Recruitment: Vengeance of the Heavens, Looking to start a new game |
Recruitment: Vengeance of the Heavens, Looking to start a new game |
Jan 6 2008, 05:14 AM
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#51
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Moving Target Group: Members Posts: 861 Joined: 27-November 07 Member No.: 14,397 |
Oh, I was going by
to mean that you'd used up 4 essence.
I'm just really glad to know that I'm not going blind/insane when I can't find any ware on your character, especially since someone else was talking about your essence loss for ware and there was no evidence of it. Had me really worried. |
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Jan 6 2008, 05:25 AM
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#52
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Moving Target Group: Members Posts: 861 Joined: 27-November 07 Member No.: 14,397 |
I guess I'll go ahead and follow your lead and post what I have for evaluation. Give me a few... hours to type it all up. (They joys and pains of working out my character on paper)
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Jan 6 2008, 05:35 AM
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#53
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Runner Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 |
Nah, the hypothesis that best fits the facts is 'I've forgotten something something' ;) Redjack: whats the value you are indicating in brackets? |
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Jan 6 2008, 06:58 AM
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#54
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Moving Target Group: Members Posts: 861 Joined: 27-November 07 Member No.: 14,397 |
[ Spoiler ] More to come. Need some fake SINs and and ammo, but right now I'm going to bed, see you all in the morning. |
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Jan 6 2008, 07:49 AM
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#55
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Great Dragon Group: Members Posts: 5,316 Joined: 24-July 02 From: San Diego, CA Member No.: 3,026 |
Ok sorry for the delay in posting, have some friends in from Canada so not much time to check the boards but they are only here till Monday so should be looking in more regularly.
So I have been getting PMs so no worry and I will try to reply to them this coming Monday afternoon after my house guests leave. The day of the deadline I will be posting a list of completed characters that have been submitted in the morning. Please keep this in mind - I think it's great people are posting characters here so everyone can collaborate but I still require a copy sent to me please. Allergies/Incompetences: If it's on the sheet it will come up so be careful what you pick, you have been warned. No free points for cheesy flaws that aren't which is why I encourage ones that fit the character concept/back story. It does help to show the reduced stat such as Magic or Resonance so please make a note somewhere of what loss you incurred and the increase so I can check over sheets. Thanks! As always ask questions and I'll do my best to answer them. |
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Jan 6 2008, 11:31 AM
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#56
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Target Group: Members Posts: 71 Joined: 25-September 07 Member No.: 13,421 |
[ Spoiler ]
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Jan 6 2008, 03:30 PM
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#57
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Man Behind the Curtain Group: Admin Posts: 14,871 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 |
As a note, a power's rating cannot be higher than your magic rating.
2 -> 1 -> 2 -> 1 -> 7 Base Magic (Augmented Magic) 2 -> 2(1) -> 3(2) -> 3(1) -> 9(7) I was under the impression that the base attribute is what you pay karma to raise. Same would be true, say for an augmented strength. In this case the essence loss has caused a negative augmentation. |
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Jan 6 2008, 03:52 PM
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#58
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Moving Target Group: Members Posts: 861 Joined: 27-November 07 Member No.: 14,397 |
Redjack is quite right. If you have magic 4, but buy an essence worth of ware, then your magic changes to 4(3). It'll still cost you the same amount to raise it, regardless of the ware. So it costs the same to go from 4 to 5 as it does to go from 4(3) to 5(4).
As Redjack said, this is in the exact same vein as someone who has muscle toner or some such, giving them 4(5) agi. It costs the same to go from 4 to 5 as it costs to go from 4(5) to 5(6). |
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Jan 6 2008, 07:48 PM
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#59
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Target Group: Members Posts: 71 Joined: 25-September 07 Member No.: 13,421 |
Thanks. Fixed that ( I had originally had 1 more point of magic.) |
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Jan 6 2008, 10:15 PM
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#60
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Runner Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 |
Damn, in the case of magic loss from essence I thought you actually lost a point of magic. I'll fix that. |
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Jan 6 2008, 10:37 PM
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#61
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Moving Target Group: Members Posts: 861 Joined: 27-November 07 Member No.: 14,397 |
Understandable. I'll double check on that, but I'm fairly certain that is how it works, see if I can't get an exact page/pages about that.
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Jan 6 2008, 10:39 PM
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#62
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Runner Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 |
Yeah, I just thought it worked like a racial change for an attribute, because say I'm advancing a dwarfs strength of 6 (so 3 + 3 racial) I have to pay the karma for an attribute of 7 right?
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Jan 6 2008, 11:49 PM
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#63
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Moving Target Group: Members Posts: 861 Joined: 27-November 07 Member No.: 14,397 |
Well, I can't find anything that says it spesificly. Best I can get is
Now, the thing is that it can be taken either way. It can mean that a) it works like racial stats, in that you actually have that new number, as if that was all you had ever bought, or b) it works like augmented atributes, with your augmented magic being capped at 6+initiation-essence loss. The more I look at it though, the more I think it is option a. Another thing that supports this is latent awakening from street magic, in which you can have an essence below 6, and still awaken as a mage. The only real reason to think it would be option b is that it doesn't say anywhere 'this point can be bought back as normal' which the book always says when making mention of a skill or attribute loss. That and option a opens it up for abuse exactly as your doing, by constantly buying magic 2 and reducing your essence untill you've goten all the ware you want. I mean you could reduce yourself to 1 essence for almost no cost this way, while it would be exceptionally difficult/more costly if you go with option b. I suppose you can ask on the main forum or just ask for a GM call (and he will likely ask on the board :P) |
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Jan 7 2008, 12:21 AM
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#64
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Man Behind the Curtain Group: Admin Posts: 14,871 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 |
Yes, because racial modifiers are not considered "augmented". |
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Jan 7 2008, 12:24 AM
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#65
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Moving Target Group: Members Posts: 861 Joined: 27-November 07 Member No.: 14,397 |
Yes, but as I said in my post, nowhere in the book is the magic loss from essence stated as being augmented magic. It is staed as a lost point. |
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Jan 7 2008, 12:37 AM
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#66
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Runner Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 |
Edit: I agree with you guys re: racial attributes, and brought an increase in body on the basis that my nat body of 1, modified to 2 from being a dwarf had to be paid for at 3. Onto the real discussion.
tI snipped up your post a bit there. It wouldn't work in a standard game because it would be annoying running around as a mage with magic one for ages while you find enough cash and karma to install your cyberware and tediously advance magic, and only works in shadowrun at all because the game has the 'cost' of advancing an attribute is out of lockstep between character generation and advancement. If you use frank's BP only method for generation and advancement it works great (for example) because I have to pay 10 BP for the 4th and 40th point of magic so the 'trick' is avoided. I might wait until I get back to my rulebooks and then ask in the main forum as a point of interest, because I honestly thought it worked like racial attributes, though I might just be thinking that because it helps me ;) But either way, the GM s call is obviously more important here, because whatever I reckon, the GM's call is in fact the one that matters. @Budda72: Any chance of ruling on how much karma it costs to advance your maagic in this situation I have a magic of 4 and an essence of 6. i have synaptic boosters 2 installed which costs one point of essence. Does this essence lost A) Count as an 'augmentation' to my magic score, so my totals are magic 4 (3) with an essence of 5 Parallels drawn to cyberware This makes the karma cost of advancing my magic one point equal to 15. B) Count as a flat change to my magic score, so my magic score is 3 with an essence of 5 This makes the karma cost of advancing my magic one point equal to 12. Parallels drawn to racial modifications. |
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Jan 7 2008, 01:01 AM
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#67
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Runner Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
From a balance perspective I've always preferred the modified interpretation, although I don't think it's really supported by the RAW. It's less metagamey. I tend to favor SECKSY and Frank's BP=Karma system at this point in time, simply because it makes gambling that you can survive long enough to get the 6 karma needed to boost up your strength to 2 before you get shot because you couldn't struggly your way up a chain link fence a less attractive option since you're not "saving" any points in the long term.
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Jan 7 2008, 01:07 AM
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#68
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Great Dragon Group: Members Posts: 5,316 Joined: 24-July 02 From: San Diego, CA Member No.: 3,026 |
Since I've made it pretty clear my dislike of the cheese factor I 'm going with the virtual stat. So I am going with the point cost being the score before the essence loss. I agree with the analogy of above about a character being played at a tabletop game would never even make the team, the other players would toss you out the door for bringing a Magic 1 mage to the table in the first place. With these being artificially advanced characters I think that option A is the way I am going to rule it.
As for a different system of character generation I would rather stick with the original from the base system and just use a little common sense to address issues like this as they pop up. Hope that works for everyone. |
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Jan 7 2008, 01:25 AM
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#69
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Runner Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
No problem. The original bp system works fine anyway, it only occasionally runs into these kind of issues when dealing with straight jumps to mass amounts of power like what we have here; like you said, I think people were just getting a bit crazy because they knew they could skip the "awkward phase" you go through when only having a one or two in an attribute.
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Jan 7 2008, 02:25 AM
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#70
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Runner Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 |
The funny thing is it works fine if you write 'latent awakening' on your character sheet and become an adept instead of a mage.
In other news my character now needs a significant re-write and probably re-templating because this increases my cost of advancing magic by 53 karma (urgh) and thats not sustainable as currently written. |
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Jan 7 2008, 02:39 AM
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#71
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Runner Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
True, but taking latent awakening is basically putting aside 5 bps and hoping that your GM will eventually let you Awaken once in play. It's balanced by the fact that you don't know when or if it will ever pay off and even if it does happen you likely won't have the karma on hand to start developing the skills right away, which is why latents usually end up as adepts if they're given any choice in the matter. The GM is the one who picks whatever it is you actually end up as.
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Jan 7 2008, 02:45 AM
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#72
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Runner Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 |
Yeah, it seems completely unplayable in a normal game because you wouldn't have skills either, but in a 300 karma game, reasonable that you awoke at some point in the preceeding 300 karma ;)
Still, debate for another time. |
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Jan 7 2008, 03:34 AM
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#73
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Moving Target Group: Members Posts: 861 Joined: 27-November 07 Member No.: 14,397 |
Heh, I had to read that twice, as the first time through my thought was "How the heck are you supposed to earn karma if your asleep the whole time?" or something along those lines. :D |
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Jan 7 2008, 04:32 AM
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#74
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Bhudda, is there still room?
I've a mind for a combat character, former swat type based on the concepts of the "furute soldier" program of the DoD. |
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Jan 7 2008, 04:58 AM
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#75
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Moving Target Group: Members Posts: 861 Joined: 27-November 07 Member No.: 14,397 |
He hasn't made any decisions on the final group yet, so I think your still welcome to submit a character, so long as you can get it in to him before the 14th.
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