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> gun options, the trade off
Kagetenshi
post Dec 30 2007, 08:31 PM
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Don't suppose you can carry two pistols, can you? Then you can stash something bigger in your bag and unless the assailant grabs it and rifles through it on the spot you're just down to a smaller firearm.

~J, unaware of what possible legal or practical barriers might exist and too sick to do his own research today
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Snow_Fox
post Dec 30 2007, 08:59 PM
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It's not that, but for a purse grabbed, the bag is the first things they go for, I don't want to let him take one gun then have to grab the other and suddenly I'm in a shootout?
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Mercer
post Dec 30 2007, 09:04 PM
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QUOTE (martindv)
Are you stupid?

Maybe.

But, I'm willing to bet all the money in my pocket right now, versus all the money in your pocket right now, that I've dealt with hundreds more drunken maniacs than you have, and that I'm a lot better at it than you are.

Because talking calmly to, or avoiding altogther, psychopaths is so much more badass than shooting them in the face. I'm practically Charles Bronson over here with my violence as a last resort, and you're Mahatma Ghandi with your Escalate the Force!!! I believe it was the Rev. Dr. Martin Luther King who said it best with, "I've always preferred the classic Panzer blitzkrieg."
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Kagetenshi
post Dec 30 2007, 09:10 PM
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QUOTE (Snow_Fox @ Dec 30 2007, 03:59 PM)
It's not that, but for a purse grabbed, the bag is the first things they go for, I don't want to let him take one gun then have to grab the other and suddenly I'm in a shootout?

Sure the bag is the first thing grabbed, but do muggers really search the contents of the bag on the spot any meaningful percentage of the time? I mean, it's bad news having your pistol in the hands of someone else like that in general, but I have difficulty imagining a realistic scenario where they're going to discover it in time to use it against you—are there any examples of this happening?

~J
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Fortune
post Dec 30 2007, 09:25 PM
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Well, seeing as the bag would be heavier with the inclusion of the gun, the mugger could grab her bag and the hit her over the head with it. ;) :D
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nezumi
post Dec 30 2007, 09:48 PM
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I have to admit, discussions like this make me think that maybe men really aren't cut out to carry guns, and we should just let the ladies worry about it. Cool it, guys. And read entire posts before you comment.

Back to the topic... No, Shadowrun with its d6 really isn't precise enough for a lot of the gun details we'd like. I think if you were to use a multiple d10 or d20 system (same as Shadowrun, except bigger dice) you could probably do it gracefully, although it would be a LOOOONG list of modifiers. I also rather suspect WR wouldn't mind if his system were a little wacky...
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kzt
post Dec 30 2007, 09:58 PM
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This is the kind of thing that non-linear distributions do better, where you get a normal curve. Like multiple D6 added together, as with Gurps/Hero, etc. You are shifting the curve with modifiers, with means the effect of a single +1/-1 is normally trivial, but as they add up things get interesting. And you can go low odds shots, like events that happen 3%, like on roll of 17 or greater on 3d6.

But that's neither here nor there...
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Kagetenshi
post Dec 30 2007, 10:02 PM
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You could do it with d6s, probably pretty easily. You'd have to do a lot of rerolling, of course, but you can get a very gradual and smooth progression (the most exaggerated but simple example is reroll-2-through-6, add 1—you can get a finer progression through slightly more complicated methods).

Edit: I respect GURPS, but from what I know of the rules it does not handle unlikely but possible events well—or does it have a mechanism to get more uncommon than three-1s or 3-6s? Shadowrun doesn't handle extremely likely events well some of the time, especially when it's supposed to only be extremely likely for some people but not others, but I've yet to see a significantly different system top it in terms of the ability to express extremely unlikely events.

~J
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ShadowDragon8685
post Dec 30 2007, 11:13 PM
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Snow Fox, not to sound too wierd, but what are the potential drawbacks for wearing a tux/other heavier wear yourself, versus the benefits of being able to conceal an effective weapon you're comfortable with?
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kzt
post Dec 30 2007, 11:25 PM
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I own gurps, and a bunch of gurps sourcebooks (back when they did sourcebooks...) but I've played gurps only a bit. Mostly Hero. Which has it's own special issues with damage, but otherwise is a pretty nice system.

The 1/216 chance covers unlikely events in games pretty well. It's a lot better than they way SR does, where the lowest chance you can give someone is 1/3, unless you provide multiple dice for them to roll, at which point things get complex statistically (and it implies they are also getting more skilled). I mean, if you have 18 dice what is the success probability change between needing 4 successes and 5 successes? If I give you +4 or -4 dice, how does that change it? How can I easily figure it out in a game?

And it also means that someone with minimal skill can never achieve anything that requires more success than he has dice and has a vanishingly small chance if dice=success when success >3

SR perception is where this clearly shows up. Whoever wrote this didn't think about what this means. An average person walking down the street, not paying attention, has 11% chance of rolling the two success needed to notice the swat team walking into the building in front of him. They have zero chance of noticing the burning skyscraper 4 blocks away.
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Mercer
post Dec 30 2007, 11:39 PM
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QUOTE (ShadowDragon8685)
Snow Fox, not to sound too wierd, but what are the potential drawbacks for wearing a tux/other heavier wear yourself, versus the benefits of being able to conceal an effective weapon you're comfortable with?

Benefits: You can carry a concealed firearm.

Drawbacks: You'll be given drink orders every five minutes.
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ShadowDragon8685
post Dec 30 2007, 11:48 PM
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QUOTE (Mercer)
QUOTE (ShadowDragon8685 @ Dec 30 2007, 11:13 PM)
Snow Fox, not to sound too wierd, but what are the potential drawbacks for wearing a tux/other heavier wear yourself, versus the benefits of being able to conceal an effective weapon you're comfortable with?

Benefits: You can carry a concealed firearm.

Drawbacks: You'll be given drink orders every five minutes.

Hmmmmmmmmm....

Sometimes dosen't hurt to know what people like to drink. Especially if it buys you the opportunity to dose them...
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kzt
post Dec 30 2007, 11:52 PM
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I've seen pictures of the wacky thigh holsters. No idea how they work.

Like this http://www.usgalco.com/HolsterT3.asp?Produ...8&CatalogID=374
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ShadowDragon8685
post Dec 31 2007, 12:03 AM
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From the looks of it, it looks like it works very well to guide your finger inside the trigger guard on the draw and to direct the barrel into your thigh for that wonderful blow-your-knee-outwards-shot...
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Kagetenshi
post Dec 31 2007, 12:06 AM
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QUOTE (kzt @ Dec 30 2007, 06:25 PM)
The 1/216 chance covers unlikely events in games pretty well.  It's a lot better than they way SR does, where the lowest chance you can give someone is 1/3, unless you provide multiple dice for them to roll, at which point things get complex statistically (and it implies they are also getting more skilled).  I mean, if you have 18 dice what is the success probability change between needing 4 successes and 5 successes?  If I give you +4 or -4 dice, how does that change it?  How can I easily figure it out in a game?

I should say, as I must every so often, that whenever I discuss "SR", I mean SR3. A quick search can let you know my opinion on the other version. The lowest odds of success you can give someone is arbitrarily low, though 0.012% per die is the usual floor (TN 30—compare to .4% for triple-1s or triple-6s).

For reference, the odds of success at TN 30 exceed the floor for GURPS at about 36 dice.

~J
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kzt
post Dec 31 2007, 12:40 AM
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At 0.012% I'd just say you fail. Or you can force another roll after you roll a 3. But I tend to prefer to allow PCs to pull of low odds things occasionally, as long as they didn't do something dumb to get them to where they needed that.
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Kagetenshi
post Dec 31 2007, 12:52 AM
Post #42


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And lo and behold, at 0.012% (0.00012), a one-in-ten-thousand event is in fact one-in-ten-thousand. Or, for the reasonably highly skilled (Skill 6), 0.072% (0.00072), or slightly under one-in-a-thousand.

Rare events are rare, instead of impossible, and no special measures are required. Pretty successful, I'd say.

~J
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martindv
post Dec 31 2007, 04:11 AM
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QUOTE (Herald of Verjigorm @ Dec 30 2007, 02:03 PM)
QUOTE (CircuitBoyBlue @ Dec 30 2007, 12:04 PM)
Also, maybe this makes me "Johnny Badass," but when I'm scared of someone, my first instinct is not to ELIMINATE THE THREAT.

Actually, if you read the whole anger-filled post, the "first instinct" part is not quite accurately a first instinct. It's more "first instinct when you realize you are cornered and are dealing with something that appears both vicious and incapable of rational debate" which probably puts it closer to the 5th instinct from realization that there may be an issue.

No.

It's the first instinct once you reach step five.

QUOTE (nezumi)
I have to admit, discussions like this make me think that maybe men really aren't cut out to carry guns, and we should just let the ladies worry about it.

Yes. Because we are all irrational idiots who can't control ourselves in public while armed because of a emotionally-charged response to nonsense posted on the Internet.

About Smartlink, when I use the term I actually mean Smartlink II--which actually provides even larger TN mods at long and extreme ranges (if you have a rangefinder), ostensibly to compensate for things like, oh.... bullet drop. But a -4 TN at extreme with Smartlink II isn't a 400% change in the TN compared to the -1 from a laser, but depending on the final TN is usually much less than that. Given that fact, I really don't see the point in worrying about relatively insignificant details like where the laser is located.

As for recoil, since it's already so screwed up to where it alters the statistics whether you're firing a .22 or a .50 AE or a 10 ga the exact same way, what the frame weighs or is made of is utterly immaterial.
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Kagetenshi
post Dec 31 2007, 04:24 AM
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If you die on the internet, you die in real life.

~J
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martindv
post Dec 31 2007, 04:27 AM
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I wish that was true some times.
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ShadowDragon8685
post Dec 31 2007, 05:43 AM
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QUOTE (martindv)
I wish that was true some times.

Another 40 years and Black Hammer will hit the Streets. Then it will be true. :)
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Daddy's Litt...
post Dec 31 2007, 04:30 PM
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QUOTE (Mercer)
QUOTE (ShadowDragon8685 @ Dec 30 2007, 11:13 PM)
Snow Fox, not to sound too wierd, but what are the potential drawbacks for wearing a tux/other heavier wear yourself, versus the benefits of being able to conceal an effective weapon you're comfortable with?

Benefits: You can carry a concealed firearm.

Drawbacks: You'll be given drink orders every five minutes.

And she is vain enough about her wardrobe to show off the LBD.
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martindv
post Dec 31 2007, 05:00 PM
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QUOTE (ShadowDragon8685)
QUOTE (martindv @ Dec 31 2007, 12:27 AM)
I wish that was true some times.

Another 40 years and Black Hammer will hit the Streets. Then it will be true. :)

But I want to stab people in the face over TCP/IP now...
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nezumi
post Dec 31 2007, 05:00 PM
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It's a shame we're not LARPers or we could just all agree to pretend to be stabbed as appropriate.
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Kagetenshi
post Dec 31 2007, 05:16 PM
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Would you settle for UDP/IP, or TCP/IP/CP?

~J
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