IPB

Welcome Guest ( Log In | Register )

5 Pages V  < 1 2 3 4 > »   
Reply to this topicStart new topic
> FASA video game rights back where they belong
Kagetenshi
post Dec 10 2007, 04:56 AM
Post #26


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,012
Joined: 30-December 02
From: Boston
Member No.: 3,802



It's more interesting than it is good, but it's still pretty good. I second the recommendation. Just try not to take the tutorial the wrong way, if you run through it.

~J
Go to the top of the page
 
+Quote Post
Mercer
post Dec 10 2007, 05:06 AM
Post #27


Running Target
***

Group: Members
Posts: 1,326
Joined: 15-April 02
Member No.: 2,600



QUOTE (Irian)
Most people don't want to roleplay, they just want to collect exp, equipment, etc. while chatting with their pseudo-friends.

Wait, you mean you don't do that in tabletop games?

I played Psi-Ops for the PS2, good mix of standard FPS and psychic powers (telekinesis, clairvoyance); I was really bored with FPS's at the time so I never finished it. The body modelling was good (when you flung a sec guard with your telekinesis, he flew like a rag doll; there's something inherently satisfying about flinging a guy with your mind-power and seeing his head catch on a doorjam), and the cut scenes had what was probably one of the more oblique Simpson's references I've seen, but I only got about halfway through. Its about as close to being a combat mage as a game can manage, though.

I have friends who got seriously into Knights of the Old Republic when it came out, and the Vampire:TM computer game. KotOR was interesing because it was built around d20 mechanics. I always wondered what a console game would play like basd around a good tabletop system. V:TM seemed like a pretty straight forward shoot-em up, with vampires.

One difficulty I see with making an SR game is its pretty hard to get a consensus on what an SR tabletop game is supposed to be like. Plus, their very different animals, vg's and tabletops. I enjoy both, but I enjoy them for different reasons.
Go to the top of the page
 
+Quote Post
kzt
post Dec 10 2007, 05:14 AM
Post #28


Great Dragon
*********

Group: Members
Posts: 5,537
Joined: 27-August 06
From: Albuquerque NM
Member No.: 9,234



I suspect it's a lot easier to get general consensus on what an SR tabletop game is NOT supposed to be like.
Go to the top of the page
 
+Quote Post
FlakJacket
post Dec 11 2007, 02:54 AM
Post #29


King of the Hobos
*****

Group: Dumpshocked
Posts: 2,117
Joined: 26-February 02
Member No.: 127



QUOTE (hyzmarca)
and The Lost Vikings.

Gods, there's a blast from the past. Now I'm going to have to dig out the old Super Nintendo and play it again. Plus I'm getting the urge to write them up as adept or magician Shadowrun characters using the Norse magic rules. :)
Go to the top of the page
 
+Quote Post
Fortune
post Dec 11 2007, 03:06 AM
Post #30


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



I appreciate the info, thanks. :)

QUOTE (Narse)
I'd recommend Deus Ex, but you're already in the loop on that one.

I only know it through word of mouth (almost exclusively from this forum), so I am not that in the loop. ;) :D
Go to the top of the page
 
+Quote Post
Tanka
post Dec 11 2007, 06:02 AM
Post #31


Chrome to the Core
******

Group: Dumpshocked
Posts: 3,152
Joined: 14-October 03
From: ::1
Member No.: 5,715



QUOTE (Narse)
QUOTE (Fortune @ Dec 8 2007, 08:09 PM)
QUOTE (DTFarstar @ Dec 9 2007, 07:36 AM)
Man, The Lost Vikings was such a fun game.

In what way?

I haven't played many games, but want to, and am looking for suggestions for old (but not too old) games like Deus Ex.

Really OT, but there is an awesome game that came out for consoles several years ago. I've only played it at a friend's house, but it rocked my socks. It is really heavy on the story elements and quite a bit lighter on the gameplay, so if that is what your into you should check it out. It has a really unique way of telling the story too. Good stuff.

Its called Indigo Prophecy in the US, and I believe it was released abroad as Fahrenheit. Check it out.

I'd recommend Deus Ex, but you're already in the loop on that one.

Caveat: The first two thirds is quite possibly the most intriguing game I've played in ever.

The last third? Pure, total, utter shit. The story takes a swan dive to the pavement and never recovers.
Go to the top of the page
 
+Quote Post
Wounded Ronin
post Dec 11 2007, 06:18 AM
Post #32


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



QUOTE (Tanka)
QUOTE (Narse @ Dec 10 2007, 12:29 AM)
QUOTE (Fortune @ Dec 8 2007, 08:09 PM)
QUOTE (DTFarstar @ Dec 9 2007, 07:36 AM)
Man, The Lost Vikings was such a fun game.

In what way?

I haven't played many games, but want to, and am looking for suggestions for old (but not too old) games like Deus Ex.

Really OT, but there is an awesome game that came out for consoles several years ago. I've only played it at a friend's house, but it rocked my socks. It is really heavy on the story elements and quite a bit lighter on the gameplay, so if that is what your into you should check it out. It has a really unique way of telling the story too. Good stuff.

Its called Indigo Prophecy in the US, and I believe it was released abroad as Fahrenheit. Check it out.

I'd recommend Deus Ex, but you're already in the loop on that one.

Caveat: The first two thirds is quite possibly the most intriguing game I've played in ever.

The last third? Pure, total, utter shit. The story takes a swan dive to the pavement and never recovers.

Wait. Deus Ex, Lost Vikings, or Indigo Dye?
Go to the top of the page
 
+Quote Post
mfb
post Dec 11 2007, 06:23 AM
Post #33


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



Indigo. and the gameplay is... ugh. you basically play Simon the whole time, interspersed with button-mashing sessions (a la the torture scene in MGS). it was a fun game to watch someone else play, but i wouldn't touch it with a ten-foot pole.
Go to the top of the page
 
+Quote Post
hyzmarca
post Dec 11 2007, 06:54 AM
Post #34


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



Fahrenheit was a graphical adventure, and was intended to revive the genre in the modern era. But it played like a graphical adventure, and there is a very good reason why the genre took a nosedive in the first place. That sort of huge-world puzzle-solving gameplay can be combined with high-quality action these days.
Go to the top of the page
 
+Quote Post
Narse
post Dec 11 2007, 06:57 AM
Post #35


Moving Target
**

Group: Members
Posts: 249
Joined: 2-November 06
From: Bozeman, MT
Member No.: 9,762



Well, I haven't played the entire thing, and I did mention that it isn't esspecially awesome in the gameplay department, but the way it pulled off the interactive storytelling I found intriguing and really quite good.
Go to the top of the page
 
+Quote Post
Critias
post Dec 11 2007, 06:58 AM
Post #36


Freelance Elf
*********

Group: Dumpshocked
Posts: 7,324
Joined: 30-September 04
From: Texas
Member No.: 6,714



It also sucked how distracting the combat system was -- and that the big Matrix-esque rooftop fight scene wasn't an animation you could unlock and watch at the end of the game.

No, instead you got ice skating, woohoo!
Go to the top of the page
 
+Quote Post
Narse
post Dec 11 2007, 07:00 AM
Post #37


Moving Target
**

Group: Members
Posts: 249
Joined: 2-November 06
From: Bozeman, MT
Member No.: 9,762



Indigo Prophecy had combat!???

Wait, I think I am royally confused...

Which game are we all talking about?
Go to the top of the page
 
+Quote Post
Critias
post Dec 11 2007, 07:03 AM
Post #38


Freelance Elf
*********

Group: Dumpshocked
Posts: 7,324
Joined: 30-September 04
From: Texas
Member No.: 6,714



Yes, Indigo Prophecy had combat. It just sucked.
Go to the top of the page
 
+Quote Post
Narse
post Dec 11 2007, 07:08 AM
Post #39


Moving Target
**

Group: Members
Posts: 249
Joined: 2-November 06
From: Bozeman, MT
Member No.: 9,762



Your kidding right? It must not have been a core mechanic or I can't think that they'd wait so long to introduce it. (I think I got over an hour into the game). As far as I could tell it just had interactive cinematic cut scenes with some weird joystick controls. Wow, I really need to finish off that game....
Go to the top of the page
 
+Quote Post
mfb
post Dec 11 2007, 07:17 AM
Post #40


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



the combat was basically the same as the rest of the game--it was a puzzle, and winning the puzzle meant you punched/dodged/whatever.
Go to the top of the page
 
+Quote Post
kzt
post Dec 11 2007, 07:18 AM
Post #41


Great Dragon
*********

Group: Members
Posts: 5,537
Joined: 27-August 06
From: Albuquerque NM
Member No.: 9,234



QUOTE (Narse)
Wow, I really need to finish off that game....

It kind of sounds like a shredder should do a good job at that....
Go to the top of the page
 
+Quote Post
Thanee
post Dec 11 2007, 08:57 AM
Post #42


jacked in
**********

Group: Admin
Posts: 9,547
Joined: 26-February 02
Member No.: 463



Damn, there go my plans to win the lottery and then buy the IP from Microsoft and make a Shadowrun MMORPG, which would truely redefine the genre. So far, my plans have had suffered from a little slowdown in the first stage, though. ;)

Bye
Thanee
Go to the top of the page
 
+Quote Post
Critias
post Dec 11 2007, 09:28 AM
Post #43


Freelance Elf
*********

Group: Dumpshocked
Posts: 7,324
Joined: 30-September 04
From: Texas
Member No.: 6,714



QUOTE (Narse @ Dec 11 2007, 02:08 AM)
Your kidding right? It must not have been a core mechanic or I can't think that they'd wait so long to introduce it. (I think I got over an hour into the game). As far as I could tell it just had interactive cinematic cut scenes with some weird joystick controls. Wow, I really need to finish off that game....

The combat was just like the cinematic cut scenes with weird joystick controls. When it said to hit up, you had to hit up. When it said to hit left, you hit left. Meanwhile, all kinds of cool super-powered asskicking is going on on-screen and you don't get to see any of it because you're so fucking freaked out by trying to frantically hit the puzzle bullshit with the controller that you can't tear your eyes away for even a split second.

And then -- and, again, to me this was the real kick in the nuts -- the big climactic fight scene wasn't something you could watch after you beat the game. Out of all the cut scenes and cinematics you could kick back and view to your heart's content, without all the button-mashing interrupting and distracting you...for some reason, the fight scene wasn't an option. Instead you unlocked (yes, really) ice skating, complete with an alternate costume and the same weird-ass puzzle controls!

Indigo Prophecy was a really neat idea for a game. The immersion was a cool concept, the attention to detail was neat, the first two-thirds of the storyline were really sweet. But the last third or so of it, and the execution of their concept, just really left it a bad overall gaming experience.
Go to the top of the page
 
+Quote Post
Mr. Man
post Dec 11 2007, 10:36 AM
Post #44


Moving Target
**

Group: Members
Posts: 313
Joined: 26-February 02
From: UCAS
Member No.: 1,015



QUOTE (Critias)
The combat was just like the cinematic cut scenes with weird joystick controls. When it said to hit up, you had to hit up. When it said to hit left, you hit left. Meanwhile, all kinds of cool super-powered asskicking is going on on-screen and you don't get to see any of it because you're so fucking freaked out by trying to frantically hit the puzzle bullshit with the controller that you can't tear your eyes away for even a split second.

I had a Dragon's Lair flashback when I read this. That game was also a lot of fun (to watch other people play).
Go to the top of the page
 
+Quote Post
Blade
post Dec 11 2007, 10:40 AM
Post #45


Runner
******

Group: Members
Posts: 3,009
Joined: 25-September 06
From: Paris, France
Member No.: 9,466



Actually some of the combat scenes were ok (especially at the beginning). For example the action scene with the bugs in the office was consistent: when a bug jumped towards you you had to push the down button to duck under it. Just like in old cinematic games, except that back then they didn't tell you which button to press, not even when to press a button (leading to games like Braindead 13 where you spent most of your time watching your character die in hundereds different ways).

But at the end of the game, the ridiculous Matrix fights don't make any sense. The buttons don't match what's going on on the screen. You press all the right buttons at the right time... and your character gets his ass kicked (but not as much as if you didn't press the right buttons). So you're just watching a movie and pressing random buttons, except that if you press the wrong buttons your character will get killed.
Go to the top of the page
 
+Quote Post
Kool Kat
post Dec 11 2007, 02:29 PM
Post #46


Target
*

Group: Members
Posts: 56
Joined: 26-September 07
From: The Glitterman
Member No.: 13,422



That is great news indeeeeed. Kool Kat is a pleased virtual kitty.

As far as Shadowrun translating into a computer game... I have been dying for a GOOD Shadowrun game on the PC. I don't care if it is an MMO or FPS... I just want a Shadowrun game that captures the spirit, violence and overall cool factor that is Shadowrun. With today's graphic engines I think it is high time to see some kick ass FPS storydriven game with a GOOD Matrix immersion system. Hell I could even play if it was like... Call of Duty 12; Shadowrun where you play several different characters through a buildling storyline or even a Neverwinter Nights like engine.

Give me something!
Go to the top of the page
 
+Quote Post
Adam
post Dec 11 2007, 03:47 PM
Post #47


Prime Runner
*******

Group: Retired Admins
Posts: 3,929
Joined: 26-February 02
From: .ca
Member No.: 51



Do bear in mind that according to every announcement [including the one on Smith and Tinkers' website], that S&T is just licensing the rights from MS -- they didn't buy the rights outright.
Go to the top of the page
 
+Quote Post
Blade
post Dec 11 2007, 04:00 PM
Post #48


Runner
******

Group: Members
Posts: 3,009
Joined: 25-September 06
From: Paris, France
Member No.: 9,466



I can imagine buying a right to sell it later or to keep it for later.
But licensing means you want to use it, right?
Go to the top of the page
 
+Quote Post
DTFarstar
post Dec 11 2007, 05:26 PM
Post #49


Running Target
***

Group: Members
Posts: 1,269
Joined: 18-September 06
Member No.: 9,421



Generally more of an intent, licensing something-especially from M$ is a bit expensive just for a want. I would say it is a pretty sage assumption that they are planning something.

Chris
Go to the top of the page
 
+Quote Post
Kagetenshi
post Dec 11 2007, 05:32 PM
Post #50


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,012
Joined: 30-December 02
From: Boston
Member No.: 3,802



Or you want to keep anyone else from using it for as long as the license lasts, providing the license is exclusive. Or you want to make someone think you want to use it. The "want to use it" option is generally the most likely reason, but not the only possibility.

~J
Go to the top of the page
 
+Quote Post

5 Pages V  < 1 2 3 4 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 18th July 2025 - 08:19 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.