whole "brainhacking" discussion was obviously going nowhere as it revolved around a number of people making distinctly different assumptions than I was and then arguing at cross purposes. I pushed it all into the other thread in order to keep this thread relatively uncluttered. Success!

:rotfl:
Thanks for the answers. Another clarification, if I may: what is, say, Ares' Macrotech's Public Access Terminal? Is it a box sitting in a room? Or is it some poor sap standing in a room with a commlink strapped to his head? If it's a box, how does it have the power to run IC and stuff, in your "the brain matters" model? If it's a person, well...the question seems obvious...
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WeaverMount
post Nov 9 2007, 10:19 PM
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QUOTE
Potentially. Though of course the moment the data cable to running out of your Faraday suit your network is hackable again.


Yes the network is hackable, and if a hacker got into they could start brain frying. But since no high density signals are hitting the brain except from the data cable would a hacker have to gain access to the cable rather than just point and fry per usual.
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Ryu
post Nov 9 2007, 10:27 PM
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I do think the matrix damage of Black Hammer has to be adjusted. Right now, a competent hacker can throw the equivalent of deadly powerbolts without suffering drain:

With logic 6(9)+ Cybercombat an easy starting hacker can have 3 net successes over a target with even firewall 6. And thats not even including better gear. Now the target suffers Blackhammer rating + 3 boxes of damage and has to soak with willpower. No drain, 4 IPs per round. No astral signature left, no weapon to dispose of.
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WeaverMount
post Nov 10 2007, 01:41 AM
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My thoughts exactly. I like the principals, but think it needs a miner nerf. I like hackers being virtually untraceable ghost stalkers, but they should have to pay for the privalage somehow, either with BP or reduced efficacy.
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Cthulhudreams
post Nov 10 2007, 03:11 AM
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QUOTE (Ryu @ Nov 9 2007, 05:27 PM)
I do think the matrix damage of Black Hammer has to be adjusted. Right now, a competent hacker can throw the equivalent of deadly powerbolts without suffering drain:

With logic 6(9)+ Cybercombat an easy starting hacker can have 3 net successes over a target with even firewall 6. And thats not even including better gear. Now the target suffers Blackhammer rating + 3 boxes of damage and has to soak with willpower. No drain, 4 IPs per round. No astral signature left, no weapon to dispose of.


But every team is going to have signal defense too, it's about as essential as counterspelling, and if you don't have a hacker, jamming becomes really very important.

But as signal defense is also really easy to get (under these rules everyone has 1 point of in the hacking skill group because I think you'd be mad not too), an individual has 4 dice of signal defense to go with that firewall.

Now a logic 6(9) hacker is a top notch combatant so lets assume he's not trying to set joe average on fire, but he's targetting a Ares security team member.

Well, everyone in the security team is going to be signal defending everyone else, and so you have team members + 3? guys all contributing signal defense.

Edit: If they don't have a hacker, they will also have a jammer giving them a rating 1 or 2 static zone too - it won't interfere with their tactical radios over combat level distances.

I assume thats supposed to be the standard defense methadology in 2071 for security teams.

So hitting part of that areas
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Red
post Nov 10 2007, 05:35 AM
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What happens if somebody invented a cyberskin mod that makes the entire body an EM insulator? Like the wi-fi blocking paint, or faraday cage mesh?

NVM, question was already answered.

This post has been edited by Red: Nov 10 2007, 05:37 AM
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FrankTrollman
post Nov 10 2007, 08:58 AM
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Very basically, Black Hammer is already the weakest primary attack in the game.
    It's a Complex Action. This straight away makes it less impressive than a Rifle.

    Mana Bolt is resisted by Willpower + Spell Defense. The damage is not soaked at all, and the drain is actually mild enough that I no longer remember the last time I saw a player character throw a Manabolt with a Force of 6 or less.

    Black Hammer is resisted by Firewall + Signal Defense. The damage is soaked by Willpower + Redundant Biofeedback Filters.

Yes, a Hacker can get 4 IPs. Yes, a Magician can get 4 IPs as well. As can a sniper.

A dedicated super hacker can roll a lot of dice. 6 (skill) + 2 (specialization) + 8 (attribute) - that's 16 dice. That's a really big Black Hammer. Of course, the Hacker actually wants the whole Cracking Group and frankly the number of Magicians who care about Ritual Spellcasting is pretty low (basically just people who intend to pick up Geomancy or Linking metamagics, the skill is essentially worthless on its own). A Magician can have 6 (skill) + 2 (specialization) + 6 (attribute) + 2 (Power Focus) + 2 (Mentor Bonus) - that's 18 dice as a starting character. Sure, the Hacker will eventually be able to get himself a rating 3 Cerebral Booster, but of course the Mage isn't capped at all.

Yes, Black Hammer is pretty scary. But it's literally the least of your problems in the triad of Manabolt/Rugerbolt/Hammerbolt.

-Frank
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Ryu
post Nov 10 2007, 10:47 AM
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Mana Bolt is a balance problem, not something one should emulate.

The rules for signal defence provide an incentive for everyone to learn electronic warfare. Thats a buckload of dice rolling each round. Undesireable. Remember, everyone can be a hacker, but few can be a mage.

Proposed mechanics changes:
- signal defense may not use the teamwork rules. layered protection uses the best result

- Black Hammer should be range© and do only (rating) damage if the attack is successful. The NBH faction also demands an active VR connection (which of course the hacker can turn on once "inside" the PAN IF it is installed.
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Red
post Nov 10 2007, 02:56 PM
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QUOTE (FrankTrollman @ Nov 10 2007, 03:58 AM)
Yes, Black Hammer is pretty scary. But it's literally the least of your problems in the triad of Manabolt/Rugerbolt/Hammerbolt.


Black Hammer requires a commlink, which is invisible in this scenario as they are everywhere. You can take it anywhere. It has infinite ammo. And once you get one copy, you can give it to your whole team. Finally it leaves no physical evidence, only digital evidence.

These are fantastic boons that shouldn't be ignored versus guns, magic, etc...

This post has been edited by Red: Nov 10 2007, 02:57 PM
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Buster
post Nov 10 2007, 03:04 PM
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QUOTE (Ryu)
The rules for signal defence provide an incentive for everyone to learn electronic warfare. Thats a buckload of dice rolling each round. Undesireable. Remember, everyone can be a hacker, but few can be a mage.

The apparent overpoweredness (if that is a word) of Black Hammer can be mitigated by making it very expensive in terms of nuyen and time to construct. If you have a rule that says that psychotropic programs like Black Hammer and the brain hacking programs cost something like 10 times the cost and programing time of normal hacking programs, then the world evens out. Or on the other end of the arms race, you could instead lower the cost of firewalls and signal defense programs so everyone tends to buy expensive defensive programs, which lowers the damage capability of BH.

For example, every street punk with a cheap gun can shoot someone in the chest and in 2070 they do so quite frequently, so everyone in 2070 has at least some fairly cheap body armor. But it's rare that people walk around with armor that can stop a Panther shell, because Panther cannons are expensive and rare.

So if psychotropic programs cost tons of nuyen and time to buy or build, the chance is lower that a particular target will bother with psychotropic defense. In game terms, only people paranoid enough to wear Panther cannon armor will have high levels of psychotropic defense.
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Buster
post Nov 10 2007, 03:16 PM
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QUOTE (Red @ Nov 10 2007, 09:56 AM)
QUOTE (FrankTrollman @ Nov 10 2007, 03:58 AM)
Yes, Black Hammer is pretty scary. But it's literally the least of your problems in the triad of Manabolt/Rugerbolt/Hammerbolt.


Black Hammer requires a commlink, which is invisible in this scenario as they are everywhere. You can take it anywhere. It has infinite ammo. And once you get one copy, you can give it to your whole team. Finally it leaves no physical evidence, only digital evidence.

These are fantastic boons that shouldn't be ignored versus guns, magic, etc...

Good point about it getting copied to the whole team, you can't do that with spells or guns. Even if BH is a very expensive program, the whole team will get a free copy.

Since a datajack/commlink is essentially invisible (everyone has one) and there's no way to detect a BH program on the device without hacking it, and the skills+attributes cost are much lower than learning magic spells, psychotropic weapons are far superior spells or guns.
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Seven-7
post Nov 10 2007, 07:25 PM
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QUOTE (Gelare)
Dude, you're making one with pictures and stuff? Cool. Post that once you're done, eh?

Edit: Hey Frank, question. I feel like the other thread on Nash Equilibria is like the blind leading the blind, so I'm trying to get some clarification on how your rules work. You say that the human brain can be hooked up to a PAN at any time, yada yada. I don't understand what this means and what ramifications it has.

You have FastJack standing on one side of the room, with whatever equipment he wants. On the other side of the room you have Mr. Orphan, who has no technology whatsoever, no commlink, no datajack, no nanopaste trodes, and clothes dating back from the Victorian era (no RFID tags).

1) Can FastJack use Black Hammer on Mr. Orphan?
2) Can FastJack subscribe Mr. Orphan to a PAN? How? Where is the device on which the PAN is running? How does it communicate with Mr. Orphan's brain? How does it know what Mr. Orphan's brain is saying back?
3) If FastJack can subscribe Mr. Orphan to a PAN, what options are now open to FastJack for messing with Mr. Orphan's brain that weren't there before?

Yep, I just need to get CS3 up and running on my old omega 8 gig harddrive. From there it's adding a fading effect to some images, some layering work, then I'll take it to Foxit's PDF Editor, and BAM.
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