Does anyone use the GURPS system?, Who plays gurps? |
Does anyone use the GURPS system?, Who plays gurps? |
Nov 28 2003, 08:26 AM
Post
#1
|
|
Target Group: Members Posts: 60 Joined: 9-October 03 Member No.: 5,701 |
Who here plays gurps and likes it or has used the system and enjoys it.
i find that this system is fantastic in the sense that i can write whatever the hell i want for it and it still works. Does anyone here like the system? :) |
|
|
Nov 28 2003, 08:56 PM
Post
#2
|
|
panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
kinda like, kinda hate.
it have all the same problems that d&d have, but at the same time i love the fact that you dont have to worry about targetnumbers as your rolling against skill (mutch the same that blue planet, another favorite of mine does)... ok, so whats the problem, well you need a setting book for one and the combat rules have two variations, one is to simplistic and the other is overloaded. neither fits me nicely... other then that i find it nice... oh, and i have nevery realy played it,just messed with it :) |
|
|
Nov 28 2003, 09:15 PM
Post
#3
|
|
Prime Runner Group: Retired Admins Posts: 3,929 Joined: 26-February 02 From: .ca Member No.: 51 |
I haven't played it -- own a bunch of books for it [nearly everyone who works in the industry does, it seems...] but have never really had the desire to actually play in it. It's a little too crunchy for my tastes.
|
|
|
Nov 29 2003, 01:21 AM
Post
#4
|
|
Target Group: Members Posts: 39 Joined: 26-February 02 From: Stockholm, Sweden Member No.: 161 |
Bought the Basic, liked the rules, never played it. :)
|
|
|
Nov 29 2003, 01:39 AM
Post
#5
|
|
Target Group: Members Posts: 60 Joined: 9-October 03 Member No.: 5,701 |
i quite simply love the system cuase its mechanics are made in such a way that for me they work smoothly and allow more "obvios room for true rp" where other systems at times can tend to bog things down with too much die rolling.
|
|
|
Nov 29 2003, 07:48 AM
Post
#6
|
|
Moving Target Group: Members Posts: 218 Joined: 26-February 02 From: Raleigh/Durham, CAS Member No.: 149 |
I first heard about Gurps a couple of years ago when a Zombie-minded chummer wanted me to play Resident Evil RPG with him (Gurps rules). I made the character and he eventually moved, but I kept the character (A bounty hunter).
Later, I bought some of the books myself (include a first print of Auto-Duel) since I was into Fallout and Mad Max and wanted to make a game on that. No one want to join (and I didn't have any vehicle rules so it was kinda difficult to play). I even had my original character ready as an NPC for this new adventure. So then I converted the Desert Rider into DR (or Doc) for Shadowrun and use him as a character in my stories. |
|
|
Nov 29 2003, 09:13 PM
Post
#7
|
|
Moving Target Group: Members Posts: 180 Joined: 26-February 02 Member No.: 1,722 |
Hello Cryptkeeper . I have played and GM'ed GURPS for roughly 14yrs years and quite enjoy the systems flexibility , but with the Revision of HERO System I have found a new favourite .
I still enjoy the GURPS Fantasy campaign I have played everyother Friday for the last 10yrs and three Generations of Characters . Continue to enjoy :) |
|
|
Nov 30 2003, 10:13 PM
Post
#8
|
|
Running Target Group: Members Posts: 1,047 Joined: 12-November 03 From: Perilously close to the Sioux Nation. Member No.: 5,818 |
I have GURPS Myth.
Not the main. So, I have no idea what to do with it. It's Myth though, so that's cool. |
|
|
Nov 30 2003, 10:43 PM
Post
#9
|
|
Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
I find the GURPS books very useful for background material for other games I am running, but have no real use for the system itself.
|
|
|
Nov 30 2003, 11:30 PM
Post
#10
|
|
Target Group: Members Posts: 25 Joined: 20-August 02 From: Borås, Sweden Member No.: 3,145 |
I have played GURPS in a couple of different settings, and as soon as some other people have cretaed characters will play GURPS steampunk.... =^_^=
What I like with the game is the flexibility to play any setting you watn. The disadvantage is that it gets very broken if too high-powerd, or mixing tech-levels too much. /Ulfgeir |
|
|
Dec 1 2003, 12:10 AM
Post
#11
|
|
Great Dragon Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
I GURPed Nexus: the Infinite City once. Interesting campaign.
|
|
|
Dec 1 2003, 01:06 AM
Post
#12
|
|
Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
I've got a copy of GURPS Myth. Beautiful stuff. I'm currently considering what system to use it with, as GURPS is the devil.
I mean that quite literally. See? It has horns and a tail! And how do you explain the pitchfork and flames? ~J |
|
|
Dec 1 2003, 01:52 AM
Post
#13
|
|
Running Target Group: Members Posts: 1,047 Joined: 12-November 03 From: Perilously close to the Sioux Nation. Member No.: 5,818 |
You could try Earthdawn. Same era.
|
|
|
Dec 5 2003, 06:49 AM
Post
#14
|
|
Moving Target Group: Members Posts: 917 Joined: 5-September 03 From: Melbourne, Victoria, Australia Member No.: 5,585 |
Heh.
Ok, ran an insane DnD crossover with the GURPS engine, had an absolute blast, monty-haul be dammed. (I'll admit the inclusion of Largo from Megatokyo.com as an NPC warrior minion was..interesting... "Is it beer?" "Uh, no..wait! It's MAGIC BEER." "Mine, NOW!" (Chugs the potion of Storm-giant strength, smack-down ensues.) Thinking of trying for an IOU/Shadowrun feel for the next game. Sort of a cross between "Goonies", "The Skulls", "Big Trouble in Little China" and "Ghost in the Shell". Heh, the craziness.... :rotate: |
|
|
Dec 9 2003, 07:15 PM
Post
#15
|
|
Moving Target Group: Members Posts: 693 Joined: 26-March 03 Member No.: 4,335 |
Like the sourcebooks. Dislike the stats /rules.
I'd probably use gurps sourcebooks for a Hero system game. I wonder what I did with my Gurps: IOU book? |
|
|
Dec 29 2003, 03:45 AM
Post
#16
|
|
Moving Target Group: Members Posts: 118 Joined: 9-September 02 Member No.: 3,239 |
I bought a copy of Transhuman Space, my new favorite Sci-Fi setting. It works pretty well with GURPS, but one thing bothered. I was reading the Starship chapter, and GURPS is notorious for bad starship rules. Well, it has these things so hypothetical you wonder why anyone would roll for them. The thing that really stood out was for Antimatter damaging a ship, and the effects of a ship dropping the containment fields around antimatter. It says something like this does 300.000d6 of damage per lb of antimatter. If another ship is touching it, to determine the damage to that ship multiply by 5.75 square it, subtract 100.550 and take the Square root for the amount of damage done.
Fortunately, space combat is not the main facet of Transhuman Space. Other then that, I absolutely loved GURPS: Voodoo and GURPS: Cyberpunk (which mentioned Shadowrun). |
|
|
Dec 29 2003, 04:25 AM
Post
#17
|
|
Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
I got a bit turned off to GURPS because the person who GM'd it for my first go decided to be a very bad GM.
He randomly changed stats on NPCs. "He's got average Str." "OK, I slug him." "He hits you first and you go through a wall." "Average, huh?" "I changed my mind. He has superhuman Str." $&*#!@! |
|
|
Dec 29 2003, 01:55 PM
Post
#18
|
|
Moving Target Group: Members Posts: 146 Joined: 26-February 02 Member No.: 201 |
I picked up Transhuman Space too, and decided that it is one of the best written settings ever.
It's detailed (right down to brand names for some of the silly, day-to-day things), but only so far as to give flavor to the setting. They also did a really good job of doing the effects of the environments in the solar system. As for starships: the main thing is that you don't have to fight. Detection ranges are soooooo much higher then combat ranges that you can just say "We have some extra fuel right? Perfom an burn and run away." Space is rather big after all. :) Grim Shear "Don't hate me because I'm a pimp." |
|
|
Jan 21 2004, 09:28 PM
Post
#19
|
|
Running Target Group: Members Posts: 1,095 Joined: 26-February 02 From: Seattle Wa, USA Member No.: 1,139 |
GURPS its a love/hate with me (as well as many others)
good: the rules are wonderful if you know them all bad: no one seams to know them all good: very flexible you can create any concept you can think up bad: players who cant come up with a concept other than "im a fighter" or like to get the most pluses good: create you own world bad: create you own world, the system doesn't add to the world (like deadlands for example) good: you dont have to buy new editions much bad: thus i buy other games on a whim that suck good: the detail and study put into each source book bad: ok this didnt have a bad, really they are the best source books by any company. The people who write them at leased write down their sources and have a decent understanding of the topic rather than just making stuff up. So in the end I would love to play nothing but GURPS but I have not found a group of serious enough roleplayers to ever pull it off |
|
|
Jan 23 2004, 08:28 PM
Post
#20
|
|
Moving Target Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
the basic 3d6 bug me. it always has, why have a skill over 18 maybe once in a blue moon you'll get a high enough penalty to make it worthwhile, but it mostly is pointless...
but they do have the best researched source books. -Mike R. |
|
|
Jan 24 2004, 03:22 AM
Post
#21
|
|
Moving Target Group: Members Posts: 118 Joined: 9-September 02 Member No.: 3,239 |
If you had a skill over 18 you can start to do really insane things without worrying about the penalty affecting you.
I tend to think they have the best researched books as well, but coming from White Wolf games, I notice they don't pull any punches. "GURPS: Covert Ops" has rules for crashing planes into buildings. Not the lightest steps. It's even worse because the number is like 10d6x102,345 damage. They pretty much came up with "accurate" damage! :eek: |
|
|
Jan 25 2004, 12:57 PM
Post
#22
|
|
Target Group: Members Posts: 15 Joined: 25-January 04 From: Puyallup, WA Member No.: 6,016 |
I have a smattering of GURPS books, and I do enjoy the system quite a bit, niggling faults aside.
IMHO, their magic system is quite nice. I like how rather than having D&D style spell levels, you have a progression of prerequisites. The idea of having to know how to shape fire before you can toss a fireball at someone is quite cool, plus it lets you build a specialty mage more effectively than in other systems Ive played. If I only want to learn a college or two, Im going to get better at my chosen field alot faster than someone who dabbles everywhere. Magic does tend to get outclassed by higher tech level firearms, tho. Their Psionics system has to be my favorite out of all the psi systems Ive used. I like how each power is related to a skill, and neither is obliged to be related. I can make characters who have little power and great skill with it, or uncontrollable pyrokenitics who can blow up a building, just not when they mean to. The advanced (at least for me) mathamatics can be kind of a pain, tho. Building a mecha, vehicle or robot can be quite time consuming especially if your like me and taking math for dummies at the local college. 9 more classes, and I should be up to Algebra :D Fortunately, all that is done out of the game, so most in game stuff is simple. Heck, half of why I like the books is for the entertaining read. Its not often that I learn a thing or three when I read an RPG sourcebook. Thanks to Steampunk, I know what those little lace things that were draped over the back of couches were for, and who knew that crocadile dung was used as an early barrier contraceptive? |
|
|
Jan 25 2004, 01:21 PM
Post
#23
|
|||
Moving Target Group: Members Posts: 511 Joined: 30-May 03 From: Tulsa, OK Member No.: 4,652 |
So what were those little lace things used for? |
||
|
|||
Jan 25 2004, 11:01 PM
Post
#24
|
|||
Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
To keep the grease from a person's hair from staining the upholstery. ;) |
||
|
|||
Jan 28 2004, 09:18 AM
Post
#25
|
|
Moving Target Group: Members Posts: 637 Joined: 26-February 02 Member No.: 1,528 |
GURPS is a great system (FanPro: please switch!) but they should start selling the main book with a mace/sword/MG42.
Why? Well, every gaming group seems to have a MinMaxer that abuses the rules to build himself a "power" character. So if you find one, you pick up your recently bought mace/sword/MG42 and use it on him, bettering the roleplaying world. With a mature group that goes concept first, stats second and a GM that has an idea what he wants (so he can give hints at chargen) GURPS is quite flexible and actually quite cheap. Say you want to play Fantasy and don't want to build your own world: GURPS/Basic Set GURPS:Fantasy or Conan (at least in Germany it's still available) and you are off. Cyberpunk is three books (Basic, Punk, Cyberworld) but again, thats all you need. Say 60-90€ Now if they just pack the weapons, Michael |
|
|
Lo-Fi Version | Time is now: 13th February 2025 - 05:12 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.