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#26
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 ![]() |
News to me too. Also news to wikipedia:
Like I said, some of us seriously remember when US government talking heads praised these guys, because that actually happened. -Frank |
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#27
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 ![]() |
Eh, let's not go too heavily into politics, shall we?
Cyberpunk, like it or not, has never been about heroes; like most good sci-fi it's about taking a hard look at the ramfications of imagined social and technological developments and not flinching away when they lead us to an idea we may not be so comfortable with. Shadowrunners are hired criminals and therefore the majority of the things they do isn't going to be very heroic. To act otherwise runs counter to cyberpunk's deepest themes, which if nothing else is about following ideas to their logical, sometimes ugly conclusions. Because of this Shadowrun has always had to run an uneasy line between what people are comfortable playing and what its themes dictate should happen in a lot of scenarios. I know one thing is for sure though: Shadowrun was first a product of the late 80's, a time when comics and a lot of pop culture was getting bored of the super heroic white hat stuff and turning towards darker fare in general and the trend has been going full tilt ever since. Dark Knight Returns, Sin City, The Watchmen, Pulp Fiction, Spawn, gangsta rap, Scream, Saw and the re-emergence of the horror genre as a box office force has shown everyone that you don't need to tack on a happy ending or portray people as heroes or even having redeeming qualities to justify a piece of fiction's existence. These days many people will accept even the darkest and most ridiculous premises provided that what comes next is somewhat consistent with the original idea's implications, a development that dovetails nicely with cyberpunk's themes. Whether that's a good thing, of course, is completely a matter of opinion. I'm sure most of us would agree that it's far more important for a GM to care about what his players think than whether Bruce Sterling would approve. |
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#28
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Target ![]() Group: Members Posts: 54 Joined: 28-January 05 Member No.: 7,028 ![]() |
We play SR that always starts out street and ends up epic.
For instance at the moment we have 4 PCs with over 5000 karma between them. Attributes of 30+ are not uncommon (some 40+), skills of ~10 are common and several characters have their key skills are ~20+ (some have specialisations of 30+), Force 20 spells are used, as are similar Force spirits and most of the goings on are also epic. I guess sometimes the system breaks, but you can normally find a way around it. |
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#29
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,109 Joined: 16-October 03 From: Raleigh, NC Member No.: 5,729 ![]() |
There you go, folks. Proof that SR4 DOES appeal to 12 year-olds... |
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#30
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
OMGWTFBB! H4X! |
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#31
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Man Behind the Curtain ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 14,871 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 ![]() |
Max awards in over 208 runs (on average). They should have just enough money to retire. ;) |
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#32
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 ![]() |
The Taliban was created in 1994. The Soviet Union stopped existing in 1991. Nobody ever considered helping the Taliban as part of a plan to defend against the Soviet Union for the very simple reason that the Soviet Union no longer existed. Claiming that the US assisted the Taliban to fight the USSR is simply nonsense. The allies also weren't fighting the Nazis in 1914-1918. Nor was the US aiding the Russian Federation when we sent troops into Russia in 1918-19. Because, like the Taliban in 1991, they didn't exist. |
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#33
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Target ![]() Group: Members Posts: 54 Joined: 28-January 05 Member No.: 7,028 ![]() |
The typical Dumpshock retort, eh? I might have been 12 when I started playing Shadowrun, but am considerably more advanced in years that that now. The typical Dumpshock 'interpretation' of SR holds zero interest for me and the like minded individuals I play with (well, all but one who would probably love it). Colour me 'munchkin' but cowering in my squat at night, hold out pistol under my ragged blanket in case a devil rat breaks in isn't what floats my boat. With reasonable karma awards and modest financial rewards only a Pilot rating 1 PC couldn't become the kind of character that gives your average dumpshock poster nightmares for the rest of his (mercifully) short existence. If at that point you keep getting those 1,000 nuyen Stuffer-Shack-vandalism runs then you need to have your head (or GM) examined. The incredible lack of imagination and vision required to accept the mantra that success and money equals retirement for criminals like Shadowrunners astounds me. How many successful criminals, real or fictional, retire happily regardless of how much money they make? How many successful businessmen hang up their boots after making their first few million? None. By dumpshock's prevailing logic it is an affront to all that is decent that Villiers, Knight and their ilk haven't cashed it all in and retired. Boo hiss, they haven't, why should successful 'runners? |
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#34
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
Oh, actually, if they had all the support skills they should have, like Survival, etc. - they would be worth even more points. Especially the Hacker Lieutnant that has no Cracking skill group... |
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#35
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 ![]() |
I'm no moderator, but as far as I'm concerned people can flame eachother however they like, provided that they don't tar everyone on the forums with the same brush. I truly don't give a crap about how other people handle their tables, so please don't characterize us all over one person's remark. If you and the TheOneRonin are going to argue over nothing at least keep it to yourselves. Honestly. |
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#36
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,109 Joined: 16-October 03 From: Raleigh, NC Member No.: 5,729 ![]() |
Let's see...
If it walks like a duck and quacks like duck...
And you are perfectly within your right to feel that way. Shadowrun, as written, can adequately accommodate a host of game 'interpretations'. Indeed, my games don't often look like everyone else's.
Indeed. And I'm sure that (key pure speculation mode) most dumpshockers wouldn't get much buoyancy out of that kind of game either.
Or, with 400 BPs, straight out of the SR4 main book, you can build a runner who is far beyond the "1000 nuyen stuffer shock vandalism runs" level. Oh, and you don't need double-digit attributes to do it.
You hit on two separate things here, so I'll see if I can elaborate a bit. #1: Game World: Running the shadows is supposed to be a VERY dangerous line of work. And despite the pleasure we (as players) derive from our characters' experiences, their lives really suck. Their work isn't fun. It's nerve-wracking, frightening, chaotic, and lethal. And it's just a matter of time before your ticket gets punched. If you can bank enough to live out the rest of your days on a carib league beach in peaceful seclusion, then that's what you'd do. The most common over-all goal I've seen in my 16 years of being involved with Shadowrun is for the characters to "get out". No one wants to be dodging bullets when they are 60. The life of a runner is a shitty one...even the jet-setting prime runners are always looking over their shoulders and never able to relax as long as they are in the game. Think about this, if someone offered you an insane salary (say 7+ figures a year) to perform a VERY dangerous and shitty job, how long would you do it? Long enough to retire comfortably and not a minute more is my guess. So why would the runners be in a different boat? #2: Metagame: When you take a step back and look at Shadowrun as a game, it can be easy to fall into the trap of [do job->make money/karma->improve->do job->make money/karma->improve, etc]. But Shadowrun is not Monopoly. Of course, you can play it like that. But it really shortchanges yourself and your group.
Just being rich and powerful doesn't mean one should retire. Of course, if one becomes rich and powerful by living a lifestyle that requires you take incoming fire on a regular basis, it's likely that retirement, or at least a change of profession, is near the top of one's "to do" list. Look, I'm sorry for bashing you hard in my last post. But you have to throw me a bone here...with attributes in the 30s and dice pools in the 60s, you are playing a FAR different game than most of us. That stuff is just so far outside the boundaries listed in the rules books...how do manage to challenge your players? Incidentally, your post did make me feel better about the 600BP former SpecOps characters that show up in my games... |
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#37
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 ![]() |
I think my single biggest issue with idea of such attribute totals would be the sheer mind boggingly high numbers of dice or rolls that would be required. I'm fairly impatient so it would virtually mandate the use of a dicerolling program for me to enjoy.
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#38
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,416 Joined: 4-March 06 From: Albuquerque Member No.: 8,334 ![]() |
Wow. I'm gonna agree with Ronin and others. That's not the Shadowrun I've ever played. Heck, my old SR3 characters (recently ported in to SR4, which required 600+ BP to create them) walked all over the competition as a rule, just because of how our group was made up. I can't even imagine what could face down the characters you mentioned. Unless my memory is fuzzy, not even Great Dragons have stats like that, but maybe I'm remembering wrong.
Seems awfully munchkin/powergamer/paladium style to me, but if that's what you're happy with, more power to you. My group has a single player that is content with playing the ultimate badass character who never loses and is able to squash entire Tir Ghost teams with his pinky, but luckily, we're able to reign that in to keep him from attempting, let alone creating such a character. |
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#39
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 ![]() |
Actually, I'm guessing that this progression was 2 adventures worth 2,500 karma a piece. |
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#40
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,706 Joined: 30-June 06 From: Fort Wayne, IN Member No.: 8,814 ![]() |
Well, its 4 PCs, so on average, 1,250 karma each.
In my games, where each session gives a base 10 karma, I'd say my players will hit this mark after about 100 sessions...we've been playing for about a year, so that is three years worth of karma. I could see my group hanging on that long, but I don't see myself overriding their max's, for skills or attributes. Which means, with that much karma, its either a lot of initiations for the mages or a ton of skills for everyone else! But in all honesty, keeping the caps in place, I'd still think it would be fun. I mean, at least in my games, its not about trying to outpace my players with bigger/badder opponents, its about giving them difficult scenarios and plenty of failure points in their objectives... The biggest problem I see with attributes in the 30s and 40s and skills in double-digits, is that you really are never needing to roll dice...you can just buy hits. And once you start doing that, then its really just a mind game...you don't need any rules, you just have a GM giving scenarios and players working through them...I suppose you could just play Amber to get to this point a lot quicker. |
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#41
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 ![]() |
Let's see. If an attribute is 40, we'll assume that that's 2/3 "natural" attribute, with +50% of that as modified attribute limit. So say 27 points "natural", and the other 13 coming from cyberware, magic, etc.
Let's assume chargen got the stat to around 11 or so. The karma to raise a single attribute from 11 to 27 is.....936. Ahhhh, fun with numbers. Not that I think the augmented attribute maximums are being strictly adhered to or anything. Deek, you play twice a week? Lucky bastard. |
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#42
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Man Behind the Curtain ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 14,871 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 ![]() |
I missed the post that definitely could be a personal attack rather than a debate/dissection of the idea. Remember, the ideas are fair game to debate.... swipes at the poster are NOT.
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#43
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ghostrider ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 ![]() |
I'd add that making sweeping attacks on the entire population is pretty well frowned upon as well. Drop it or take it to PMs, guys. |
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#44
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Moving Target ![]() ![]() Group: Members Posts: 689 Joined: 16-September 03 From: Colorado Member No.: 5,623 ![]() |
Just for clarification, my post was not about power level. Although I can see how many would interpret it that way. rather I was questioning the seeming drive by the developers away from the idea that characters that started on the street could be thrust by happenstance into center stage of world shaping occurences. As an aside I have always enjoyed the Metaplots that have been such a part of Shadowruns past, Horrors, Insect Spirits, Immortal Elves, Super AI's and have always tried to bring something of them into any game I run, even if its just for background flavor. No, not all or even several at once.
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#45
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Moving Target ![]() ![]() Group: Members Posts: 433 Joined: 8-November 07 Member No.: 14,097 ![]() |
Certainly you can have such overarching plots in your campaigns without requiring the game developers to provide you one? I wasn't even aware such a thing in existed officially for SR4 until I started reading some stuff on this boards, but that doesn't stop GMs from inventing their own. SR4 doesn't prevent or disallow it. DS |
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#46
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Moving Target ![]() ![]() Group: Members Posts: 128 Joined: 15-February 05 From: Omaha, UCAS Member No.: 7,090 ![]() |
Everything is on a pendulum. 1st and 2nd Edition were very "street level". Just look at the adventures that were published at the time. In late 2nd Edition and definitely 3rd Edition, things shifted toward the "Epic" scale (Starting with things like Super Tuesday). This is simply a shift of focus back to the "pink mohawk" side. In my opinion, it's a good thing. Put the PUNK back in cyberpunk.
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#47
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 ![]() |
The Taliban took their first territory as a governing body during the Afghan civil war in 1994. They existed in 1987 or even before. -Frank |
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#48
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 ![]() |
Actually, the White Hats went wrong by completely abandoning their allies after the fighting was over. The Taliban came to power with their absurdly restrictive religious laws because Afghanistan was ripe for it. With the total lack of education and infrastructure, and with roving bandits doing what bandits do, the people would have latched onto any group promising improvement. After WWII, we had the Marshal Plan. We spent an absurd amount of money ensuring that Western Europe would have a strong secular socio-economic infrastructure. And we also spend a great deal rebuilding Occupied Asia, mostly Japan. As a result we have a very strong block of very stable democracies with very good relationships. We just left Afghanistan to rot after the Soviets were kicked out. If we has just left a good chunk of Europe to rot after WWII we'd have fought WWIII by now. If we had given Afghanistan the support it needed to build a stable infrastructure, the Taliban would have never come to power. The white hats save the day but they don't make any effort to save the week, month, or year. Superman might just pluck your car out of the air every time it goes flying off dead-man's curve, but he won't build a guard rail. |
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#49
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,269 Joined: 18-September 06 Member No.: 9,421 ![]() |
That is a much better way of saying what I was going for and couldn't articulate in the vague fashion I was attempting to keep things away from politics as much as I could(God knows it is a volatile enough subject - pun intended). Also, the Superman bit has got to be my favorite analogy ever. Chris |
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#50
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
The one thing one should keep in mind when making those comparisons is that most of those countries were democracies before WW2. |
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Lo-Fi Version | Time is now: 13th February 2025 - 07:42 AM |
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