The Sample Characters, We can do better! |
The Sample Characters, We can do better! |
Dec 14 2007, 12:01 AM
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#1
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Grand Master of Run-Fu Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
Okay, we all know that the sample characters in the book are carelessly done, poorly optimized, and tend to lack critical things. Like the mage without Assensing, or the Decker without Exploit, or any character lacking a Fake SIN or commlink. On RPG.net, people asked if we have any substitutes here. I got quite a few in the past, but I thought I'd post here again to see what Dumpshock as a whole can come up with.
So, here's the deal. I'm going to list off 16 archetypes. Anyone who wants to gets to call dibs on a character, then gets a few days to post it. You can only call dibs on one character at a time, so no one gets overloaded. Anyone up for the challenge? The archetypes are: Bounty Hunter Combat Mage Covert Ops Specialist (Ninja) Decker Drone Rigger Enforcer Face Gunslinger Adept Occult Investigator Otaku Radical Eco-Shaman Sixgun Samurai (Pistols expert) Smuggler Sprawl Ganger Street Samurai Street Shaman |
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Dec 14 2007, 12:09 AM
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#2
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Bushido Cowgirl Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...I'll take the Gunslinger Adept. :grinbig:
...wait...Decker? Otaku? What edition are we talking about? |
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Dec 14 2007, 12:21 AM
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#3
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Runner Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
I'll take the Covert Ops Specialist.
Any preference on whether or not it's an adept? Also, are we looking at solid, likely to be playable with most any group sheets (my preference) or hardcore min-maxed check-out-my-e-penis sheets? A link to the appropriate RPG.net thread (if it exists) might not hurt as well, since it'd be silly to put all the pressure on you as a go between if it turns out things aren't quite what people were looking for. |
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Dec 14 2007, 12:32 AM
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#4
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Grand Master of Run-Fu Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
KK: Sorry, I'm am atavism. I use the old terms. :P
Adept is fine, especially since the samples only have one. And I just want playable characters, the "Dumphosck exercises" can wait for another day. |
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Dec 14 2007, 12:47 AM
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#5
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Moving Target Group: Members Posts: 941 Joined: 25-January 07 Member No.: 10,765 |
Y'know, a few of the flaws you point out may only be flaws at your table. I mean, in all the years I've played, not one Runner has ever bought a fake SIN. Just wasn't important to us, y'know?
Now: Yes a mage SHOULD have assensing, yes a Hacker SHOULD have expoit. Just be careful that your 'optimized' characters don't start to look like caracatures instead of characters. Just Sayin'. |
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Dec 14 2007, 01:02 AM
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#6
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Bushido Cowgirl Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
..that's cool. I tend to ignore TMs and have adopted the term Matrix Specialist as I detest the term Hacker. |
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Dec 14 2007, 01:05 AM
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#7
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Runner Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
I know what you mean Spike, but I can't help but think that the sample characters are a wee bit heavy on the really, really bad flaws. I mean, if I remember correctly about a half dozen or so out of the 16 characters have Uncouth or Combat Paralysis.
I plan on making my covert ops guy very, very good at what he does, but I'm going to skip the synaptic boosters as well as anything that can trip cyberware scanners. I'm thinking a Ork Adept with a point or two of the athletics and attribute boosting bioware. What's really killing me is whether or not to take some throwing weapon skills and the Missile Mastery Adept power. Normally, I'd jump right in but unfortunately Gecko Hands and trying to throw things doesn't mix very well. Which is a shame, because improvised weaponry+built in assisted climbing= win. |
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Dec 14 2007, 01:51 AM
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#8
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Bushido Cowgirl Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...I agree. Why would anyone in their right mind take a quality/flaw that not only had her going last in the first initiative pass, but also lose 3 dice to her surprise test. That usually results in a very short career.
The only 20 pt NQ I ever took was Undeducated, which while still having some pretty bad effects was no where near as devastating as Uncouth or Combat Paralysis. Of course I also tended to stay away from "cheezy freebees" like Incompetence and Sensitive System for awakened characters. BTW are Street Magic and Augmented fair game for this as well? |
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Dec 14 2007, 02:13 AM
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#9
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Running Target Group: Members Posts: 1,269 Joined: 18-September 06 Member No.: 9,421 |
Well, I mean, really, Gecko Hands and attacking doesn't really go well unless you go with unarmed combat and kick a lot.
Chris |
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Dec 14 2007, 02:27 AM
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#10
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Runner Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
Bah! Sensitive system is perfectly valid for Awakened under the current rules. Attention Coprocessors, Reaction Enhancers, SkillWires and Cybereyes are all proof Dunkelzahn loves CyberMages and wants them to be happy.
Then again, I once made a Mage that took Sensitive System, Incompetent Spellcasting, Incompetent Counterspelling, Incompetent Ritual Magic and Incompetent Banishing (Take that Street Magic, you and your shitty Aspected Magician rules!), so perhaps I'm just the cheesiest of all cheesey bastards. I guess I just don't see how choosing to close off an entire path of character advancement isn't some kind of drawback, provided that the campaign goes beyond a single one shot adventure. :P Actually, Gecko Hands rock for unarmed combat, and it has nothing to do with kicking. In all honesty, when it comes to attacking via Unarmed Combat, you generally have 4 options: 1. Get shot. 2. Get shock hands and pray for incapacitation so you don't get shot. 3. Become an Adept and pour stupid amounts of points into Improved Skill Unarmed Combat and Critical Strike. If your attack doesn't take them out in a single pass (which is likely), then please refer back to option 1. 4. Go for subdual so they can't fight back. Better than 2, slightly more effective than 3 and also is a helluva lot cheaper. This option also gets a plus 2 bonus from Gecko Hands. |
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Dec 14 2007, 02:35 AM
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#11
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Running Target Group: Members Posts: 1,269 Joined: 18-September 06 Member No.: 9,421 |
That isn't that cheesy, taking Incompetent Throwing, Blades, Clubs, Bows, Lockpicking, and such like that is cheesy for a mage. I mean really, how often does Incompetent Heavy Weapons really penalize a mage, or like I just said Incompetent Lockpicking? Or Incompetent Software?
Chris |
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Dec 14 2007, 02:50 AM
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#12
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CosaNostra Deliverator Group: Dumpshocked Posts: 346 Joined: 29-January 05 From: Philadelphia, PA Member No.: 7,034 |
Should the metatype of the Sample Character stay the same? For instance, does the Face have to be a Dwarf like she is in the book, or can we change her into an elf?
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Dec 14 2007, 03:07 AM
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#13
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Grand Master of Run-Fu Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
By all means, change the metatype! Make her an elf social adept, if you feel the urge. No pornomancers, though, please. KK: Technically, anything's fair game; but bear in mind that these are meant to be sample characters. They need to be quick and easy for new players to pick up. SM and Aug aren't always more complicated than the BBB, and sometimes the BBB is worse. So sticking to the easiest parts of either is a definite bonus. |
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Dec 14 2007, 03:09 AM
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#14
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Runner Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 |
I agree about the cyberware scanners, but skipping synaptic boosters? What the hell? I think everyone needs to have multiple initative passes - though by proxy is okay (ie a mage can do just fine with 1 IP if he can summon spirits.) If nothing else they show a valuable lesson about magic and bioware and the merits there of. Edit: The above is for sample characters, an experienced player is probably fine to 'play through' lacking that capability, but its good for a novice. |
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Dec 14 2007, 03:31 AM
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#15
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Runner Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
...I've found initiative passes in general to be overrated. They're really important, yes, but Synaptics are expensive and they don't always contribute to doing your job, plus there's always the potential to combine Edge and Jazz.
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Dec 14 2007, 03:39 AM
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#16
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Runner Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 |
using jazz probably isn't a crash hot idea for a new player - that was my point about IP boosters in general, vets can power through without them with tricks but as a new guy safety net in general. Still, YMMV.
I just tossed together this rigger He still has 45k and 1BP in the bank for some more drones and and a car/van I'm also debating cutting logic and dumping the points into something useful, like charisma and intuition. I am also ignoring my own advice, this needs to come with an explaintory note about using gymnastics and unarmed combat in place of dodge. He's reasonably well rounded, but his disadvantages are a bit cheesed out. Dwarf Body 3 Agility 5 Reaction 4 Strength 3 Charisma 2 Intuition 3 Logic 5 Willpower 4 Edge 2 Gunnery 6 Perception 4 Athletics (Group) 1 Unarmed Combat 1 Pilot Watercraft 1 Pilot Ground Craft 4 Pilot Aircraft 1 Influence (Group) 1 Cracking (Group) 4 Electronics (Group) 4 Automatics 1 Weak Immune System Allergy (Uncommon, Moderate) gold Incompetent Aerospace Allergy (Uncommon, Moderate) Silver Incompetent Fishing. Like. Whatever Cyberware: Control Rig Datajack Gear: 3 months Medium Lifestyle Chamelon Suit -Helmet -Chemical Protection -Fire Resistance -Insulation -Non conductivity -Thermal Damping Googles - Lowlight - Flarecomp - Smartlink Earbuds (Evo Audio Accuity Aids) - Audio Enhancement 3 - Select Sound filter Every program except reality filter at rating 6 and a 5/5/6/6 commlink Rating 3 Agent Ingram Smartgun Two Spare clips 200 rounds FNHAR Two Spare Clips 200 rounds Rating 6 Medkit 4 x Shinawse Kanimushi 3 x GM Nissan Doberman With Ingram White Knights 600 Gel Rounds Edit: Other gear I forgot Rating 4 Fake Sin 1 x Rating 4 license for the SMG. Aim to spend the rest of the money on ome more drones and a car - probably a blimp, some flyspies and one or two of the aerial recon drones. |
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Dec 14 2007, 05:16 AM
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#17
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Great Dragon Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 |
I preferred incompetent parachuting and pilot exotic (hot air balloon) for the Mars game... |
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Dec 14 2007, 06:35 AM
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#18
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Shooting Target Group: Members Posts: 1,532 Joined: 26-February 02 From: Calgary, Canada Member No.: 769 |
I'll do a street sam. I tend to be good at them. Since he's supposed to be a sample character I'll restrict myself to the BBB.
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Dec 14 2007, 10:24 AM
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#19
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Neophyte Runner Group: Members Posts: 2,168 Joined: 15-April 05 From: Helsinki, Finland Member No.: 7,337 |
Arg, i was going to grab street sam. :grinbig:
well, i'll do my take on the street sam, then...and then see how it matches with yours. :D EDIT: Honestly, Street Sam i wouldn't change much. This is what i did: [ Spoiler ] Ok, that's my take. Again, im pretty happy with him generally, but i think the skills needed the most tweaking. Hmm...maybe since i didnt exactly rebuild this guy, ill do the Combat Mage instead. Oh yes. Here, Combat Mage....;) EDIT: And imperalius, please still do your sammie; i'd like to see how the two compare, to see what others ideas of the Ideal Sammie are. :) |
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Dec 14 2007, 12:54 PM
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#20
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
In Memory of: Hatchetman. Dibs on the Sprawl Ganger. Hope that works out.
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Dec 14 2007, 03:53 PM
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#21
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Bushido Cowgirl Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...great, thanks. I'm pretty much through the character, will post tonight. Of course I have a good model with my namesake, just removing most of the melee related stuff & giving her a bit more in the IQ department. I am keeping her pretty basic, just a little more rounded. Also keeping her more to the traditional nature of a true "Wild West" styled gunslinger. Oh, and good thing on the metatype. Admittedly I tend to play humans because I find having BPs for skills are way more important than a few attribute bonuses (unless you're doing the total combat monster, then by all means, 40 BPs for a troll is a worthy investment). |
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Dec 14 2007, 05:31 PM
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#22
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Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
I call the Bounty Hunter.
-Frank |
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Dec 14 2007, 08:03 PM
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#23
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Runner Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
Ya know, it drastically changes some of the initial choices I've sheeted up, but that's actually a pretty good idea. I'll go with that too. If nothing else it narrows my options and I'll get it done quicker. |
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Dec 15 2007, 01:31 AM
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#24
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
air balloons aren't exotic vehicles, they're aircraft. of the lighter-than-air variety, which you will note is a specialisation of pilot aircraft. |
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Dec 15 2007, 06:01 AM
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#25
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Great Dragon Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 |
Not according to page 126. I don't write the silly rules, I just use them.
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