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> Nash Equilibria and Matrices, Your targets are not stupid.
Ol' Scratch
post Nov 9 2007, 05:36 AM
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QUOTE (mfb)
Doc, for god's sake, read what i'm saying. i'm going to put it in all caps because we've been going at this for almost a full page and you're still arguing the wrong point: I DON'T CARE IF HACKERS NEED TO HAVE COMBAT SKILLS. THAT IS NOT THE ISSUE I AM TRYING TO POINT OUT. i'm not trying to piss you off, but jesus christ, read.

the issue i am trying to point out is that hacking is so easy, and so affordable, that anyone can do it well enough to get by. that's the issue that Gelare is pointing out, and it's part of the issue that's causing FrankTrollman to come up with wildass ideas like brainhacking.

Actually -you're- the one who's not understanding. I know what you guys are saying. You're the ones with the mental block here.

*WHAT* is a dedicated hacker to you? *WHAT* is it about them that makes them useless on a shadowrun? *WHY* is that "Street Samurai who hacks" *NOT* a hacker, but "guy who hacks but refuses to do anything else despite wanting to be a shadowrunner" is?

*You* are the ones who aren't answering that. Not once. Nowhere. You just ignore it and keep spewing on and on about this mysterious dedicated hacker who's so useless that he needs brain hacking and similar stupidity in order to be useful in a group. DESPITE, you know, that "Street Samurai who hacks but isn't a hacker because Gelare, mfb, and Godknowswhoelse says he's not even though he fucking obviously is" being just as effective as he is.

Yes, I'm repeating it. Because YOU refuse to answer the fucking question. I've read what you wrote, and it doesn't say shit. Or maybe it does, but it doesn't actually say what you think it says.

The only way whatever it is you guys are trying to say makes sense is exactly what I addressed with my useless astral mage above: If you purposely and intentionally make your character suck as a shadowrunner then don't be fucking surprised when he sucks as a shadowrunner. There are some basic abilities you need to be a decent shadowrunner. "Sitting in my mom's basement whining because I don't get to shoot anyone in the face" is not one of those skills. And no, making them suck then saying they suck because they're a "dedicated hacker" is not an excuse. Not when you're also whining and crying over that mysteriously non-hacker "Street Samurai who hacks just as good as I do" character in the corner.

Christ.
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Ol' Scratch
post Nov 9 2007, 05:48 AM
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QUOTE (Kagetenshi)
Maybe a better direction to go: you have demonstrated that there is at least one dedicated mage build that is ineffectual. Is there at least one dedicated hacker build that is not ineffectual?

If they have a Command program and half an IQ point, no. That one little program alone actually allows the "fat guy in mom's basement who never leaves home" to shoot people in the face.
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mfb
post Nov 9 2007, 06:02 AM
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QUOTE (Doctor Funkenstein)
*You* are the ones who aren't answering that. Not once. Nowhere. You just ignore it and keep spewing on and on about this mysterious dedicated hacker who's so useless that he needs brain hacking and similar stupidity in order to be useful in a group. DESPITE, you know, that "Street Samurai who hacks but isn't a hacker because Gelare, mfb, and Godknowswhoelse says he's not even though he fucking obviously is" being just as effective as he is

QUOTE (mfb)
let me clarify what i mean by a "pure" hacker or decker. to me, a guy with SMGs 4, Unarmed 3, and the rest of his skill points in computer stuff (with maybe a few left over for a social skill or two)--that's a pure hacker. no, he's not helpless in combat; his job involves dangerous situations, so he's prepared for them. he's spent as many BP as he needs to really excel at hacking, and he's rounded out his sheet with some combat stuff. a street sam who puts a few points into his Software or Hacking skill is, to me, a 'pure' street sam--he kicks ass, takes names, and has a hobby.
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Whipstitch
post Nov 9 2007, 06:04 AM
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At this point in shadowrun I can't imagine building a character who's a "dedicated" hacker OR samurai. They're both archetypes that can easily afford to take 50 gear bp at chargen and throw money at weaknesses until they're no longer a problem. Were I not always playing Awakened characters I'd probably just grab Wired 2, a stick and shock filled Hammerli, an Agent program and a small army of Steel Lynx for back up and probably end up ruining everyone's night. :P
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mfb
post Nov 9 2007, 06:10 AM
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QUOTE (mfb)
Not when you're also whining and crying over that mysteriously non-hacker "Street Samurai who hacks just as good as I do" character in the corner.

i'm not "also" anything. that is the only issue i'm trying to address in the discussion i'm having with you.
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Fortune
post Nov 9 2007, 06:13 AM
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QUOTE (mfb)
let me clarify what i mean by a "pure" hacker or decker. to me, a guy with SMGs 4, Unarmed 3, and the rest of his skill points in computer stuff (with maybe a few left over for a social skill or two)--that's a pure hacker. no, he's not helpless in combat; his job involves dangerous situations, so he's prepared for them. he's spent as many BP as he needs to really excel at hacking, and he's rounded out his sheet with some combat stuff. a street sam who puts a few points into his Software or Hacking skill is, to me, a 'pure' street sam--he kicks ass, takes names, and has a hobby.

And just why is he ineffective again?
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mfb
post Nov 9 2007, 06:21 AM
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because he wasted all those points he put into being a badass hacker, since most of the time, the computer hobbyist street sam can do just as good a job.
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Gelare
post Nov 9 2007, 06:23 AM
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@Doc: Since you asked, I'll clarify my position. Up front I want to say that when I say I see a problem with the system, I mean I see a problem with it in the context of the kind of game I want to play. The fact that my statements are supported by a long tradition of hackers being valuable members of a shadowrunning team is nice, but really, it's a game - do whatever. Also, I have different reasons for liking Frank's rules than Frank has for liking Frank's rules. Now, to define some terms:

Dedicated hacker: A dedicated hacker is a character who has spent the significant majority of his character resources on hacking-related equipment and skills. This means someone with a tricked out commlink, ranks in all the electronics related skills, high mental stats, etc. A dedicated hacker should have some ranks in Perception, Etiquette, and Pistols, because they're very useful skills for all shadowrunners. But shooting people in the face is not what he does, and it's not what he should be expected to do. What he should be expected to do is hack. What exactly this word, "hack", should encompass, is the subject of this thread, and is therefore not defined here. It may potentially include brain hacking and black hammering. As I will show a few paragraphs down, I think this is desirable.

Dedicated mage: A dedicated mage is a character who has spent the significant majority of his character resources on magic-related equipment and skills. This means someone with some foci, some bound spirits, ranks in the appropriate magic skills, high drain and magic stats, etc. A dedicated mage should have some ranks in Perception, Etiquette, and Pistols, because they're very useful skills for all shadowrunners. But shooting in the face is not what he does. What he does is use magic for purposes of both investigation (astral recon, detection spells) and killing people (spirits, manabolts).

Now, anyone can pick up a gun and shoot people, just like anyone can pick up a commlink and view an AR feed. But it is my opinion (and if you're looking to argue against me, this is probably a good place to start) that just like a mage doesn't have to resort to pistols or to spirits possessing drones to kill someone, neither should a hacker have to resort to pistols or commanding drones to kill someone. A mage, with nothing more than what is normally found on his person, can kill people all day long with low-force manaballs. A hacker, with nothing more than the commlink and related equipment normally found on his person, should be able to kill people by black hammering their brains. Mages and hackers are equally valuable to the story and setting of Shadowrun. They should therefore have comparable - not equal, mind you, but comparable - options in combat. The informational potential of the Matrix is typically higher than that of the astral, so it's okay in my mind that while the mage can go wild and blow stuff up in the real world, the hacker is more limited to killing people one at a time. But a hacker without an army of drones to back him up should not have to resort to as crude a method of killing people as the pistol, when a mage doesn't have to.

To address one of your points, Doc, if a street samurai, who spent most of his resources on becoming an android and learning to kill people painfully, can buy himself a commlink, load up a few programs, and call himself a full-fledged hacker, that is a problem. Because this means that hackers as an independent branch of character don't exist, whereas sammies and mages do. You might be okay with this, but I'm really not. I hope that clears some stuff up.
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Simon May
post Nov 9 2007, 06:25 AM
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We need a new trid show:

PIMP MY COMM
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FrankTrollman
post Nov 9 2007, 06:33 AM
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Holy crap. When are we going to get access to the controls back? Because honestly it's getting harder and harder to politely abstain from rising to the bait of the trolling by eidolon and Doctor Funkenstein on this thread. It would be better for everyone if I was able to put both of them on ignore. As is I have to scroll past their posts manually, and that always inadvertently involves reading some of the face-palm worthy, offensive, deliberate off-topicness.

Kagetenshi: Incredulity on your part frankly does not concern me. I understand that you do not, and will not play SR4. So your opinion on any particular discussion of SR4 house rules is academic at best. SR4, among other things, has a wireless Matrix declared as an integral component of it. And I know you don't like that. So when you express any negative reaction towards a suggestion designed to salvage the Wireless Matrix from a playability or Detente standpoint - that carries substantially less weight than the reactions of any random SR4 newbie who actually plays. Even though I value your opinion on other matters, I simply don't care what you think on this particlar issue.

---

Shadowrun's Matrix rles have a number of minor problems. Fault Sprites don't really exist because they exist only for Matrix Combat bt they can't see and therefore can't fight; Technomancers cost way too much for what they can do; the rules talk about defaulting but also use non-standard dice pools so noone knows what defaulting even means; and so on and so on. But those are all actually something that a GM can just handwave away in any of a number of ways and have the game continue unabated.

But it has three glaring weaknesses which are endemic and structural:
    Script Kiddy Your personal investment in your own skills and attributes is, i the Matrix, completely meaningless in the face of having more and better eqipment. Not overshadowed in the way that being a badass with a pistol is sometimes worse than being mediocre with a machine gun - but a complete negation of your entire character investiture as your character.

    Agent Smith Equipment can not only purchase you a better dice pool, it can purchase extra actions. In fact, it can produce functionally limitless actions with the expenditure of more money. Indeed, the player characters themselves have the amount they matter approach zero as the amount of money in play by the corporations approaches the million yen mark. Yes, if NeoNET has in total spent a million yen on IC the player characters vanish into monadial irrelvence from a statistical standpoint.

    Defender Opt Out Right now, every part of the Matrix can only affect you if you choose to allow it to. That means that player characters never get damaged by Black IC, and they never get hacked. And the entire rest of the world can operate in exactly the same way.

Aa far as I know, Unwired will not address those three points at all. And people like Eidolon keep trolling this thread to remind us that if you just don't care about versamilitude you can move on with the game and just accept that it doesn't make sense and still have fun. I'm happy for you I suppose, but honestly.

I've seen some people suggest that a method to handle Defender Opt Out is to punish people outside the Matrix for opting out or rewarding them outside the Matrix for opting in. These would potentially work, but despite the length and breadth of this thread noone seems to have actally gone ahead and implemented such a strategy.

-Frank
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Penta
post Nov 9 2007, 06:47 AM
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Perhaps because one can't (and maybe shouldn't?) really do that with rules and dice, Frank. It's about fluff.

Personally, I'm looking at this and shaking my head.

Why?

I think the view of the hacker's utility in tactical situations (when the shooty person is shooting and the magicky person is shooting lightning bolts from their fingertips) is ignored because people are looking at hackers completely the wrong way.

In SR1-3, they were the "computer people".

In SR4, they're not just "computer people". They're not even really "tech people".

They're "info people".

Hackers may not be able to Kill You Dead quite as flashily as the others, but they do something just as valuable:

Provide information.

Outside of combat, they do legwork. In combat? They're your very own AWACS, intel shop, and EW guy.

They don't need brainhacking; they have an entirely different, perhaps more subtle, role to play in combat.
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mfb
post Nov 9 2007, 06:48 AM
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QUOTE (Gelare)
A mage, with nothing more than what is normally found on his person, can kill people all day long with low-force manaballs. A hacker, with nothing more than the commlink and related equipment normally found on his person, should be able to kill people by black hammering their brains.

now that i disagree with. on a conceptual level, it's kinda neat, but i don't think it fits in the setting. on a technological level it's flat-out impossible.
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Gelare
post Nov 9 2007, 06:51 AM
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QUOTE (mfb @ Nov 9 2007, 01:48 AM)
QUOTE (Gelare)
A mage, with nothing more than what is normally found on his person, can kill people all day long with low-force manaballs. A hacker, with nothing more than the commlink and related equipment normally found on his person, should be able to kill people by black hammering their brains.

now that i disagree with. on a conceptual level, it's kinda neat, but on a technological level it's flat-out impossible.

Yeah, people, Moon-Hawk, for example, have posted very good technological reasons why that shouldn't be able to happen. And one could take that as it is. I am making a very conscious decision to handwave away the laws of biology and physics, and instead chalk the difference up to sixty years of advanced technology (in which, you've gotta admit, some pretty crazy stuff is gonna happen), because, like you say, on a conceptual level, it's neat. But if that doesn't float your boat, no big deal.
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mfb
post Nov 9 2007, 06:54 AM
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that's the thing, i'm not talking about real technology. i'm talking about SR technology. SR's technology does not allow this, by any stretch of the imagination. you can change that... but it's a really, really big change. it would have far greater ramifications on the world than just the ability for hackers to raygun people at random. and there are huge issues related to how the technology works. as i've pointed out before, unless there's some kind of two-way communication necessary to hack a naked brain--and note that such two-way communication is impossible by almost any reasonable fictional standard--it's easy for a lone hacker to wipe out huge swaths of the planet. hacking naked brains is some heavy shit, and i think people are jumping into it without looking at what it really means.
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Kagetenshi
post Nov 9 2007, 06:56 AM
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QUOTE (FrankTrollman)
Holy crap. When are we going to get access to the controls back? […] It would be better for everyone if I was able to put both of them on ignore.

Apparently we've been without controls for too long :) unless it was added essentially days before the Controls died, Dumpshock had no Ignore function. It has been periodically requested and debated, but never to my knowledge actually implemented. Anyway, because of the fact that the moderators don't maintain separate discussion and moderation accounts, the most straightforward implementations of an Ignore function would probably still leave you unable to Ignore eidolon.

QUOTE
Kagetenshi: […] I understand that you do not, and will not play SR4. So your opinion on any particular discussion of SR4 house rules is academic at best.

This is certainly true. Lord knows I wouldn't have even been reading this thread in the first place if you hadn't tempted me in with promises of Nash equilibria (which were sorta fulfilled) and matrices (which, while technically fulfilled, was deceptive advertising :P )

(Lest anyone take that too literally, I mean I saw that title when it had floated up to visibility on the forum root, not that Frank in any way actually contacted me)

QUOTE
SR4, among other things, has a wireless Matrix declared as an integral component of it. And I know you don't like that. So when you express any negative reaction towards a suggestion designed to salvage the Wireless Matrix from a playability or Detente standpoint - that carries substantially less weight than the reactions of any random SR4 newbie who actually plays.

Actually, that's pretty much why I was driven to comment—as little sense as SR4's canon Matrix makes, what I've gathered of this proposal appears to make orders of magnitude less sense, which is a feat. As I've already indicated most of why I believe that's the case, though (with some help from Moon-Hawk), I'll leave it to others to decide whether they care.

~J
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mfb
post Nov 9 2007, 06:58 AM
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QUOTE (Kagetenshi)
...as little sense as SR4's canon Matrix makes, what I've gathered of this proposal appears to make orders of magnitude less sense...

that's my problem, too. SR4's Matrix doesn't hold much interest for me... but it's really irksome to see people trying to fix it by making it more broken.
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Ol' Scratch
post Nov 9 2007, 07:16 AM
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QUOTE (mfb)
let me clarify what i mean by a "pure" hacker or decker. to me, a guy with SMGs 4, Unarmed 3, and the rest of his skill points in computer stuff (with maybe a few left over for a social skill or two)--that's a pure hacker. no, he's not helpless in combat; his job involves dangerous situations, so he's prepared for them. he's spent as many BP as he needs to really excel at hacking, and he's rounded out his sheet with some combat stuff. a street sam who puts a few points into his Software or Hacking skill is, to me, a 'pure' street sam--he kicks ass, takes names, and has a hobby.

QUOTE
because he wasted all those points he put into being a badass hacker, since most of the time, the computer hobbyist street sam can do just as good a job.

That would be the entire point, and why this mythical "dedicated hacker" makes no sense at all. You willingly and knowingly crippled his usefulness in the field so that you could... apparently not do anything else all that great seeing as how this other hacker -- the one actually designed for his role on a shadowrunning team -- is giving you a run for your money. Oh, but I'm sorry, he's not a hacker at all. He's a "street samurai" instead. Despite being just as good a hacker as you, just not sucky when things get ugly.

Still waiting for why even the "dedicated hacker" is rendered useless with programs like Command in his arsenal. Or are we assuming a "dedicated hacker" who didn't bother buying fundamental Common Use program? (Here's a hint: Even the "dedicated hacker" archetype in SR4, an archetype that had no real work put into it at all, has not only Command 5 but a Control Rig to boot. Why ever could that be, I wonder? What's more, not a single physical attribute is below 3, he has Enhanced Articulation, and he's even wearing this stuff called "armor." Go figure.)

QUOTE
i'm not "also" anything. that is the only issue i'm trying to address in the discussion i'm having with you.

My lame astral mage is not "also" anything else either. Every last point went into making him great on the astral plane, yet any old mage can be just about as good and still be infinitely more diverse and useful as a shadowrunner. He's just a pathetic shadowrunner because I made him a pathetic shadowrunner, and only because I made him a pathetic shadowrunner... not because the rules or the setting forced him to be.

QUOTE (Gelare)
A mage, with nothing more than what is normally found on his person, can kill people all day long with low-force manaballs. A hacker, with nothing more than the commlink and related equipment normally found on his person, should be able to kill people by black hammering their brains.

And, again, hackers have this amazing program called "Command" that lets them use these things called "drones," including those that didn't originally belong to them and which are relatively common throughout most sprawls. These "drones" can often be loaded with assorted hardware, some of which can even be these other things we call "guns." And with this mysterious "Command" program, these "drones" and their "guns" can do this truly amazing thing called "kill people." I believe mages even have a similar ability, something along the lines of "spirits."

Of course, hackers can do more than this, just like mages can do more than summon spirits. And this is where they really go off in their own tangents. Mages can create illusions, read minds, and melt faces. Hackers can create credit reports and fake SINs, intercept communications, and destroy sensitive material. And it just goes on and on.

Yet despite all these other abilities they have, deckers still have the remarkable, amazing, and truly phenomable ability to kill people on a whim. And worse, completely ruin their lives.

QUOTE
To address one of your points, Doc, if a street samurai, who spent most of his resources on becoming an android and learning to kill people painfully, can buy himself a commlink, load up a few programs, and call himself a full-fledged hacker, that is a problem. Because this means that hackers as an independent branch of character don't exist, whereas sammies and mages do. You might be okay with this, but I'm really not. I hope that clears some stuff up.

I can play a magician or have a magician buddy cast Invisibility and Stealth on me and just 'cause I can even score Infiltration 6 (Urban +2) and be bad ass at sneaking around. Does that mean Covert Ops Specialists no longer exist?

And again, why isn't this "street samurai who hacks" not considered a hacker again? I really can't grasp your arguments as to why that's the case. When does one become a "hacker" and when does one become a "street samurai?" What is a character who has the Computer and Hacking skills at a really high rating, a tricked out commlink, a smartlink, dermal sheath, adrenal pump, control rig, datajack, skillwires, cyberarm, and about three or four Combat skills also at a high rating? Is it dependant on whether I scribbled "Hacker" or "Street Samurai" near the top of the character sheet? What if I scribbled down "Skill Junkie" instead? Or maybe "Combat Hacker" or "Troubleshooter?" I'm really confused by it all.

Or is it just because there's only two significant avenues of character advancement in the game that's really throwing you: Technology and Magic? Because if so -- which is the only real reason why I can see you bringing up sammies and mages at this point -- then, again, the problem lies more in your preceptions than the reality of the game.

QUOTE (FrankTrollman)
Because honestly it's getting harder and harder to politely abstain from rising to the bait of the trolling by eidolon and Doctor Funkenstein on this thread. It would be better for everyone if I was able to put both of them on ignore.

I truly care. I'll weep myself to sleep every night.
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Gelare
post Nov 9 2007, 07:30 AM
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QUOTE (Doctor Funkenstein)
And again, why isn't this "street samurai who hacks" not considered a hacker again?  I really can't grasp your arguments as to why that's the case.  When does one become a "hacker" and when does one become a "street samurai?"  What is a character who has the Computer and Hacking skills at a really high rating, a tricked out commlink, a smartlink, dermal sheath, adrenal pump, control rig, datajack, skillwires, cyberarm, and about three or four Combat skills also at a high rating?  Is it dependant on whether I scribbled "Hacker" or "Street Samurai" near the top of the character sheet?  What if I scribbled down "Skill Junkie" instead?  Or maybe "Combat Hacker" or "Troubleshooter?"  I'm really confused by it all.

When I tried to define "Dedicated hacker," I didn't give specific stats. This is because whether or not you are a hacker is not an on/off switch, and it's not strictly in terms of game mechanics. If you have "the Computer and Hacking skills at a really high rating, a tricked out commlink, a smartlink, dermal sheath, adrenal pump, control rig, datajack, skillwires, cyberarm, and about three or four Combat skills also at a high rating", then congratulations, you're more powerful than a starting character, but you're also a hacker in the holistic sense we should be talking about because you have spent a lot of time and effort learning "the Computer and Hacking skills at a really high rating".

If this is the case, congratulations, you're a hacker, and also a sammie, and I don't begrudge you your ability to shoot people on the side. If you want me to give you objective, numerical definitions, too bad. They don't exist. But I like to think - I sincerely hope - we're all smart enough to know that when someone says "hacker" they mean "someone who is trained as a hacker". More importantly, it does not mean "someone with no training as a hacker whatsoever, but who bought a commlink with some shiny new SOTA programs on it".

EDIT: Doc, I think the criticism you're trying to level is that these classifications are arbitrary. To this I respond: yes. Absolutely yes, they are completely, 100% arbitrary. Whether or not you're able to hack into an UV node is not dependent on whether or not people call you a hacker, it's dependent on whether or not you can do the damn thing. But these classifications being arbitrary is not only fine, it's way better than trying to make totally objective, quantified definitions. It is really just a way to be able to have a discussion at all. To dismiss an argument simply because it doesn't explicitly define a "dedicated hacker" is absurd - use your imagination.
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mfb
post Nov 9 2007, 07:39 AM
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QUOTE (Doctor Funkenstein)
That would be the entire point, and why this mythical "dedicated hacker" makes no sense at all. You willingly and knowingly crippled his usefulness in the field so that you could... apparently not do anything else all that great seeing as how this other hacker -- the one actually designed for his role on a shadowrunning team -- is giving you a run for your money. Oh, but I'm sorry, he's not a hacker at all. He's a "street samurai" instead. Despite being just as good a hacker as you, just not sucky when things get ugly.

your point only makes sense if you're willing to ignore four editions' worth of fluff that says that dedicated hackers--guys who put lots and lots of resources into being good hackers--are viable shadowrunners.
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Ol' Scratch
post Nov 9 2007, 07:47 AM
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QUOTE (Gelare)
When I tried to define "Dedicated hacker," I didn't give specific stats. This is because whether or not you are a hacker is not an on/off switch, and it's not strictly in terms of game mechanics. If you have "the Computer and Hacking skills at a really high rating, a tricked out commlink, a smartlink, dermal sheath, adrenal pump, control rig, datajack, skillwires, cyberarm, and about three or four Combat skills also at a high rating", then congratulations, you're more powerful than a starting character, but you're also a hacker in the holistic sense we should be talking about because you have spent a lot of time and effort learning "the Computer and Hacking skills at a really high rating".

Just a quick hash.

Race [0 BP]: Human
Attributes [200 BP]: B 4, A 4, R 3, S 3, C 3, I 3, L 4, W 3, E 3, Ess 1.35
Active Skills [141 BP]: Electronics Skill Group 4, Firearms Skill Group 4, Dodge 4, Perception 4, Influence Group 2, Stealth Group 3. Lots of room to work with, just a quick example.
Contacts [9 BP] 9 points worth.
Resources [50 BP]: 250,000¥
Implants: Cyberarm (15,000¥/1.0c), Datajack (500¥, 1 Capacity), Commlink Port (2,000¥/2 Capacity), Smartlink (1,000¥/0.1c), Dermal Plating 3 (15,000¥/1.5c), Adrenaline Pump 2 (60,000¥/1.50b), Skillwires 4 (8,000¥/0.8c), (Control Rig 10,000¥/0.5c). Subtotal: 111,500¥ and 4.65 Essence Loss.
Equipment: Fairlight Caliban Commlink w/ Novatech Nani OS (9,500¥), 100,000¥ in hacker programs.
Remaining Resources: 29,000¥ for lifestyle, guns, armor, and whatever else.

Yep. More powerful than a starting character (not really). And a hacker because... he's a hacker? You lost me. I thought this guy was a "street samurai who can hack" since, you know, he doesn't completely suck in combat.

QUOTE
If this is the case, congratulations, you're a hacker, and also a sammie, and I don't begrudge you your ability to shoot people on the side.  If you want me to give you objective, numerical definitions, too bad.  They don't exist.  But I like to think - I sincerely hope - we're all smart enough to know that when someone says "hacker" they mean "someone who is trained as a hacker".  More importantly, it does not mean "someone with no training as a hacker whatsoever, but who bought a commlink with some shiny new SOTA programs on it".

Which again goes back to one of my original questions: Why the hell do they need to blackhammer normal joes on the street? If you want them to be effective in combat they can be. Even after a whole two minutes of throwing something together off the top of your head. And even after continually and exhaustively ignoring their complete and total mastery over drones which can fight for them.
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Ol' Scratch
post Nov 9 2007, 07:49 AM
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QUOTE (mfb @ Nov 9 2007, 01:39 AM)
your point only makes sense if you're willing to ignore four editions' worth of fluff that says that dedicated hackers--guys who put lots and lots of resources into being good hackers--are viable shadowrunners.

Do me a favor and write a post explaining why the Command program and drones aren't viable for this mythical absense of physical combat a hacker alledgedly has.
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Fortune
post Nov 9 2007, 07:52 AM
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QUOTE (Gelare @ Nov 9 2007, 05:30 PM)
If you have "the Computer and Hacking skills at a really high rating, a tricked out commlink, a smartlink, dermal sheath, adrenal pump, control rig, datajack, skillwires, cyberarm, and about three or four Combat skills also at a high rating", then congratulations, you're more powerful than a starting character....

I wouldn't be betting your house on that. ;)

Edit: Oops, too late. I thought for a moment that I might actually beat Doc before he posted a character. Silly me! :D
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mfb
post Nov 9 2007, 08:01 AM
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QUOTE (Doctor Funkenstein)
Do me a favor and write a post explaining why the Command program and drones aren't viable for this mythical absense of physical combat a hacker alledgedly has.

do me a favor and read my posts. i don't care how capable a hacker, dedicated or not, is in combat. my concern is how capable the hacker is in the average Matrix situation, compared to how capable a hobbyist hacker is in the average Matrix situation. in most cases, the hobbyist is just as capable as the specialist. considering how important the Matrix is supposed to be, it sucks that specializing in it--not necessarily to the degree that it makes you useless outside the Matrix, to the point that you're much more useful inside the Matrix than out--offers very little advantage.
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Ol' Scratch
post Nov 9 2007, 08:14 AM
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Then I have no idea what your concern is as, since you can't distinguish between a dedicated hacker and a hobbyist hacker beyond labeling them as such, there really isn't a difference between them beyond how crummy you build them.

I again point back at my lousy astral mage. He's a dedicated astral explorer, yet any "hobbyist mage" who merely dabbles on the astral can be nearly as good as he is. Does that mean that the entirity of the world is collapsing around him because all that work (not really) I went into finding everything remotely relating to the astral plane in the books didn't give me a significant edge? And instead merely made me a crappy character because I did this thing called overspecializing?

And in both cases, while the advantage is only slight it is still an advantage. If my crummy astral mage had to duel a typical starting mage with Astral Combat, he'd likely win. Just like your dedicated hacker would likely beat the crap out of the hobbyist hacker.

That said, all the fluff in the world is moot since the Second Crash. The Matrix has completely changed, a hacker's roll in a shadowrun group has completely changed, and metagamingly (is that even a word), even the rules for playing a hacker have completely changed. Even the defacto hangout for shadowrunning hackers has changed. Now -- both in-game and out -- you don't have to be a dedicated hacker. As everyone has pointed out in one way or another, it's even a bad idea to overspecialize compared to what you can do by being more rational about everything.

And you know what? That was obviously an intentional design choice for SR4. One of the biggest complaints previously was that hackers didn't have anything else to do except be off on their own. Now that they don't have to, people are bitching even louder and coming up with stupid things like this whole brain hacking garbage. It's crazy.
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mfb
post Nov 9 2007, 08:38 AM
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QUOTE (Doctor Funkenstein)
Then I have no idea what your concern is as, since you can't distinguish between a dedicated hacker and a hobbyist hacker beyond labeling them as such, there really isn't a difference between them beyond how crummy you build them.

part of it is attitude. the bigger part of it, though, is the amount of resources (skill points, attributes, gear) that the character has dedicated to hacking.

QUOTE (Doctor Funkenstein)
That said, all the fluff in the world is moot since the Second Crash.

incorrect. the fluff in SR4 is relevant, and the fluff in SR4 indicates that dedicated hackers remain viable shadowrunners. the rules disagree. that's a problem, to me.

your lousy astral mage is a bad example. he can't do the magic-related things that a shadowrunner mage should be able to do. a dedicated hacker can do all of the Matrix-related things that his team needs--but the fact that he's really, really good at them doesn't help his team as much as if he were only okay at them, and spent more time learning to fight. it's like being a mage and finding out that you really only need 3 points in one magical skill and 3 points of magic rating to complete almost all of your team's magic-related tasks. the dedicated mage with 5 points in one magical skill, 4 points in three other magical skills, and 6 magic--he's gonna feel kinda useless.
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