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#26
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,180 Joined: 22-January 07 From: Rochester, NY Member No.: 10,737 ![]() |
And I can just imagine your bedside manner. :) |
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#27
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Not according to the SR4 rules ...
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#28
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 ![]() |
In previous editions, the paralysis caused by decreasing Quickness to 0 would also paralyze the diaphragm, causing the target to asphyxiate. Combined with Cleansing to remove the signature, it was the perfect subtle assasination method, completely indistinguishable from natural causes. That may make it worth the touch range and the high threshold.
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#29
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,416 Joined: 4-March 06 From: Albuquerque Member No.: 8,334 ![]() |
Ah, so my GM houseruled it. Got it. It just doesn't make sense to limit them to touch only. One of those freaky-balance-things-that-make-no-sense they introduced in 4e, I guess. Wunderbar.
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#30
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Moving Target ![]() ![]() Group: Members Posts: 349 Joined: 16-January 05 Member No.: 6,984 ![]() |
I'm quite sure the same restriction appeared in SR3 as well.
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#31
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Actually, as far as I can recall (no SR3 books at the moment), there was no restriction on Health spells in SR3 for either LOS or Area Effect modification. I know that if there was, I (and my GMs) never noticed it, because I have used the LOS mod on Health spells in the past (which is why I particularly noticed the restriction in this edition). |
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#32
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
Street Magic is more hardline on the latter than SR3, making it require a GM ruling to allow it, but at least if a GM does allow LOS health spells, there is a rule for the Drain (it doesn't get the touch range modifier). |
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#33
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Well, there you go. Merci. :)
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#34
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Moving Target ![]() ![]() Group: Members Posts: 349 Joined: 16-January 05 Member No.: 6,984 ![]() |
Right you are, I thought I remembered reading a similar rule in SR3, but checking now you are right. Serves me right for posting without having books to check.
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#35
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Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 ![]() |
Minor note to my players, and a stance I strongly suggest for other GMs. All custom spells require GM approval. I always think of the "requires GM approval" tag as discussion aid for denying the request. Something I fortunately don´t need with my group.
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#36
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,416 Joined: 4-March 06 From: Albuquerque Member No.: 8,334 ![]() |
Yeah, within our own games, we just upped the drain as appropriate to create the LOS heals. Of course, the bad guys soon got the upgrades too, but that's escalation for you.
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#37
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Target ![]() Group: Members Posts: 32 Joined: 13-November 07 Member No.: 14,168 ![]() |
I appreciate the replies.
On a side note about adjusting spells, If it's not astronomically overpowering I usually allow it. As some of you have pointed out, in the end its about having fun. If a custom spell (that isn't overpowered) would make one of your players happier then a pig in crap, I tend to allow it. Rules need to exist, but nit-picking usually just turns the players off of a game in my opinion. |
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