Remaining Conscious., Are you still able to remain conscious? |
Remaining Conscious., Are you still able to remain conscious? |
Nov 13 2007, 10:42 AM
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#1
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Target Group: Members Posts: 17 Joined: 12-December 06 Member No.: 10,348 |
Back in SR3 in "man and machine" there was a rule which I think was optional about remaining conscious after suffering a deadly wound, it was something like body + willpower success test. I was just wondering if this still existed because try as I might I cannot find any reference to such a rule in any of the books.
I just think it added a nice edge to the game. "Frell I might be bleeding profusely and have an arm falling off, but I'm taking you with me laddie." |
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Nov 13 2007, 11:50 AM
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#2
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Target Group: Members Posts: 2 Joined: 16-February 07 Member No.: 11,017 |
Don't have the rulebook in front of me but I think it says that if you take damage (physical or stun) that is greater than your Body attribute then you have to take a Body + Willpower (not sure of threshold or if the target is the amount of damage taken) to avoid going unconscious.
I don't know if this would apply if you exceded a condition track though. |
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Nov 13 2007, 12:08 PM
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#3
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Target Group: Members Posts: 19 Joined: 26-October 07 Member No.: 13,895 |
You could always apply Dead man's trigger and take out Frell with you as you die. ;)
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Nov 13 2007, 03:49 PM
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#4
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Moving Target Group: Members Posts: 633 Joined: 23-February 06 Member No.: 8,301 |
You're thinking of the knockdown rule. If you suffer damage greater than your Body, you fall down. No test, no unconsciousness. |
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Nov 13 2007, 04:33 PM
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#5
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Shooting Target Group: Members Posts: 1,706 Joined: 30-June 06 From: Fort Wayne, IN Member No.: 8,814 |
All I could find in BBB is:
Page 153 Unconsciousness When all of the available boxes in a track (Physical or Stun) are fi lled in, the character immediately falls unconscious and drops to the ground. If the Stun track is fi lled in, the character is merely knocked out. If the Physical track is fi lled in, however, the character is near death and will die unless stabilized (see Healing, p. 242). This also applies if your Matrix Condition Monitor fills. So, there doesn't appear to be any test to NOT fall unconscious. If a track is full, you are unconsious, if not, you are not. Pretty cut and dry. |
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Nov 13 2007, 05:44 PM
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#6
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Moving Target Group: Members Posts: 829 Joined: 26-February 02 Member No.: 770 |
With the exception of one or two pieces of cyberware, which would let you stay conscious (with a full stun track, anyway.)
One thing that has come up in my group before...since stim patches no longer remove stun damage, merely give the ability to ignore modifiers from (rating) boxes...can they wake you up? |
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Nov 13 2007, 05:57 PM
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#7
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Dragon Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
I'd say by strict RAW no Mr. Unpronounceable. However, it can be argued due to that "while a stim patch is in effect a character is unable to rest" line, and I'd probably allow it in my games.
Also, theres a few magic spells that let you stay awake with a full stun track too. |
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Nov 13 2007, 06:18 PM
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#8
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Target Group: Members Posts: 36 Joined: 9-November 07 Member No.: 14,105 |
The way I always read the ignore (rating) boxes rule was that they could rouse you from being unconcious, though mainly because that was one of the stim's main uses.
I.E. A character has a full stun tract of 10 boxes, slap on a r3 patch, it's temporarily back to 7 boxes, anything that does 3 more stun damage knocks the character back out again. (though it'll still carry over) that's how I'd use them, at least. |
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Nov 13 2007, 09:19 PM
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#9
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Bushido Cowgirl Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
[derail]...man, I miss that show...[/derail] |
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Nov 14 2007, 01:04 AM
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#10
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Running Target Group: Members Posts: 1,288 Joined: 4-September 06 From: The Scandinavian Federation Member No.: 9,300 |
I see no problem with letting PCs or NPCs remain conscious at dramatic moments as long as they're still disabled.
Isn't there something in Augmentation about this, some optional rule? |
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Nov 14 2007, 01:06 AM
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#11
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Old Man of the North Group: Dumpshocked Posts: 9,947 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Enlighten the ignorant, please. |
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Nov 14 2007, 01:59 AM
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#12
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Sounds like Farscape to me.
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