Alternate Matrix Rules, Everyone is doing it |
Alternate Matrix Rules, Everyone is doing it |
Nov 10 2007, 07:32 PM
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#176
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Moving Target Group: Members Posts: 246 Joined: 26-January 06 Member No.: 8,198 |
Old SR3 matrix had it that everything you did was on the Host's dumplog. Did this disappear in SR4? And where is this at? |
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Nov 10 2007, 07:46 PM
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#177
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Shooting Target Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 |
The data log is still alive and kicking in SR4 so if you BH a guy his commlink and whatever node you happen to do it on will register your Access ID in their logs unless you go and edit the logs (except you can't on the guy you just dumped).
Also you can't BH a guy in AR because all it does is dump his persona (which only takes a complex action to refresh). He'd have to be in VR for this to work and odds are he isn't in VR in the middle of a firefight. |
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Nov 14 2007, 04:25 AM
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#178
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Runner Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
A bit late to the party, it appears.
Some things that may be worth adding: The computer skills listed are not needed for computer literacy. Everyone in 2070 (without the computer illiteracy flaw) knows how to do simple tasks with computers. What the computer skills actually represent is actual alterations in your brain that make it interface with devices better. While creating these brain structures (via surgery) is theoretically possible, there have been no confirmed successes. This means that computer skills cannot be chipped. This is also why there are not roving gangs of brain snatchers wandering the streets looking for their next processor upgrade. (But here's plenty of story room for toxic technomacers that want to eat your brain meat to bootstrap their own to then next level.) Should Jedi be changed to B & D so that you can is can work on cops asking for your ID as well? Or should that version be a form, rather than a program? Or will the taxman program do this already? How well are the brains of animals mapped? Can a hacker black hammer guard dogs? guard crocodiles? Mages who are shape-changed into crocodiles? If dog brain are hackable, are there any odd techs drones with actual dog brains in them? Heck no one is going to miss all those third world babies anyway... Should the balance between hackers and technomancers be similar to the balance between sams and adepts? If so, what are the strengths of one vs the other? What are the limits of brain hacking (similar to: magic cannot teleport, etc)? Is is supposed to be largely limited to more 'gross' and real-time effects such as black hammer, or can you reprogram some poor fashion model to kill the Prime Minister of Malaysia? Note that a control thoughts spell would be visible to astral security, while a brain hacker person might not be (does your aura change when you are ghost hacked?) Added flavour bit stolen from GiTS: getting your headware worked on basically requires you and the doctor to be inside a faraday cage, to prevent hackers from screwing with you when your brainware is turned off. Normally, an outside witness (next of kin, etc) should be watching the procedure to be sure the doctor isn't doing anything he shouldn't be doing. Of course, how much do you trust your doctor? In fact how much do you trust your friend, Bob, who is monitoring the procedure when you are out? What if your trust for Bob is an implanted memory, a setup for a real screw job down the road? Should there be tinfoil hats available, that still allow you for opt out of the matrix? For example, a cyber-skull with the faraday cage add on? Makes those mnemonic couriers easy to ID, look for the guy with the big metal head. What are the defensive steps to take when under attack by a hacker, when you don't have one of your own? Jamming to reduce signal range, href guns to fry drones equipment before the come to get you? |
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Nov 14 2007, 08:57 AM
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#179
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Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
That's a great explanation, and a very decent rule modification. To be honest, I've always been highly leery of skill chips for any technical skills. While the idea of allowing a skill chip to take over social interaction for you (making you live your life like Monkey Island or Fallout I guess) is entertaining, it is technical chips which seem to undermine the place humanity has in the world more than anything. After all, one of our largest complaints about script kiddyism is that if the entire dicepool is just purchasable material talking to itself that corps don't really need Shadowrunners. I'll definitely put more thought into this, would you mind something similar being incorporated into the original document?
Generally speaking the cop is going to ask for your digital ID and then there will be a device that has a data request, which you can then trick in any of a number of ways. But having a B program which specifically makes someone think that something just happened while they weren't paying attention (like the Flash from MIB) could be pretty cool.
Less well than humans certainly. Dealing with non-human brains gives your system a penalty of probably somewhere between -2 and -6. Dragons are confirmed to be hackable with sufficiently powerful forms, but I would say that it should be very hard.
The Strength of the Technomancer is they get real ultimate power, flip out and kick people in the virtual face. They get Sprites, the get special Forms, they can run around "in" the Matrix without having to get access to anything. Unfortunately, while they can spoof automated defenses just by ignoring them most of the time, they can't do the same to actual hackers. A technomancer is terribly vulnerable to getting ganged up on because he is already at the closest range with any opponent. Further, a technomancer is extremely vulnerable to Background. While a Hacker experiences mere signal range reduction in a static zone, a technomancer gets cut off from the Deep Resonance and actually has her Resonance go down. So Technomancers are better against the unprepared. Their powers allow them to simply circumvent many of the devices in use to hinder Hackers. But Hackers are probably better in a virtual fight.
The game world contains Dreamchips (Dreamchipper), Deus Transfigurement (Brainscan), Psychotropic IC (Matrix, Psychotrope), and BTL Brainwashing (SotA). But all of these systems take a long time or are limited in scope. Magic like Control Thoughts is extremely fast (rquiring one complex action and one simple action), but it is also extremely short lived (even an amazingly well cast Control Thoughts on a willpower 1 dupe would be lucky to last 75 seconds). Magic like Influence is instantaneous (meaning that its effects are essentially permanent), but its effects are generally limited to one action or rationalization in the immediate term. Magic like Compulsion is just off the hook crazy awesome where you can permanently make people do or believe whatever you want - but Compulsion is NPC only. Heck, it's so rare they forgot to give it to any of the critters in the critter section (not even the Wendigo, for whom it has always been the signature power). Practically speaking, the in-combat brain hacking is pretty much limited to mimicry of Influence - which is where Jingle stands. Out of combat it has been confirmed that you can brainwash people with BTL systems over a long period to remember, believe, or do pretty much anything. But the rules on that have always been a little hand-wavy, and I don't really see the need to get all that excited about specific rules right now.
That's good security advice, but we already know people don't follow it. People get their datajacks done in mini-malls while the doctor is telepresencing in from the Irkutsk Peninsula. I don't think that you really can make the event hacker proof once you're doing that.
Yes and no. Not Tinfoil specifically, as tinfoil actually amplifies incoming signals. But surrounding yourself with various materials has a dampening effect on Matrix activities. Game mechanically they reduce the effective signal of incoming Matrix devices. So if you have a lead shield on a hostil hacker would have to get much closer to actually affect you with anything signal or handshake ranged. If you had a superconductive coil around yourself, the effective range would be reduced even more. Very roughly, 2 Signal is ten times as far, so even a modest reduction in incoming signal makes for a large reduction in effective hacking range. When I get the time to rewrite the equipment section, I'll put in more exact examples.
Yes. Also move to cover as most of the scarier attacks require line of sight to the target. But indeed unlike being attacked by a magician who hovers in the astral and sends a conga line of unbound spirits to wear you down, you can actually do something about the hacker. If you can cut the signal range so that he is no longer connected to whatever he's attacking you with, the attack is over. If he's coming through an intermediate system you can shut it off (possibly with a bullet), and if he's not then you can fight back directly because he's right over there. -Frank |
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Nov 15 2007, 03:37 AM
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#180
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Moving Target Group: Members Posts: 101 Joined: 30-December 06 Member No.: 10,493 |
Am I correct in assuming that programs no longer have ratings? If so, what are some good prices?
Also, will a sim module be effective for emulating vision, audio, taste, etc links when not in full VR? |
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Nov 15 2007, 04:36 PM
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#181
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Shooting Target Group: Members Posts: 1,706 Joined: 30-June 06 From: Fort Wayne, IN Member No.: 8,814 |
That's an incorrect assumption. Reading the program descriptions, some of them refer to ratings...others do not. Frank reminded me that he was working on outstanding questions that I have already asked, this being one of them...
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Nov 15 2007, 06:04 PM
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#182
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
No, that question was answered. Program ratings limit hits, see spell mechanic.
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Nov 15 2007, 06:05 PM
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#183
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Moving Target Group: Members Posts: 101 Joined: 30-December 06 Member No.: 10,493 |
Thanks.
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Nov 16 2007, 04:19 AM
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#184
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Runner Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
Go right ahead. Mostly I was asking those questions so that you'd expose more design knobs on your system. So that If I wanted to change something, I'd know the what and why or the design process before I started to monkey around with something. For example, something I'd be tempted to do would be to remove technomancers, but allow anyone to get grades of submersion. So that your hackers can get strange matrix related powers. This prevents hackers from being an advancement dead end. This also lets hackers be differentiated by the 'hacking meta-magics' that they choose, so that all 300 karma hacker will not have all hacking skills at 6 and perform basically exactly the same. [edit] Using the characters from GiTs: SAC as examples: The Major has the 'whispers from her ghost' echo, making it much more difficult to brain hack her. She later gains the 'through a glass darkly' echo allowing her to have multiple simultaneous matrix presences at once. Ishikawa has echos related to aquiring information The Laughing Man has various brain hacking related echos (notably, one allowing him to brain hack many people at once, at opposed to one at a time). Kuze does, whatever that thing that he does. They can all be hackers with 6s in the hacking skills, but they are still quite different in what they can do. [/edit] |
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Nov 16 2007, 12:13 PM
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#185
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Running Target Group: Members Posts: 1,246 Joined: 8-June 07 Member No.: 11,869 |
That's a cool idea, but in SR all superhero stuff is reserved for Adepts. So for exotic superhero hackers, you'll need a technomancer. Otherwise cybersams will want to buy powerpoints and adepts and mages will want their BP back. I'd be happy with "everyone is magic" version of SR, but just be aware that cascade design changes are involved. |
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Nov 16 2007, 04:26 PM
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#186
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
That could make for an interesting take on technomancers. Mundane hackers + extras.
One could amp up Encryption to threshold for decryption = Encryption rating, still NOT an extended test. TMs could get the option (via immersion) of making this an opposed test again. |
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Nov 16 2007, 04:30 PM
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#187
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Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
Actually, I think I would like the setting better if basically anyone who wanted to be could be a technomancer. But I'm writing with the intent to salvage as much of 4th editions backstory and mechanics as possible. One of the goals I think I've achieved here is the ability to pretty much replicate all the big events of the storyline without hand waving.
So quite circularly, Technomancers are in and distinct in what they can do from normal hackers because they are like that in the story. -Frank |
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Nov 17 2007, 12:40 AM
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#188
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Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
News
I put in an equipment section of sorts. It's at the bottom of the rules. I'm also working on Examples, what all do people want examples of? In other news, I'm going to be running a game using these rules: http://forums.dumpshock.com/index.php?showtopic=19741 -Frank |
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Nov 17 2007, 06:27 PM
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#189
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Moving Target Group: Members Posts: 323 Joined: 17-November 06 From: 1984 Member No.: 9,891 |
Impressive piece of work.
I like the streamlining to the general rules. Definatly going to talk this over with my group once we start the next campaign. I doubt the direct attacks will make it into our game, but apart from that it promises to be easier to handle than the current ruleset. |
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Nov 18 2007, 04:53 AM
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#190
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Runner Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
The extra advantage of any (mundane) can submerge is that is keeps adepts from being the best hackers. An adept can get bonus dice to do everyday tasks, but all of the really cool hacker tricks require submersion, which you can't get as a mage.
-------- Looking at the equipment rules: Poor man on the street has a system 2, signal 2 (100m), OS 2, firewall 2 commlink costing him 700Y. (resists brain hacking with 5 dice) Middle lifestyle man on the street has system 3, signal 3 (400m), OS 3, firewall 3 commlink costing him 1600Y (resists brain hacking with 6 dice) High lifestyle guy on the street has system 4, signal 4 (1km), OS 4, Firewall 4 costing 5000Y (resists brain hacking with 7 dice) being a paranoid git, he might be running a redundant biofeedback filter with rating 4, costing him another 2,000Y (brain hacking resistance goes up to 11 dice) --------- A PC who is not a hacker but has plenty of money has a system 5, signal ?, OS 5, firewall 5 commlink for at least 11,000 Y He throws on a rating 5 (2500Y) biofeedback filter and he gets willpower +10 vs brainhacking. --------------- A PC hacker has an system 5, signal 5, OS 5, firewall 5 commlink (12,000Y) He has the programs he wants at rating 6 If he wants to, he can go into hot sim for response +2 on his commlink and rely on his signal defense vs brain hacking. This raises his system response to 7, letting him run his programs at their full rating, and letting him run 7? programs at once. I assume he then couldn't fire up a redundant biofeedback filter program at rating 6. --------------- If I read this right, the PC hacker running in hotsim mode has 7 matrix actions a turn? (Response =7). Should this be cut down? Something like 1 + (system /2) or (system /3) ? Being able to blackhammer your Mom 7 times in three seconds seems a bit over the top. Expecially if you make an adept hacker specializing in blackhammering peoples Moms. |
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Nov 18 2007, 05:40 AM
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#191
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Runner Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
Possibly interesting bits in the style of Being Poor
Being poor is having nothing to eat this week becuase you had to buy that 200Y pair of shoes. Being poor is waking up one morning and discovering that you think it's a wonderful idea to sell your kids to that ghoul in the 10,000Y suit. Being poor is prostituting yourself to pay for another months electricity to run the jammer in your house, because no matter how bad selling your body it, giving away your mind is worse. Being poor is is staying awake, because all your dreams would be about new and exciting ways to get the stains out of your laundry. Being poor is finding yourself being unable to drink anything but Nuka-Cola. Being poor is not being able to let your children go out and play because their comm-links have broken and you can't afford to replace them. Being poor is knowing the details of contructing a Faraday cage out of chiken wire and knowing how to mathematically model the dead signal zones in an area, but still not knowing how to read. Being poor is holding that heavy duffel bag for your best friend Fastjack, until he comes around and asks you for it. |
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Nov 18 2007, 08:34 AM
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#192
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Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
An important note is that the these are 7 actions per initiative pass. But an equally important note is that these are free actions. You still only get 2 Simples or 1 Complex. This means that you can send email, change what status reports you're looking at, and so on. But Blackhammer is still a Complex Action, you do it once. -Frank |
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Nov 20 2007, 09:54 AM
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#193
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Runner Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
So can you still limp out (go full VR) for the +2 IP? Are hackers supposed to get Wired reflexes for more IP? Or will everyone be limited to one full matrix action a turn?
----- Does the stuff I posted in 'being poor' fit with how you envision the system working? It would seem to be the poorest who would opt out of the matrix, since they are the ones most vulnerable to it. The ironic thing is that there are plenty of esentially free matrix services that would benefit the poor most (education, news, etc) but if they expose themselves in an attempt to better their situation, some advert hacker will eventually come along an jingle them. (assuming an advert hacket has skill 3, logic 3, and an appropriate specialization, he's one hit over the smaple poor man on the street). I'm assuming that there are reasonably skilled brainjackers who spend time jingling poor folks to buy useless consumer goods. In addition, I'd assume that there are all sorts of horror stories (at least some of them true) about brain-jackers, just like the stories about mind-mages. Hmm, will there be low bandwidth networks running through such areas? The richest are sufficiently protected against most brainhacks that they can get all the benefits of the matrix. -------- Any progress on the examples? |
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Nov 20 2007, 01:11 PM
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#194
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Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
I don't think this can be stated loudly enough. Absolutely. Let's consider the ramifications of two plotlines: Dreamchipper and Dissonant Voices. In Dreamchipper someone made a program which when accessed by the human mind rewrote their personality into a brutal psychopathic killer. It also gave them the skills to be a highly effective assassin, and removing the program from the human in question was essentially lethal. The corporation in question abandoned the research, not because they were unable to overwrite the personality of a target virtually instantaneously, not because they were unable to transform a random nebbish into someone who could fight it out on an even footing with a special forces team, but because the result was dangerously unpredictable and lacked any sense of loyalty. In Dissonant Voices someone forced multiple humans to become a network of networks, sharing their processing power and acting at the command of a unifying program. A super-network which was able to fight on an even footing with the entire financial system simultaneously, borrowing as it was processing cycles from hundreds or thousands of unwilling metahumans. Those are real events. They've been suppressed by the news media, they've been officially denied by the corporations and the governments alike. But they seriously did happen, and even a tiny inkling of that fact making its way into the rumor mill would scare the pants off of anyone. There seriously may be a copy of the Ripper Chip program somewhere. In any case, it's produceable with 2050s technology and some of the original team members who created it are still alive. A "better" Ripper Chip is entirely within the realm of possibility. Seriously some Hacker could actually come up with a super secret techique that allows them to transform ordinary people into members of their private army and set about conquering the world. That could happen tomorrow or the next day, it's really not outside the realm of possibility of Shadowrun technology. Everyone who has tried it so far has run into major stumbling blocks and been shot in the face - but it could be perfected next week. If you live in 2070 and aren't at least a little worried about that possibility there's something wrong with you.
It is Shadowrun canon that there are corporate servers which have IC which attempt to Jingle you into purchasing more consumer goods for as long as you are connected. These aren't even all secure servers or anything, some of them are just normal stuff that consumers deal with on a day to day basis.
You can go limp for 3 IP (and get the VR booster from Aug to jump it up to 4), or you can get synaptic boosters for 2-4 IP without going limp. This is analagous to how magicians get 3 IP while astrally projecting and need to cast Increased Reflexes or get Synaptic Boosters to get more IP in the real world. Wired people in Shadowrun are crazy fast. Their rate of fire is actually pretty low, but their accurate rate of fire is incredibly crazy high.
The problem is that opting out of the Matrix doesn't really help unless you have a good understanding of how it works and take active measures to keep it out. Jingle in particular is connection range, and your brain normally only makes connections out to a few meters. But when you're in shops and corporate facilities, they'll jolly well connect you up. Truly opting out requires not only divesting yourself of a network, but also staying far away from a Wuxing Arcology Shopping Center. A lack of biofeedback filters will end up with you spending all of your money on new shoes and finding yourself desiring new hair products and music. There are people who steal old copper wiring and make themselves signal protected living areas in the barrens. But even they have to leave sometimes.
Some. Big test on Thursday. Probably put it all together after that. Any idea what specific things you want examples of? Edit: Also, it has been brought to my attention that the rules for Technomancers are even worse than I remembered. Lacking in things like "rules for burn-outs" and such. I'll put in a few more of those things. Arrgh that section hacks me off. -Frank |
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Nov 20 2007, 02:18 PM
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#195
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Running Target Group: Members Posts: 1,246 Joined: 8-June 07 Member No.: 11,869 |
I have a question on the program prices you posted. The 500¥/Rating – 2/Rating notation confused me. Are they supposed to be Price = (500¥ * (rating - 2)) and the Availability = (rating)?
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Nov 20 2007, 02:37 PM
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#196
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Runner Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
I'd assume it cost = (500Y x rating) and availability = (2 x rating).
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Nov 22 2007, 06:45 AM
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#197
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Moving Target Group: Members Posts: 261 Joined: 26-February 02 From: Massachusetts Member No.: 2,115 |
Frank -
The system you propose is neat. The direction you've chosen - completely replacing the Matrix system with the magic system - seems like it might work really well. On the other hand, brain hacking is simply unnecessary jank. The balance argument for adding it is... lacking, and your flavor explanation for it is lame. If I understand correctly, your logic went about like this: - Open wireless networks connected to anything useful (security cameras, doors, the alarm) are a security nightmare. - Therefore no company does it. - Huh, there's nothing for hackers to do. - I'll let them black-hammer random people who aren't even online. The problem is with your second step - it simply doesn't follow. Usability trumps security in corporate computer networks basically every time. Trying to convince management to install a wired network in 2071 would be like convincing them to move to OpenBSD workstations with security tokens to log in today - sure, a couple of ultra-paranoid managers may do it at ultra-secure facilities, but 99.99% of the time it just won't happen. The CEO will say "we can be almost as secure with radio-blocking paint, and that way I won't have to futz with plugging wires into my comlink to check my internal voice mail and remotely unlock my office door when someone knocks". Even when a wired network does get installed (usually a very limited security-camera and door locks only network), a hacker can just hack it by plugging in - you unscrew the back panel on the camera, unplug the wire, and plug it into the wireless repeater your brought - which has a second port to plug into the camera so it's only off the network for a couple seconds. That's what a hacker does by the way, and why they came along rather than staying home after the legwork. Sure, people can be completely immune to hackers by not using electronics - but that's like saying you can be immune to fraud by never using money, it's true, but not practically interesting. If you want to make hackers more relevant, do it by making the network more ubiquitous. I'd start by completely removing cash nuyen - if people want to perform a financial transaction off-network, they can use gold bullion or something. But even that's probably not necessary - hackers already fill a perfectly good team niche controlling nearby electronics and scrubbing data trails. --- Now, I do admit that none of that is very cleanly represented by the base SR4 rules, since it doesn't provide enough material to support the level of abstraction they chose (and what material it does provide isn't necessarily coherent). But that's another issue - and maybe an alternate system a lot like the one you present would be a good solution to that problem. |
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Nov 22 2007, 07:54 AM
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#198
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Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
You know what? I don't even want to have that particular discussion anymore. I'm sick of it, I'm done. Some people like my rules, some people don't. And I don't give a flying rat's ass if you happen to fall into one group or the other.
That being said, I suppose I will answer this. Again. My thought processes aren't extremely simple, I came to my conclusions over a period of two fucking yers of actually playing the game! But sure, let's go over this in simplified form so that you can see where I'm coming from: --- First, I want to play Cyberpunk, not Post-Singularity. Second, I want matrix specialists to fight each other in the Matrix. I want people to get brain fried on the internets. I want my fucking Shadowrun, not Asymetric Threat.
One-way Computer Interaction prevents Brain Damage. In 2007, a Hacker does not get brain fried at all. He types commands into his computer and he either compromises the target or he does not, and in any case nothing happens to him. And that's great - for the Hacker. But because it's great for the hacker, it's bad for Shadowrun. There's no amount of "winning" you can give someone which will make up for never losing. So once you give people the option of skipping the entire chance of getting Dumpshock, they'll probably do that. To Limit Hackastack Singularity, I chose to create Identity between the Hacker and the Network. That is, the reason that the Hackastack allows a player to extendthelves into infinity is that a specific Matrix Specialist can own more than one Matrix Persona. It's extremely problematic the way the basic rules allow them to use them all together (Agent Smith), but simply using them consecutively protects you in all ways from suffering any real damage from Hacking (Hackastack). By forcing all computing of any real caliber to go through the brain, I have created an arbitrary limit to the number of networks one person can command (equal to their number of brains), as well as destroyed the concept of one-way interaction. Now people can get dumpshock, which is good because it's a concept in Shadowrun so important that we named this forum after it. Real World Hacking relies upon User Error, but Players control the actions of PCs. No player is going to have their character open the atachment "Malicious_Code.exe" on the email from SecurityGnome546. And "hacking fights" between two guys trying to trick each other into doing so is boring as hell. Matrix combat is supposed to be an action packed affair with virtual swords flashing - if characters seriously have to allow themselves to be compromised the combats aren't even as strategic and interesting as Bomber Man - it's just two people standing on the other side of the room trying to convince the other to eat a poison candy bar that they both know is fucking poison! I chose to create a model in which user error was not required. Because action is no longer required on the part of the target to be hacked, action is now required on the part of the target to avoid being hacked. That's good. It's the dynamic I'm looking for. Once the "Network" includes brains, and "Hacking" is pro-active, you can hack other people's brains. This should be fairly non-contentious, but for some reason it causes some people to flip the fuck out. I don't know why. And I don't even care. So sure, you can go ahead and not like the rules I made. I'm not telling you that you have to use them. You can even not use the flavor text. That's fine too. But that's where I'm coming from. I wanted people to fight each other in the matrix through their datajacks and have the loser slump over in his chair like what happens in the books. I wanted everyone to run around with a commlink hooked to their brain all the time, like the book tells me people are supposed to do. And I got that. People use commlinks. They use them all the time. People fight in the Matrix. The Matrix is no longer something you can conveniently ignore. It's no longer something you can copy yourself onto millions of times. For my goals, it's a success. Those not may be your goals. You may not like it, you may decide not to use it. But it is not "jank". -Frank |
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Nov 22 2007, 05:20 PM
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#199
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Moving Target Group: Members Posts: 433 Joined: 8-November 07 Member No.: 14,097 |
Thanks for that Frank! I wish you had included this up front when you originally presented your rules. DS |
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Nov 22 2007, 06:06 PM
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#200
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Man Behind the Curtain Group: Admin Posts: 14,871 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 |
As previously stated, this statement is lacking an understanding of hacking. I once again submit concepts like: man-in-the-middle-attacks, privilege escalation, injection vulnerabilities, buffer overflows.... and so on and so on..
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