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> Vampires of Seattle, You know you want to...
Tanka
post Nov 27 2003, 03:18 AM
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Alright. I'm attempting to put together a group who want to play HMHVV infected peoples. I'm opening up for seven players. The seven are the following:

3 regular Vampires (Yeah, regular, right) - Grey, GunnerJ, gobogen
1 Banshee - Cheese Emporer
1 Dzoo-Noo-Qua - NPC
1 Old Nosferatu (Must be fully aspected, can be either Shamanic or Hermetic. I won't allow a Houngan or Wuxing because I understand neither, nor PhysMage because I just think those are evil) - Doctor Funkenstein
1 New Nosferatu - Lezzie Borden

There can only be one more fully aspected after that, and one PhysAd (Grey). The other four will be aspected in one way or another. Remember, no cyberware/bioware. No taking the Sensitive System or Biorejection, either, because that's basically what a Vampire has without any points.

Other regular rules apply. Avail 8/Rating 6.

For whoever plays the PhysAd: I do allow you to use the "Spell Points" as karma only for bonding a weapon focus. No using the Spell Points for initiation.

So, the first seven to make the calls will have it. Make sure you have dates for your "turning" day, and mark that in the notes. The Nosferatu will be the "oldest" of the group, so also post what day you became infected in this thread.

The starting date will be posted later, but it will be before SURGE (As do I not have YotC at all), so no worries about spending points that way.

Any questions, leave them here and I'll get back to them after I'm home from vacation.

Good luck!
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HMHVV Hunter
post Nov 27 2003, 03:28 AM
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Are there going to be special creation rules for these creatures? Like, rules for gaining vampiric powers and all that? I remember someone on these boards doing something like that once.

I'm kinda interested in this actually.
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Tanka
post Nov 27 2003, 03:30 AM
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Anything is usable. BP 123, BeCKS 425, Priority, or Sum to 10.

I'm not allowing Goblins because they're basically pests and very unintelligent, and no Wendies because... Well... Just because. *shudder*

Oh, and don't use NSRCG because there are no settings to allow Vampire or anything akin to that. It would throw off the linked skill chart too much to do it right.
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Digital Heroin
post Nov 27 2003, 03:44 AM
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Gods... my Troll psyads can be nasty... to imagine a Dzoo-Noo-Qua one... :D
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Ol' Scratch
post Nov 27 2003, 03:45 AM
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Dibs on the Nosferatu! :)

Can you give a bit more information about the game and how "old" we can be? Are pre-Awakening dates okay? And when you say aspected, do you mean Awakened or aspected? Aspected means only a sorcerer, conjurer, or limited to one element or totem bonuses...
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Tanka
post Nov 27 2003, 03:46 AM
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Why do you think I'm only allowing one Dzoo and one PhysAd? If somebody splurges and nabs that, then it's just plain evil.

Oh, and, folks, remember, your starting Essence is equal to 2D6. I don't penalize your Magic Rating if your Essence is below 6. It would just be too odd and random for you to have to get plastered by that every month.

Edit: Dr. Funk: You can be born before 2011, however, you didn't manifest any vampiric qualities until 2011. You probably recieved it in genes from your parents.

I don't belive in vampries existing today, so my game will display that tendancy. I do, however, believe in Spike Babies. However, they're incredibly rare, so I expect none to show up in this game.
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Digital Heroin
post Nov 27 2003, 03:54 AM
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Consider them nabbed... :grinbig:
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Tanka
post Nov 27 2003, 03:55 AM
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I may regret that, but OK.

Editing top post to reflect what's taken.
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Ol' Scratch
post Nov 27 2003, 03:58 AM
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Take a look at my (edited) last post, Tanka. :) I was confused by your use of "aspected."

As for his age, I was thinking he might be about 28 or so when the Awakening hit and his "Nosferatu genes" kicked in. So his birthdate would be in the 1972 area. Cool?
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Tanka
post Nov 27 2003, 03:59 AM
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Fully aspected just means fully magical. Aspected by itself means Sorcery Adept, Astral Adept, Enchanting Adept, Conjuring Adept, etc...
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Ol' Scratch
post Nov 27 2003, 04:00 AM
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Groovy, that's what I thought you meant. :)
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Tanka
post Nov 27 2003, 04:02 AM
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Oh, one thing I forgot. You pay for the vampire-type as per race. So the Dzoo pays as for Troll, Banshee as for Elf, and Vampire/Nosferatu as for Human.
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Digital Heroin
post Nov 27 2003, 04:10 AM
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Alrighty... while I set to conjuring up a character... what type of play are we embarking upon here? Terrorizing, slinking in the background?

Thankfully I have the critter's shiz accessible...
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Tanka
post Nov 27 2003, 04:14 AM
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The style will be generally dark. Probably a few that are 'runnish because the J happens to think a conspiracy that Corp A is hiring HMHVV-Infected to level Corp B or something like that.

A bit of it will be just living in a cove of Vampires, with Funk as the most likely second-in-command, if not leader.

I'm going to be copying down the mods for all the HMHVVs and taking them with me tomorrow to work on NPCs and the first few days of stuff.
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Ol' Scratch
post Nov 27 2003, 04:21 AM
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Okay, the year of my character's birth is 1983 and I "became" a vampire on 2011. Exact date of his birth will be determined when I get a chance to read over some astrology stuff to see what kind of personality best suits him. :)

He's also going to be a full Hermetic mage.

Anything else you need right this minute, Tanka?
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Tanka
post Nov 27 2003, 04:23 AM
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Nope, not really. That should be it.

The reason I'm leaving "turning" dates up and making Funk the oldest is due to the clan being based on age. The older, the higher ranked. If it's a tie, it comes to real age.
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Cheese Emperor
post Nov 27 2003, 04:23 AM
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I'd be interested, may try for the banshee slot.
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Tanka
post Nov 27 2003, 04:25 AM
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Is that a "I don't know" or a "Yes, edit so people don't thief it from me?" Either way, reply A.S.A.P.

I leave tomorrow early in the morning. I'll be up another few hours tweaking a character for the Sioux thread. Up to and until then, I'll be available for answering questions.
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Cheese Emperor
post Nov 27 2003, 04:34 AM
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It's an edit it so people don't thief it from me thing and I can't for the life of me remember where the Banshee info is or I may just be imagining that there was some. It's been a long day. Either way, let me know.
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Tanka
post Nov 27 2003, 04:40 AM
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Alright, editing.

Stat mods: +0, +1x5, +0, +2, +1, +1

Init: +1D6

Enhanced Senses (Improved Hearing and Smell, Low-Light), Essence Drain, Fear, Immunity (Age, Pathogens, Poisons), Infection, Mist Form, Regen

Allergy (Sunlight, Moderate), Essence Loss, Vulnerability (Wood, Silver)

I'm taking these straight from Critters Sourcebook. Once I get back I'll also start a webpage of FYI stuff. It'll include stuff like attribute mods and the like.
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Ol' Scratch
post Nov 27 2003, 06:16 AM
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Hmm, how did you derive those stat mods, Tanka? At first I thought you were deriving them from the racial average, but since Banshees are elves that would make Quickness 4 and Charisma 5, which is the same as the Banshee. So did you just go with everything above a score of 3? Just curious so I can start hashing out some ideas/numbers on my end. :)
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Tanka
post Nov 27 2003, 06:28 AM
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Unless I'm reading it wrong, the examples in Critters are stats for the average of the race (3 points assigned to each attribute). Meaning what I gave was just the numbers for modifying the points you assign.
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Ol' Scratch
post Nov 27 2003, 06:31 AM
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Yeah, you were reading it right but you were ignoring the racial modifiers to begin with. :) An average elf's stats are Body 3, Quickness 4, Strength 3, Charisma 5, Intelligence 3, and Willpower 3. Banshees are created from an elf, so those are the "averages" before becoming a Banshee. Or in other words, you're basically giving Banshees double the Elf racial mods for Quickness and Charisma.

But if you do go that route, don't let me interfer! :D I was just trying to figure it out so I could get to work on my guy. :)
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Tanka
post Nov 27 2003, 06:38 AM
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The way I'm playing it down is that you don't get the initial mods. Those become the mods. So, our Dzoo-Noo-Qua here only gets Dzoo-Noo-Qua mods, not Troll and Dzoo. The Elf-to-Banshee example goes the same way. They only get the Banshee mods, not the Elf, then Banshee mods.

Make sense, or do I need to delve into my higher GMing ability to get the point across? (Oh, I hope I don't...)
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Digital Heroin
post Nov 27 2003, 06:52 AM
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So I get +4B +2Q +7S -2C +1W, as that's the bonuses given an average of 3 in each for the Dzoo...
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