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#26
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,012 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
It's more interesting than it is good, but it's still pretty good. I second the recommendation. Just try not to take the tutorial the wrong way, if you run through it.
~J |
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#27
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,326 Joined: 15-April 02 Member No.: 2,600 ![]() |
Wait, you mean you don't do that in tabletop games? I played Psi-Ops for the PS2, good mix of standard FPS and psychic powers (telekinesis, clairvoyance); I was really bored with FPS's at the time so I never finished it. The body modelling was good (when you flung a sec guard with your telekinesis, he flew like a rag doll; there's something inherently satisfying about flinging a guy with your mind-power and seeing his head catch on a doorjam), and the cut scenes had what was probably one of the more oblique Simpson's references I've seen, but I only got about halfway through. Its about as close to being a combat mage as a game can manage, though. I have friends who got seriously into Knights of the Old Republic when it came out, and the Vampire:TM computer game. KotOR was interesing because it was built around d20 mechanics. I always wondered what a console game would play like basd around a good tabletop system. V:TM seemed like a pretty straight forward shoot-em up, with vampires. One difficulty I see with making an SR game is its pretty hard to get a consensus on what an SR tabletop game is supposed to be like. Plus, their very different animals, vg's and tabletops. I enjoy both, but I enjoy them for different reasons. |
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#28
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 ![]() |
I suspect it's a lot easier to get general consensus on what an SR tabletop game is NOT supposed to be like.
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#29
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King of the Hobos ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,117 Joined: 26-February 02 Member No.: 127 ![]() |
Gods, there's a blast from the past. Now I'm going to have to dig out the old Super Nintendo and play it again. Plus I'm getting the urge to write them up as adept or magician Shadowrun characters using the Norse magic rules. :) |
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#30
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
I appreciate the info, thanks. :)
I only know it through word of mouth (almost exclusively from this forum), so I am not that in the loop. ;) :D |
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#31
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Chrome to the Core ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 ![]() |
Caveat: The first two thirds is quite possibly the most intriguing game I've played in ever. The last third? Pure, total, utter shit. The story takes a swan dive to the pavement and never recovers. |
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#32
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
Wait. Deus Ex, Lost Vikings, or Indigo Dye? |
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#33
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
Indigo. and the gameplay is... ugh. you basically play Simon the whole time, interspersed with button-mashing sessions (a la the torture scene in MGS). it was a fun game to watch someone else play, but i wouldn't touch it with a ten-foot pole.
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#34
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 ![]() |
Fahrenheit was a graphical adventure, and was intended to revive the genre in the modern era. But it played like a graphical adventure, and there is a very good reason why the genre took a nosedive in the first place. That sort of huge-world puzzle-solving gameplay can be combined with high-quality action these days.
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#35
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Moving Target ![]() ![]() Group: Members Posts: 249 Joined: 2-November 06 From: Bozeman, MT Member No.: 9,762 ![]() |
Well, I haven't played the entire thing, and I did mention that it isn't esspecially awesome in the gameplay department, but the way it pulled off the interactive storytelling I found intriguing and really quite good.
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#36
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
It also sucked how distracting the combat system was -- and that the big Matrix-esque rooftop fight scene wasn't an animation you could unlock and watch at the end of the game.
No, instead you got ice skating, woohoo! |
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#37
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Moving Target ![]() ![]() Group: Members Posts: 249 Joined: 2-November 06 From: Bozeman, MT Member No.: 9,762 ![]() |
Indigo Prophecy had combat!???
Wait, I think I am royally confused... Which game are we all talking about? |
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#38
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
Yes, Indigo Prophecy had combat. It just sucked.
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#39
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Moving Target ![]() ![]() Group: Members Posts: 249 Joined: 2-November 06 From: Bozeman, MT Member No.: 9,762 ![]() |
Your kidding right? It must not have been a core mechanic or I can't think that they'd wait so long to introduce it. (I think I got over an hour into the game). As far as I could tell it just had interactive cinematic cut scenes with some weird joystick controls. Wow, I really need to finish off that game....
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#40
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
the combat was basically the same as the rest of the game--it was a puzzle, and winning the puzzle meant you punched/dodged/whatever.
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#41
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 ![]() |
It kind of sounds like a shredder should do a good job at that.... |
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#42
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,547 Joined: 26-February 02 Member No.: 463 ![]() |
Damn, there go my plans to win the lottery and then buy the IP from Microsoft and make a Shadowrun MMORPG, which would truely redefine the genre. So far, my plans have had suffered from a little slowdown in the first stage, though. ;)
Bye Thanee |
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#43
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
The combat was just like the cinematic cut scenes with weird joystick controls. When it said to hit up, you had to hit up. When it said to hit left, you hit left. Meanwhile, all kinds of cool super-powered asskicking is going on on-screen and you don't get to see any of it because you're so fucking freaked out by trying to frantically hit the puzzle bullshit with the controller that you can't tear your eyes away for even a split second. And then -- and, again, to me this was the real kick in the nuts -- the big climactic fight scene wasn't something you could watch after you beat the game. Out of all the cut scenes and cinematics you could kick back and view to your heart's content, without all the button-mashing interrupting and distracting you...for some reason, the fight scene wasn't an option. Instead you unlocked (yes, really) ice skating, complete with an alternate costume and the same weird-ass puzzle controls! Indigo Prophecy was a really neat idea for a game. The immersion was a cool concept, the attention to detail was neat, the first two-thirds of the storyline were really sweet. But the last third or so of it, and the execution of their concept, just really left it a bad overall gaming experience. |
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#44
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Moving Target ![]() ![]() Group: Members Posts: 313 Joined: 26-February 02 From: UCAS Member No.: 1,015 ![]() |
I had a Dragon's Lair flashback when I read this. That game was also a lot of fun (to watch other people play). |
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#45
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 ![]() |
Actually some of the combat scenes were ok (especially at the beginning). For example the action scene with the bugs in the office was consistent: when a bug jumped towards you you had to push the down button to duck under it. Just like in old cinematic games, except that back then they didn't tell you which button to press, not even when to press a button (leading to games like Braindead 13 where you spent most of your time watching your character die in hundereds different ways).
But at the end of the game, the ridiculous Matrix fights don't make any sense. The buttons don't match what's going on on the screen. You press all the right buttons at the right time... and your character gets his ass kicked (but not as much as if you didn't press the right buttons). So you're just watching a movie and pressing random buttons, except that if you press the wrong buttons your character will get killed. |
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#46
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Target ![]() Group: Members Posts: 56 Joined: 26-September 07 From: The Glitterman Member No.: 13,422 ![]() |
That is great news indeeeeed. Kool Kat is a pleased virtual kitty.
As far as Shadowrun translating into a computer game... I have been dying for a GOOD Shadowrun game on the PC. I don't care if it is an MMO or FPS... I just want a Shadowrun game that captures the spirit, violence and overall cool factor that is Shadowrun. With today's graphic engines I think it is high time to see some kick ass FPS storydriven game with a GOOD Matrix immersion system. Hell I could even play if it was like... Call of Duty 12; Shadowrun where you play several different characters through a buildling storyline or even a Neverwinter Nights like engine. Give me something! |
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#47
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 3,929 Joined: 26-February 02 From: .ca Member No.: 51 ![]() |
Do bear in mind that according to every announcement [including the one on Smith and Tinkers' website], that S&T is just licensing the rights from MS -- they didn't buy the rights outright.
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#48
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 ![]() |
I can imagine buying a right to sell it later or to keep it for later.
But licensing means you want to use it, right? |
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#49
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,269 Joined: 18-September 06 Member No.: 9,421 ![]() |
Generally more of an intent, licensing something-especially from M$ is a bit expensive just for a want. I would say it is a pretty sage assumption that they are planning something.
Chris |
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#50
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,012 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Or you want to keep anyone else from using it for as long as the license lasts, providing the license is exclusive. Or you want to make someone think you want to use it. The "want to use it" option is generally the most likely reason, but not the only possibility.
~J |
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Lo-Fi Version | Time is now: 18th July 2025 - 08:19 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.