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Nov 12 2007, 11:01 PM
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#1
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
kinda ofspring of the discussion regarding high strength Trolls and their uses over in the how to punish a character thread . .
no matter SR3 or 4, everyone is welcome to me *g* At least in SR3 it was possible to do some pretty horrible things with trolls, as Strength as an attribute was way more important than it seems to be in SR4 . . just give a Troll a Strength of 15, buy a pole arm with reach of 2 and damage of STR+3S and slap on some Dikote and voila, you have a troll that does more damage in close combat than the usual, run of the mill panther cannon . . hewck, give him some bone lace and he has the same power niveau in UNARMED combat . . or slap two dikoted spurs into him . . not much that can equal that which is not mounted onto something . . and don't forget about the Bow . . or Adeps with missile mastery . . or something like that . . |
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Nov 12 2007, 11:03 PM
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#2
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Troll Cyberzombie Archers for the win! :D
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Nov 12 2007, 11:04 PM
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#3
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
overdrive those cyberlimbs, for bonus points =P |
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Nov 12 2007, 11:07 PM
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#4
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
and i still don't know how one would get a Troll up to 18 STR . . aside from ghouling him or buying up with karma if the GM allows to go to racial modified limit and then still get more by means of tech . .
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Nov 12 2007, 11:10 PM
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#5
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
that's an SR3 troll. no augmented max. probably involves the use of drugs somewhere along the line, at a guess. |
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Nov 12 2007, 11:11 PM
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#6
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Troll with Exceptional Strength Edge and Genetically Optimized Strength, with Muscle Augmentation 4 and Superthyroid Gland is 17, but could go to 18 if I could find another point of augmentation.
Of course, that same troll, with the Improved Attribute Adept Power could do it. |
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Nov 12 2007, 11:19 PM
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#7
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
natural maximum of base troll without meta variant is 10 . . and the adept power of improved attribute costs 1 point if over natural maximum . . so that'd be 6 pints of strength available from that power . . bringing him up to 16 . . or am i missing something?
see, exactly my problem, only 5 points of strength, maximum of 6 to be gained through ware because of incompatibility . . so i still wonder why the natural recoil from strength goes from 6=1, 12=2 and 24=3 points of recoil . . 'cause i have noo idea how one would be able to actually reach that o.O |
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Nov 12 2007, 11:22 PM
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#8
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
The natural maximum when including those two alterations (the edge and gene treatment) would be 12, making the augmented maximum 18. |
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Nov 12 2007, 11:23 PM
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#9
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
There's a Strength-related recoil rule in SR4? |
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Nov 12 2007, 11:26 PM
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#10
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
hmm . . i will have to take gene-tech into consideration for the advancement of myx trolls in the future it seems . . but otherwise there is no way to reach that . . ok, yeah, sure, as an adept later on with improved attribute through new power points . . but only in SR3, in SR4 not anymore, if i understood that one correctly *g*
nah, that was still SR3 . . but i don't see why not *shrugs* only logical and one of the easy to convert things i'd think O.o |
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Nov 12 2007, 11:28 PM
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#11
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Take a troll with natural maximum strength. Throw on the most pimped out cyberarms you can get ... I'm not looking it up, so I will just say you up their Strength to 15 so he doesn't have real problems. Now he can red-line those cyberlimbs up to a Strength of 30.
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Nov 12 2007, 11:30 PM
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#12
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
ah yes, of course . . i forgot about redlining O.o
if he has a pain editor he won't even get problems too fast will he? that one would actually be able to throw cars like that . . or at least motor cycles *g* |
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Nov 12 2007, 11:49 PM
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#13
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,246 Joined: 8-June 07 Member No.: 11,869 |
Tarantula has a good troll build somewhere on the forums and I think he had archer variants for it too.
EDIT: here it is http://forums.dumpshock.com/index.php?show...c=19390&hl=meet This post has been edited by Buster: Nov 12 2007, 11:52 PM |
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Nov 12 2007, 11:59 PM
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#14
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
i've been over that built, but i think he . . she? . . it! was building on a whole different premise . . namely being able to TAKE ungodly ammounts of Damage mainly while still being able to do some damage . . whereas i am mostly for dishing out tremendous ammounts of Damage while still being able to take some punishment without losing too much potential . .
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Nov 13 2007, 01:10 AM
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#15
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Moving Target ![]() ![]() Group: Members Posts: 573 Joined: 17-September 07 Member No.: 13,319 |
One proposed nerf: change bow damage to (STR/2+K), probably K=3 so that STR 3 bow still does 5P damage. It's the same relationship between STR and damage as other muscle-powered weapons and it reduces the Trollbow > Panther Cannon effect.
Subdual grappling is still a good tactic for high-STR trolls. Playing a Troll is kinda uphill if you don't actively use that high STR. A troll technomancer or mage pays 40 BP, and gets 4 extra BODY, which is about break-even. Troll TM also gets option to buy a lot more BODY, gets 1 point of natural armor and +1 Reach, but also has severe limits on INT, LOG and CHA, may get Infiltration limits, cannot use unmodified gear in many cases (fingers don't fit in trigger guard of standard Predator, stock motorcycle is too small, etc.), and gets a race prejudice modifier on many social interactions. If you DO have a use for that +4 STR (and option to buy uber STR), then troll is a good race for min-max purposes. (Troll shaman might get less min-maxed DPs than elf variant build, but might also be fun for the player and the group, which is OK if the group has room for non-min-maxed play.) |
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Nov 13 2007, 03:35 AM
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#16
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,283 Joined: 12-October 07 Member No.: 13,662 |
From what I'm reading off others. To posit a theory, I believe the only reason this is popping up is because how many weapons haven't been hit with the STR/2 w/ the new edition?
Bows are the ONLY weapon in the game I can see which gets a straight 1P per str point.in SR4. You mention axes, which need more investment, questionable legality. I'd love to hear from the authors why bows specifically were exempted from the STR/2 that every other physical weapon got. Similarly I don't think you'd see a lot of this popping up if these things were +2R per point over 6str and unregulated under. Of that list of other weapons capable of doing massive damage... with the exception of the grenade (which brings it's own bevy of problems and benefits). Almost all of them require massive skill investments or other offsets. Okay full auto on a SMG/AR is a complex action for 11-12P with a -9 dice pool penalty, -5 w/ gas3 and a stock, and you still only get 5P or 6P to compare to base armor meaning it'll only be stun probably! Throwing adept has a large number of points invested into both magic and abilities on top of the str investment (that far exceeds 5-20BP worth of equipment in cyber/bioware). The only reason I think this pops up is because of the relatively light investment required to do this, the only thing you're paying for you wouldn't pay for anyhow w/ a troll is a few ranks in archery, the lack of legality issues, and the cheap cost of the bow and arrows. |
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Nov 13 2007, 03:59 AM
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#17
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
SR4 was designed with all kinds of loopholes, all apparently under the delusional guise of "we designed it for average players, not munchkins."
In the hands of a normal character with a martial bent (STR 4-6), a bow is a fine alternative for standard firearms. It's only when you start cheesing it up and taking advantage of the one race that shouldn't even be a shadowrunner and is just an annoyance in the setting as a whole rather than a valuable contribution (read: trolls) that it starts to break down. And even then, in SR4, it's still nearly on par with other options available to you. If they went STR/2, bows could conceivably be worse than a cheap hold-out pistol in the hands of a normal character. If they added a hefty bonus to it, it again favors the trolls and munchkins. STR/2 is also a phenomenon found primarily in melee weapons, of which a bow is not. Frankly, I don't care for the STR/2 idea at all anyway, but c'est la vie. |
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Nov 13 2007, 04:21 AM
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#18
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,269 Joined: 18-September 06 Member No.: 9,421 |
Wow, Doc, I guess this explains why I see you and Frank arguing so much. Chris |
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Nov 13 2007, 04:34 AM
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#19
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
The Ares Viper Slivergun does 10P(f) damage, base. Since that's a pistol, it doesn't require investing in a skill that most runners wouldn't have, anyway. Similarily, a burst from a Mossberg doesn't require a significant skill investment. In fact, both can be expected to default to Quickness with only a slight problem, since most characters will pump that attribute up anyways. And don't give me any guff about negative AP, the increase in damage more than offsets a few extra armor dice. Also, someone correct me if I'm wrong, but isn't it the *modified* power of the attack that's compared to armor? I know it's the modified armor that's compared to the attack, I just assumed it went both ways. |
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Nov 13 2007, 05:00 AM
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#20
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
The modified attack is compared to armor, but when doing so, you don't include the damage modifier for narrow bursts. Your best bet for armor penetration is a wide burst, since the dice subtracted from your target's defensive pool will give you more net hits - and net hits do count against armor.
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Nov 13 2007, 05:12 AM
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#21
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
I had some free time tonight (more so than normal, anyway), and I came up with a house rule that might help make bows more balanced. Was wondering what some of you thought about it.
It's all done pretty hastily, I know, and my apologies for how sloppy it's presented and worded. I'm also not all that familiar with how realistic any of it may be... but I like where it's going. It puts bows on equal footing with crossbows and standard firearms without letting trolls get too crazy with it. Sure, they can get that nifty -6 AP... but AP bonuses are self-balancing in that they're only as good as the armor of the target is. I also think it makes a lot more sense. Shouldn't Strength determine how well the arrows penetrate their opponents armor rather than increasing the actual damage done on such a huge scale? I certainly think so. And in SR4's abstraction of damage, less armor equates to more damage as part of the mechanic (as opposed to it being just a hit-or-miss mechanic). So, what say you? |
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Nov 13 2007, 05:26 AM
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#22
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,283 Joined: 12-October 07 Member No.: 13,662 |
Cain:
Okay 10p for ares viper sure on a narrow burst. But it's most likely stun damage against anything with armor. Only 8P of that counts for armor (doesn't include the +2 burst fire DV). Plus net hits is correct (so 3 net hits against armor jacket, 5 if you include a helmet). Recoil on pistol BF is going to be severe as well reducing your attack dice. Also, according to errata, flechette AP was changed from +2AP penalty to +5 AP penalty. So the damage increase of flechettes isn't as much of a wash as you'd think. 5 dice extra armor averages 1.667 hits remember (+6Ap would be a wash). So I contend your assertion that AP doesn't matter against the damage increase isn't quite as good as you claim. Though works great on ghouls and other non-armored targets. If you're after lethal on a lightly armored target, you're better off firing slugs than +5AP penalized flechettes. Though resisting 10+ stun isn't fun either! Funkenstein: Looks good... I like it. The special arrows/bolts simply mirror the ammo types for guns nicely. Puts the trollbows damage on balance with the trollaxe at least. Remember Ex-Ex rounds were errated to only be +1DV/-1AP, while Ex are only +1DV now. Though the arrow is bigger and you can only fire one per round... so +2/-2 is probably fine..... It would be nifty to have a microgrenade arrow too, think Rambo. Basically it allows the use of the bow as a grenade launcher. (though I still think it's funny cause on a high ballistic arc... the flight time of an arrow at extreme range would be 2 or more combat rounds! The system doesn't do a good job of handling things with flight times longer than a round). Not the ful sized grenade but a slightly reduced one, say a 6P HE nade. (remember bow wouldn't be firing w/ the GL's automatic scatter rules... so direct hits and net hits compared to actual GL would be more common). Also, if you consider normal arrow ammo to be broadheads... you could also create bodkin points with extra AP-2, but less base damage. Wouldn't be very popular except for those w/ lower str who probalby won't use it to begin with. Conversely, If you consider normal arrows to be bodkin or target points, then you could create instead of barbed a broadhead arrow with +2DV/+2AP penalty. (probably better option). |
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Nov 13 2007, 06:08 AM
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#23
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
Huh? I thought an armored jacket was 8/6. That means you only need 1 net success to penetrate, and you get that for just hitting your target. Also, in the hands of a specialist, that flechette penalty is a simple Called Shot to negate. Besides which, an armored jacket plus the helmet from full-body armor is enough to bounce a Panther round, converting it to stun. |
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Nov 13 2007, 06:46 AM
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#24
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,288 Joined: 4-September 06 From: The Scandinavian Federation Member No.: 9,300 |
I like these rules mostly. Of course, now no troll is going to want to use it over a firearm, but then again that's sorta the point. As for arrows I would replace your "barbed" arrow with broadhead arrow, and give it say +2AP as well to balance it out. Then you could add a bodkin arrow with -2 AP. Back in the days they used a different kind of arrow on animals and soft targets than they used on full-plated knights. EDIT: doh should have read all the posts. This post has been edited by FriendoftheDork: Nov 13 2007, 06:48 AM |
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Nov 13 2007, 01:37 PM
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#25
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
now don't get all hung up over the bow stuff . . think of other such things!
even if it's stun(with bonelacing it's physical), it's still more than some guns do . . or thrown weapons that do the same as the bow . . improvised throwing weapon:Metahuman comes to mind *g* |
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