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> Game level, Why must it be street?
toturi
post Jan 11 2008, 02:50 PM
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QUOTE (Fortune)
Yes, and as far as I am concerned, Stealth skills are defined as a person actually trying to be stealthy, and Electronics skills are defined as a person actually interacting and manipulating a device in some manner, and so on.

For the most part, your definitions coincide with the RAW descriptions of the skills. Generally, if the definitions of the skill do not preclude whatever action/s the PC is doing to make his own life difficult, then I will allow it.
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TheOneRonin
post Jan 11 2008, 02:52 PM
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QUOTE (CircuitBoyBlue)
QUOTE (Whipstitch @ Jan 10 2008, 08:21 PM)
let's face it, most of us aren't really pushed to the edge of our abilities on a regular basis.

I'm sure pushed to the edge of my patience everyday. I've got a willpower DP of, like, 9. I get situational modifiers for resisting bullshit if instead of listening to it, I'm actually thinking of lightsaber duels and the Clash.

LOL...sounds like you work in IT. ;-)
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Kyoto Kid
post Jan 11 2008, 03:47 PM
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QUOTE (toturi)
QUOTE (Whipstitch @ Jan 11 2008, 09:21 AM)
So looking at it that way, a lot of people and NPCs in my games could be considered "lower powered" and unskilled, but then, I have lower expectations of what it really takes for many people to do their jobs, since let's face it, most of us aren't really pushed to the edge of our abilities on a regular basis.

If we were constantly being pushed to the edge of our abilities, then the big GM in the sky might feel compelled to give us more karma, which would encourage us to push further which will further perpetuate the cycle until we meet requisite Red Samurai/Tir Ghost and we do not pass Go or collect our 200 :nuyen:.

...or slap us upside the head to see just how good we are as compared to how good we think we are.

The Great Mother is known to do such things just to make us think.
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ElFenrir
post Jan 11 2008, 04:26 PM
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See, how I would work the aformentioned screaming guy trying to Infiltrate, is to use the threshold 1 Perception roll. If the guards fail, Ie, get NO hits, or glitch, or even critical glitch, what i would say happens is the guard just thinks the screaming is coming from some fool outside, someone trying to play a joke, or something along those lines, and he simply doesn't care. If PCs can critically glitch, so can NPCs. If PCs can simply fail, so can NPCs.

I would say being orange and screaming is generally idiotic to try, and highly suggest they DONT go that route, but if they wanted to, i'd let the dice fall. Who knows, maybe they'd fail. But with only one hit needed to see, probably not(though the average guard only tosses about 4-6 perception dice.

Now, if someone wanted to be the Screaming Orange Guy to DISTRACT the real Infiltrator....then that's a bit more clever. While the guards are trying to deal with the screamer, i'd assign a HIGHER threshold to their Perception tests to see the proper, quiet Infiltrator, since they already have their hands full. Of course, i might hope that the PC attempting the distraction has some decent protection, since fire will be focused on them.

I usually don't like saying no, unless it's obviously, blatantly, impossible(leaping from the Empire State Building to the Sears Tower, defeating a space shuttle with a holdout and gel rounds, etc.) If something has at least a tiny, remote, snowball's chance in hell of MAAAYBE making it with an amazing stroke of luck, ill give it a try, letting them know that it's going to be damned hard and might be disasterous if they fail.
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FrankTrollman
post Jan 11 2008, 04:26 PM
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QUOTE
OK, let's game this out: Yelling - either Threshold 1 or the dice pool modifier, agreed?


No. Not agreed, because it is both. Because the Perception test defines "yelling" as being threshold 1 for the guard to perceive. In addition it grants the guard a +2 bonus if it stands out (as it would in most cases).

You can rant about using the RAW and then ignore the RAW. The RAW says that if you are screaming, the guard gets a +2 dicepool bonus and their threshold to detect you is only 1. It says this regardless of what your sneaking may otherwise accomplish. So at that point your sneaking is only of any use if the guard is deafened, at which point he'd be making tests based on other senses where his threshold would be higher.

-Frank
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Apathy
post Jan 11 2008, 05:41 PM
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Everybody has a different interpretation of the rules. In my mind wearing a Mitsuhama uniform when everybody else in the crowd is wearing a Yametetsu uniform meets the intent of the "stands out in some way" clause. That would be worth +2DP to some guard watching the door when Mr McSneaky walks through. Common sense would dictate that screaming and being naked and being painted dayglo orange would a more significant penalty than that.
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Moon-Hawk
post Jan 11 2008, 05:48 PM
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A lot of people are stuck on whether or not it is the intent of a character to sneak if they've painted themselves orange and are screaming.
Would it help if we revised the example?
How about this:
The character in question is still Sneaky McNinja, the ultimate sneakster you've never heard of. He's been captured and thrown in prison, where they've stripped him naked, painted him day-glo orange, and put a screamer on his ankle that makes an annoying noise if he leaves his cell. He manages to leave his cell, and has to sneak out of the facility.
Still day-glo orange and screaming, but now none of it is voluntary, and the character really is trying everything possible to sneak.
Does that change anything? Is there any way to salvage this discussion?

edited for typos
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Fortune
post Jan 11 2008, 06:06 PM
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Still a Perception test for the guard with a Threshold of 1 and a Dice Pool modifier of +2 (+ possibly others ... I'm not looking it up right now).
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Cain
post Jan 11 2008, 06:07 PM
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QUOTE
People didn't one-shot citymasters in those examples though. They did one shot that damaged city masters with improbable weapons. Not the same thing

Incorrect. You take out a Citymaster with one improbable shot, by shooting the driver, thanks to a loophole in the rules and an abuse of the Longshot test.

Here's the example: Mr. Lucky needs to take out the Citymaster chasing their van, so he aims through the window at the driver. (Specifically aiming at a passenger, pg 162, not a called shot yet.) He's using an AVS (8P-f), and our modifiers are as follows: -2 recoil, -3 extreme range, -3 for being seriously Wounded, -3 for being in a moving vehicle, -6 for his target having total cover, -1 for his cover, and -2 for the light rain. To top this all off, he calls a shot to bypass the armor of both the vehicle and the driver. Assuming the driver was in heavy armor with helmet, that's an additional -12, and then we factor in the Citymaster's armor of 20. That's a total dice pool penalty of -52. It could be worse than that-- Mr Lucky might not have a pistols skill at all-- but it's largely irrelevant, since there's absolutely no way he's going to have a positive dice pool. He now spends a point of Edge. 8 Edge = 2.66 successes, which rounds up to 3. The driver can't use his vehicle skill to dodge, since he was specifically targeted; and he requires a Perception test at -6 to even notice that he's been hit. Assuming that the driver has a body of 3 (his armor has been bypassed, so the AP penalty of the flechette round does not apply), he'll be taking an 11P wound, and will likely score 1 success-- not enough, he'll be taken out instantly. The vehicle will now need to make a crash test: it has a threshold of 3, using a Pilot of 3, and a handling penalty of -1. It fails, crashes, and likely kills everyone inside.

The loophole here is that targeting the driver isn't a called shot. The abuse is the Longshot test in its entirety. Since the Citymaster has two dice to make a Threshold 3 test, it's doomed once you take out the driver. You've one-shotted it with a flechette pistol, without actually breaking any rules.

QUOTE
I have never seen a non-broken system. All RPG systems rely on the GM and Players to work at making things run the way they want.

It's a matter of degree. Some systems, like Wushu, have a built-in mechanic to encourage player input, as part of its basic workings. Others, like SR4, rely on GMs producing house rule after house rule to make things function. The fewer house rules you require, the better off you are. It's a bit of an unfair comparison, but I've never seen anyone have to house-rule a Wushu Reloaded game.
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Fortune
post Jan 11 2008, 06:14 PM
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QUOTE (Cain @ Jan 12 2008, 04:07 AM)
Others, like SR4, rely on GMs producing house rule after house rule to make things function.  The fewer house rules you require, the better off you are.

I disagree with that assessment. I haven't found SR4 to need any more (and in fact quite a bit less) house ruling than most other systems I have played.

As for Wushu, from all accounts it seems to basically boil down to being all house rules. :D
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Blade
post Jan 11 2008, 06:56 PM
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You can't compare Wushu's system to Shadowrun's. Wushu is simplistic, Shadowrun is simulationist.

This leads to Shadowrun rules being more detailed which in turns makes it more difficult for it to cover every possible situation. That's why, I repeat, Shadowrun rules explicitely state that the GM can add modifiers that aren't listed in the BBB if he thinks they are needed.
So he can decide that being painted with glowing orange paint leads to a +4 modifier to detect. It's not houseruling, it's the rules.

Personally, I use Dying Earth RPG's Overarching Rule of Efficacious Blandishment:
QUOTE
The overarching rule of efficacious blandishment is the most important rule of this game. It states that if you wish your character to do something that is not within the letter of the game's other rules, you may do so, provided you can convince the GM that your desired course of action falls within the spirit of the story. Thus the only true circumscriptions on your actions are your persuasiveness and your GM's guillibility.
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DireRadiant
post Jan 11 2008, 06:57 PM
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Is the screaming orange guy trying to get into a Denver Broncos game?

I need rule for that in the book. Don't I?
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Kyoto Kid
post Jan 11 2008, 07:03 PM
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...now if he's going to a Syracuse game he actually gets +2 dice. :grinbig:
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Ryu
post Jan 11 2008, 07:57 PM
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You don´t know the rules? The rules say you do not need to roll Perception to notice something obvious. So you see the sneaking, screaming neon-orange metahuman being. Without test.
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Cain
post Jan 11 2008, 09:55 PM
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QUOTE (Fortune @ Jan 11 2008, 11:14 AM)
QUOTE (Cain @ Jan 12 2008, 04:07 AM)
Others, like SR4, rely on GMs producing house rule after house rule to make things function.  The fewer house rules you require, the better off you are.

I disagree with that assessment. I haven't found SR4 to need any more (and in fact quite a bit less) house ruling than most other systems I have played.

As for Wushu, from all accounts it seems to basically boil down to being all house rules. :D

In my experience, every aspect of SR4 (Matrix, magic, basic combat, social tests, core mechanic, etc) requires at least one house rule, if not more. Lots more. Just take a peek at all the Dumpshock threads on rule-fixes. On the other hand, I haven't seen any threads at all on rules-rants on the Savage Worlds forums. That's not to say that there aren't any, just that I haven't seen them.

As for Wushu, I did say that it was an unfair comparison. However, the simplistic, narrative structure results in more details than Shadowrun can possibly hope for. Because its rules are much more flexible and virtually impossible to break, there's no need for house rules at all. It's very freeform, but hardly "all house rules".
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Jhaiisiin
post Jan 11 2008, 10:20 PM
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Okay, wait a tick here. You bypass *all* the armor of a citymaster? How the crap do you pull that off? You can't bypass armor if there's no way to bypass it. He's in full enclosure, and no matter what, you have to fire THROUGH armored glass to hit the guy. It's not like there's a single, unarmored peephole on something like that. In reality, the armored glass will have a lower armor rating than, say, the side of the citymaster that has the 2inch armored plating, but as SR doesn't do hit locations, you can assume that the glass has the same armor as the rest of the vehicle. Even if you did lower the armor of the glass, you'd be unable to bypass it as it counts as a barrier for the target. The fact that you gave the target full cover (see below for how I modify this) further supports that you can't just ignore the barrier.

Now I'll be optimistic and say the glass only has an effective armor of 8 (per the Barrier ratings table on pg 157 SR4).
So here's what your breakdown should look like:
-2 from recoil
-3 Extreme Range
-3 wound modifier
-3 for moving vehicle
-4 for good cover (only his torso/head visible. He's not blind firing because you can see through the friggin' window)
-1 Firing from cover
-2 for Rain
-12 for difference of armor (20 armor - 8 armor of armored glass that you can't bypass because the target is completely behind it)
Total = -30 DP Modifier.

In the end, he still shoots with just edge, but the driver soaks with his body of 3 + 10 armor from the citymaster's window (8 armor + 2 from flechette bonus) That's an average of 4 hits, and potentially more. It's survivable, and thus you can't one shot the driver unless the longshot test rolls really well and the driver soaks really badly.

And that's all assuming you even allow flechette ammo to penetrate vehicular armor. I'm sorry, but a shotgun-style weapon isn't going to do anything but tink off the armor at extreme range when using flechette ammo.
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Cain
post Jan 11 2008, 10:41 PM
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QUOTE
Okay, wait a tick here. You bypass *all* the armor of a citymaster? How the crap do you pull that off?

You use the called shot rules. One of the options is to bypass *all* the armor on a target. You're essentially making up a house rule on the spot, telling a player he can't do what the rules expressly allow him to.
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Stahlseele
post Jan 11 2008, 10:43 PM
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i think what confuses him is the fact that you bypass the armor OF THE CAR which is ON THE CAR and not ON THE DRIVER per say . . but that would be circumvented by expressly aiming for the Driver, which, in itself, is a dodgy reason at best i'd say . .
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Riley37
post Jan 11 2008, 11:17 PM
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QUOTE (Cain)
You use the called shot rules. One of the options is to bypass *all* the armor on a target.

I call it interpretation, not house rules, when the GM says "You can call a shot to bypass the armor the driver is wearing. The armor of the Citymaster is not *on* the driver. It's around him. If the Citymaster is parked in an underground vault, that's even more armor and barrier that is between you and the target, without being armor *on* the target."

That said... yeah, those rules could have been written a lot more clearly. If the writer was visualizing armor with gaps, and not, say, plating that fully covers a drone, and the writer wrote a general-case rule while visualizing a special case, then that's sloppy writing. Phrases such as "...to the extent that the armor has exploitable gaps..." would be helpful. I visualize full body armor as having variable coverage, eg the chest plate is tougher than the knee joint and the faceplate, but the weakest point is maybe 2B/2I rather than 0.

But can you bypass all the armor on a Thor Shot station with a called shot? That's a lot of armor, you'll need a longshot... and you'll also need Knowsoft: Thor Shot Launch Station Design, stolen by spies with the positive quality "Countless" and transported by loading it onto the Pilot chip of a maintenance drone.
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JonathanC
post Jan 11 2008, 11:24 PM
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Wouldn't being inside of a Citymaster count as being behind a barrier, rather than being behind armor? Last time I checked, a called shot can't bypass a barrier. You have to shoot through it (good luck with that).
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DTFarstar
post Jan 12 2008, 12:25 AM
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I really wish they had just phrased the called shot rules slightly differently so that it said something like "You may call a shot on a specific region of the target to bypass armor not covering that portion of the body." Which would allow the bypass all armor alot of the time. There is very rarely armor that doesn't have a weak point of coverage somewhere. However, if someone is completely covered, especially by a freaking barrier, it wouldn't bypass THAT. Though the way I work call shot isn't IGNORING armor, it is a modification. So, ok called shot to bypass armor -12, well they have an armor of 0 now, +whatever the barrier is. Oh, even if you are just wearing normal clothes I give flechette ammo the +AP. I would probably give it to you naked. I treat everyone as having base armor 0, not no armor. Makes sense to me.

Chris
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Caine Hazen
post Jan 12 2008, 12:35 AM
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QUOTE (JonathanC)
Wouldn't being inside of a Citymaster count as being behind a barrier, rather than being behind armor? Last time I checked, a called shot can't bypass a barrier. You have to shoot through it (good luck with that).

Ding ding ding.. correct.. and Cain loves to ignore the rule that a called shot's effect has to "occur, at the players choice and with the gamemaster's agreement" Again effectively negating the argument to GM fiat. In my case I'd tell the player to choose the increase in damage, as they are still going to face the 8 BR
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Jhaiisiin
post Jan 12 2008, 12:37 AM
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But you can't bypass all the armor in the case of the citymaster. The armor of the glass is in the way at all times, you can't "bypass" it, because there's no holes to shoot through, no appendages visible, basically no vulnerable spots.

QUOTE ("SR4 @ pg 149-150")
Target an area not protected by armor. The attacking character receives a negative dice pool modifier equal to the target’s armor (better armor is more difficult to bypass). If the attack
hits, the target’s armor is ignored for the damage resistance
test; the target rolls only Body.

Emphasis is mine. The person is completely covered, ie, no unprotected parts, so you can't bypass it all.

As others mentioned, you're firing through a barrier, simple as that.
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hyzmarca
post Jan 12 2008, 12:45 AM
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QUOTE (Cain)
The driver can't use his vehicle skill to dodge, since he was specifically targeted; and he requires a Perception test at -6 to even notice that he's been hit. Assuming that the driver has a body of 3 (his armor has been bypassed, so the AP penalty of the flechette round does not apply), he'll be taking an 11P wound, and will likely score 1 success-- not enough, he'll be taken out instantly.

Unless the driver was surprised, however, he does get reaction to dodge + dodge skill if he uses full defense. Vehicle skills are linked to Reaction so we can be sure that the driver has at least 4 in that attribute, almost certainly more. It isn't unreasonable for the driver to have 8 or more dodge dice.
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Jhaiisiin
post Jan 12 2008, 12:49 AM
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That's a good point. If a driver sees a gun pointing at him, he's likely to swerve to help the shot miss. The only way they wouldn't is if they're confident the armor would protect them, which in this case it pretty much would.
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