The Taste Test, How the hell should it work? |
The Taste Test, How the hell should it work? |
Nov 22 2007, 09:31 AM
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#1
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Taste: Perhaps the most important of all human senses. Without taste, no one would ever buy expensive gourmet foods and we'd all be eating cheap cardboard-tasting crap, putting millions of professional chefs into the poorhouse and destroying the global economy.
Taste is also important to an investigator. I have been watching Due South, the television series about a Mountie who came to Chicago on the trail of his father's killers and, for reasons that don't need exploring at this juncture he remained, attached as liaison with the Canadian Consulate. (Note that there were actually two Due South series, one Canadian/American co-production co-starring David Marciano and a Canadian revival a year later with David Marciano replaced by Callum Keith Rennie and containing a great deal more homoerotic subtext) One important thing about Benton Fraser, RCMP is that, being a consummate Mountie, he tastes things. He tastes mud, he tastes used chewing gum, he tastes scat, he tastes all sorts of things. And by tasting, he obtains valuable insight. Tastes can be clues. We can learn much from tasting things. And, of course, we can't forget the classic police drug identification trick, lick the finger, dip the finger in the white powder, and taste what sticks to the finger. Yet, there aren't really any rules for tasting stuff. We know that taste tests are perception tests, of course, but beyond that, what exactly? There don't seem to be any taste modifiers or taste thresholds. GMs don't put out tasteable clues very often and PCs don't taste things very often. The Taste Booster goes unused, for the most part, and no one ever takes Improved Taste as an adept power. Why is this prey tell? why is it that PCs don't lick the mud from a hired thug's shoes in order to determine the location of the antagonist's hidden base? Why don't GMs put taste-clues everywhere? Can it be the lack of good tasting rules? Or are good tasting rules in short supply because no one bothers to taste things? GMs don't place tasteable clues around the place often enough |
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Nov 22 2007, 12:38 PM
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#2
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Target Group: Members Posts: 19 Joined: 26-October 07 Member No.: 13,895 |
Maybe most PCs don't want to be bootlicks? The bottom line is that taste just isn't as useful as the other senses, so the smart shopper just avoids the taste booster in favor of other gadgets. I suspect the taste booster is included more as a flavor item for hedonists then something for real game play effects |
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Nov 22 2007, 01:19 PM
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#3
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
the lack of taste rules is one of the many crimes perpetrated on us by the decision to go with a fixed-TN system. i can't count the number of times i railed at Synner about the lack of taste rules, and he kept telling me "no, mfb! we can't have both taste rules and get rid of combat pool!"
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Nov 22 2007, 02:19 PM
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#4
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Running Target Group: Members Posts: 1,288 Joined: 4-September 06 From: The Scandinavian Federation Member No.: 9,300 |
I find this thread in horribly bad taste. :)
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Nov 22 2007, 03:08 PM
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#5
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Running Target Group: Members Posts: 1,246 Joined: 8-June 07 Member No.: 11,869 |
I think the OP meant to discuss the sense of smell, i.e. Olfactory Boosters, etc. You can only taste 4 things: sweet, salty, sour, and bitter. Everything else you "taste" is actually smell. If you'd like to learn more about things that smell, consult your local wikipedia. :D
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Nov 22 2007, 03:30 PM
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#6
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Running Target Group: Members Posts: 1,288 Joined: 4-September 06 From: The Scandinavian Federation Member No.: 9,300 |
Well I have actually had a perception test to recognize the taste of goo with that of a food product... I think I gave it threshold 2. I don't really feel I need any more rules for this.
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Nov 22 2007, 03:36 PM
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#7
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
i know EXACTLY why nobody bothers with the ADEPT Stuff that gives you better taste/scent . . 'cause you can'T shut it off . . and as a runner you get to smell such lovely things like the sewers from up close . . dead bodies some days old . . and don't forget about orcs as your co-runners . . i built many a street sam with the CYBER improvements, 'cause i could allways say:"i don't WANT to know what's in there and i don't WANT to know exactly WHAT i am smelling and how AWFUZLL it smells/tastes" . . so i just switched it off or paid a little more to have the option of simply dampening smell/taste of certain things . . our wolverine adept complained LOUDLY every time he had to go into the sewers . . i just shut off my sense of scent and taste and i was fine to go . . it's usefull for detecting poisons of all kinds and for remembering people of knowing who has been where . . but if it would not come with an OFF switch i would not get it into my body ^^
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Nov 22 2007, 04:09 PM
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#8
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Mr. Quote-function Group: Dumpshocked Posts: 1,312 Joined: 26-February 02 From: Somewhere in Germany Member No.: 1,376 |
Is that the one where the police man dies due to the fact that he just ingested a lethal dose of potassium cyanide? And I thought that "Showtime" made that "stick your finger in (white) powder, lick it of and raise your eye-brow"-move obsolete :D |
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Nov 22 2007, 05:05 PM
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#9
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Showtime overlooked one important fact. Taste =! swallow. If one tastes potassium cynide, it would probably be best to spit like fundamentalist evangelical teenagers whose boyfriend has just discovered that blowjobs don't count as premarital sex. |
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Nov 22 2007, 05:34 PM
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#10
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Mr. Quote-function Group: Dumpshocked Posts: 1,312 Joined: 26-February 02 From: Somewhere in Germany Member No.: 1,376 |
The "problem" there being that potassium and sodium cyanide have a rather high skin absorption rate (particularly through the oral mucosa), is highly soluble and to a certain extend even inhalable. It might not be as drastic or a generally lethal intoxication that will occur when doing the "T.J. Hooker"-move, but it's still a rather bad idea to "taste" unknown, potentially toxic substances. The next problem would be that things like potassium and sodium cyanide are rather "tasteless" and the ability to smell it is genetically limited (though that hinderance can be overcome in SR quite easily) ... |
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Nov 22 2007, 05:42 PM
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#11
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
aaand . . we are back to square one!
if i remember correctly there was a sentence in the description of this one chem-tech-cyber-thingie that basically said:"it does not have to be enough to harm the character to get recognized" of course not in those exact same words . . |
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Nov 22 2007, 05:58 PM
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#12
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Mr. Quote-function Group: Dumpshocked Posts: 1,312 Joined: 26-February 02 From: Somewhere in Germany Member No.: 1,376 |
Quite true .. the cyberimplants like chemical analyzer come with such descriptions. But in that case it wouldn't be "tasting". And the solution rule wise would still be something akin to "perception test" with varying thresholds where attributes can be substituted by device ratings in the case of technical devices ... And if a character actually makes the "T.J. Hooker"-move (or "Benton Fraser"-move if you prefer that) I'd at least make a random check if the amount that reaches the mouth really is small enough ... But for something like that I wouldn't want explicit rules. That would be an "on the fly"-decision. |
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Nov 22 2007, 06:28 PM
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#13
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
1D6 . . on 1 and 2 you get poisoned . . on 3 and 4 you get the usual drug effect . . on 5 and 6 it's not even a good trip but just something that tastes horribly *g*
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Nov 22 2007, 06:46 PM
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#14
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Old Man of the North Group: Dumpshocked Posts: 9,680 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
I took the adept power once for a PC of mine, along with improved smell and Chemistry knowledge skill. And yes, I did find it hard to use because the GMs/scenarios would rarely have clues for those senses. I once had my PC go through a missing person's laundry, intimate clothing, and shoes VERY closely for clues. The other PCs never looked at him the same way again. |
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Nov 26 2007, 05:40 PM
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#15
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
I thought the "tasting" the white powder trick was actually a test to see if your lips/tongue go numb, and not actually having anything to do with flavor. I have no idea what cocaine tastes like, but I know it is an unbelievably effective analgesic.
Hey, anybody ever see Meet the Feebles, when that one guy snorts a nose-full of borax? That was nasty, even with puppets. |
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Nov 26 2007, 06:12 PM
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#16
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Taste is a Perception test; see page 117. There's no modifiers for taste, so feel free to invent some of your own if you need them. There is, interestingly enough, a modifier for scent based perception tests.
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Nov 26 2007, 06:21 PM
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#17
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Moving Target Group: Members Posts: 830 Joined: 3-April 04 From: Columbus, Ohio Member No.: 6,215 |
Wait, so the thread is complaining about GM's not having more mud that characters can lick off the boots of NPC's? You GM most often, don't you Hyzmarca?
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