IPB

Welcome Guest ( Log In | Register )

3 Pages V  < 1 2 3  
Reply to this topicStart new topic
> How do you deal with Invisibility?, I.e. Improved Invisibility + Silence=bad
Tarantula
post Nov 17 2007, 04:34 AM
Post #51


Dragon
********

Group: Members
Posts: 4,664
Joined: 21-September 04
From: Arvada, CO
Member No.: 6,686



QUOTE (kzt)
QUOTE (Tarantula @ Nov 16 2007, 01:45 PM)
If you are perceiving, but mask to make yourself look mundane, then you look mundane, even though you are entirely active on the astral plane.

No, you are an astral form that looks like it's not a dual natured creature. That's like disguising your boat in the middle of the ocean to look like a barn. It may be a really convincing disguise, but most people are still going to be kind of suspicious.

The point is that since you aren't easily detectable via mundane means (except for radar) then by disguising yourself as a mundane, astral security doesn't have a bright shiny glowing aura full of sustained spells to spot, instead just a regular aura. I'd say its about the difference of walking around with a flashlight on, and walking around with night vision goggles on. Both let you see in the dark, but one is tremendously less obvious.
Go to the top of the page
 
+Quote Post
Tarantula
post Nov 17 2007, 04:35 AM
Post #52


Dragon
********

Group: Members
Posts: 4,664
Joined: 21-September 04
From: Arvada, CO
Member No.: 6,686



QUOTE (X-Kalibur)
An amusing analogy to be sure. The fact remains that you aren't visible on whatever technological sensors there are, yet you manage to be a mundane looking aura... yeah, thats gonna raise some suspicion really quickly.

And spirits understood anything about technological sensors since when? There wouldn't be any communication about what a spirit sees vs what the sensors spot.
Go to the top of the page
 
+Quote Post
kzt
post Nov 17 2007, 06:58 AM
Post #53


Great Dragon
*********

Group: Members
Posts: 5,537
Joined: 27-August 06
From: Albuquerque NM
Member No.: 9,234



QUOTE (Tarantula)
And spirits understood anything about technological sensors since when? There wouldn't be any communication about what a spirit sees vs what the sensors spot.

Well, you could tell a materialized spirit to push a button every time a metahuman went by. You then correlate this to what the electronic sensors tell you. This might have potential...
Go to the top of the page
 
+Quote Post
Tarantula
post Nov 17 2007, 07:14 AM
Post #54


Dragon
********

Group: Members
Posts: 4,664
Joined: 21-September 04
From: Arvada, CO
Member No.: 6,686



You're right, because then all the mage has to do is approach from the other side of the building. Or use a masked magic fingers spell and just tap on the button however much he likes.
Go to the top of the page
 
+Quote Post
kzt
post Nov 17 2007, 08:47 AM
Post #55


Great Dragon
*********

Group: Members
Posts: 5,537
Joined: 27-August 06
From: Albuquerque NM
Member No.: 9,234



QUOTE (Tarantula)
You're right, because then all the mage has to do is approach from the other side of the building. Or use a masked magic fingers spell and just tap on the button however much he likes.

A quick design:

Materialized force 6 air spirit is concealed in a dark room that has a (disguised) one-way mirror into the building entrance corridor that everyone need to travel down to get into the underground complex. A room with a DOOR. And instructions to throw an (elemental attack) lightning bolt at (for the general alarm effect), push the alarm button, and then kill expediently anyone who opens the door (or otherwise enters the room) who isn't Mr security mage or with him. Plus instructions to push the alarm button and contact the security mage if anyone passes down the corridor invisible, with a mask spell, messes with a ward, etc.

Otherwise it should press the counter button anytime someone passes in front of its window in either direction.

The spirit also maintains the force 6 ward that is inside the physical walls of the room (so the spirit can nuke anything astrally or physically entering the room from inside the wards protection.) And the force 6 ward that is attached to the strip of tile inlaid on the floor that blocks the corridor in front of the one-way mirror.
Go to the top of the page
 
+Quote Post
FrankTrollman
post Nov 17 2007, 09:12 AM
Post #56


Prime Runner
*******

Group: Banned
Posts: 3,732
Joined: 1-September 05
From: Prague, Czech Republic
Member No.: 7,665



QUOTE (X-Kalibur)
QUOTE (kzt @ Nov 16 2007, 04:02 PM)
QUOTE (Tarantula @ Nov 16 2007, 01:45 PM)
If you are perceiving, but mask to make yourself look mundane, then you look mundane, even though you are entirely active on the astral plane.

No, you are an astral form that looks like it's not a dual natured creature. That's like disguising your boat in the middle of the ocean to look like a barn. It may be a really convincing disguise, but most people are still going to be kind of suspicious.

An amusing analogy to be sure. The fact remains that you aren't visible on whatever technological sensors there are, yet you manage to be a mundane looking aura... yeah, thats gonna raise some suspicion really quickly.

I think it is important to note that unless you have quite a bit of Extended Masking available, disguising your own aura does fuck all tp disguise the aura of the Invisibility spell and Silence spell that you are carrying around. Whether other astral critters know you cast the spellls or not, you're still on restricted property carrying illusion spells and that will still alert astral sentries who see you.

-Frank
Go to the top of the page
 
+Quote Post
Tarantula
post Nov 17 2007, 04:54 PM
Post #57


Dragon
********

Group: Members
Posts: 4,664
Joined: 21-September 04
From: Arvada, CO
Member No.: 6,686



I did point out that you'd need to be a grade 4 initiate with extended masking to pull it off Frank.

kzt: One way mirrors will do jack all for astral perception. The masked astrally perceiving mage would see right through it and see that its a warded room (great, that means the entire complex isnt warded). A quick masked spell later (is it mana window or astral window that sees through a ward?) and he knows that the spirit is in there, and of course, a quick projection trip around the facility shows its the only one. Then he can just start scouting out the entire facility, and plan some route of entry that doesn't disturb the spirit over there.
Go to the top of the page
 
+Quote Post
kzt
post Nov 17 2007, 07:04 PM
Post #58


Great Dragon
*********

Group: Members
Posts: 5,537
Joined: 27-August 06
From: Albuquerque NM
Member No.: 9,234



Actually it's worse than that. You can't asseense through a window, as it's opaque on the astral. I should run the entire ward all they way across the hall (so bypassing it requires going through earth) and put the booth behind it. I'd have to build some sort of clever art thing to disguise the viewport and position it so it can see the ward. Then toss a masking ward behind the art thing. Covered with concealment.

This wouldn't be the only ward or astral security, it's just there to try to notice intruders at the edge of the inner perimeter and get a response team on the way, preferably without the intruders being aware of the alarm.

To have an effective magical defense you pretty much have to use defense in depth. It's like SR hacking, if you can force the intruder to make enough opposed tests they eventually blow one.


I don't see any indication that you can use masking to bypass wards without synchronizing your aura. Otherwise the SM124 discussion of how you can bypass wards using masking would include just walking through them.
Go to the top of the page
 
+Quote Post
DTFarstar
post Nov 17 2007, 07:37 PM
Post #59


Running Target
***

Group: Members
Posts: 1,269
Joined: 18-September 06
Member No.: 9,421



I run that windows and such that are shadows on the astral plane instead of transparent are just that- shadows. I realize this may or may not be canon so bear with me, I'm just saying it makes more sense to me if a window obscures the objects on the other side instead of completely separating you from them in astral space. Hell, it even works in a metaphorical sense, a window out into the world it is still artificial soulless man-made crap but it is soulless crap designed to give you access, at least in the visual fashion, to whatever is on the other side of the wall. Instead of, you know, the wall, which is designed to well... wall you off from that is on the other side. It just doesn't make sense for the two things to obscure sight to the same magnitude, so in my games they don't. Visual perception mods HO!

Chris
Go to the top of the page
 
+Quote Post
Narse
post Nov 18 2007, 03:00 AM
Post #60


Moving Target
**

Group: Members
Posts: 249
Joined: 2-November 06
From: Bozeman, MT
Member No.: 9,762



Several points:
To detect invis&stealthed mages:
Chemsniffer: can detect metahuman presence from phermones, and best of all there are rules for it in the BBB. - no very practical way to bypass.
Wards: disrupt those sustained spells - can be bypassed if mage has extensive time.
Detect Intruders, Extended: as Detect Enemy, I'd imagine that this would be one of the most common magical security measures in the sixth world. - can be resisted.
FAB: glows when astral forms pass through it, not sure if that includes active spells, but whatever. Scarier variants will actually eat your spells (if they are indeed present on the astral).
Patrolling spirits: have them not only report any unrecognized astral forms, but any unrecognized auras - can be bypassed if mage has Flexible Signature metamagic.

Also remember that normal security has a chance to resist the effects of Imp. Invis and stealth, the mage also has to beat OR for all the cameras - this can be pretty hard. If you know your PC will keep on recasting till they beat an OR of the sec. system, just throw a whole bunch of high Intuition sec. gaurds around and give them a sec. mage with high counterspelling (physical illusions are resisted with intuition + counterspelling). By the rule of large numbers, the more you have the more likely one is to eventually resist succesfully. Then that one will be able to set of the alarm and then shoot the mage.

To avoid detection:
a) Munckin it up and design a spell just like improved invisibility only it is mulitsensory (drain +2) and touch range (drain -2) and now you are frikin' undetectable. (and you don't need to cast stealth). [assuming of course no one successfully resists.]
b) keep casting till you beat OR.
c) as Tarantula pointed out: be an uber initiate w/ Extended Masking and Flexible Signature
d) have a spirit also use its concealment power on you, -Force to their perception tests really helps if they somehow manage to resist your spells.
Go to the top of the page
 
+Quote Post
kzt
post Nov 18 2007, 03:42 AM
Post #61


Great Dragon
*********

Group: Members
Posts: 5,537
Joined: 27-August 06
From: Albuquerque NM
Member No.: 9,234



QUOTE (Narse)

c) as Tarantula pointed out: be an uber initiate w/ Extended Masking and Flexible Signature
d) have a spirit also use its concealment power on you, -Force to their perception tests really helps if they somehow manage to resist your spells.

This doesn't help to get through a ward. Let's say you are a magic 10 initiate 4 and need to get through a force 10 ward. You can't sneak through it invisibly, as it will stop the spell. You probably can't use physical mask, as the middle of the ward is a fine place to put the turnstile with the biometric scanners. And the ward will still stop you even with the masking up unless you can match the signature of the caster (or someone else who is allowed to go through with magic running)

You have several options to get through it magically.

You can blow it down, which sets of an alarm if anyone cares.

You can force your way through it, which will set off the alarm if anyone cares.

You can try to find the caster and assense them so you can mask your way through the ward, which probably isn't the best idea as people who can cast force 10 wards probably are difficult to track (being behind force 10 wards most of the time) and dangerous to spy on.

You can use ritual magic to (eventually) determine the casters aura and mask you way through it. However there may be some suspicions raised by the group of magicians performing ritual magic next to the ward so they can use it as a sympathetic link.

The extra drawback with options 3 & 4 is that flexible signature from a grade 4 initiate means you need 7 hits on assensing to find the real ward signature. Which is kind of unlikely, at least if the GM has any sense and doesn't just allow you to keep rerolling forever.

So unless I missed something, I'd suggest another approach. Like avoiding the ward.
Go to the top of the page
 
+Quote Post
Tarantula
post Nov 18 2007, 06:27 PM
Post #62


Dragon
********

Group: Members
Posts: 4,664
Joined: 21-September 04
From: Arvada, CO
Member No.: 6,686



Flexible signature is worthless. Masking/extended masking is all thats needed.

kzt, you're assuming the wards creator is a grade 4 initiate as well. The problem with this assumption is that a mere magic 5 grade 0 mage can put up a force 10 ward.

There are several options to get around the ward magically.

Blowing it down.
Forcing through it.
Tracking the creator of it. I'd bet most of their time (if they're a full on ward contractor) is spent maintaining their wards, not hiding behind them. Thus, it should be pretty easy to track them down, or send a spirit to do it for you.

Ritual magic? Not really. All you'd do with that is track the ritual link, which is the same as tracking the link from the ward. So nothing new.

Again, flexible signature does jack shit. You're not assensing the ward in order to find the creators signature. You're tracking the link from the ward to the creator in order to assense him to get his signature. Which means you need to track him down, and assense him, which would go against his masking. Once you have that, then you use your masking (and extended masking to hide your spells) and go through the ward.

Oh yeah, you missed a method... Go around the ward. Shape earth is a fantastic spell for this. So is shape concrete (most foundations are concrete).

"Actually it's worse than that. You can't asseense through a window, as it's opaque on the astral. I should run the entire ward all they way across the hall (so bypassing it requires going through earth) and put the booth behind it. I'd have to build some sort of clever art thing to disguise the viewport and position it so it can see the ward. Then toss a masking ward behind the art thing. Covered with concealment."
I never said you could. I said to use the astral window/mana window spells to see through the ward, and if nessisary, assense who you needed to. (Even better once you track the wards creator (which only takes hours at worst) then you can use astral window through the ward he's behind, assense him and get his signature, then walk through all wards he's created.)
Go to the top of the page
 
+Quote Post
HappyDaze
post Nov 18 2007, 06:57 PM
Post #63


Shooting Target
****

Group: Members
Posts: 1,838
Joined: 1-September 05
Member No.: 7,669



QUOTE
Oh yeah, you missed a method... Go around the ward. Shape earth is a fantastic spell for this. So is shape concrete (most foundations are concrete).

Couldn't you just make a spell that allows you to poke a short duration hole in a ward to allow passage without setting off the ward? It would be resisted by the Ward's Force, making ti tough against high-Force wards, but there doesn't seem like any reason you couldn't do this.
Go to the top of the page
 
+Quote Post
kzt
post Nov 18 2007, 07:05 PM
Post #64


Great Dragon
*********

Group: Members
Posts: 5,537
Joined: 27-August 06
From: Albuquerque NM
Member No.: 9,234



As with most of the SR rules, when you look to see exactly how something works it's unclear. The fact that the creator being behind a magical barrier reduces the chance to track them suggests that you are not actually following the link the way a bloodhound follows a scent trail. Otherwise you'd track them right up to the ward without any modifier. Which isn't what happens.

So I think it's reasonable to assume that flexible signature makes it harder to start the tracking process.

Anyhow if I was a ward contractor renewing wards on a regularly scheduled basis, what better place to be than inside the existing ward? It's not like you are going to wait for them to fall down before scheduling a service call, right? And it's a 10 hour ritual, so you might as well get a comfy chair.

And then you walk back to your warded car and drive back to your warded office and then drive home to your warded house. So there isn't a lot of time to track them when they are not inside a major ward.
Go to the top of the page
 
+Quote Post
kzt
post Nov 18 2007, 07:10 PM
Post #65


Great Dragon
*********

Group: Members
Posts: 5,537
Joined: 27-August 06
From: Albuquerque NM
Member No.: 9,234



QUOTE (HappyDaze)
Couldn't you just make a spell that allows you to poke a short duration hole in a ward to allow passage without setting off the ward? It would be resisted by the Ward's Force, making ti tough against high-Force wards, but there doesn't seem like any reason you couldn't do this.

It should be resisted by twice the wards force, as per the other attacks on the ward. And it should set off the ward, as that is what wards DO. Otherwise you could simply ignore wards with that spell as you'd be able to always succeed using overcasting and edge.
Go to the top of the page
 
+Quote Post
Tarantula
post Nov 18 2007, 07:14 PM
Post #66


Dragon
********

Group: Members
Posts: 4,664
Joined: 21-September 04
From: Arvada, CO
Member No.: 6,686



kzt, maybe being behind a ward weakens the link and thus makes it harder to follow. That makes perfect sense, and just because it looks unlike their true aura, doesn't mean it wouldn't still lead right up to them and their fake aura. Then you assense, and hopefully get the right aura (otherwise you accidentally force through the ward).

Either way, flexible signature doesn't help.
Go to the top of the page
 
+Quote Post
HappyDaze
post Nov 18 2007, 08:48 PM
Post #67


Shooting Target
****

Group: Members
Posts: 1,838
Joined: 1-September 05
Member No.: 7,669



QUOTE
It should be resisted by twice the wards force, as per the other attacks on the ward.

I agree with this.

QUOTE
And it should set off the ward, as that is what wards DO. Otherwise you could simply ignore wards with that spell as you'd be able to always succeed using overcasting and edge.

I disagree. There should be a way to slip through using a spell. How about if you overcome the ward and have 4+ net successe, you slip through without disturbing the ward? As for overcasting and edge, that's a sytem-wide problem and not something that should just outlaw one spell design.
Go to the top of the page
 
+Quote Post
Narse
post Nov 18 2007, 09:59 PM
Post #68


Moving Target
**

Group: Members
Posts: 249
Joined: 2-November 06
From: Bozeman, MT
Member No.: 9,762



QUOTE (Tarantula)
Flexible signature is worthless. Masking/extended masking is all thats needed.
...

until the patrolling spirits sound the alarm because they don't recognize your aura, masking will do just fine. However if you want to get past the patrolling spirits without them attacking/sounding the alarm, you need them to recognize you as someone you aren't.

Btw - I always considered Flexible signature to be a more useful metamagic than Masking as Masking is only really usefull when you are trying to avoid attracting attention ("no, I'm mundane, really.) where as Flexible signature can also be used after you have attracted unwanted attention. I find this to be the more common situation in SR.
Go to the top of the page
 
+Quote Post
Tarantula
post Nov 19 2007, 05:49 AM
Post #69


Dragon
********

Group: Members
Posts: 4,664
Joined: 21-September 04
From: Arvada, CO
Member No.: 6,686



Double post, whoops.
Go to the top of the page
 
+Quote Post
Tarantula
post Nov 19 2007, 05:50 AM
Post #70


Dragon
********

Group: Members
Posts: 4,664
Joined: 21-September 04
From: Arvada, CO
Member No.: 6,686



Good point Narse. I'd been focusing on the ward, and the fact that the spirit was sequestered inside a room. Flexible signature is good for impersonating a spirits summoner. Would a person be able to give orders to the spirit burning services without the summoner knowing?

Also, if you're masked to look mundane, but have levitate and a few other spells that let you practically ignore mundane security, it makes sneaking around spirits considerably easier.
Go to the top of the page
 
+Quote Post
Fortune
post Nov 19 2007, 05:55 AM
Post #71


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE (Tarantula)
Would a person be able to give orders to the spirit burning services without the summoner knowing?

Personally, I don't think that any type of Masking is going to overcome the magical (or telepathic or whatever) link between the Spirit and its Summoner.
Go to the top of the page
 
+Quote Post
Narse
post Nov 19 2007, 06:14 AM
Post #72


Moving Target
**

Group: Members
Posts: 249
Joined: 2-November 06
From: Bozeman, MT
Member No.: 9,762



Actually I just reread Flexible signature and realized that I had misinterpreted it. No where in its description does it mention Auras. It only applies to Astral Signatures (so you can make it look like someone else cast the manabolt that assassinated the regional exec of S-K.). However in the description of Masking it does mention something about supplying a fake aura. Its not really explicit but it seems that you can use masking to impersonate someone to anyone astrally perceiving you. Still, Flexible Signature does have its uses, the primary one is not getting caught after casting spells when you don't have time to clean up the signatures you left.
Go to the top of the page
 
+Quote Post
Tarantula
post Nov 19 2007, 06:15 AM
Post #73


Dragon
********

Group: Members
Posts: 4,664
Joined: 21-September 04
From: Arvada, CO
Member No.: 6,686



Yes Narse, but thats best used when you're casting spells at equal or less force than your initiate grade.
Go to the top of the page
 
+Quote Post
Narse
post Nov 19 2007, 06:16 AM
Post #74


Moving Target
**

Group: Members
Posts: 249
Joined: 2-November 06
From: Bozeman, MT
Member No.: 9,762



QUOTE (Fortune)
QUOTE (Tarantula @ Nov 19 2007, 03:50 PM)
Would a person be able to give orders to the spirit burning services without the summoner knowing?

Personally, I don't think that any type of Masking is going to overcome the magical (or telepathic or whatever) link between the Spirit and its Summoner.

Yes, but if your impersonate someone that the summoner has loaned services too, I don't see why not. After all most spirits stay on the astral and can only identify someone by through assenseing.
Go to the top of the page
 
+Quote Post
Tarantula
post Nov 19 2007, 06:18 AM
Post #75


Dragon
********

Group: Members
Posts: 4,664
Joined: 21-September 04
From: Arvada, CO
Member No.: 6,686



Could work, and I'd think the security manager on duty would be able to command the spirits, as a failsafe if the mage was unavailible (since he does have multiple ward contracts and such).
Go to the top of the page
 
+Quote Post

3 Pages V  < 1 2 3
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 21st November 2025 - 11:31 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.