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> 3D Art & Art Tools, No longer derailing Squinky's Thread
DocTaotsu
post Jun 3 2008, 01:04 AM
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I always think that's a funny thing to say "Cat's are solitary creatures." If that was the case than they certainly wouldn't take to hanging around us as much as they do (free food and bedding notwithstanding). Cat's aren't solitary... they just aren't co-dependent... like dogs.

I actually had a buddy who had cats that I'm covinced actually had dog brains implanted into them. These were clearly the two nicest cats I've ever met.


Hm... so a modeling question (I posted one on the Daz forums but I'm not satisfied with the answer). If you have two different objects, in this case a spindle and a prop blade. How do you stick the two together and then copy them onto a bunch of similiar faces? Everytime I use the "copy objects" button it... uh... vomits geometry onto my workspace.
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Caine Hazen
post Jun 3 2008, 01:41 AM
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Are you fuzing the 2 objects before you start cloning?
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DocTaotsu
post Jun 3 2008, 06:45 AM
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No, should I be?
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DocTaotsu
post Jun 3 2008, 09:55 PM
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I went back to the drawing boards and ended up using extrude to solve the problem in the first place. Here's a screen grab of the final product.

Ducted Fan

Not spectacularly interesting I know but I think it turned out okay. Learned quiet a bit about meshing too... and I'll probably end up rebuilding it with a lower poly count soon.
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Caine Hazen
post Jun 4 2008, 01:27 AM
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yeah, I'm preferring extrusion for this sort of thing as well, plus the parameters are quite a bit more controlable for this sort of thing.
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DocTaotsu
post Jun 6 2008, 01:14 AM
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http://doctaotsu.deviantart.com/art/What-I...-Sleep-87803881

Working on a model of the Navy LCS... Hexagon does have some issues though, starting to look at uh... some more expensive options. Anyone know anything about softimage vs. modo? Softimage has a "foundation" version although I'm not sure if that just means it's crippiled.
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Kyoto Kid
post Jun 6 2008, 04:10 AM
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...pretty cool. Will be watching your progress. Beginning to work on one of the ships from my SF story (the one with the Sabrinno mentioned earlier). When I get the basic Hull configuration laid down I'll post an image.
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Caine Hazen
post Jun 6 2008, 01:25 PM
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QUOTE (DocTaotsu @ Jun 5 2008, 09:14 PM) *
http://doctaotsu.deviantart.com/art/What-I...-Sleep-87803881

Working on a model of the Navy LCS... Hexagon does have some issues though, starting to look at uh... some more expensive options. Anyone know anything about softimage vs. modo? Softimage has a "foundation" version although I'm not sure if that just means it's crippiled.


What issues are you experiencing? I've heard some decent things on softimage and modo, but overall they're unlike Hex and more like Blender. Hex is closer to Mudbox or Zbrush, a digital sculpting tool. Once you get into high end spline, nurbs and poly modeling tools you'll have a hella learning curve (but its worth it)

Nice ship there. though I might go with some smoothing options on parts of it.
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DocTaotsu
post Jun 6 2008, 01:28 PM
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Hmm... Hexagon is giving me issues... minor ones yes but annoying considering I spent real money on it. It's just has a couple of minor but annoying transient bugs (the latest is that it won't allow me to hang and image on my background axis.), there are also features (such as being able to subdivide basically at will) that are omitted or harder to get to than they should be.

But we'll see. I've promised myself to wait a month before I move on to a better program. I'm also not a little annoyed that I have to export it to do anything... you know, interesting like skin it or animate it. The idea of having one program that does everything is very tempting to me. It also sounds like Softimage and/or modo are better suited for building vehicles and what not...

I actually think I might be dropping the big dollars on the Softimage XSI foundation program. It's 500 bucks but it's... well... probably more program than I'll ever need again.

Plus it doesn't have a magical 1 year license of uselessness.


Oh yeah, I haven't thrown down any smoothing just yet. I wanted to wait until I had all the dangly bits in place.
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DocTaotsu
post Jun 8 2008, 06:45 PM
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Had some frustrating issues with the LCS so I decided to do something fun instead.
http://doctaotsu.deviantart.com/gallery/#T...rretea-Maygarth

Inspired by a tabletop game I played recently.

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Fuchs
post Jun 8 2008, 08:09 PM
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Possible City Master Prop
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Kyoto Kid
post Jun 8 2008, 08:37 PM
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...I was thinking the same thing. The worst thing it was on special for a while and I totally spaced.
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Kyoto Kid
post Jun 8 2008, 08:45 PM
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QUOTE (DocTaotsu @ Jun 8 2008, 11:45 AM) *
Had some frustrating issues with the LCS so I decided to do something fun instead.
http://doctaotsu.deviantart.com/gallery/#T...rretea-Maygarth

Inspired by a tabletop game I played recently.

...that is pretty cool. I gotta get back to work with Hex, These competitions and challenges over at Daz are killing me. Currently doing one render as I speak for the PC Inspirations Contest (lots of intricate detail and reflectivity so taking it's own good time) and still working on elements for my first Stonemason Competition entry (may actually be doing this in Carrara).

BTW anyone else update to D|S 2.2 yet? Seems to have cured the Render bug I experienced but some of my previous scenes were a bit messed up and I had to reinstall Sadie.
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DocTaotsu
post Jun 9 2008, 12:13 AM
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Thanks KK! Hex is good times... it's a bit unstable but it's possible to get some decent results out of it if you baby it. I'm really mystified by smoothing but hopefully I'll figure it out at some point. Extrude and Edge are your friend.

If someone wants to skin it I'd be happy to try my hand at modeling a citymaster. I just need some direction as far as building it in such a way that it can be rigged in Poser or what not. I need to create the individual parts as discrete elements right? Wheels, doors, windows, etc? What kind of poly count are you looking for too?

<Update> Still looking for some decent shots of a Citymaster. Found a good side shot but I'll be winging it from there. Anyone have some linkage to a good 3/4 shot?
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DocTaotsu
post Jun 9 2008, 03:11 PM
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Alright this is what I have so far.
http://doctaotsu.deviantart.com/art/Ares-Citymaster-88151980

Lot of work... and no idea how well it'll skin either.

Alright, this is as done as it's getting tonight:
http://doctaotsu.deviantart.com/art/Ares-C...er-Mk2-88164484
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Redjack
post Jun 9 2008, 03:19 PM
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QUOTE (DocTaotsu @ Jun 8 2008, 07:13 PM) *
If someone wants to skin it I'd be happy to try my hand at modeling a citymaster. I just need some direction as far as building it in such a way that it can be rigged in Poser or what not. I need to create the individual parts as discrete elements right? Wheels, doors, windows, etc? What kind of poly count are you looking for too?
You are way ahead of me on modeling it, but I can skin it. Not sure about rigging yet. Still working towards that.
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DocTaotsu
post Jun 9 2008, 05:37 PM
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Hell man, I'll keep modeling them if you guys keeps skinning them. I just need some direction as to what I can do with the meshes to make the skinning easier.

I like how the citymaster turned out but I'm not sure if the architecture is actually going to skin properly. I will probably need to hack bits off and re-weld them so I don't have a lot of overlapping geometry.

God, my hand hurts so bad, I wish I had a real computer table to work on.

Tomorrow I'm going to take a crack at either KK's drone or some of Biometal's guns (I want to do the gauss rifle but I'll settle for any of them really).
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Redjack
post Jun 9 2008, 05:47 PM
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QUOTE (DocTaotsu @ Jun 9 2008, 11:37 AM) *
Hell man, I'll keep modeling them if you guys keeps skinning them. I just need some direction as to what I can do with the meshes to make the skinning easier.
We need someone good at rigging now. (IMG:style_emoticons/default/biggrin.gif)

QUOTE (DocTaotsu @ Jun 9 2008, 11:37 AM) *
I like how the citymaster turned out but I'm not sure if the architecture is actually going to skin properly. I will probably need to hack bits off and re-weld them so I don't have a lot of overlapping geometry.
Let me know when you are ready to share the mesh and I will see what I can do.
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DocTaotsu
post Jun 10 2008, 12:22 AM
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I actually want to learn rigging next.

Texturing is hard, I don't have access to Photoshop, and I'm unwilling to learn GIMP at the moment.

But I think I'll focus on doing good meshes first (IMG:style_emoticons/default/smile.gif)
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Kyoto Kid
post Jun 10 2008, 12:49 AM
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...actually Gimp isn't really all that hard. I've been pretty much winging it as I go. But yes, it is good to concentrate on one aspect at a time and designing meshes requires a lot of patience (and the Everfull Pot of Coffee artefact (IMG:style_emoticons/default/grinbig.gif) ).
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DocTaotsu
post Jun 10 2008, 12:50 AM
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Personally I'm a fan of Vault Zero but that's just I like to put on blue jumpsuits and pretend I'm saving the world.

*Boggles at how accurate that description is... creepy*
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Redjack
post Jun 11 2008, 03:53 PM
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Doc and I have been working through the mesh. Wow.. Never realized some of the little rules for making a mesh portable... No poly can have more than four sides is a big one. I've worked up a couple of tires right now and an starting on a vehicle body... Weld by weld.
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DocTaotsu
post Jun 11 2008, 11:30 PM
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*Bows in shame for bad meshing*

I promise the Ares Predator mesh will be better!
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Redjack
post Jun 11 2008, 11:52 PM
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I've got no room for bragging... At the moment I have two tires...
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Kyoto Kid
post Jun 16 2008, 03:07 PM
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...someone on the Daz forums is working on an interesting design that I think has some very nice possibilities.

Citymaster?


DocWagon HTR variant?

This is a different project from the Sci Fi Truck offered on Renderosity.
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