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> I will seek council from the Dumpshockians..., Debate on I. Reflexes v.s. D. Reflexes
bibliophile20
post Jan 2 2008, 08:19 PM
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QUOTE (FrankTrollman)
I'm a doctor, not a surgeon.

-Frank

And I can just imagine your bedside manner. :)
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Fortune
post Jan 2 2008, 10:14 PM
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QUOTE (Jhaiisiin)
Can't you just have your mage create a new, LOS version of the spell?

Not according to the SR4 rules ...

QUOTE (Street Magic pg. 163)
Health Spells
Most Health spells are curative, healing damage, curing disease, and neutralizing toxins; these are treated as Success Tests, with the net hits determining the effect. Though these spells have a Permanent duration, they do not receive the Permanent Drain modifier because they are restoring the target to his natural
health. Most Health spells are mana spells, though spells that affect attribute scores must by physical.
All Health spells (including the Negative Health spells) are required to have the Touch range Drain modifier (–2), unless the gamemaster specifically allows otherwise. Health spells may never be area effect, because they must be focused on a specific organic system. Negative Health spells, which impede the target’s health, are treated as Opposed Tests (see p. 199, SR4).
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hyzmarca
post Jan 2 2008, 10:26 PM
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In previous editions, the paralysis caused by decreasing Quickness to 0 would also paralyze the diaphragm, causing the target to asphyxiate. Combined with Cleansing to remove the signature, it was the perfect subtle assasination method, completely indistinguishable from natural causes. That may make it worth the touch range and the high threshold.
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Jhaiisiin
post Jan 2 2008, 11:04 PM
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Ah, so my GM houseruled it. Got it. It just doesn't make sense to limit them to touch only. One of those freaky-balance-things-that-make-no-sense they introduced in 4e, I guess. Wunderbar.
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Ranneko
post Jan 3 2008, 03:57 AM
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I'm quite sure the same restriction appeared in SR3 as well.
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Fortune
post Jan 3 2008, 05:23 AM
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QUOTE (Ranneko @ Jan 3 2008, 01:57 PM)
I'm quite sure the same restriction appeared in SR3 as well.

Actually, as far as I can recall (no SR3 books at the moment), there was no restriction on Health spells in SR3 for either LOS or Area Effect modification. I know that if there was, I (and my GMs) never noticed it, because I have used the LOS mod on Health spells in the past (which is why I particularly noticed the restriction in this edition).
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Glyph
post Jan 3 2008, 05:44 AM
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QUOTE (MITS pg. 51)

Health spells may not produce an area effect because they must be focused on a specific organic system.



QUOTE (MITS pg. 54)

For health spells that can be cast at LOS Range, apply a +1 Drain Level modifier...



Street Magic is more hardline on the latter than SR3, making it require a GM ruling to allow it, but at least if a GM does allow LOS health spells, there is a rule for the Drain (it doesn't get the touch range modifier).
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Fortune
post Jan 3 2008, 05:54 AM
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Well, there you go. Merci. :)
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Ranneko
post Jan 3 2008, 07:33 AM
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Right you are, I thought I remembered reading a similar rule in SR3, but checking now you are right. Serves me right for posting without having books to check.
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Ryu
post Jan 3 2008, 09:16 AM
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Minor note to my players, and a stance I strongly suggest for other GMs. All custom spells require GM approval. I always think of the "requires GM approval" tag as discussion aid for denying the request. Something I fortunately don´t need with my group.
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Jhaiisiin
post Jan 3 2008, 09:40 AM
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Yeah, within our own games, we just upped the drain as appropriate to create the LOS heals. Of course, the bad guys soon got the upgrades too, but that's escalation for you.
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The Red Menace
post Jan 3 2008, 02:58 PM
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I appreciate the replies.

On a side note about adjusting spells, If it's not astronomically overpowering I usually allow it. As some of you have pointed out, in the end its about having fun. If a custom spell (that isn't overpowered) would make one of your players happier then a pig in crap, I tend to allow it. Rules need to exist, but nit-picking usually just turns the players off of a game in my opinion.
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