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> Starting a Game, Online even.
FrankTrollman
post Dec 2 2007, 10:59 AM
Post #151


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QUOTE (Whipstitch)
...God, I keep having to fight the urge to try grandfathering in a technician named Lister.

You don't specifically have to fight that kind of urge. While on the one hand a cheesy pop-culture reference is cheesy, on the other hand keeping track of a cast of four dozen characters is pretty hard. Having the occassional character who is played by a recognizable actor is in its way quite valuable.

Dr. Praetorius is played by Ernest Thesiger and Dr. Nemanjić is played by David Bowie. This grounds them in the imaginations of the players and I have no problem with it. Other characters are quite clearly played by Robin Williams, Megan Hollingshead, Megumi Hayashibara, and Colin Clive.

-Frank
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Scope_47
post Dec 2 2007, 12:39 PM
Post #152


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LOL

Robin Williams is my fault +giggles+

Edit: That is, assuming my 'Patch Adams' reference was caught... lovely movie that one.
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kzt
post Dec 3 2007, 02:56 AM
Post #153


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So I'm looking over the Matrix rules now.

I assume that the somewhat odd "you too can upgrade the solid block of silicon that is a commlink" rules on page 240 are not used in your system? If you want to upgrade your commlink you can go out and buy a better one? (Or, in this game, order it and await delivery...)

I don't see any explicit listing for implanted commlinks? Is this due to the trivial nature of SR brain surgery, as shown by data jack prices, so you can just have it implanted if you want?
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Whipstitch
post Dec 3 2007, 06:51 AM
Post #154


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... Here's my ICQ number: 366425001
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FrankTrollman
post Dec 3 2007, 07:30 AM
Post #155


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QUOTE
I don't see any explicit listing for implanted commlinks? Is this due to the trivial nature of SR brain surgery, as shown by data jack prices, so you can just have it implanted if you want?


The Commlink Implantation rules are pretty simple. You pay a modest price "plus the cost of the commlink". So yeah, that doesn't have to change or go anywhere.

QUOTE
I assume that the somewhat odd "you too can upgrade the solid block of silicon that is a commlink" rules on page 240 are not used in your system?


Right.

-Frank
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FrankTrollman
post Dec 5 2007, 09:20 PM
Post #156


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We got character submissions from:

kzt
Catharz
Scope
Narse
Whipstitch

So if noone else gets a character in by Saturday we'll start this weekend anyway.

-Frank
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Cthulhudreams
post Dec 6 2007, 01:12 PM
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I've just dispatched my sheet to your gmail address. Personality isn't as fleshed as I'd like, but there are some broad brush strokes in that will do until I get him into play.

Please note that while the bottom line says 404 BP, it is infact 400 as I am being charged 8 BP for the contact when it should be 4.

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FrankTrollman
post Dec 6 2007, 07:20 PM
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Indeed, there are now 6 characters.

-Frank
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Narse
post Dec 6 2007, 10:46 PM
Post #159


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So....
How does this whole IM thing work?
I now have a client program (Pidgin). How should I go about connecting with you guys on Saturday? Also do I need to register an account with something somewhere? [close your eyes and your almost there... Sorry I couldn't resist...]

(please excuse my ignorance... I don't normally communicate with people over the internet)
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Cthulhudreams
post Dec 6 2007, 11:22 PM
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You'll need to create an account here:

https://reg.my.screenname.aol.com/_cqr/regi...DVasbwAAA%3D%3D

or

https://www.icq.com/register/

First is AIM, second is ICQ. Once you've done that, fire up Pidgin, hit 'add account' and use the username and password you created at AIM or ICQ. It is free to register with either, and for simplicities sake I'd recommend AIM.

Use a throw away email account to register :)
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Cthulhudreams
post Dec 6 2007, 11:24 PM
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My AIM username is FuriousPuffin :) I'm adding people now.
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Scope_47
post Dec 7 2007, 12:33 AM
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AIM: jackendavoxgsf
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kzt
post Dec 8 2007, 04:47 AM
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AIM is kzt4dumpshock
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kzt
post Dec 8 2007, 04:49 AM
Post #164


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What time are we starting this anyhow?

I'm on Denver time, but UTC would work also.
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Narse
post Dec 8 2007, 05:47 AM
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AIM: narsetantalus

I think this should work.... (I'm not holding my breath).


So, are we still good for 20:00 GMT tomorrow?(or today, I suppose depending on where you are....)
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Cthulhudreams
post Dec 8 2007, 07:06 AM
Post #166


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When II checked in this morning (15 hours ago) he was confirmed for a start in 13 hours from this post, ie 20:00 GMT.

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FrankTrollman
post Dec 8 2007, 07:47 PM
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I'm planning on bringing this live in about 15 minutes.

-Frank
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Cthulhudreams
post Dec 9 2007, 01:13 AM
Post #168


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Current Actions of Players:

Catharz: Currently holding Dr Amirthakaii dismembered tongue with one hand and treating Treating the woman with crashcart
Kzt: Going to the comms room to try and patch the depressuration and recover the two people inside -> One is our comms operator, no idea who the other is
Narse: Going to get Dr kellogg

Whipstitch: Going to Catharz

Myself: Currently doing nothing, was security spidering the camera feeds to find the dead people and the soon to be violence.

Scope: Trying to find the mission director, who has just overridden the cameras.

On the to do list:

Stop the Naga from killing everyone in terminal research; and
find Gilbert and Kira

Probably corpse count: 2
Missing Persons: 1
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Cthulhudreams
post Dec 9 2007, 01:27 AM
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Due to the intresting problems experinced by AIM's chat functionality, next time do we want to give http://shadownet.dashifen.com/content/gaming/index.php a go? It looks pretty easy.
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Cthulhudreams
post Dec 9 2007, 01:36 AM
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Maybe not, doesn;t seem to quite have the maturity yet.
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Cthulhudreams
post Dec 9 2007, 01:52 AM
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Log of session. Please note there is a break in the middle where AIM disconnected me.

Warning: Long

[ Spoiler ]
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Cthulhudreams
post Dec 9 2007, 01:56 AM
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More:

[ Spoiler ]
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FrankTrollman
post Dec 9 2007, 12:57 PM
Post #173


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Question: did people feel that giving different text colors to different speakers was sufficient or would it be better to relay all NPC dialogue as:

Character: "Blah blah blah"?

-Frank
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kzt
post Dec 9 2007, 03:42 PM
Post #174


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It got a little confusing, but not horribly. The red all caps computer seemed to work well.

I had some trouble figuring out exactly who you were addressing from time to time when you answered a question.
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Whipstitch
post Dec 9 2007, 05:49 PM
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Yeah, I think people did an admirable job of playing through any confusion that came up. When you consider that it was a first chat game with a good sized group playing new matrix rules a little initial confusion is inevitable, but I think things really started to pick up after a bit. I'm just glad we played through; sometimes there's nothing more fruitless than stopping midgame to reinvent the wheel rather than simply letting the kinks work themselves out through experience. Discussing ways to improve play should definitely be handled here or post session.

As far as the voice thing goes, I think the colors are helpful, but would probably work better if you could give us a key here on the forums to work with beforehand so we can have some Cliff's notes ready to go.
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