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> Need information on Yomi, You know..Japanese Prison for Metas
Jaid
post Jan 7 2008, 10:07 PM
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there are still people goblinizing, but it is explicitly not as common as it used to be.
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Riley37
post Jan 8 2008, 12:36 AM
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QUOTE (Cardul)
If a character DID go to Yomi, what skills/attributes would be recommended?

Immunity to HMMV, all strains; failing that, really good hygenic practices.

Etiquette enough to get along with people forced to create their own society and sub-societies, and who have lots of reason to distrust newcomers.

Intimidation, or visibly dangerous enough not be a safe target for anyone who's hungry or feels like picking a fight to blow off steam or wants your stuff, or bodyguards with same. Suffering brings out the best in some people (cf Victor Frankl), and the worst in others.

An identity with SIN and connections that will be respected by JIS (since you'll probably cross their path on the way in and/or out), and one with social status and connections that will be respected by the Huks; if those are not the same, the ability to rapidly switch identities.

If you have Ork Poser or Elf Poser, buy it off with Karma before entering Yomi!
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Cardul
post Jan 8 2008, 02:39 AM
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QUOTE (Riley37)
QUOTE (Cardul @ Jan 6 2008, 04:16 AM)
If a character DID go to Yomi, what skills/attributes would be recommended?

Immunity to HMMV, all strains; failing that, really good hygenic practices.

(snip)

If you have Ork Poser or Elf Poser, buy it off with Karma before entering Yomi!

1) I thought you could not take immunity to HMVV?

2) I know my GM is not going to allow the two Poser negative qualities, in fact, she is going to be strongly discouraging people taking guns. And she is talking heavily about upping the price of Human Looking.

Of course, this raises an interesting question: If someone re-patriates from Yomi following the repeal of the Yomi Act, do they have a regular SIN or a Criminal SIN?
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Ancient History
post Jan 8 2008, 02:46 AM
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QUOTE (Cardul)
1) I thought you could not take immunity to HMVV?

You can't.
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DTFarstar
post Jan 8 2008, 04:35 AM
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Huh, for some reason I thought you could get immunized vs. the Kreiger strain.

Chris
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Riley37
post Jan 8 2008, 06:58 AM
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QUOTE (Ancient History)
QUOTE (Cardul @ Jan 8 2008, 02:39 AM)
1) I thought you could not take immunity to HMVV?

You can't.

Exactly. Immunity is strongly recommended, but not available. So the best you can do, and you'd damn well better take it seriously, is very, very careful hygenic practices. Pack some food and water, and plan how to disinfect anything you'll ingest. Spend a week wearing gloves with paint on them, without once getting paint on your face or other exposed skin, and that's good practice for the habits that will get you through your time on Yomi without losing your enjoyment of daylight. (While I was working in a preschool, and washing my hands every hour or so, my roommate was working with radioactive tracers in a biolab. Our kitchen was kept clean!)

While I'm on the topic, and since it's a plot point in my campaign - if someone is infected, and receives a Cure Disease spell before the transformation, would or could that stop the virus from transforming them into a vampire, ghoul, or other paracritter? My PC is assuming that the earlier, the better, although as a player I know the GM will make it work or fail depending on plot. An NPC is infected with Krieger strain, and afraid of losing her intelligence, and my PC hopes to save her by getting her to a mage. If Cure Disease fails, we might try getting Increase BOD and Increase WIL cast on her, and sustain those through the critical period, to increase her odds of staying alive and sapient while she becomes a ghoul. In which case, now there's a ghoul that owes us a favor...
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Riley37
post Jan 8 2008, 07:10 AM
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QUOTE (Cardul)
Of course, this raises an interesting question: If someone re-patriates from Yomi following the repeal of the Yomi Act, do they have a regular SIN or a Criminal SIN?

That raises questions beyond the granularity/specificity of RAW. I doubt that the international registry marks SINs with a single bit (1=criminal, 0=noncriminal). I imagine that JIS databases would have a flag specifically for Yomi repatriates. Anywhere in JIS, and many other places, people who check your profile and see that flag, may treat you differently and with suspicion. So I'd say it qualifies for the extra points as a negative quality. Some people might see that flag and be sorry that your nation treated you poorly, and try to be nice to you... but not many, and that might be patronizing, annoying or draw attention to you, more often than it's helpful. If you're an elf and you go to Tir and they see that flag on your profile, you might get the kind of respect that a Holocaust survivor gets in Israel. Or they just might be uncomfortable.
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Ryu
post Jan 8 2008, 08:44 AM
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The ban on guns Japans criminals used to have is already fading AFAIK. As is the traditional of tattoos in the Yakuza; since 1993, being part of a gumi is already a crime. That one makes full-body criminal flags somewhat undesireable.

If you want to have tats on a character, I strongly suggest considering Dermal Sheating with Ruthenium Option (and I would have liked an optional system starting with arms and legs on that one).

For old SINs, he who reads the SIN knows the full criminal history, not just flags. So anyone who cares and has access to the criminal history can make a Yomi Flag show up on all who have been there. Or you handle it more subtle and issue new SINs without any previous history to the victims, essentially creating SINs that are suspicious because of their creation date, but not officially criminal.
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Lagomorph
post Jan 8 2008, 05:01 PM
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QUOTE (Cardul)
(Note: My GM avoids here like the plague because of how everyone wants to house rule everything..something about "Official Sites should not have House Rules", so, please keep the compunction to change the game out of this.

QUOTE (cardul)
And she is talking heavily about upping the price of Human Looking.


House ruling has infected another GM! :rotfl:

Ok, for back stories, you came up with a few yourself Cardul (escaped corp experiments, Yomi survivor) as well as the others have suggested, human poser, ex-pat, or well hidden. In addition to this, I'll add resistance fighters (Meta Liberation Front or some such guerilla type group).

Anyway, welcome to dump shock!
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Cardul
post Jan 9 2008, 02:34 AM
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QUOTE (Lagomorph)
QUOTE (Cardul)
(Note: My GM avoids here like the plague because of how everyone wants to house rule everything..something about "Official Sites should not have House Rules", so, please keep the compunction to change the game out of this.

QUOTE (cardul)
And she is talking heavily about upping the price of Human Looking.


House ruling has infected another GM! :rotfl:


I think it is impossible for a GM to NOT house rule. The difference is, unlike the impression she gets from here, any of her house rules fit on one sheet of paper, while most DumpShockers plot down a folder of House Rules bigger then the main book. Also, the only changes she ever does generally only effect Qualities in CHargen(upping the points of one, banning others). They don't actually effect game balance like what happens here often does.
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Fortune
post Jan 9 2008, 03:20 AM
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I really think you have a misguided impression of Dumpshock and its membership.
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Jaid
post Jan 9 2008, 03:57 AM
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yeah, dumpshock would be awfully boring and pointless if all we ever did was talk about how we didn't change the rules at all.
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DTFarstar
post Jan 9 2008, 11:51 AM
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I mean hell, even Frank's house rules fit on less than 50 sheets of paper, and I think he has the most what with rewriting the matrix and char gen. The BBB is at least 6 times that size... yeesh!

Chris
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Ryu
post Jan 9 2008, 02:02 PM
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Well, until I finish my Matrix Mechanics, there is no sheet of house rules at our group. At all. Everyone of us has some beef with some rule, and everyone else likes to help out finding a better one.

That does not say that any houserule idea created is actually used. "Ease of reference" is a positive quality that should not be underestimated.
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Cardul
post Jan 10 2008, 09:28 PM
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So, my GM ran her ideas for the minimum stats for someone who came back from Yomi(what she calls 'The Yomi Package'), and I thought I would run it by people here to see if there is anything I should tell my GM she should add.


Attributes: Body 40 BP
Willpower 30 BP

Skills: Survival(Yomi) 4(+2)(26 BP)
First Aid 4 (24 points)
Clubs(Improvised) 2(+2)(10 BP)

Negative Qualities: "Criminal" SINner (-10 BP)

Positive Qualities: Resistance to Pathogens(5 BP)
Guts(5 BP)
Total: 130 BP

Recommended: Quick Healing, Will to Live, Uncouth

Banned: Ork/Elf Poser, Human Looking, Weak Immune System
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Fortune
post Jan 10 2008, 10:04 PM
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Meh. I just let players make their own characters, and explain their survival in whichever way they deem fit.
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Ryu
post Jan 10 2008, 10:16 PM
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I think that is the limit of what could be justified by Yomi alone. Much more then the minimum. There were millions transfered, there will have been some social structures, many more ways of survival. Doing things for the clan, even if selling ones body. Living in hell does not make a strong body, nor a character that can bear even more bad experiences.

So maybe you could prescribe Survival 1. Maybe First Aid 1. But not a professional experience in both. The healer would be the pride of any clan, no need to starve. "Guts" is out especially after the demand for willpower. And why clubs? The basic weapon is UNARMED!!!
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Ravor
post Jan 10 2008, 11:45 PM
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Even though I am a huge supporter of pre-genning chracters based off the Player's vision, I would walk away from a campaign that forced draconician "Character Packages" on me.


However with that said, I would look askew at any character coming out of any hell hole without at least some survival skills or abilities, but I think Ryu covered what should be expected fairly well.
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Grinder
post Jan 11 2008, 03:02 PM
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QUOTE (Ryu)
And why clubs? The basic weapon is UNARMED!!!

Unarmed Combat should be in the package too. But Clubs are common too: large sticks, bones or arms.
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