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FrankTrollman
post Nov 13 2007, 07:42 PM
Post #1


Prime Runner
*******

Group: Banned
Posts: 3,732
Joined: 1-September 05
From: Prague, Czech Republic
Member No.: 7,665



Settings so far suggested:
  • Seattle.
  • Hong Kong
  • The Arctic (based presumably either out of the Transpolar Aleut or the New Soviet)
  • Japan
  • Amazonia
  • Chicago (in 2071 it would be after the cleanup was officially over and set in the resettlement period)
  • Prague
  • South East Asian Pirate Waters
  • Space

I would like to do more gaming. Which given my present circumstances isn't hard at all. I don't speak Czech particularly and the only edition of Shadowrun which has ever been printed in Czech Language was 2nd edition and the rights to translate the current edition are in a maddening limbo that noone even understands. Plus, while playing a pick-up game in bilingual Czechlish can be a rewarding gaming experience, it's actually a very draining experience for the Czechs and the Americans both.

So I've decided to run a game on line. My dormitory has a bunch of blocked ports at the level of the router, so I can't use any of those fancy online game servers. I'm seriously planning on running this as a simple chat window. You can roll actual dice and report the results. I figure if you aren't mature enough to be trusted with rolling dice then you have no business playing an RPG anyway.

Setting

I am open to suggestions. This isn't because of a lack of ideas on my part, quite the contrary. This is what I always do when starting a campaign. First off, every player nominates a few places where the campaign should be set, and then everyone hashes it out amongst each other which of the nominated options should be chosen.

This methodology has ended up with characters being Aztec Sun Warriors who did trouble shooting for the nation/corporation; international saboteurs based out of London; do-gooder anarchists based out of Sydney; and a Triad magical group based out of the Bay Area.

Character Morality

I will say right now that I have no problem at all with "evil" characters. I'm OK with one or more players playing a murderer, a rapist, a Toxic Magician, a ghoul, or an Insect Mage. It doesn't bother me in the least. But it's not for every game. Just as everyone has to agree on where the game takes place, everyone has to agree on a relative moral compass for the group. If one or more players has a problem with in-game canibalism (even if that problem is just "I don't really enjoy games which include that sort of thing") then playing a man-eater is destructive to the group dynamic. Once everyone's comfort zones are established, they will be enforced. If you agree to a game where you don't kill children and then your character goes off and starts stabbing in a kindergarten that really is just like cheating and should be treated as such.

House Rules

I write a lot of material. People can pretty much use it.

People should decide on a power level of course. Since I will be using the half skill price systems, a 400 BP character is actually quite effective at a number of tasks. People are welcome to play at 350 BP instead. At 400 BP, characters get 7000 nuyen for a BP. At 350 BP, spending a BP would get you 5000 nuyen.

Here's the rules:

Character Creation and Advancement

Karma Does Not Exist
When your character succeeds and gets bling, it will come in the form of extra Build Points. These are spent at exactly the same rate as when you begin play. Exceptions:
  • You cannot purchase Â¥ with post-character generation BP, nor can you sell Â¥ for BP later on.
  • Contacts are acquired in-game and not with BP once the game has begun.
Skills are Half Price
  • Skills cost 2 BP
  • Skill Groups cost 5 BP
  • Specializations cost 1 BP
  • Knowledge Skills cost 1 BP
    Merry Christmas.
Starting maximums are still one 6 or two 5s. You can commute raising a Skill Group, meaning that if you purchase up one skill out of a Skill group you can raise the rest of them up one for 3 BP. If you raise two Skills out of the group, you can raise the remaining skills for just 1 BP – exactly as if you had just purchased the whole group at once.

Eventually characters can raise their skills to 7 for double cost. The augmented maximum of your skill is always skill +3 rather than Skill x 1.5.

Attributes are Not
Attributes still cost 10 BP per point and you can still throw down up to 200 BP into your Mental and Physical Attributes. Edge and Magic are, of course, Special Attributes and don't apply to that limit.

We are using a less painful methodology for raising attributes. Your natural maximum in Magic only ever costs 10 BP. Raising any other attributes to the natural maximum costs 20 BP. Characters can raise their attributes past the normal maximum for 20 points each. This also raises their personal natural maximum and augmented maximum accordingly.

Varying Costs of Other Things
Contacts: A contact costs a number of “contact points� equal to its Loyalty times its Connections. You get 3 Contact points for a BP at character generation. This means that a 6/6 Contact still costs 12 actual BP, but a 3/3 Contact only costs 3 BP. This is to encourage people to know more less impressive people.

¥ Nuyen ¥: If we're playing at 400 BP starting, characters can get 7000¥ for 1 BP (cap is still 50 BP). If we are playing at 350, the exchange rate is still 5000¥ per BP.

Qualities and Races

You can take up to 35 BP of negative qualities, and up to 35 BP of positive qualities at character generation. You can purchase qualities later on with permission, but there has to be a reason. As normal.

Aspected Magicians

You can use the Aspected Magicians rules that I wrote. Aspected Magician is a positive quality which is taken instead of Magician, Adept, Mystic Adept, or Astral Sight (which is also removed altogether under this system because it is dumb). Aspected Magicians excel in their field of magic, ad this is represented by starting play as a Grade 1 Initiate with a metamagic of their choice. Unless otherwise stated, they are like Magicians. The types are as follows:
  • Aspected Conjurers Cannot learn Sorcery skills, cast spells, or provide Counterspelling. They can astrally perceive but cannot astrally project. They can can use other magic skills (most notably conjuring skills). This quality costs 10 points.
  • Aspected Sorcerers Cannot learn Conjuring skills, summon spirits, or Banish. They can astrally perceive but cannot astrally project. They can can use other magic skills (most notably Sorcery skills). This quality costs 10 points.
  • Path Aspect Must choose 2 categories of Magic and the associated spirits according to their tradition. The character may only cast spells or summon spirits of those two categories/types. They may still use Banishing and Counterspelling against any target. They may still conjure Watchers and Allies. They can astrally perceive but cannot astrally project. This quality costs 10 points.
  • Astral Aspect Cannot cast any spells on Physical Targets, nor can they conjure any spirit that has Possession or Materialization (Watchers are still OK). They can still cast Mana spells on Astral Targets. The threshold for their Assensing tests is reduced by 1. This quality costs 5 points.
Some Qualities Don't Exist

We're looking at you Aptitude, Exceptional Attribute, and Lucky. The rules for exceeding normal caps are much less stringent, so these qualities don't do anything.

Metatypes and Cost

Ork, Elf, or Dwarf: 25 BP
Troll: 35 BP

Ghouls
Ghoul (30 BP): 
 
B: 5/10 
A: 1/6 
R: 3/8 
S: 4/9 
C: 1/4  
I: 2/7 
L: 1/5 
W: 3/8 
Edg: 1/6 
Ess: 5  
M: 1/5 
Movement: 10/25 
 
Powers: 
Dual Natured, Enhanced Senses (Hearing, Smell), Natural Weapon (Claws: S/2 + 1), Resistance (+3 dice vs. Disease) 
 
Ghouls get the following Negative Qualities and gain no BPs for them (these do not count against the 35 BP limit): 
Allergy (Sunlight, Mild), Dark Secret (Ghoul), Dietary Requirement (Metahuman Flesh), Reduced Senses (Blind). 

In-Game Shenanigans

Matrix Rules

These are fairly long:
http://forums.dumpshock.com/index.php?show...opic=19657&st=0

Toxic Traditions

Playable ones:
http://forums.dumpshock.com/index.php?showtopic=15585
The bad guys will be using this system even if the players are not.

Hardened Armor

Hardened Armor provides automatic damage reduction hits. It is also half the size it appears at in the basic book. That means that a Force 6 Spirit has Immunity to Normal Weapons that provides 6 automatic hits soaking damage. AP still reduces Hardened Armor.

-Frank
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Posts in this topic
- FrankTrollman   Starting a Game   Nov 13 2007, 07:42 PM
- - Tarantula   I'd love to play! As far as suggestions f...   Nov 13 2007, 07:45 PM
- - Doctor Funkenstein   Welcome to the Shadows, the forum for online games...   Nov 13 2007, 07:54 PM
- - Redjack   Moved to correct forum   Nov 13 2007, 07:58 PM
- - fistandantilus3.0   heh, I was about o move it to game registry as thi...   Nov 13 2007, 08:00 PM
- - Fortune   QUOTE (fistandantilus3.0) Frank, do you have a pre...   Nov 13 2007, 08:09 PM
- - Redjack   QUOTE (Fortune) I'm thinking his preference wa...   Nov 13 2007, 08:15 PM
- - Seven-7   To clarify (if I may), the players nominate three ...   Nov 13 2007, 08:19 PM
- - Fortune   QUOTE (Redjack)That however is not the correct for...   Nov 13 2007, 08:20 PM
- - Smilin_Jack   If it wasn't a chat based game or if my work s...   Nov 13 2007, 08:30 PM
- - Whipstitch   I'm interested; my IRL group appears to be slo...   Nov 13 2007, 08:40 PM
- - FrankTrollman   I was thinking Saturday Evening GMT. That's lu...   Nov 13 2007, 08:43 PM
- - Fortune   QUOTE (FrankTrollman) I was thinking Saturday Even...   Nov 13 2007, 08:53 PM
- - Whipstitch   Sounds pretty ideal to me, actually. Saturdays are...   Nov 13 2007, 08:53 PM
- - Narse   This sounds absolutely tantalizing. I'd like t...   Nov 13 2007, 09:07 PM
- - Fortune   QUOTE (Narse) Chicago's still bug city right? ...   Nov 13 2007, 09:12 PM
- - Narse   QUOTE (Fortune @ Nov 13 2007, 04:12 PM) QUOTE...   Nov 13 2007, 09:15 PM
- - Tarantula   Ugh, my RL SR game is every other saturday...   Nov 13 2007, 09:21 PM
- - Whipstitch   Far as setting goes, I'm kind of in favor of o...   Nov 13 2007, 09:38 PM
- - Fortune   Why don't you base it out of Prague, seeing as...   Nov 13 2007, 09:43 PM
- - FrankTrollman   Settings so far suggested:Seattle. Hong Kong The A...   Nov 13 2007, 11:06 PM
- - Catharz Godfoot   How about Lago's idea: Techno-Privateers: The ...   Nov 14 2007, 07:36 PM
- - FrankTrollman   So I consolidated a bunch of the rules into the fi...   Nov 14 2007, 07:53 PM
- - Whipstitch   How are Initiation costs handled? Are they just a ...   Nov 14 2007, 09:59 PM
- - FrankTrollman   Initiation costs are a straight port. Note that th...   Nov 14 2007, 10:45 PM
- - Whipstitch   I hear ya on gymnastics. I always have to fight th...   Nov 14 2007, 11:02 PM
- - Cthulhudreams   Just to clear my stupidity up, are you going to lo...   Nov 14 2007, 11:03 PM
- - FrankTrollman   I honestly have no idea how much real interest the...   Nov 14 2007, 11:48 PM
- - Seven-7   Here are the interfaces I can handle/do: AOL Insta...   Nov 15 2007, 06:31 PM
- - DTFarstar   You have no idea how much I wish I could play in t...   Nov 15 2007, 06:50 PM
- - Seven-7   QUOTE (DTFarstar) You have no idea how much I wish...   Nov 15 2007, 07:05 PM
- - Smilin_Jack   QUOTE (Seven-7) Here are the interfaces I can hand...   Nov 15 2007, 08:12 PM
- - Jaid   just on a side note frank, if you ever do decide y...   Nov 15 2007, 10:18 PM
- - Tarantula   Jaid, it can. If you wanted for example 6 dice, y...   Nov 15 2007, 10:55 PM
- - FrankTrollman   So here is a brief rundown on potential campaigns ...   Nov 15 2007, 11:19 PM
- - Seven-7   My vote (In order of priority): For Love and Justi...   Nov 15 2007, 11:32 PM
- - Cthulhudreams   Depending on the timeframe (if it's pushed bac...   Nov 16 2007, 12:31 AM
- - Whipstitch   I like these 3, in order of priority: Hong Kong: ...   Nov 16 2007, 02:18 AM
- - Fortune   QUOTE (FrankTrollman) Prague I physically live her...   Nov 16 2007, 02:31 AM
- - FrankTrollman   So far it looks like 3 or more people are willing ...   Nov 16 2007, 01:24 PM
- - Cthulhudreams   I'd like 20:00 GMT, as thats 7am local time wh...   Nov 16 2007, 03:12 PM
- - FrankTrollman   QUOTE (Cthulhudreams) I'd like 20:00 GMT, as t...   Nov 16 2007, 03:30 PM
- - Seven-7   Good time for me.   Nov 16 2007, 09:59 PM
- - Whipstitch   The language situation sounds interesting. Especia...   Nov 17 2007, 04:12 AM
- - Narse   My votes, in rough order of preference: Impending ...   Nov 17 2007, 06:03 AM
- - Whipstitch   Impending Doom is pretty cool, I'm just selfis...   Nov 17 2007, 07:02 AM
- - Cthulhudreams   I thought mars had a gaiasphere of a sort? The pre...   Nov 17 2007, 07:28 AM
- - FrankTrollman   Chat Programs: I use Trillian, which can emulate a...   Nov 17 2007, 10:06 AM
- - Narse   I'm really stoked about Impending doom, but I ...   Nov 18 2007, 02:12 AM
- - Redjack   ICQ is on the same IM net as AIM.   Nov 18 2007, 03:17 AM
- - Narse   And ICQ is.....what exactly? (once again please e...   Nov 18 2007, 05:19 AM
- - Redjack   (Please excuse the momentary thread-jacking in ord...   Nov 18 2007, 05:44 AM
- - FrankTrollman   I've been pretty happy with Trillian, which ca...   Nov 18 2007, 12:39 PM
- - Catharz Godfoot   When are you thinking of starting the game up for ...   Nov 18 2007, 08:00 PM
- - FrankTrollman   The Saturday after people get their character shee...   Nov 18 2007, 08:55 PM
- - Whipstitch   With your houserules 400bps looks about spot on fo...   Nov 18 2007, 10:04 PM
- - Cthulhudreams   I'd like 400 or maybe a bit more power level w...   Nov 18 2007, 10:28 PM
- - Seven-7   400BP and T.Hunt.   Nov 18 2007, 11:41 PM
- - Catharz Godfoot   I'd go for the 350 BP, as it tends to keep thi...   Nov 19 2007, 02:26 AM
- - Cthulhudreams   I was thinking technomancer actually, but that mig...   Nov 19 2007, 02:37 AM
- - Whipstitch   I'd think a TM would work out just fine. If an...   Nov 19 2007, 02:46 AM
- - kzt   If it's Saturday afternoon at GMT -7 I'll ...   Nov 19 2007, 04:53 AM
- - Cthulhudreams   QUOTE (Whipstitch) I'd think a TM would work o...   Nov 19 2007, 05:08 AM
- - Narse   My vote is for Impending Doom at 400+ BP (keeps th...   Nov 19 2007, 05:24 AM
- - Seven-7   You guys do realize the Impending Doom is all a fa...   Nov 19 2007, 07:01 AM
- - FrankTrollman   Matrix penetration in the former PRC is highly var...   Nov 19 2007, 07:33 AM
- - Whipstitch   QUOTE (Seven-7 @ Nov 19 2007, 02:01 AM) You g...   Nov 19 2007, 07:49 AM
- - Cthulhudreams   I actually view that as a plus. This is an online ...   Nov 19 2007, 07:54 AM
- - Whipstitch   Yeah, I'm more of a sandbox type player who...   Nov 19 2007, 05:07 PM
- - FrankTrollman   400 BP seems to be a clear victor. We'll work ...   Nov 19 2007, 07:01 PM
- - Whipstitch   The Guwan Shichang of Tianjin Auction and the Infi...   Nov 19 2007, 07:15 PM
- - Narse   Oh, I should probably state that while I currently...   Nov 19 2007, 09:28 PM
- - Cthulhudreams   Aha, wireless power projection exists? Anyway, ag...   Nov 19 2007, 10:09 PM
- - kzt   In Impending Doom, what would the PC's role be...   Nov 20 2007, 02:04 AM
- - Cthulhudreams   The blurb mentions evo security employees, so I...   Nov 20 2007, 02:23 AM
- - Narse   I don't really see top shelf commandos. Certai...   Nov 20 2007, 05:29 AM
- - Whipstitch   Bleh, we'd be company men? I must have skimmed...   Nov 20 2007, 06:37 AM
- - Cthulhudreams   Agents are not a feature of Frank's rules for ...   Nov 20 2007, 07:28 AM
- - Whipstitch   Frank, I was thinking of taking some genetech but ...   Nov 20 2007, 07:52 AM
- - FrankTrollman   QUOTE Bleh, we'd be company men? I must have s...   Nov 20 2007, 07:59 AM
- - Whipstitch   Speaking of the movement power, how do you handle ...   Nov 21 2007, 07:26 AM
- - FrankTrollman   "Within the terrain it controls" is flav...   Nov 21 2007, 08:25 AM
- - kzt   Are there any wacky things about summoning spirits...   Nov 21 2007, 05:03 PM
- - FrankTrollman   QUOTE (kzt) Are there any wacky things about summo...   Nov 21 2007, 07:06 PM
- - Narse   QUOTE (FrankTrollman) ... QUOTE This won't be ...   Nov 22 2007, 04:18 AM
- - kzt   QUOTE (Narse) What I meant was that it doesn't...   Nov 22 2007, 06:35 AM
- - FrankTrollman   QUOTE (Whipstitch) Frank, I was thinking of taking...   Nov 23 2007, 01:25 PM
- - kzt   So I sent my (mostly finished) reactor engineer in...   Nov 26 2007, 12:30 AM
- - Cthulhudreams   I'm working on one as we speak - I wasn't ...   Nov 26 2007, 01:13 AM
- - Whipstitch   I'd have a character done but all the sheets I...   Nov 26 2007, 03:50 PM
- - FrankTrollman   Warning, I didn't actually get kzt's submi...   Nov 26 2007, 05:15 PM
- - kzt   Hmm. I did send it to that address, which looks l...   Nov 26 2007, 05:40 PM
- - Whipstitch   <--- Mage I've decided to basically just s...   Nov 26 2007, 08:23 PM
- - kzt   how about a rigger with a PhD in microbiology and ...   Nov 26 2007, 11:03 PM
- - Whipstitch   Agreed. I'm just willing to bet that calling t...   Nov 27 2007, 12:21 AM
- - Catharz Godfoot   Are useful drugs (i.e. cram & long haul) avail...   Nov 27 2007, 03:43 AM
- - Whipstitch   And Psyche! Don't forget Psyche. Gotta hav...   Nov 27 2007, 04:16 AM
- - Narse   Well, as for the Janitor concept I was thinking of...   Nov 27 2007, 06:01 AM
- - FrankTrollman   If you want to call them "sanitation engineer...   Nov 27 2007, 06:16 AM
- - FrankTrollman   Oh, and something Kzt stumbled upon: If you write ...   Nov 27 2007, 10:31 PM
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