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#1
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
Ever since Bull locked one of my posts I have felt the need to redeem myself with firery game-related goodness. So here goes. Recently, I found a little essay on the difference between a sniper and a designated marksman in a military context. It's an essay with general applicability but it's written with the intent to clarify within the context of Jagged Alliance 2. So, here's the link... http://ja2guides.wikidot.com/sniperg
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#2
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,326 Joined: 15-April 02 Member No.: 2,600 ![]() |
"He can hit with nearly every shot and most of the time he will aim for the head which usually results in instant elimination of the target," sounds a little fishy to me. I've never heard any serious mention in a military context of anything other than an aimed, center of mass shot.
In my unit, the Scout Snipers were attached to the battalion; it was 8 or 9 guys pulled from the line companies who did their own thing. When they trained with us on field ops, we never saw them. They would cycle into Scout Snipers and occasionally cycle out, based on the needs of the unit. (My first Gunny in the fleet had come out of the Scout Sniper platoon, and later took it back over when another Gunny came in to take over the company.) Designated Marksmen, on the other hand, were a default position in the fire team. It was basically the guy who wasn't the fire team leader, the SAW gunner or the grenadier. But even though every fire team had a designated marksman, there was no DM for the squad. Ideally, you would gather together your squad and find out who was the best at what and assign them positions like that. The guys who could handle the SAW would be your SAW gunners, the guys who were good with the M203 would be your grenadiers, the guys who were the best shots would be your riflemen and the best shot in the squad would be your DM. But that takes logic and reason, and that's not what the military excels at. For instance, our roles in the squad (in the platoon and in the company) were determined before we left SOI and came to the unit, and they remained that way largely because changing it was a pain in the ass. In contrast, the guys who went Scout Sniper had to have the requisite rifle scores (whether they cheated or not, which was not wholly outside the realm of possibility), pass the PT indoc, be selected for it, and then be put on their training schedule. (And this isn't talking about Recon or Force Recon, or any sort of special forces level of training, but just the guys attached at the battalion level.) That said, every unit in the world is different. |
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#3
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
The quoted article is mostly talking about a video game. |
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#4
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,326 Joined: 15-April 02 Member No.: 2,600 ![]() |
Fair enough.
I've often wondered what a video game would play like if it incorporated a more realistic targeting system (as opposed to say, the bullet goes where the red dot is, regardless of range or wind). There are probably some out there, but I don't play as many video games as I'd like to. |
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#5
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
My understanding is that most engines use a "cone". The point where the player had his cursor when he clicked is the center and the engine randomizes away from that point in a cone. The next step in realism would be to get out of a cone-based paradigm and more into a vector-based one, I guess. |
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#6
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,326 Joined: 15-April 02 Member No.: 2,600 ![]() |
The final step in realism is barricading yourself in a clocktower with thousands of rounds of ammunition and several jugs of water, but I guess we don't have to take it that far.
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#7
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 ![]() |
A gun would probably help too, however.
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#8
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
That's, IIRC, pretty much how hit detection has been done for hitscan weapons since the beginning. For that matter, for pseudoprojectile (gravity-ignoring projectile) weapons, as well. Actually, it's harder to see, but that's pretty much the case for gravity-obeying projectiles—the initial velocity is randomized slightly in direction, and then the physics engine kicks in. The next step in realism (which has already been taken) is eliminating hitscan and pseudoprojectile weapons in favour of projectiles. After that, the next place to go is not obvious to me. I'm not sure if the cone is weighted, that might also be a step. ~J |
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#9
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Moving Target ![]() ![]() Group: Members Posts: 249 Joined: 2-November 06 From: Bozeman, MT Member No.: 9,762 ![]() |
I think the Ballistic Weapons Mod for UT2k4 might do what you are describing. Each weapon (for the most part) responds differently to the factors of "chaos" and "recoil." (chaos is aiming uncertainty generated by movement or other non-firing actions) Some weapons tend to pitch up, others tend to move in kind of a spiral, while others tend to trace out a figure eight. Of course this is only visible to the player based off of watching for the locations where rounds impact or from the movement of a laser sight generated beam. (i.e. the crosshair doesn't give anything away except generally how inaccurate ones weapon is currently.) No, I don't think that BW uses projectiles for its weapons, but they still did a good job of integrating semi-realistic recoil and aiming issues.
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#10
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Moving Target ![]() ![]() Group: Members Posts: 944 Joined: 19-February 03 Member No.: 4,128 ![]() |
If you are doing more crawling on your belly and talking on the radio than shooting, you are probably a sniper. If all you got for your 10 consecutive 40 out of 40 weapon qualification tests is a heavier rifle with heavier ammo, you are probably a designated marksman. |
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#11
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
i got 40/40 and they gave me the goddamn SAW.
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#12
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 ![]() |
And how many bullets did they expect you to put on target with it ;P
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#13
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,174 Joined: 13-May 04 From: UCAS Member No.: 6,327 ![]() |
I sure hope you were the biggest guy in the squad... probably not if murphy's law is taken into account. |
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#14
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 ![]() |
There are a few games which do not contain any hitscan weapons. Video game projectile weapons already create a real in-game object and send it along a vector at a specific velocity, damaging whatever they impact, rather than simply damaging what is in the crosshairs. The big issues are gravity and windage, which are rarely taken into account. |
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#15
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
If he was the biggest guy in his squad, there were weird shrinking/stunting chemicals in their on-base water supply and someone in the DoD needs to look into clearing that up. |
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#16
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
Hey, man, according to America's Army the SAW is the premier CQ weapon. Just walk while firing when all the opponents are within 5 feet and they die. :rotfl: |
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Lo-Fi Version | Time is now: 13th February 2025 - 05:36 AM |
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