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> The Ancients, - Nuff said
Critias
post Dec 2 2007, 11:47 PM
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http://www.shadowland.org/Shadowland/904/o...s/page1559.html

Behold, some die rolls (I'll just repost a link as necessary).
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Fortune
post Dec 3 2007, 12:04 AM
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Fisty: If you want me to be more secretive in the dice department, let me know.
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Ol' Scratch
post Dec 3 2007, 02:12 AM
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Meh, I'm sorry. I just don't have the time for this right now. I had no idea so much would be dumped on me, though I should have.
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DTFarstar
post Dec 3 2007, 06:19 AM
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Sorry to crash the thread, guys, but Fisty I have to ask did you mean MISFortune or MISSFortune earlier? Because let's face it, one of those is funnier than the other.

Chris

EDIT: Also, because I'm a stat whore as well as a roleplaying slut and I pay attention to too much stuff, are the character sheets for this game posted anywhere?
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Fortune
post Dec 3 2007, 08:06 AM
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QUOTE (Doctor Funkenstein)
Meh, I'm sorry. I just don't have the time for this right now. I had no idea so much would be dumped on me, though I should have.

We can relax and wait a bit for you if you want.
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Miss Fortune
post Dec 3 2007, 08:15 AM
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QUOTE (DTFarstar)
Sorry to crash the thread, guys, but Fisty I have to ask did you mean MISFortune or MISSFortune earlier? Because let's face it, one of those is funnier than the other.

In what way?
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fistandantilus4....
post Dec 3 2007, 05:18 PM
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Haven't we talked about those duo accounts? Or is this for Wallpaper? :D

Chris - Both, it's a play on words. ;) - And no, the sheets for this game are not posted. I'm the only one that gets to see them all. :vegm:

Doc Funk - I know you're swamped right now bud, so no sweat. I'll just run with this part, and bring you in when you're ready. As the only really established Ancients mage out of the group, you'd have a bit more going for you than the rest, including Aero who's still relatively new to the Ancients.

As far as dice rolls, I think it's going to be too much effort to jump through a bunch of hoops. Either link dice rolls from a dice roller, or put it in a spoiler, under the agreement that everyone will not read each other's spoilers unless it's noted above that it's "public". Please post your results out in the open though, so that it's easier for me.
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Critias
post Dec 4 2007, 06:24 AM
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http://www.shadowland.org/Shadowland/904/o...s/page1559.html

Rolls (I made a damage/soak roll, too, in case it's needed), but a question for ya, Fisty:

[ Spoiler ]
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Fortune
post Dec 4 2007, 10:06 AM
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Just let me know if you actually want a roll from me ... and just what you think that roll would encompass, skill-wise. I'm thinking it is merely a normal Reaction/evasion test, but not Full Dodge (for which I would use Gymnastics). Not sure though, so I'll wait for your opinion. :)
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fistandantilus4....
post Dec 7 2007, 11:10 PM
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Crit - you are correct in that gymnastics can and does apply ewually as well for dodging as I understand it. Nice description too btw. :D

Fortune - post a reaction roll, but since your action is before the actual blast, you'll have a much better chance of dodging completely. And correct, it would not be a full dodge since you're mostly doing a Move action.

Callidus - ow. :)
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Fortune
post Dec 7 2007, 11:34 PM
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Reaction test - 4 hits
[ Spoiler ]
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fistandantilus4....
post Dec 7 2007, 11:58 PM
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Claymore clears the blast
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Fortune
post Dec 8 2007, 01:07 AM
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Yeah ... now I have to figure out just how to word his next (and quite possibly final) move or two. :eek: :D
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Callidus
post Dec 8 2007, 02:10 AM
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Yes, ow *8-> But not to be picky but.... how many boxes is 'Callidus boxes of damage'.... 2? (I wish *8->)
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fistandantilus4....
post Dec 8 2007, 04:10 AM
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Oops, edited. Was 6. Sorry. :)
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Fortune
post Dec 8 2007, 05:01 AM
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So, you wanting an Initiative test, or Surprise test, or something else?
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Critias
post Dec 8 2007, 06:14 AM
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So, 1 lethal and 1 stun (after trauma damper). Just enough to piss him off. ;)

On the (decent) chance it's initiative time: http://www.shadowland.org/Shadowland/904/o...s/page1559.html (3 hits)

And...I'm gonna have to go home and study up on Summoning and junk like that before I can state with certainty what my next action will be. I think a Guardian spirit being all "rawr!" would be pretty sweet, even if it's just a Force 4.
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Callidus
post Dec 8 2007, 03:00 PM
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Ouchy *8-< k iniative and action thingies below:

[ Spoiler ]
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Fortune
post Dec 8 2007, 09:08 PM
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Testes ... lots of testes!
[ Spoiler ]


I'll modify the IC post if necessary. ;)
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fistandantilus4....
post Dec 9 2007, 04:36 PM
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Crit - note that your base initiative is the number of dice you have to roll, then add in your hits form the roll. So your Initiative would be 13. Just elaborating on that since I think you're still getting used to SR4 rules, and I keep forgetting that lots of people arestill getting used toSR4 rules. :)

THe only people (person) incombat at the moment is Fortune/claymore, but initative from you two is still important since you have multiple passes. Thanks.

M rolls and actions will be in the IC section, to make it easier to kep track of. I would prefer combat rolls to be spoiler'ed/linked in the IC to keep me from having to switch back and forth on windows during a fight. Thanks. :) Same goes for social interactions tests when there's a back and foth. Essentially , anything I'm goign to roll against/opposed with an NPC I would prefer be kept in theIC for easy reference Everything else you can ut here in the OOC if you'd like.
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Critias
post Dec 9 2007, 09:32 PM
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Got called in to work and I'm killing time on the clock before I stagger home and go back to sleep (fuck 'em, it's my "middle of the night" on my day off). If I'm off on anything below, attribute it to my lack of books, my new-player status, and/or just general grogginess.

Fact: Summoning still takes too many friggin' actions for someone as direct as Tain to want to do it right now. So, screw it. Summoning magical elven ass-kickers will have to wait.

I'm still fuzzy on when exactly we entered "combat time" (or if, in fact, I even have yet). I think the full dodge would've cost me an action, and by the letter of the rule standing up and talking (last post) would've cost me at least a Simple Action (so we'll say at worst that was one more full phase I lost) -- at any rate, I know I've got at least one pass left, even in a "worst case" scenario.

So for the record I'm flipping the mental switch to trigger Berserker (which conveniently enough doesn't affect my initiative), Quick Drawing (Adept power) some throwing knives, and then flinging the knives at one of the bad ugly non-Elves outside. I have no idea what sort of lighting penalties or anything I'm looking at for the attacks, so my die rolls (linked over in the IC post) are using my full pool. Peel dice off the end as needed if I used too many for whatever reason.

I apologize for the length of that linked die roll post, btw, too. But I had to quick draw, boost strength, attack, and attack again (all while keeping up a monologue to make sure I was doing it all right). I think it's all pretty worth it and cool, though, if I'm right with the total damage of 13 and then 10.
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fistandantilus4....
post Dec 10 2007, 01:02 AM
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NO lighting issues as of yet. There will be smoke modifiers in the next round, but it hasn't really done much spreading/fire starting yet. No fire sprinklers in this establishment, for good or ill, and low lighting isn't an issue for elves.

Spirits comment was more directed at Callidus BTW. :) I allowed for the action on the first pahse becuase of your skill at Quick Draw, and I'm ont very strict on speaking being a simple action, unless you're really taking the time to explain something. Besides, it draws some fire off of Fortune, who's going to need every dice he's got. :vegm:
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Fortune
post Dec 10 2007, 02:21 AM
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Does that 3P already take into account Claymore's Platelet Factories? If not (which I assume is the case), then he's looking at 1P + 1S due to Trauma Damper ...


... so far! :D
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Callidus
post Dec 10 2007, 11:59 AM
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hmmmmm spirits *8-> Not certain there's going to be time at the mo but I'm sure they'll come soon *8->

As far as I know Aero's done for the round, I was assuming Tain and Claymore have at least 2 IPs to my 1, but if you need an action from me lemme know and I'll get it posted for you Fistandantilus

[edit]Arse didn't see the sustaining part for the heal spell thought they'd been nice and removed it in 4ed, ah well *8->[/edit]

This post has been edited by Callidus: Dec 10 2007, 05:49 PM
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Fortune
post Dec 14 2007, 09:03 PM
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Breathe!
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