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> The Ancients, - Nuff said
fistandantilus4....
post Dec 15 2007, 01:47 AM
Post #51


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Hi!

Fortune - No you handle your damage mods based on your own wares. I'll just give you your base such as with Crit earlier.

Calldisu - yup, them speed boys have extra IPs. It's a Wired worled my friend. Wait ... no it's wireless... wait ... but they have wires... but it's wireless *wanders off into paradox*
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Fortune
post Dec 15 2007, 02:00 AM
Post #52


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That's cool, thanks. :)
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fistandantilus4....
post Dec 15 2007, 02:03 AM
Post #53


Uncle Fisty
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Welcome. :)

I wanted to start this game off with an action/dice rolling scene to get a few things out of hte way. First, I hate starting games with a meet, as it's like starting with a staf infection. It just seems to kill everthing it gets a solid grip on.

Second, I've ran a game with Callidus, so he knows a bit of what to expect from me. The rest of you, not so much. So I wanted a chance for everyone to have some idea of what to expect, both from my style and each others. Feedback is appreciated and encouraged, even if you don't agree with how I handle something. I might not change how I handle something, but I'd rather you speak up than be quietly upset. :)

This isn't in response to anything. Just a general 'so ya' know'.
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Fortune
post Dec 15 2007, 02:07 AM
Post #54


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Ouch! :eek:

Actually, not all that bad. with the 1P/1S he previously took, this makes it 4P/2S, for a -1 modifier.

Someone's gonna die!

Posting ...

Action is good! More action! This is a ganger game, after all! :D

Edit: Actually, I have a bit of a problem with changing the Warhawk from SA to SS (and Claymore owns and uses Warhawks fairly often!). It's already the best heavy pistol as far as damage is concerned, and that one single drawback gives it a bit of flavor. All revolvers are SS in Shadowrun, and always have been.
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Fortune
post Dec 15 2007, 02:28 AM
Post #55


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So, I figure the first shot is a Simple Action by itself as normal, and the second shot is a shared Simple Action with the throw (similar to dual wielding) with a split Dice Pool for each action. Let me know what you think.
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Critias
post Dec 15 2007, 06:39 AM
Post #56


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I'm just having trouble keeping up and rollign with a few of the calls 'cause I'm still pretty new to the system -- so I'm trying to be all nerdcore "by the book" and when I get a curveball tossed at me I'm forced to question my faith in my (already limited) understanding of the rules.

So all my "wait, I thought I could have more knives!" and "wait, that gun's SS!" and stuff is just me making decisions based on what's in front of me, and then having those decisions kind of backfire. I specifically went for the knives because I "knew" I could ready Reaction/2 of them, and throw them for Simple Actions, whereas I "knew" my handgun was SS only -- and then, instead, I got to ready one knife, and a bad guy got to shoot that same handgun at me twice, y'know? I'm already rocky on how stuff works and trying to make the best decisions I can to keep characters alive, yadda yadda yadda, and then when stuff gets flip-flopped on me like that it's a little irritating.

But...*shrugs* Whatever. I'm here to play, and I'm not dead yet or anything. So I'll just go murder trolls with my sword and call it a good day.
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Fortune
post Dec 15 2007, 07:58 AM
Post #57


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Edited my IC spoiler to include rolls. :)
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Callidus
post Dec 15 2007, 03:41 PM
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Must remember to just leave Increase Reflexes running at all times.... Must remember to just leave Increase Reflexes running at all times.... *8->
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Fortune
post Dec 16 2007, 02:30 PM
Post #59


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That's the number one reason I almost never use the Spell version of Initiative enhancement. It's just so damn inconvenient. ;) :D
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fistandantilus4....
post Dec 17 2007, 10:48 PM
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Fortune, Crit, I hear you guys. I'll stick to the rules and not so much 'fast and loose' for you Sorry to throw you off.
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Fortune
post Dec 18 2007, 12:50 AM
Post #61


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3 down, but I'm thinking that Claymore can't keep this up for much longer. :D
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Critias
post Dec 18 2007, 06:57 AM
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Here's hoping that's number 4. I hate to leave one just pissed off and with a knife in his neck, but (1) it seemed like overkill to Charge him if he's already that hurt, and (2) I don't know how much it sucks to be two-on-one in a melee in SR4, but I know the modifiers could quickly buttrape you in SR3 so it's my reflex to dogpile in if a buddy's in a lopsided brawl.
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Fortune
post Dec 18 2007, 11:11 AM
Post #63


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Claymore has one more pass this turn as well, but I'll wait to see how hurt he is before I post IC.
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Fortune
post Dec 21 2007, 01:11 AM
Post #64


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More senseless chatter might serve to attract the attention of our illustrious GM. :D
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Critias
post Dec 21 2007, 06:24 AM
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Anyone got any big holiday plans? I'm finally getting a day off (we get 6 paid holidays a year, and I have to work 4 of them) and then I'm getting an unpaid day off the day [i]after[/] the holiday (because some corporate bigwig wants to "save money" by making us all stay home).

So, yeah. Four day weekend! Woo!
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Fortune
post Dec 21 2007, 08:41 AM
Post #66


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Pretty much same old, same old for me. No plans, great or small.
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Critias
post Dec 21 2007, 12:27 PM
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Me an' the missus are exchanging gifts (how lucky am I to have a wife that likes it when I get her comics for Christmas?), and taking the drive to visit my mom and stepdad -- other than that, yeah. She's not even off work or anything (being a nurse). I'm just glad to finally get a paid holiday like a normal schmuck, and to have two extra days to lounge around and...

...hrm. I was gonna say "play whatever video games and watch whatever dvds I get" but I guess I should probably get some more writing done instead. Every little four-cents-a-word will add up, to help pay off these gift-giving debts.
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Fortune
post Dec 21 2007, 01:04 PM
Post #68


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Bah! Relax and have an actual holiday and feed your inspiration. ;)
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Callidus
post Dec 22 2007, 01:23 AM
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Heh, suddenly I feel very happy that my company boots us all out over the holidays, company shut today and doesn't open up again until the 2nd Jan, so I got loads of time to hang about and post *8->
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Fortune
post Dec 24 2007, 08:50 AM
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So ... ouchies, but not as bad as it could be.

[ Spoiler ]
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Fortune
post Dec 24 2007, 10:03 AM
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Not to get ahead of myself or anything, but ...

Initiative
[ Spoiler ]


:D
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Critias
post Dec 24 2007, 02:31 PM
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Zounds, Combat Sense adds to Initiative, too? I thought it was a must-have before (but forced myself not to take it), but...wow.
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Fortune
post Dec 24 2007, 09:05 PM
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Hmmm ... Now that I look it up, it doesn't add to Initiative tests at all. I don't know where my brain is lately. :eek:

Needless to say, I have since edited the previous post.
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DTFarstar
post Dec 25 2007, 07:55 AM
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Adds to surprise tests, which are initiative tests in which you count the successes, basically. So... you were close.

Chris
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Fortune
post Dec 25 2007, 03:12 PM
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Yes I know what it does. I always have known what it does. It's just that someone stole my brain while I was posting.
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