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> Why can't I ?, A players mission statement.
Prime Mover
post Nov 27 2007, 03:25 PM
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So long time player, Troll physad with ton of skills including skills to equate being a full blown medical/cyber specialist. Has nearly 18 yrs r/l playing time and feels he wants to do more then just run. He's started inventing and investing and wants to form his own corporation. His many years in the shadows has left him with a high lifestyle and small business/club owned through cutouts. Now using his false identities and large sum of cash he's trying to build a legal identity with good credit and ability to form his own corp. Obviously this won't be a AAA or even a AA but if it goes public I'm stuck trying to decide/determine how I want to handle it. Suggestions? Well aware of what could happen and how be a thorn in his side when it comes to competition and legality. I have made him well aware but he wishes to continue with his plans.


Edit: Realize this touches on a similar topic that was posted before. "Why keep running if I own a successful business, risking it all for less profit?" Because I can is the answer I'm getting LOL.
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eidolon
post Nov 27 2007, 03:31 PM
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Eh, probably isn't that helpful, but I'd make what I could of the "running up to fruition" process, and then the character would become an NPC. Maybe at that point, have the players create new characters and the NPC could employ them.

I'm not much for "high level strategic" games/gaming though.
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Critias
post Nov 27 2007, 03:38 PM
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Sounds like retirement time, to me. 18 years. Oi.
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Adarael
post Nov 27 2007, 03:44 PM
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The way I look at this concept is as such:
-With enough bribe money, you can get yourself a new SIN. No corporate or government sponsor should be immune to graft, in Shadowrun.
-Once you get that ident, it's a real one. It could have come from the pool of SINs the corp or government reserves for legal immigrants, or something. And it's not like it'll become invalid if someone discovers Joe the Troll used to be a nobody - obviously, he's contributing to society now that he's a small business owner, so what's the trouble?
-If the character is gonna start a company, he's going to need permits. Lots of permits. And those require more bribes. Usually you call that kind of stuff lobbying, or gifts, or 'playing politics', but we all know it's really bribes.
-If he's doing something interesting, large companies should make a play to buy him out cheaply while he's small. If he doesn't play, they could offer a partnership in his company - investment money in exchange for co-directorship. Just to ensure their money is well looked-after.
-If he's an asshole to them, they might decide they want the company anyway, and frame him for murder or something. That's only if he looks like he'll be a credible threat later, and probably won't ever cut a deal.
-If it looks like he wants to go public and they feel he could be a 'straight shooter', said corp could buy a majority of public stock and suddenly be on the BoD, or even have a BoD majority. They could keep Joe the Troll on as director of the Saeder-Krupp TrollTech subsidiary. Or, if he's made their lives hell and acted like a bastard, they might just no-confidence his ass and kick him out of his own company.

Just some thoughts.
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Kyoto Kid
post Nov 27 2007, 03:52 PM
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QUOTE (eidolon)
Eh, probably isn't that helpful, but I'd make what I could of the "running up to fruition" process, and then the character would become an NPC.  Maybe at that point, have the players create new characters and the NPC could employ them.

I'm not much for "high level strategic" games/gaming though.

...I did a similar thing with my little demolitionist/pianist Leela (#61). The long term goal for the character was to overcome a psychological block about performing in front of an audience again (tied to her Flashbacks flaw) and return to the concert stage. Made for some tough play from the character's perspective but eventually (and with the GM's assistance) she retired from the shadows when she saw she could make more in one evening's concert than several years of getting her cute little butt shot at.

Took a fair amount of her karma which I applied to resuming her performing career. In the end everyone, the GM, other players, and myself, were rather pleased with how the story worked out. One player was even sad to see her leave the team.

As I have mentioned in other threads, she became Europe's hottest (in a classical sense) sensation and in 2071 resides in Zagreb (yeah the Serbs & Croats finally made peace with each other see SOTA2064) teaching privately and lecturing at the University between concert tours. :)

So yes it can work with the right GM and group.
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Kerris
post Nov 27 2007, 04:01 PM
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I'm actually having an interesting time with a couple of my PCs as well. The hacker wants a job coding agents and such at a corp. I'm not quite sure how to handle this, except to ask for a resume.

The semi-legit (SINner) street doc is attempting to go through legal channels to shut down a radiation treatment facility that's suppressing a technomancer's ability with heavy doses of radiation.

It's strange, but Shadowrunners can sometimes go legit. It's definitely not what I expected from the characters.
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Critias
post Nov 27 2007, 04:13 PM
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Right, but once they do you have to ask yourself -- what now?

Are they ALL going legit? If so, they're not really Shadowrunners any more and it's time to double check with everyone that they want to play a "day in the life" game that happens to be set in 2070.

If they're NOT all going legit, you need to talk to either the horrible law-breaking scum or the upright new citizens out to turn over a new leaf, and get them to either (1) agree which side of the line they want to be on as a gaming group, or (2) explain to them this is going to mess with the overall pacing and feel of the game.

People bitched for three editions -- what, about ten years? -- because the decker had to steal the GM all to himself for a half hour to hack the Matrix once the rest of the team busted their ass to get him on-site for a routine datasteal. Imagine how many people will wander away from the table to go fire up the 360 for a rousing game of Guitar Hero because the GM's about to spend the next hour and a half playing balance the corporate checking account with someone who's decided to turn his back on his life of crime, while the rest of them are in the middle of a job.
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eidolon
post Nov 27 2007, 04:18 PM
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Yup. I've had runners go legit before, even played a runner that went from legit to runner and back to legit, I just usually don't keep running the game for them. They retire/move on/become an NPC.

Basically, it's because what one character (and one player) wants to do doesn't trump the fact that there are several other people at the table. I'm not going to have them sit around watching me and the one player play Papers&Paychecks. The other part is that I wouldn't enjoy running P&P anyway, so why put myself in a situation to have to?

Following on some of Adarael's ideas though, you could have all of that going on as plot, and have the runners get approached by both sides. Maybe they're originally working for TrollTech, but a Johnson (who happens to be with Ares, should they do enough legwork to find out) approaches them and wants to hire them to sabotage TrollTech's manufacturing facility. So on and so forth. It could make for some great gaming, but you wouldn't be stuck playing "Business-run".

edit: What Crit said. :D
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DireRadiant
post Nov 27 2007, 04:18 PM
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He's being a Johnson about it!
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Fuchs
post Nov 27 2007, 04:46 PM
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It depends on group size and playstyle. In my current group, a lot of our "runs" are not actual runs, but situations that happen in the character's "normal" lives - or are motivated by them.
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Kyoto Kid
post Nov 27 2007, 06:13 PM
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QUOTE (eidolon)
Yup.  I've had runners go legit before, even played a runner that went from legit to runner and back to legit, I just usually don't keep running the game for them.  They retire/move on/become an NPC.

...precisely. Which is why I retired Leela to the ranks of NPC at that point & brought in a new character. Running a bit of pure fluff now & then can be fun and relief, particularly during breaks in intense campaign. but as Critias and eidelon point out, the main focus of the game is running the cold hard shadows, not playing "9 to 5".
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Prime Mover
post Nov 28 2007, 02:35 PM
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QUOTE (Fuchs)
It depends on group size and playstyle. In my current group, a lot of our "runs" are not actual runs, but situations that happen in the character's "normal" lives - or are motivated by them.

I think is part of our current problem, years ago when I had 5 days aweek to run games I could do more personal life directed plots. Now that were playing once every two weeks I think my longtime players feel like somthings missing. But due to time I have to "cut to the chase".
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Fuchs
post Nov 28 2007, 03:17 PM
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We play roughly 4 hours a week, and do a lot of life/side plots, more than regular runs. We have a small group though, and those plots tend to involve the whole group, which is why we don't have a need to cut to the run.
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Kyoto Kid
post Nov 28 2007, 03:41 PM
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...I agree, it is easier to do with a smaller group. When I still had Leela (#62? ....haven't had my morning coffee yet) there were only 3 regular players (we had a fourth who showed on occasion due to RL obligations). It was very easy for the GM to mix more fluff into the campaign and still keep the action going. There was also a troll physad who the GM spent time with as well. He struck a nice balance in switching the"spotlight" from character to character in the campaign each session while still moving main mission forward. We also had the benefit of playing longer sessions (starting early in the afternoon).
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Yoan
post Nov 28 2007, 06:21 PM
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Congratulations on 18 years of playing time... yikes.
"I have CHARACTERS older than you, squirt!"

Basically, though, Adarael has it down pat. I'd squeeze a bit more game time into it, perhaps some early corporate intrigue, before retiring him as an NPC.
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Dender
post Nov 28 2007, 08:27 PM
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I had this happen in my game. Corp shill for Aztec wanted to start up a show called Runners, reality television about everyone's favorite antisocialists.

In the end, one of the team (Played by someone who loves such movies as Hardboiled) turned out to be the exact kind of badass that would make a great star of a show. And he was willing to be that star, so long as it helped him wipe out a branch of the triad (he was from a competing branch from the area which had been nearly wiped out years earlier).

In the end Jan (the action hero) became a living legend of sorts, spawning the phrase "Thats just Jan Chow enough to work". Harold the bastard got sent back to Atzlan by way of drug induced cab ride and occasionally gets feed from Jan about his exploits.

The characters were mostly shelved by the players wishes. When they interact with the game, i usually deffer to the players who first made them about how they want to act. And every once in a while, Jan will ride in on his bike, or Harold will give the team a bit of information for a price. But both are happy with their new characters being more like runners, and less like a corp shill and an extreme action hero.
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crash2029
post Nov 28 2007, 10:20 PM
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QUOTE
(eidolon) Basically, it's because what one character (and one player) wants to do doesn't trump the fact that there are several other people at the table. I'm not going to have them sit around watching me and the one player play Papers&Paychecks. The other part is that I wouldn't enjoy running P&P anyway, so why put myself in a situation to have to?


"Somebody get the barbarian in the corner another drink now!"
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tisoz
post Nov 30 2007, 03:35 PM
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QUOTE (Prime Mover @ Nov 27 2007, 11:25 AM)
Realize this touches on a similar topic that was posted before.  "Why keep running if I own a successful business, risking it all for less profit?"  Because I can is the answer I'm getting LOL.

I have a group of PCs that I've been running through all the adventures I can find. They were on their way to wealth and prosperity after completing Dream Chipper and working a deal to get part of the corporation as payment.

They have interests in several businesses now, but do not directly run any of them. Some runs they do to protect or enhance their business interests. Some runs they take because they figure they can pull them off better than anyone else could, with less collateral damage or deaths to bystanders. There are runs where they have been drawn in by their contacts, which are extensive by now, and doing runs as favors generates favors and usually more contacts.

And it is still an adrenalin rush.
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JBlades
post Nov 30 2007, 08:30 PM
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Well, there's an easy way to get a SIN these days, with the Big D's amnesty program having been put in place by the Hef (I know, he's the playboy Hef, but I find no end of joy in these small things so give me a break...).

Beyond that, I see many great shadowruns in starting a small corp under the circumstances with the troll as the johnson/co-runner. Hey, he won't have any trouble finding a team, will he?

And ya, Adarael has a good line on it.
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Daddy's Litt...
post Nov 30 2007, 08:54 PM
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It is not that you can't do it, but the rules do not really get into how you would do it. I mean you could have a character who is a chartered accountant, but there really is no section in the rules for how to do it. It sounds like he would set it up, and retire.
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Fortune
post Nov 30 2007, 10:09 PM
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QUOTE (JBlades @ Dec 1 2007, 06:30 AM)
Well, there's an easy way to get a SIN these days, with the Big D's amnesty program having been put in place ...

As far as I knew, that program had limits of both time and number of SINs issued.
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Ol' Scratch
post Nov 30 2007, 11:14 PM
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When it comes down to it, it's the player's responsibility to keep their character's career as a runner feasible, just as much after a game begins as before when designing their original concept. That's their part of the storytelling experience.

If a player is wanting to go beyond that, he's moving away from the entire basis of this game and, unless they have a really terrific GM who loves improv and sees it as an opportunity to make things even more interesting, he should (as others have said) consider this his character's "retirement" plan rather than a "let's change the game completely just because I want to" plan.

It's like a player complaining that he wants to go invest in some land overseas and use a large portion of his profits to run for office... while playing Monopoly. When you start doing things like that, you're not playing the game anymore. You're playing something else, and no one else should feel obligated to come up with entirely new rules and scenarios just to appease that oddball desire.
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JBlades
post Dec 1 2007, 12:24 AM
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QUOTE (Fortune)
QUOTE (JBlades @ Dec 1 2007, 06:30 AM)
Well, there's an easy way to get a SIN these days, with the Big D's amnesty program having been put in place ...

As far as I knew, that program had limits of both time and number of SINs issued.

Ya, I think you're right, but I haven't read it in awhile, and if it works for the game, why not? :D
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Prime Mover
post Dec 1 2007, 01:31 AM
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Have to partially disagree with Doc's comment above, don't think theres anything in a true table top R/P game that should be "out of bounds". Gaming for me is all about imagination and having fun. What it boils down too is.

1. Do let the players go outside the box.
2. Don't let a single player monopolize time.
3. Do keep it fun for everyone.
4. Don't say no just for GM convenience, unless it also affects an above rule.

I think as long as I keep the above rules in mind I can use Adarael's pointers from above to let the player push the envelope of the mission after mission grind and add an element of personal goals and downtime living that can only enrich a long running game.

( As little side note this whole topic has gotten me thinking, our group has played dozens of rpg's and generally rotate from one system to another every few months. In hind sight the games that last longer then the others are the games were the players have a personal agenda and a life outside of the storyline. Adding a deeper sense of consequence and a feeling of empowerment and ownership in there characters lives. )
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MadDogMaddux
post Dec 1 2007, 09:07 AM
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Somebody may have already mentioned this, but jumping from Adarael's ideas - you have a great opportunity to give your character some new motivation.

Let him start his company, let him invest WADS of cash in it, then have some megacorp take it in a hostile takeover and leave him on his keister.

The result? You have one very pissed off troll left with nothing but the Shadows and a vendetta. 8)
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