IPB

Welcome Guest ( Log In | Register )

21 Pages V   1 2 3 > »   
Closed TopicStart new topic
> Game level, Why must it be street?
Stormdrake
post Jan 7 2008, 09:53 PM
Post #1


Moving Target
**

Group: Members
Posts: 689
Joined: 16-September 03
From: Colorado
Member No.: 5,623



I have to ask why this trend towards street level games? Most of the players I have ever known want to play epic games, to be the hero that rises up, not some one who is trapped always on the bottom rung. The current incarnation seems bent on making every one play one style, street. Yes I know people here have posted ways to up the level, so to speak and i have come up with several on my own. Still the game itself as it is presented does not seem to lend itself to any other style of play rather than the previously mentioned street level. Hand in hand with this is the apparent removal of all meta plots. The exception to this is Emergence and that was really a hold over from 3rd edition. I really am not out to start an argument but am genuinely curious as to why this has happened. As we do have many of the free lance writers who developed the latest edition, here on Dump Shock I was hoping they mite shed a little light on this for me.
Go to the top of the page
 
+Quote Post
Whipstitch
post Jan 7 2008, 10:01 PM
Post #2


Runner
******

Group: Members
Posts: 2,883
Joined: 16-December 06
Member No.: 10,386



...To be fair, I've yet to run a pc by the normal rules that wasn't either capable of whipping out Force 8+ level spells, throwing a dozen plus social dice, blowing up a van with a compound bow or a designer baby with 7+ reaction, reflex recorders and the ability to memorize and instantly adapt to his opponent's fighting style, gaining extra die. So I guess I don't see how it's very "street level". It's perhaps "street level" relative to the stupidly powerful Priority A in nuyen samurai you used to be able to make in SR3, but honestly, I think the gulf between 5 or 6 essence Joe Mundane and the Awakened or highly cybered shadowrunner is wide enough where it's awfully hard to call a Samurai with 30-40 points crammed into combat 'ware weak, and I think Adepts in general got a big power boost with the new edition.
Go to the top of the page
 
+Quote Post
Eryk the Red
post Jan 7 2008, 10:04 PM
Post #3


Moving Target
**

Group: Members
Posts: 633
Joined: 23-February 06
Member No.: 8,301



It's street level if the other jerks on the street can do that stuff too.
Go to the top of the page
 
+Quote Post
Stahlseele
post Jan 7 2008, 10:09 PM
Post #4


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



the opinion in the industry seems to be that dark and gritty is cool and that cool equals fun somehow . . while it is in my opinion quite the opposite as i don't really like that james bond style or splinter cell run style realistically speaking if you're playing a STREET Runner with mucho chrome you will not be able to do many things because you would stand out like a sore thumb . .
Go to the top of the page
 
+Quote Post
Whipstitch
post Jan 7 2008, 10:16 PM
Post #5


Runner
******

Group: Members
Posts: 2,883
Joined: 16-December 06
Member No.: 10,386



Chrome is less of a pain in the ass than ever in the shadowrun rules. Before you got flat social penalties based on your essence because you were "creepy" or something. Now, if they've got a scanner or someone assensing you at the door you need the correct licensing, a reason to be there or a Hacker on call to sleaze you past scanners. The really noticeable stuff like big time muscle replacements and dermal plating is either dinosaur 'ware used by poor gangers or molded into stylized plates and engraved as a status symbol. As the books say, nobody really cares what you look like, as long as you don't look poor. If your GM wants to punch your PC right in the balls for having such stuff, that's their prerogative, but I don't really think the rules as a whole have as big of a bias against cyberware as many people seem to think, nor do I think any bias is unique to this edition.
Go to the top of the page
 
+Quote Post
Stahlseele
post Jan 7 2008, 10:19 PM
Post #6


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



quoth the GM:"i don't friggin care what the rules say! people will remember the 3m large Troll with the tricked out obvious and heavyly armored cyber-arm and the obvious cyber skull!"
Go to the top of the page
 
+Quote Post
Whipstitch
post Jan 7 2008, 10:23 PM
Post #7


Runner
******

Group: Members
Posts: 2,883
Joined: 16-December 06
Member No.: 10,386



Again though, what's that have to do with 4th edition? A GM taking issue with Robo-Troll is something that transcends editions. The biggest difference I really see in terms of power level from 3rd to 4th is some incompatibility in character conversion and that people are generally working with smaller piles of nuyen in general (but most 'ware is also WAAAY cheaper). Admittedly, there's a lack of metaplot books, but I don't really see how that really limits your "epic" options all that much. After all, in earlier editions I used to play in a group that apparently had some real epic shit going down until Ghostwalker moved into Denver and pooped all over the city, leaving them to either diverge from canon or find a new town to play in for most of 3rd.

Personally, I do think SR is somewhat less "epic" right now on a global scale, but I don't think it has as much to with power level as it does with a lack of metaplot books offering up some inspiration (even if I do think most metaplots like the YOTC events are silly). The tools for making runs crazy are still there though.
Go to the top of the page
 
+Quote Post
knasser
post Jan 7 2008, 10:50 PM
Post #8


Shadow Cartographer
*******

Group: Members
Posts: 3,737
Joined: 2-June 06
From: Secret Tunnels under the UK (South West)
Member No.: 8,636




Dark and morally dubious is in. Heroes are out. Haven't you noticed TV and Hollywood movies, recently? I think the cultural trend is partly because there's a growing realisation on the part of a lot of people in the West that they're governments can actually be total shits and so there's a lot of self-justification gritty-hero stuff. You know - it's okay to torture and threaten, because sometimes you just got to do what's necessary, right? Right? Or maybe it's just that the demographic being targetted is just so fat and happy and free right now, that they need some artificial darkness so they can identify with someone rebellious. Or, perhaps this one - populations are spending so much effort on not noticing the terrible things that are going on over their heads, a little indulging in a fantasy of acknowledging that where it's accepted, is wanted by them. I'd be fascinated to hear what other Dumpshockers think.

But street... I don't play at ganger-level but I start things off fairly low-powered and I never lose perspective on the power-scale. However, the plot-lines I bring in tend to get pretty high-level, at least that's what I was working toward last time before my group imploded. I don't see the point in grinding misery, or the fun. I don't even see much realism in portraying endless grinding misery as I've been in some pretty miserable places myself and still found people caring about each other and hoping for better. The purpose of the dark and the brutal is to make the beauty of things stand out more. My favourite moment GM'ing a Shadowrun game was after running a couple of really dark sessions, in which I took the darkness literally as well as metaphorically, letting no action happen outside of night or warrens of concrete, the players came out on to the roof of a abandoned tenement block in the barrens finally above the clouds, to release a shaman that they'd rescued. Watching him fly away in the form of an owl, under the full moon made for a really nice sense of triumph over adversity.

That's what the grittiness of Shadowrun is for to me.
Go to the top of the page
 
+Quote Post
Ryu
post Jan 7 2008, 11:09 PM
Post #9


Awakened Asset
********

Group: Members
Posts: 4,464
Joined: 9-April 05
From: AGS, North German League
Member No.: 7,309



Why street level? Because your chars are king of the street. They might improve over time, their corporate targets become harder. But from the get-go, lowly gangers usually should stay away from the group. I´ve run a 400 BP Mafia campaign, and am now running a 450 BP Yakuza campaign now (by affiliation only in both cases). Financial success makes them move up in society, but we stil run street-based. Respect on the street is good protection from the law.
Go to the top of the page
 
+Quote Post
Riley37
post Jan 7 2008, 11:59 PM
Post #10


Moving Target
**

Group: Members
Posts: 573
Joined: 17-September 07
Member No.: 13,319



Although not familiar with previous editions, I don't see SR4 as particularly pointing GMs or players at street level. It has rules including high-end stuff such as luxury lifestyle, augmentation costing millions of nuyen (eg delta-grade synaptic booster 3), stats on dragons and other nasty beasties if you end up opposing one directly, and enough raw material to write a plot involving epic magic (a master mage vampire and his minions are taking over your home city, PCs to the rescue), epic Matrix intrigue (NeoNET vs Deus, PCs tip the scales in humanity's favor), and so forth.

A 400 BP character could start as one of the more dangerous people on the street, and as they gain karma and connections, could quickly get involved in increasingly important affairs, and in a year's playing time, could be tipping the scales of an epic level conflict. If they then go back to their street gang, they should stand out like Merry and Pippin returning to the Shire (or, taking that storyline back a few millenia, like Odysseus returning to Ithaka and "cleaning house" at 100-to-1 odds).

If the GM puts NPC gangers with synaptic boosters on the street, then that GM is, in my opinion, sabotaging the potential of their game. Save that for the Renraku Red Samurai - and not the ones at the local facility; the ones who guard the underground core of the Tokyo main office.
Go to the top of the page
 
+Quote Post
Cthulhudreams
post Jan 8 2008, 12:06 AM
Post #11


Runner
******

Group: Members
Posts: 2,650
Joined: 21-July 07
Member No.: 12,328



I guess it nails down to how much you think runners should earn. I didn't play SR before 4th, and when I saw 'on the run' I was disappointed with how much the runners made. You're taking pretty extreme risks so there should be significant money on the table. But other people might think that it sfair enough.

And the tone of your game will logically follow from the cash. Runners pulling in 20k a run for once a month action are going to be playing a much less gritty feeling game than guys running 4 times a month for 5k a throw, despite both teams making the same cash.
Go to the top of the page
 
+Quote Post
Ryu
post Jan 8 2008, 12:20 AM
Post #12


Awakened Asset
********

Group: Members
Posts: 4,464
Joined: 9-April 05
From: AGS, North German League
Member No.: 7,309



I GM at the 20k¥+/run side of things. The streets are the habitat of my runners, even if they live a pretty good life. If by street you meant being powerless and downtrodden, then we are definitly not on a same view of the world. I mean, my players can´t afford everything they want, but if they have problems with a gang, the local oyabun will be PLEASED to help. Against the whole lot of them, even a SWAT team has to take care. That is what makes a street runner, not being poor.
Go to the top of the page
 
+Quote Post
ElFenrir
post Jan 8 2008, 04:53 AM
Post #13


Neophyte Runner
*****

Group: Members
Posts: 2,168
Joined: 15-April 05
From: Helsinki, Finland
Member No.: 7,337



I like to play and run in good middleground. 400 point chars(occationaly dipping to 450, which i find doesn't really change things enormously), decent pay. I have noticed alot of people asking about ''How to run a street campaign? 300-320 point characters! Never go above availability!!!!'' and the like.

Actually, i have, a couple of times, posted characters for critique. Now, our group doesn't, and has NEVER, played with availability. So i ask for some honest critiques. No problems. I like to see if im going in an interesting direction or not, or if im playing something that im not familiar with, if im going in the right direction with it. (Im not that experienced with hackers, for example.)

The first thing ive heard people say(and im NOT pointing fingers, and i can sort of understand, and honestly anymore i don't even remember names, nor would i care or put them down if i did), was to comment, rather on background, story, skill selection or anything else, was ''this character has one piece of ware above availability'...AFTER i explain, in the original post, that we dont use it and have never.

It doesn't upset me, i asked for critiques after all, but i sometimes wonder how all the good meat of a character can go unnoticed for one piece of ware that's ''above the written rules in the BBB that can be looked over anyway, since no BBB rule is in stone''. And im guessing this goes to the whole thing that runners must be kept in check. I know im not part of the only group that has skipped the availability...but i sometimes wonder why people seem to notice when something is ''too much'' LONG before they notice a cool backstory piece. It seems ingrained in many people that ''going over availability at chargen is a big nono''...but perhaps we are a rare group that plays without it. To me, i don't care if someone posts a critique about availability. I MIGHT comment if they have a HUGE load of stuff that goes above, to just check with the GM if he or she isn't using it. And that's after i go over the meat.

Then i realize the amount of folks who prefer the low end games and i think i understand it more. I, for one, have had slogged through countless games where we start at 1st level and are scarcely more than gum on a shoe, so to us, moving onto Shadowrun where we can be actual movers and shakers from the start is fun for us. We aren't gods, we're just better than the average gang member. That being said, ive been in a couple gang type campaigns and have had alot of fun. But for me, i prefer it more sporadic. Middle ground rules....it's not so powerful that you walk on everything, and it's not so low that you're fighting for your next cup of soycaf and half a soymuffin out of a dumpster.

Go to the top of the page
 
+Quote Post
cx2
post Jan 8 2008, 05:57 AM
Post #14


Moving Target
**

Group: Members
Posts: 341
Joined: 3-October 05
Member No.: 7,802



I agree there aren't many metaplot books, but then 4th ed is young in its cycle. I count something like 6 books so far excluding BBB - 2 core rules (magic and cyber) 2 setting (runner havens and corp enclaves) 1 adventure (on the run) and 1 plot style book (emergence). Personally I would prefer there be a few setting books given the jump between 3rd and 4th, as well as the core rule books which there are still 2 missing. Once these are laid down I can easily imagine more plots coming up.
Go to the top of the page
 
+Quote Post
Whipstitch
post Jan 8 2008, 05:57 AM
Post #15


Runner
******

Group: Members
Posts: 2,883
Joined: 16-December 06
Member No.: 10,386



QUOTE (ElFenrir @ Jan 7 2008, 11:53 PM)

It doesn't upset me, i asked for critiques after all, but i sometimes wonder how all the good meat of a character can go unnoticed for one piece of ware that's ''above the written rules in the BBB that can be looked over anyway, since no BBB rule is in stone''. And im guessing this goes to the whole thing that runners must be kept in check. I know im not part of the only group that has skipped the availability...but i sometimes wonder why people seem to notice when something is ''too much'' LONG before they notice a cool backstory piece. It seems ingrained in many people that ''going over availability at chargen is a big nono''...but perhaps we are a rare group that plays without it. To me, i don't care if someone posts a critique about availability.  I MIGHT comment if they have a HUGE load of stuff that goes above, to just check with the GM if he or she isn't using it. And that's after i go over the meat.

I think you and the OP might be reading a bit too much into our preoccupations, ElFenrir. You have to remember that a lot of the discussion here on DS by its very nature is going to tend to stick to what the RAW says or implies that you can or cannot do because that's the only common assumption you can make about any other person's table with even a modicum of certainty.

For example, I almost NEVER comment on someone's character background information on the forums other than to point out whether they have diverged from canon or to offer a bit of info from previous sourcebooks that they may find useful. Not because I'm a RAW nazi trying to extend my dictatorship to another person's table, but because fluff clarifications are about the only thing I have useful to offer in this case; whether a character background is "good" or not is going to be extremely subjective, and frankly, I don't feel comfortable telling someone that their character is a walking cliche (well, maybe if it utterly bombs the Mary Sue test...) but I do feel comfortable telling someone that the children of ork mothers express as orks over 90% of the time if that potentially could be of use to them.

This isn't to say that I donn't care about character backgrounds; I actually rather like reading them and while I can speak only for myself, I'm sure others here enjoy them as well. That said, whenever someone posts their background information I usually have little but a golf clap and perhaps some book information to offer in reply.
Go to the top of the page
 
+Quote Post
Cain
post Jan 8 2008, 07:03 AM
Post #16


Grand Master of Run-Fu
*********

Group: Dumpshocked
Posts: 6,840
Joined: 26-February 02
From: Tir Tairngire
Member No.: 178



The problem here is that SR4 suffers from a massive disconnect. The stated intention of the devs was to return to a grittier, "street-level" game, closer to Shadowrun's cyberpunk roots. The game as delivered favors robo-trolls, pornomancers, Force-12 Stunballs, and Mr. Luckies; definitely far and above the "street-level" characters the fluff text and a few half-assed rules try to force onto players.

So, on the one hand, you've got all this stuff that tries to trick you into playing a street punk, and either ignores or is oblivious to the fact that those characters are, at best, barely viable. Thus, you end up with some people who are frustrated with their useless characters, and others who are frustrated with the fact that they overpower everything.

Go to the top of the page
 
+Quote Post
Glyph
post Jan 8 2008, 08:13 AM
Post #17


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



I think the problem is that when the devs said "street level", they were thinking "Let's get away from this overpowered anime crap with jet-setting runners who can't kick a can without hitting an immortal elf or a great dragon, and get back to more traditional runs of deniable assets committing inter-corporate espionage and terrorism." Unfortunately, some people heard "street level" and thought it meant playing gangers, punks, and novice criminals.


The book is pretty clear that the default is still professional-level characters. Even archetypes such as the sprawl ganger are described as big fish in a small pond who want to move up the criminal ladder. When it talks about build points, it describes 400 as the normal starting allotment, with 300 given as an example of a low-level street campaign, and 500 as an example of a high-powered elite operative campaign.


I think that the game is actually fairly well balanced, in that a lot of the things that people complain about (pornomancers, troll tanks, high Edge characters, overcasted spells, etc.) are NOT as overpowered as they are made out to be. Most characters have plenty of weaknesses that can be exploited, and can be challenged even in their areas of strength without too much difficulty. The only problem is that with an open build system, you can have characters with widely varying degrees of effectiveness, even when they are built to do similar things.
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Jan 8 2008, 09:21 AM
Post #18


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



QUOTE (Glyph)
When it talks about build points, it describes 400 as the normal starting allotment, with 300 given as an example of a low-level street campaign, and 500 as an example of a high-powered elite operative campaign.

If a standard SR3 starting character is worth 450BP in SR4 and a Tir Ghost Grunt nets more than 600BP, a 500BP character suddenly doesn't look so 'elite' anymore.
Go to the top of the page
 
+Quote Post
FrankTrollman
post Jan 8 2008, 12:26 PM
Post #19


Prime Runner
*******

Group: Banned
Posts: 3,732
Joined: 1-September 05
From: Prague, Czech Republic
Member No.: 7,665



QUOTE (knasser)
I'd be fascinated to hear what other Dumpshockers think.


I think it's a product of living in the post Cold War period. Many of us remember when the US government was telling us that we had to prop up the virtuous Taliban to chase off the evil Soviet Empire. And now... yeah. The Russians turn out to have been just regular folks the whole time and the Taliban are still the Taliban.

The world stage doesn't seem to have any heroes in it. There are villains, and then there are some people who are less villainous I suppose, but no real heroes. People are disillusioned with the idea of white hats, the fiction of our fathers with champions on white horses seems just as surreal as the Reagan era rants about supporting freedom fighters in Afghanistan.

I mean Rambo III has Stalone helping those plucky Mujaheddin in Waziristan to sneak over the border to fight the occupying military force in Khabul. I think it'll be a whole generation before heroes like Rambo can be taken seriously by the American public again. Those white hats betrayed us. The gray hats never promised it would be easy, and they've never let us down.

-Frank
Go to the top of the page
 
+Quote Post
Whipstitch
post Jan 8 2008, 01:29 PM
Post #20


Runner
******

Group: Members
Posts: 2,883
Joined: 16-December 06
Member No.: 10,386



QUOTE (Rotbart van Dainig @ Jan 8 2008, 04:21 AM)
If a standard SR3 starting character is worth 450BP in SR4 and a Tir Ghost Grunt nets more than 600BP, a 500BP character suddenly doesn't look so 'elite' anymore.

To be fair, the idea of a Tir Ghost "grunt" should probably be considered a bit of a contradiction in terms from the outset, and Red Samurai Lieutenants are described outright as company men who are too valuable to risk as deniable assets. I definitely see your point though; I've long questioned the wisdom of giving Tir Ghosts entire skill groups at five and six as well as the ridiculous attribute total. I guess I just consider calling such npcs "grunts" at all a misguided attempt to pad the list. Sometimes I also have to wonder about what point in editing that the grunt list was retouched, considering that the Red Samurai and Tir Ghosts wear "medium security armor" and "form-fitting body armor" respectively, which would be fine, if they were defined by the SR4 RAW. Of course, it probably helps that I'm no longer surprised by stupidly powerful elf npcs anymore, considering the "Elves always win because they're teh elves!" bias that that's always been present in campaigns and the fluff.
Go to the top of the page
 
+Quote Post
martindv
post Jan 8 2008, 04:05 PM
Post #21


Moving Target
**

Group: Members
Posts: 640
Joined: 8-October 07
Member No.: 13,611



QUOTE (FrankTrollman)
People are disillusioned with the idea of white hats, the fiction of our fathers with champions on white horses seems just as surreal as the Reagan era rants about supporting freedom fighters in Afghanistan.

Then "people" are idiots.

QUOTE (Whipstitch)
I'm no longer surprised by stupidly powerful elf npcs anymore, considering the "Elves always win because they're teh elves!" bias that that's always been present in campaigns and the fluff.

Even that thief Tolkien did it!
Go to the top of the page
 
+Quote Post
DTFarstar
post Jan 8 2008, 04:13 PM
Post #22


Running Target
***

Group: Members
Posts: 1,269
Joined: 18-September 06
Member No.: 9,421



The gray hats also never promised we would feel clean afterwards, which is where the white hats went wrong. People can stand to get a little dirty to get important things done if they have to, but if you even hint at a clean way then they run to the path of least resistance. The gray hats tell it like they see it, it's hard and dirty, but it will work and unless you want those black hat bastards it is the only way. Eventually, after white hats failing and us falling in the mud so they can stay clean, people learn to crave the gray.

Chris
Go to the top of the page
 
+Quote Post
Ravor
post Jan 8 2008, 04:40 PM
Post #23


Cybernetic Blood Mage
******

Group: Members
Posts: 3,472
Joined: 11-March 06
From: Northeastern Wyoming
Member No.: 8,361



Well in my opinion, Fourth Edition's Engine is way too easy to break once you move away from "Street Level", so that is one of the reasons I tend to play at that level, another is the fact that I personally like dark and gritty Pink Mohawk style games, and in my opinion the street is a better place for those types of stories to unfold. (Granted, sometimes a little epic gets thrown in as spice just to keep things fresh.)
Go to the top of the page
 
+Quote Post
kzt
post Jan 8 2008, 04:43 PM
Post #24


Great Dragon
*********

Group: Members
Posts: 5,537
Joined: 27-August 06
From: Albuquerque NM
Member No.: 9,234



QUOTE (FrankTrollman)
I think it's a product of living in the post Cold War period. Many of us remember when the US government was telling us that we had to prop up the virtuous Taliban to chase off the evil Soviet Empire.

In your drug crazed dreams, maybe. The Taliban were post USSR.
Go to the top of the page
 
+Quote Post
Fortune
post Jan 8 2008, 04:57 PM
Post #25


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE (kzt)
The Taliban were post USSR


News to me! :eek:
Go to the top of the page
 
+Quote Post

21 Pages V   1 2 3 > » 
Closed TopicStart new topic

 



RSS Lo-Fi Version Time is now: 26th April 2024 - 11:46 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.