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> Failed Parachuting Test (hitting the ground), Poll: 2P, 4P, 6P, 8P or 10P?
How much damage should a character take if they fail a parachuting test?
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Kyoto Kid
post Jan 7 2008, 10:59 PM
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...actually four, the highest altitude achieved by a manned non-powered aircraft (Excelsior III).
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Apathy
post Jan 7 2008, 11:59 PM
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I remember reading as a kid that WWII Soviets used to toss their jumpers out of low-flying aircraft into snow drifts once they ran out of parachutes. They had like a 50% fatality rate, but the one thing they had plenty of was more bodies to pull from.
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Wounded Ronin
post Jan 8 2008, 05:58 AM
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QUOTE (Apathy)
I remember reading as a kid that WWII Soviets used to toss their jumpers out of low-flying aircraft into snow drifts once they ran out of parachutes. They had like a 50% fatality rate, but the one thing they had plenty of was more bodies to pull from.

Did they also only arm every other guy and expect the survivors to redistribute the weaponry?
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cx2
post Jan 8 2008, 06:24 AM
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As it happens I heard in one of the wars the Russians only had enough rifles for 1 in 3 soldiers, but I forget whether it was the first or second.
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MaxHunter
post Jan 8 2008, 01:22 PM
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It was in the first WW If I remember correctly....

Back into the thread, I know I have posted a topic about an Halo jump some months ago... If only I could get it back. I had my players perform an Halo jump for that run. A couple of them even learned the skill instead of trusting on Edge longshot rolls!!! LoL. They survived, but ended the fall quite scattered and lost some precious time getting back together.

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MaxHunter
post Jan 8 2008, 01:56 PM
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Bingo! This is the thread: here

It was about Halo jumps, but I believe the whole thread is informative.

The rules I used were the following -complicated but worked out fine- :

[ Spoiler ]


Cheers,

Max
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Kyoto Kid
post Jan 8 2008, 03:44 PM
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...the HALO jump into the blizzard was the part I liked about the King of the Mountain run in the old Missions book. Made even the toughest Sammy on the team wet himself. And after that, they hated getting on cargo jets, particularly ones had had drop pallets. :vegm:
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Karaden
post Jan 8 2008, 04:02 PM
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QUOTE (hyzmarca @ Jan 7 2008, 05:16 PM)
QUOTE (Karaden @ Jan 7 2008, 04:50 PM)
QUOTE (hyzmarca @ Jan 7 2008, 03:38 PM)
Drag also depends on atmospheric density and thus terminal velocity can be increased by starting so high that you need to wear a space suit.

Not really. As they fall lower they'll hit the higher density air and thus begin slowing down. Now, if your going a few thousand miles an hour you'll still go fast, but if your talking about a plain high altitude jump your going to slow down.

Colonel Joe Kittinger, in 1960, set three world records. The longest freefall, the highest parachute jump, and being the first person to break the sound barrier without a vehicle.

Yes, I know that, but he did them all by jumping from an extream altitude of roughly 20 miles up (which is difficult enough to get to in its own right.) But the point is that he wasn't still going super sonic speeds when he hit the ground, or even when he got close to the ground. My point is that yes, in high altitudes (several miles up) you will fall significantly faster, but when you land, you will be in low altitudes, and where you started your fall from is irrelevent. (A dead fall from 20 miles up is in fact no more dangerous then a fall of roughly 200 feet (not counting lack of air and such)).

Since you are -landing- in low altitudes, and the only part of a fall that hurts you is in fact the -landing- then it is the atmosphere at a hight around which you -land- that matters. So, jump from 20 miles up or 1 mile up or 200 feet up, if your parachute does't work you'll still hit the ground at the same speed.

Of course, the parachute not working isn't really what we're looking at, those go off basicly regardless of how inept the person jumping is, what we are looking at is an inept landing, which could well result in minor injury. However your not going to hit the ground -that- hard if you've got a parachute to cause serious injury (unless you land on your head or something). Now, if you land in a tree or on a barbed wire fence or hit a building side a few times, there could be cause for real injury.

*edit*
@maxhunter: That scatter seems -really- massive. I mean, I think you would be hard pressed to ask a skilled person to land 12km off target. Most of the time when parachuting you can expect to land within about 100m of your target, maybe a bit more if you arn't particularly skilled or something.

Also, the -2 for being 'out of practice' seems a bit harsh, I mean you don't give a sammie a -2 to shoot something because he hasn't used his pistol skill in a while. Other then those two things I really like those rules.

Oh, and could something like lowlight vision/thermoptic vision cancel out the night conditions?
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Kyoto Kid
post Jan 8 2008, 04:49 PM
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...you are correct about air density and speed. After passing through 50,000 feet Col. Kittinger's descent speed dropped by 250 mph.
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TheOneRonin
post Jan 8 2008, 07:19 PM
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QUOTE (cx2)
As it happens I heard in one of the wars the Russians only had enough rifles for 1 in 3 soldiers, but I forget whether it was the first or second.

WWII, the Battle of Stalingrad. The reinforcements crossing the Volga from the Russian side had about a single rifle per two soldiers.
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