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> The Sample Characters, We can do better!
Jaid
post Jan 6 2008, 12:14 AM
Post #176


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well, first off, any hacker this guy is giving a run for their money is pretty sad.

secondly, infirm may as well have written beside it "if you chose this quality you fail at shadowrun. put down your character sheet and back away from the rulebook, and ask someone else to design your character for you". (note that you cannot default on swimming, climbing, jumping, running (faster than base speed, that is) disguise, palming, infiltration, and escape artist (and a few others). this is deadly. the only way to not be dead from this NQ is to spend more BP taking 1 point in all those skills than you got from the quality in the first place.)
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Jaid
post Jan 6 2008, 03:58 AM
Post #177


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ok, here's my TM. min/maxed like crazy, but i assume that honestly, that's the intention. if your TM isn't min/maxed like crazy, then you are seriously paying a ton more to suck more than the hacker at being a hacker, and that just doesn't make sense. extensive use of threading and sprites will be needed.

[ Spoiler ]



not particularly rounded out at all as you can see, but that's how i figure it's intended. TMs are pretty clearly pure matrix specialists imo.

[edit] hmmm... appears to take up quite a bit of room, so i spoiler'd it =P [/edit

This post has been edited by Jaid: Jan 6 2008, 04:01 AM
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Sponge
post Jan 6 2008, 04:41 AM
Post #178


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QUOTE (Jaid)
infirm may as well have written beside it "if you chose this quality you fail at shadowrun. put down your character sheet and back away from the rulebook, and ask someone else to design your character for you". (note that you cannot default on swimming, climbing, jumping, running (faster than base speed, that is) disguise, palming, infiltration, and escape artist (and a few others). this is deadly. the only way to not be dead from this NQ is to spend more BP taking 1 point in all those skills than you got from the quality in the first place.)

Well I don't have a lot of playing experience, so I'll take your word for it about the Infirm.

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toturi
post Jan 6 2008, 04:49 AM
Post #179


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QUOTE (Jaid)
secondly, infirm may as well have written beside it "if you chose this quality you fail at shadowrun. put down your character sheet and back away from the rulebook, and ask someone else to design your character for you". (note that you cannot default on swimming, climbing, jumping, running (faster than base speed, that is) disguise, palming, infiltration, and escape artist (and a few others). this is deadly. the only way to not be dead from this NQ is to spend more BP taking 1 point in all those skills than you got from the quality in the first place.)

Or simply do not go out in the first place. Play the spider in the center of the web, unfortunately that role is often reserved for GM PCs.
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Cain
post Jan 6 2008, 05:08 AM
Post #180


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QUOTE (Sponge)
QUOTE (Jaid @ Jan 5 2008, 07:14 PM)
infirm may as well have written beside it "if you chose this quality you fail at shadowrun. put down your character sheet and back away from the rulebook, and ask someone else to design your character for you". (note that you cannot default on swimming, climbing, jumping, running (faster than base speed, that is) disguise, palming, infiltration, and escape artist (and a few others). this is deadly. the only way to not be dead from this NQ is to spend more BP taking 1 point in all those skills than you got from the quality in the first place.)

Well I don't have a lot of playing experience, so I'll take your word for it about the Infirm.

Basically, all the group incompetences are worthless. Take individual Incompetences instead for greater flexibility and point return.
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Cthulhudreams
post Jan 6 2008, 06:04 AM
Post #181


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Or just cheese out and take Allergy, moderate, Gold/Nickel Alloys, and Allergy, Moderate, Silver or garlic, or something. A pair of them is vastly less crippling for the character and gives the same points.
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Fortune
post Jan 6 2008, 08:00 AM
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QUOTE (toturi)
Or simply do not go out in the first place. Play the spider in the center of the web, unfortunately that role is often reserved for GM PCs.

Even a Spider benefits from Perception, which is also a Physical skill.
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Ryu
post Jan 6 2008, 06:23 PM
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Off-Topic, but you could add up the karma+BP(*2) invested into the double-cost part, automatically removing the disadvantage once 40 karma are reached. You get firm by training and smart by learning.

Now what is left to do? Do we get (or want to make) chars using street magic and augmentation?
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crash2029
post Jan 9 2008, 09:07 PM
Post #184


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Do y'all think that an assassin would be a good starting archetype? I recently created one.
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Stahlseele
post Jan 9 2008, 09:10 PM
Post #185


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as a player character sure . . not so much in the archetype kind of way, ture, but hell, most players end up doing his job at least once most of the time *g*
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Kyoto Kid
post Jan 9 2008, 09:44 PM
Post #186


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QUOTE (crash2029)
Do y'all think that an assassin would be a good starting archetype? I recently created one.

...my Salish character Jill (#87) from 2nd ed. was basically that. Her weapon of choice back then was the Walther 2100 with APDS. She had a high Firearms (specialised in the Walther), stealth (with Concentration in hiding) skills, and Quickness. Usually needed only one shot to do the job. Was also pretty dangerous with blades as well. Basically she was designed as a swift and silent death dealing machine (my first character to have the then "new" Synaptic Accelerator and reflex Recorder bioware).
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X-Kalibur
post Jan 9 2008, 10:34 PM
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Makes me want to take a nice big stab at a Sharpshooter character. But I'd be tempted to do weird things like give them a Math SPU so that they could more easily calculate bullet drop and the like. And thus, realism bleeds in, heh.
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Stahlseele
post Jan 9 2008, 10:36 PM
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heh, i know what you mean . . every time i build an archer that is NOT an adept i put into his eye range-finder and a math SPU into his head for simple ballistics *g*
btw, why is there no sample character street thief/trick-thief or Breaking and Entering Specialist(Catburgler)
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Kyoto Kid
post Jan 9 2008, 10:43 PM
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..give me a bit of time on the Street Kid/Trick Thief. I have the perfect example in "Da Brat" (#88). At work right now and don't have my character files available.

Yeah, she's an adept (low MA) but with a few tricks up her sleeves.
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Stahlseele
post Jan 9 2008, 10:45 PM
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*snaps fingers*
i remember you mentioning something like that now . . good, in your hands it will probably be a decent choice for beginners . .
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crash2029
post Jan 9 2008, 11:04 PM
Post #191


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okay here goes

[ Spoiler ]


In a stand up fight the assassin is better at range. However a stand up fight is not what the assassin prefers. In ranged combat he uses 10 dice plus addons. In melee he only uses 7 or 8 dice. A preferred strategy to subdue guards is to use infiltration or influence skills to get near the guard then use subdual combat to silence the guard and follow that up with a narcojet syringe. For other ways around or through targets and obstacles be creative. Athletic skills, influence skills, gun skills, use your imagination and you'll have your GM cowed in no time.


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Kyoto Kid
post Jan 10 2008, 03:36 PM
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...I'll try to post the Street Kid tonight. Couldn't get to a hotspot last night (don't care to sell my soul for the next couple years to the likes of BomBast or Horiz- er- Verizon). :grinbig:
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Whipstitch
post Jan 10 2008, 03:40 PM
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Eh, don't you guys think that an Assassin would rather overlap with the Covert Ops archetype (which has been tweaked, thanks KK) I already posted in the community projects thread?I mean, no offense but I already made a character with essentially the same skillset, although yours has more initiative passes and points spent on firearms while mine has more points spent on athletics, social and infiltration skills.
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X-Kalibur
post Jan 10 2008, 05:33 PM
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I honestly thought it felt very generalized for an assassin, but then, I'm a weirdo.
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Ryu
post Jan 13 2008, 09:43 PM
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Ork Street Ganger pic

I got my gf to colour a short sketch for me :love:
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Glyph
post Jan 13 2008, 09:55 PM
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One of the contacts I always liked was the elven hitman, the "quintessential gentleman-assassin". I tried to do this guy less as a B&E type, and more as someone focused on sneaking and killing people.

This is the archetypical action movie hitman. :D

[ Spoiler ]
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Kyoto Kid
post Jan 14 2008, 01:20 AM
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...OK here she is...better late than never I guess

The Street Kid Trickster (Adept)

"nothin' up mah sleeve home, cept maybe this big ol' nasty Predator."

[ Spoiler ]

For The Street Kid Trickster, the streets and shadows are all she really knows having been orphaned at a young age. Her schooling didn't come from a TutorSoft, but instead from the hard cold realities of the streets. It has made her tough, scrappy and above all, resourceful. She can tell you who's who in the 'hood, where to go and where not to go, and where you can jam out for a while to shake the heat. The kid is a competent fighter who is not above dealing a low blow or two if it is to her advantage. She is also a slick talker and one smooth little operator who takes great pleasure in pulling one over on a mark whenever possible. One warning, keep an eye on your gear when she's around.

The Street Kid does have make use of two sourcebooks Augmented (for the Kleptomania) and Street Magic (for the nimble fingers power) because they fit her concept all too well.
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Fortune
post Jan 14 2008, 01:52 AM
Post #198


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I'd never allow people (except maybe trolls) to use a Predator (or any other heavy pistol) in a hidden arm slide up their sleeve in my games.
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Kyoto Kid
post Jan 14 2008, 03:37 AM
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QUOTE (SR4 p. 311)
Hidden  Arm  Slide:  Attached  to  the  forearm  and  worn
under  clothing,  this  slide  can  accommodate  a  pistol-sized
weapon.  With  a  wireless  signal  or  correct  sequence  of  arm
movements, the slide releases the weapon/object right into the
wearer’s hand. This takes only a Free Action.

...there is nothing in the errata or FAQ saying otherwise. Now I will give you that a Super Warhawk may not work unless the character is a Troll as that 10.5" barrel is nearly the length of the average human forearm. In any event, this is a GM call and sample characters are not subject to houserules.
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Fortune
post Jan 14 2008, 03:45 AM
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Shrug. A heavy pistol is a heavy pistol as far as I am concerned, and in my opinion they are all way too big (and heavy) to utilize the arm slide. Keep in mind that the Predator is roughly the size of a Desert Eagle.

Besides, I wasn't commenting on canon, but on my opinion as to what I would allow (through my own warped common sense) in my own games. Canon has numerous examples where it seems common sense is thrown out the window when sweeping statements are made, such as fitting a pistol-sized weapon, which to some people's minds means a machine pistol.

But strictly by canon, it does not state that it fits all pistols, but merely that pistol-sized weapons will fit. Pistols do vary widely in size, and I believe that I am still following canon if I rule that heavy pistols cannot be used in arm slides (except maybe by trolls).
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