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Dec 18 2007, 05:56 AM
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#26
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
All I can do is suggest that you consider the possibility of having them meet a mountie, a cop, a lip-reading deaf wolf and a ghost mountie who are all riding around in a Green 1971 Buick Rivera.
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Dec 18 2007, 06:17 PM
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#27
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Moving Target ![]() ![]() Group: Members Posts: 458 Joined: 28-March 05 From: NA/UCAS/IN/ Member No.: 7,246 |
????
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Dec 18 2007, 06:31 PM
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#28
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Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...the Canadian cop drama TV series, Due South. Aired in 1994 - still had a working telly back then.
[/Derail] |
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Dec 18 2007, 08:31 PM
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#29
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Target ![]() Group: Members Posts: 7 Joined: 29-July 06 From: Sweden Member No.: 8,989 |
The general outline of the run is:
The runners owe Mr. Johnson a large favor, so he´s sending them to Chicago to track down and fake the death of an Ares employed associate of J. When the runners arrive via... A plot T-bird, they find out that their target is MIA during an expedition in a supposedly dead hive. Thus we have wacky antics for the whole family in the CZ. Criticism? Suggestions? The general mood is kind of like S.T.A.L.K.E.R. meets Alien, and Seriously Bad Stuff should only occur if the runners go and poke stuff with a sharp stick. |
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Dec 18 2007, 08:42 PM
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#30
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
bad stuff will be happening and you know it! *g* if you're not carefull, they'll take over the T-Bird and sell it for some millions . . or load it up with explosives, crash it into the hive and make up a stroy of some other people blowing shit up O.o |
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Dec 18 2007, 08:59 PM
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#31
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Target ![]() Group: Members Posts: 7 Joined: 29-July 06 From: Sweden Member No.: 8,989 |
Ok, maybe no a T-Bird, but something flashy will do.
And Seriously Bad Stuff refers to stuff that is even worse than usual. :) |
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Dec 18 2007, 09:26 PM
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#32
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Depending on how real you want to be, your players and therefore characters need to be aware of resupply and logistical support difficulties.
They will be operating on an extended basis and have no real means of support or resupply, which presents its own set of issues: 1. Ammo - dropped in a CZ and a hell of a trek away from your local stuffer shack, best have a backup plan for ammo. (Suggestions: skip the exotic choices and use similar weapons or weapon types.) 2. Street docs - unlikely. Best have medical supplies and equipment on hand. And, ideally, someone who knows how to do more than slap a trauma patch on a bullet hole. 3. Commo - how do you plan to radio for an extraction or mission complete? Are the cell nets in place? 4. Logistical support - if you don't have any gear maintenance skills, best be prepared to improvise when something goes wrong. 5. Environmental threats - expecting any? Have the necessary gear to defeat it? Toxic waste? Radiation? Just some random thoughts. -Siege |
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Dec 18 2007, 10:38 PM
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#33
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Target ![]() Group: Members Posts: 7 Joined: 29-July 06 From: Sweden Member No.: 8,989 |
1 & 4. I plan on briefing them on good things to bring.
2. At least they have some medical skill. 3. Extraction is at a set date. If they miss it, though luck. 5. Plenty of it. :evil: Speaking of nothing, what is the etiquette regarding smiles? Do you put them before or after punctuation? |
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Dec 18 2007, 10:52 PM
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#34
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Smilies, like obscenities, can go anywhere you bloody well like. :grinbig:
As for the extraction point - ouch. Veteran players might consider investing in secondary extraction points with independent contractors. It's not like bad things ever happen to frag with timetables. :grinbig: -Siege |
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Dec 18 2007, 11:50 PM
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#35
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Target ![]() Group: Members Posts: 7 Joined: 29-July 06 From: Sweden Member No.: 8,989 |
I´m planning om giving them a fairly generous timetable. They shouldn´t have to pull any cinematic mad dashes to safety unless they faff about to much.
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Dec 19 2007, 06:38 AM
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#36
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Moving Target ![]() ![]() Group: Members Posts: 458 Joined: 28-March 05 From: NA/UCAS/IN/ Member No.: 7,246 |
Siege hit on the supply problem with the ammo, but how about clean food and water? Purification kits could be helpful.
Make sure the mage(s) know about only casting spells when absolutely needed or risk waking up some bugs. Also active foci and spirits. What about the poor fools living in the CZ? Do they have an established contact, or are they just going to ad-lib it? Are they likely to run into one of the warlords or his clans? Are they going to bring some extra supplies for trade? "Say, that's a nice gun you got there, chum. Hand it over if you wanna live." Is Chicago up to spec with wireless matrix or is the team hacker gonna have to go old school and jack in somewhere? 8) |
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