The Ancients, - Nuff said |
The Ancients, - Nuff said |
Dec 15 2007, 01:47 AM
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#51
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
Hi!
Fortune - No you handle your damage mods based on your own wares. I'll just give you your base such as with Crit earlier. Calldisu - yup, them speed boys have extra IPs. It's a Wired worled my friend. Wait ... no it's wireless... wait ... but they have wires... but it's wireless *wanders off into paradox* |
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Dec 15 2007, 02:00 AM
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#52
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
That's cool, thanks. :)
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Dec 15 2007, 02:03 AM
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#53
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
Welcome. :)
I wanted to start this game off with an action/dice rolling scene to get a few things out of hte way. First, I hate starting games with a meet, as it's like starting with a staf infection. It just seems to kill everthing it gets a solid grip on. Second, I've ran a game with Callidus, so he knows a bit of what to expect from me. The rest of you, not so much. So I wanted a chance for everyone to have some idea of what to expect, both from my style and each others. Feedback is appreciated and encouraged, even if you don't agree with how I handle something. I might not change how I handle something, but I'd rather you speak up than be quietly upset. :) This isn't in response to anything. Just a general 'so ya' know'. |
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Dec 15 2007, 02:07 AM
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#54
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Ouch! :eek:
Actually, not all that bad. with the 1P/1S he previously took, this makes it 4P/2S, for a -1 modifier. Someone's gonna die! Posting ... Action is good! More action! This is a ganger game, after all! :D Edit: Actually, I have a bit of a problem with changing the Warhawk from SA to SS (and Claymore owns and uses Warhawks fairly often!). It's already the best heavy pistol as far as damage is concerned, and that one single drawback gives it a bit of flavor. All revolvers are SS in Shadowrun, and always have been. |
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Dec 15 2007, 02:28 AM
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#55
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
So, I figure the first shot is a Simple Action by itself as normal, and the second shot is a shared Simple Action with the throw (similar to dual wielding) with a split Dice Pool for each action. Let me know what you think.
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Dec 15 2007, 06:39 AM
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#56
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
I'm just having trouble keeping up and rollign with a few of the calls 'cause I'm still pretty new to the system -- so I'm trying to be all nerdcore "by the book" and when I get a curveball tossed at me I'm forced to question my faith in my (already limited) understanding of the rules.
So all my "wait, I thought I could have more knives!" and "wait, that gun's SS!" and stuff is just me making decisions based on what's in front of me, and then having those decisions kind of backfire. I specifically went for the knives because I "knew" I could ready Reaction/2 of them, and throw them for Simple Actions, whereas I "knew" my handgun was SS only -- and then, instead, I got to ready one knife, and a bad guy got to shoot that same handgun at me twice, y'know? I'm already rocky on how stuff works and trying to make the best decisions I can to keep characters alive, yadda yadda yadda, and then when stuff gets flip-flopped on me like that it's a little irritating. But...*shrugs* Whatever. I'm here to play, and I'm not dead yet or anything. So I'll just go murder trolls with my sword and call it a good day. |
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Dec 15 2007, 07:58 AM
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#57
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Edited my IC spoiler to include rolls. :)
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Dec 15 2007, 03:41 PM
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#58
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Moving Target Group: Members Posts: 931 Joined: 26-February 02 From: Somewhere near Jupiter orbit Member No.: 1,668 |
Must remember to just leave Increase Reflexes running at all times.... Must remember to just leave Increase Reflexes running at all times.... *8->
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Dec 16 2007, 02:30 PM
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#59
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
That's the number one reason I almost never use the Spell version of Initiative enhancement. It's just so damn inconvenient. ;) :D
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Dec 17 2007, 10:48 PM
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#60
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
Fortune, Crit, I hear you guys. I'll stick to the rules and not so much 'fast and loose' for you Sorry to throw you off.
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Dec 18 2007, 12:50 AM
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#61
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
3 down, but I'm thinking that Claymore can't keep this up for much longer. :D
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Dec 18 2007, 06:57 AM
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#62
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Here's hoping that's number 4. I hate to leave one just pissed off and with a knife in his neck, but (1) it seemed like overkill to Charge him if he's already that hurt, and (2) I don't know how much it sucks to be two-on-one in a melee in SR4, but I know the modifiers could quickly buttrape you in SR3 so it's my reflex to dogpile in if a buddy's in a lopsided brawl.
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Dec 18 2007, 11:11 AM
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#63
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Claymore has one more pass this turn as well, but I'll wait to see how hurt he is before I post IC.
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Dec 21 2007, 01:11 AM
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#64
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
More senseless chatter might serve to attract the attention of our illustrious GM. :D
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Dec 21 2007, 06:24 AM
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#65
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Anyone got any big holiday plans? I'm finally getting a day off (we get 6 paid holidays a year, and I have to work 4 of them) and then I'm getting an unpaid day off the day [i]after[/] the holiday (because some corporate bigwig wants to "save money" by making us all stay home).
So, yeah. Four day weekend! Woo! |
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Dec 21 2007, 08:41 AM
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#66
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Pretty much same old, same old for me. No plans, great or small.
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Dec 21 2007, 12:27 PM
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#67
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Me an' the missus are exchanging gifts (how lucky am I to have a wife that likes it when I get her comics for Christmas?), and taking the drive to visit my mom and stepdad -- other than that, yeah. She's not even off work or anything (being a nurse). I'm just glad to finally get a paid holiday like a normal schmuck, and to have two extra days to lounge around and...
...hrm. I was gonna say "play whatever video games and watch whatever dvds I get" but I guess I should probably get some more writing done instead. Every little four-cents-a-word will add up, to help pay off these gift-giving debts. |
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Dec 21 2007, 01:04 PM
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#68
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Bah! Relax and have an actual holiday and feed your inspiration. ;)
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Dec 22 2007, 01:23 AM
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#69
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Moving Target Group: Members Posts: 931 Joined: 26-February 02 From: Somewhere near Jupiter orbit Member No.: 1,668 |
Heh, suddenly I feel very happy that my company boots us all out over the holidays, company shut today and doesn't open up again until the 2nd Jan, so I got loads of time to hang about and post *8->
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Dec 24 2007, 08:50 AM
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#70
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
So ... ouchies, but not as bad as it could be.
[ Spoiler ]
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Dec 24 2007, 10:03 AM
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#71
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Not to get ahead of myself or anything, but ...
Initiative [ Spoiler ] :D |
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Dec 24 2007, 02:31 PM
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#72
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Zounds, Combat Sense adds to Initiative, too? I thought it was a must-have before (but forced myself not to take it), but...wow.
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Dec 24 2007, 09:05 PM
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#73
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Hmmm ... Now that I look it up, it doesn't add to Initiative tests at all. I don't know where my brain is lately. :eek:
Needless to say, I have since edited the previous post. |
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Dec 25 2007, 07:55 AM
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#74
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Running Target Group: Members Posts: 1,269 Joined: 18-September 06 Member No.: 9,421 |
Adds to surprise tests, which are initiative tests in which you count the successes, basically. So... you were close.
Chris |
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Dec 25 2007, 03:12 PM
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#75
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Yes I know what it does. I always have known what it does. It's just that someone stole my brain while I was posting.
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