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> Game level, Why must it be street?
Synner
post Jan 22 2008, 08:23 PM
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32-13 = 19... but yeah, he miscalculated (besides not using the errated flechette modifiers).
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Cain
post Jan 22 2008, 08:53 PM
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QUOTE
Aircraft are fragile, especially modern aircraft. The Bat-plane was probably made of ultra-light weight materials and things like carbon fiber.

Somebody check me on this, but I recall the Batplane bouncing a few shots previous to this. Ordinary pistol fire, maybe, but still...

As far as the Citymaster goes, let's try it again with one substitution. Mr. Lucky was armed with an Anti-vehicular rocket launcher or a Panther XXL. Now, all of a sudden, he stands a chance of hitting a spot vulnerable enough to target the driver.

For the GM stuff, I'll just point out that most GM's say they follow some of the ideals I posted. All I'm suggesting is that GMs should take it to the next level. Many others already have.
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Whipstitch
post Jan 22 2008, 09:04 PM
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Considering that many anti-tank weapons (HEP/HESH in particular) operate on the principle of penetrating the armor and killing the crew through spalling rather than utterly destroying the armor and frame, feel free to consider me ambivalent. In the case of the panther cannon the fact that the vehicle in question will escape unharmed is a bit worrying, but in the case of the rocket you're still catching the vehicle in the radius.
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Stahlseele
post Jan 22 2008, 09:07 PM
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did anybody take into consideration that jokers "handgun" barely qualified as a usual pistol? that thing had more of a rifle than anything else . .
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Cthulhudreams
post Jan 22 2008, 10:16 PM
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Well, an anti vehicle weapon should certainly be capable of killing a citymaster - and I'm pretty sure they can both penetrate the armour, thus as outlined


QUOTE

Well, logically the Damage and Passengers rules also state that the target always get Partial, Good, or Blindfire Cover. And the Blindfire rules go to page 157 where it tells us that a weapon of insufficient size automatically fails. So if the vehicle is fully enclosed (like the citymaster), you need an anti-vehicle weapon to punch through. Your one-shot example fails.


So you can punch through. Tada.

Which is really the way it should work. Fab.
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Cain
post Jan 22 2008, 10:26 PM
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The problem, once again, is that the rocket launcher shot is actually more difficult than the flechette pistol, mechanically speaking. He doesn't even have a Heavy Weapons skill, so the total penalties go to -53. If you had a problem with the pistol shot, you should really have more of a problem with a rocket launcher.
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Dashifen
post Jan 22 2008, 10:31 PM
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Unless, of course, the gauge by which he determines whether or not he "has a problem" with a given example is not, as yours seems to be, the total amount of negative modifiers on a specific task for which someone is going to perform a Long Shot test.

I know that in my games I would probably not allow someone with a pistol to penetrate a Citymaster while I would allow someone with an anti-vehicular weapon to try the shot regardless of whether or not the latter has a greater penalty than the former. Why? Because I perceive that an anti-vehicular weapon is appropriate to the task at hand while a pistol is not.

Now, if that same pistol were firing APDS rounds, I might allow it once more because the character shooting the pistols is now armed with a weapon that can, in some way, be considered remotely possible of penetrating powerful armors, that being the point of APDS rounds.

Thus, my games are open to a lot of interpretation, by me, by the players, and by group consensus. It all depends on the situation that a person finds themselves within at a given time.
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Cthulhudreams
post Jan 22 2008, 10:38 PM
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QUOTE (Cain)
The problem, once again, is that the rocket launcher shot is actually more difficult than the flechette pistol, mechanically speaking. He doesn't even have a Heavy Weapons skill, so the total penalties go to -53. If you had a problem with the pistol shot, you should really have more of a problem with a rocket launcher.

I don't care about total number of negative modifers. I care that the weapon is capable of penetrating the armour as is required by the blindfire rules as outlined


QUOTE

The Damage and Passengers rules also state that the target always get Partial, Good, or Blindfire Cover. And the Blindfire rules go to page 157 where it tells us that a weapon of insufficient size automatically fails. So if the vehicle is fully enclosed (like the citymaster), you need an anti-vehicle weapon to punch through.


An anti-vehicle rocket is of sufficient size to blindfire through the armour of the vehicle in question, and thus I have no issue with a lucky guy picking up an anti tank gun of some description, pointing at a tank and taking it out.

Given this requirement, it is significantly less difficult for the anti vehicle rocket to take out a vehicle, because it can, whereas a pistol automatically fails, ninjas or no.
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Jhaiisiin
post Jan 23 2008, 12:33 AM
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Cain, the A/V rocket doesn't suddenly ignore armor, nor does it necessarily increase your ability to find a vulnerable spot. It just has a higher chance of hitting the vulnerable areas because... it's a high explosive projectile designed specifically to take out armored vehicles. It's just a smidge different than flechete rounds.
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Ryu
post Jan 23 2008, 01:05 AM
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Longshot tests do not care for modifiers. That is a problem if players insist on doing things by edge which they could never manage according to common sense.

Cite Calvin: "I´ve got loads of common sense, I just choose to ignore it".

Most of us have sensible players, and most of us who GM have certain rights. The unlucky few who fall in neither category will eventually have a problem, everyone else won´t.
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Kremlin KOA
post Jan 23 2008, 03:01 AM
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QUOTE (Ryu @ Jan 23 2008, 03:16 AM)
Notice the FAQ, flechette is AP+5 now. So STATISTICALLY you do not penetrate even with edge. (No gasvent on a shotgun either, but that only reduces your still significant chance of a hit).

Emotional response: You destroy a car with a combat shotgun on full auto. No problem.

hmm, interesting erratas... will have to run some playtest on those... the nerfing of special ammo alters several things.

as to the emotive response.. not if you are using deershot or birdshot, if you are using slugs then sure, oh yeah, remember the damn thing is a tank!

even an LMG should not do significant damage to a tank with regular ammo.
yet using the numbers above a white knight with a gyro will more than pulverize the target with soft lead rounds. (ok the skill is automatics now, but that makes it even better as his backup weapon is now a light smg.. he just specializes in the big one)
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Cain
post Jan 23 2008, 03:03 AM
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QUOTE (Ryu @ Jan 22 2008, 06:05 PM)
Longshot tests do not care for modifiers. That is a problem if players insist on doing things by edge which they could never manage according to common sense.

Cite Calvin: "I´ve got loads of common sense, I just choose to ignore it".

Most of us have sensible players, and most of us who GM have certain rights. The unlucky few who fall in neither category will eventually have a problem, everyone else won´t.

I know I promised I wouldn't do this now that Knasser's left, but this is another logical fallacy, an Appeal to Common Sense. Basically, what constitutes "common sense" is not one universal monolithic thing. It changes from situation to situation. I could pose a slightly-altered question, and "common sense" would dictate a different answer. (And I did, in the form of the Shot Heard Round the Barrens.) Any system that demands "common sense" in the place of objectivity and fairness is not a good system, is in fact a broken system, and becomes an instant candidate for "Horribly broken".

Onto a slightly different topic: mechanically and objectively, the more difficult something is to do in game, the higher the penalty should be on it. This shows the priorities and theme of a game. For example, in a fantasy world, build a fully-automatic gun is much more difficult than blacksmithing a suit of armor. In a modern game, the reverse might be true. SR4 allows cinematic actions to be easier than realistic ones, which should mean it's a cinematic game. Except, of course, it demands the Appeal to Common Sense fallacy, and tries to impose realism onto the Citymaster shot. So, we have a thematic disconnect which also interrupts the suspension-of-disbelief required for any RPG to succeed.

As far as GM rights go, that I haven't argued. I've simply pointed out that those rights are no greater than that of any other player. Which, the best counterargument is: "But I don't do it that way!". Actually, as demonstrated, you *do*, if you're any good as a GM; it's just a matter of level.
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Ryu
post Jan 23 2008, 12:39 PM
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QUOTE (Cain)
I know I promised I wouldn't do this now that Knasser's left, but this is another logical fallacy, an Appeal to Common Sense. Basically, what constitutes "common sense" is not one universal monolithic thing. It changes from situation to situation. I could pose a slightly-altered question, and "common sense" would dictate a different answer. (And I did, in the form of the Shot Heard Round the Barrens.) Any system that demands "common sense" in the place of objectivity and fairness is not a good system, is in fact a broken system, and becomes an instant candidate for "Horribly broken".

Onto a slightly different topic: mechanically and objectively, the more difficult something is to do in game, the higher the penalty should be on it. This shows the priorities and theme of a game. For example, in a fantasy world, build a fully-automatic gun is much more difficult than blacksmithing a suit of armor. In a modern game, the reverse might be true. SR4 allows cinematic actions to be easier than realistic ones, which should mean it's a cinematic game. Except, of course, it demands the Appeal to Common Sense fallacy, and tries to impose realism onto the Citymaster shot. So, we have a thematic disconnect which also interrupts the suspension-of-disbelief required for any RPG to succeed.

As far as GM rights go, that I haven't argued. I've simply pointed out that those rights are no greater than that of any other player. Which, the best counterargument is: "But I don't do it that way!". Actually, as demonstrated, you *do*, if you're any good as a GM; it's just a matter of level.

An appeal to common sense is a logical fallacy because "common sense" is pretty undefined. Or, to make the statement relevant, disputes based on differences in perception are quite possible as long as common sense is needed.

Larger parts of your argument are a fallacy because they deal with your expectations of the game. The divide between cinematic and simulationist is as unclear as it gets, at least within the abstraction level of useable RPG rules. "Horribly broken" has no place in a logical argument, either. As your opinion, it gets to be valid.

The GM quality issue is also not logical in nature, but a question of individual perception. Again, your perception is valid.

Now people do not like to have something attacked because of "faulty logic", especially in matters of valid personal perception. In such a case you do not reduce their aggression by ignoring their counter arguments. (I like my opinion pretty much, it is close to flame bait for me. But common sense prevails :D ).

If you condense your points to
- longshot tests should be limited somehow, or forbidden
- hardened armor needs a rework
you´ll get less flak for statements that do not strenghten your position. Our game has no longshot tests, and hardened armor will get a houserule soon.


(@Kremlin: That thing is an APC, not a real tank. And you need luck and a large weapon to take it down)
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Kremlin KOA
post Jan 23 2008, 01:21 PM
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QUOTE (Ryu)



(@Kremlin: That thing is an APC, not a real tank. And you need luck and a large weapon to take it down)

True, but I was examining the artwork for it, it would be classed as a heavy APC in modern terms, only slightly below an IFV.

so my reference about LMGs stands, the bradley IFV is an APC with a light turret attached. The Bradley can slowly drive into a hailfire of .50 nBMG rounds, so 7.62 will do nothing.

Yet Lucky can reliably take one out with a 7.62mm LMG
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Ryu
post Jan 23 2008, 02:27 PM
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Are you aware of the approach lunchbox´s group has taken? See the Immunity to normal weapons thread, first page. They implement hardened armor using half rating as automatic successes on the DR test.
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Fortune
post Jan 23 2008, 02:32 PM
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QUOTE (Ryu)
They implement hardened armor using half rating as automatic successes on the DR test.

And rolling the other half of the rating, adding the hits.
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Ryu
post Jan 23 2008, 02:38 PM
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Aye. Not-so-minor omission on my part.
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hyzmarca
post Jan 23 2008, 03:00 PM
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QUOTE (Cardul)
I think the difference between the two is this:

Aircraft are fragile, especially modern aircraft. The Bat-plane was probably made of ultra-light weight materials and things like carbon fiber. Now, taking down a ww2 or even Koreans, or, heck, even Vietnam era fighter with a pistol would be laughed at, because, well, those had actual ARMOUR. The Bat-plane most likely was more like a modern stealth aircraft made of carbon fiber frame. That makes it kind of fragile.

WW2, Korean War, and Veitnam era crat were made of aluminium, just like most modern craft. They weren't equipped to stop weapons fire. This is why bomber crews were issued flack jackets in the first place, because it was almost guaranteed with shrapnel would pierce the craft. But, such shrapnel was far more likely to kill the crew than it was to disable the bomber.

But the thing about those sorts of aircraft is that they aren't very fragile. Sure, you can put holes in them very easily, but they can also easily fly with holes in them. NATO countries stopped equipping aircraft with .50 machine guns for just that reason. A .50 machine gun can swiss cheese a fighter, but the holes maynot be big enough to take it down. In order to take down a robust aircraft with a machine gun, you either need to be very accurate, very lucky, or make very large holes relative to the size of the target aircraft.
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Cain
post Jan 23 2008, 06:29 PM
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QUOTE

An appeal to common sense is a logical fallacy because "common sense" is pretty undefined. Or, to make the statement relevant, disputes based on differences in perception are quite possible as long as common sense is needed.

I don't understand your point. At any event, people are trying to invalidate the objective examples I present with an appeal to common sense, as if common sense were some all-seeing, all-knowing, logically consistent font of wisdom. It's not. Common sense is what sounds sensible at the time, which does not equal what's logically correct or what's right.

As for the rest: I'm slowly bringing people around to admitting that the rules are broken. The new counterargument seems to be: "But it's not broken that badly!", not enough to even qualify as broken in some people's book. Which is fine: Once I'm done convincing people that there is a problem, I can show people the degree to which is is broken.
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Spike
post Jan 23 2008, 06:42 PM
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QUOTE (Cain)

As for the rest: I'm slowly bringing people around to admitting that the rules are broken. The new counterargument seems to be: "But it's not broken that badly!", not enough to even qualify as broken in some people's book. Which is fine: Once I'm done convincing people that there is a problem, I can show people the degree to which is is broken.

Actually: You have continually failed to address the surgical destruction of your examples at any point. In fact, if I were so inclined, I could quote you stating you weren't even attempting to read posts that demolished your examples as flawed.

I'm certain there is a logically fallacy of 'ignoring evidence to the contrary' but I really don't care enough to decend to the level, as you have, of simply waving away everyone else by insisting their arguments are irrelevant.

Before this thread I was inclined to think there was something wrong on the margins of Shadowrun re: Mr. Lucky killing a citymaster.

After this thread I am inclined to think you are here with an agenda and just about anything you say should be examined in detail rather than simply accepted at face value.


In other words: You are not bringing me around, quite the opposite.
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Moon-Hawk
post Jan 23 2008, 07:41 PM
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QUOTE (hyzmarca)
In order to take down a robust aircraft with a machine gun, you either need to be very accurate, very lucky, or make very large holes relative to the size of the target aircraft.

Emphasis mine.
I'm not disagreeing or anything, I just thought I'd highlight that bit, given the context of Mr. Lucky and all. Carry on.
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Kyoto Kid
post Jan 23 2008, 07:47 PM
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QUOTE (hyzmarca)
WW2, Korean War, and Vietnam era craft were made of aluminum, just like most modern craft. They weren't equipped to stop weapons fire. This is why bomber crews were issued flack jackets in the first place, because it was almost guaranteed with shrapnel would pierce the craft. But, such shrapnel was far more likely to kill the crew than it was to disable the bomber.

But the thing about those sorts of aircraft is that they aren't very fragile. Sure, you can put holes in them very easily, but they can also easily fly with holes in them. NATO countries stopped equipping aircraft with .50 machine guns for just that reason. A .50 machine gun can swiss cheese a fighter, but the holes maynot be big enough to take it down. In order to take down a robust aircraft with a machine gun, you either need to be very accurate, very lucky, or make very large holes relative to the size of the target aircraft.

...then there's the A-10 Warthog, ugly as sin, but pretty much a flying tank. I've stated an updated version (the Super Warthog) out for 3rd ed.

As to RL SOTA aircraft, most are made (at least the civilian ones) with a fair amount of composite materials to save weight and increase fuel efficiency. The last really "rugged" jet transport was the Boeing C-135/B-707 series which was built to military specs. There have been documented cases of these planes surviving some incredible situations and still making it back to the airport/airbase.

Also the only deliberate barrel roll done (in public view at least) with a large airliner was by "Tex" Johnson with the 707 -80 at the Seattle Seafair races back in '55. That single manoeuvre nearly got him sacked until Boeing started receiving inquiries from airlines interested in ordering.

rolling a 707

...old film but still pretty impressive, like to see someone try that with an Airbus...

[/derail]
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Cain
post Jan 23 2008, 08:28 PM
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QUOTE

Actually: You have continually failed to address the surgical destruction of your examples at any point.  I could quote you stating you weren't even attempting to read posts that demolished your examples as flawed.

The Shot Heard Round the Barrens has yet to be "surgically" attacked at any point. Or seriously attacked, for that matter. The Citymaster argument is now switching over to the Batplane argument, which I think should be very interesting.

The only person whose arguments I deliberately ignored (and which I read) was Frank's, who had become a little too excitable to discuss matters with. I won't go any further on that topic.
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Jhaiisiin
post Jan 23 2008, 09:02 PM
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The citymaster and the Batplane have NOTHING IN COMMON. The Citymaster is a wheeled ground armored vehcile, whereas the Batplane is a lightly armored flying vehicle. Batman is protected by nothing more than bullet-proof glass in the Batplane, the driver of the Citymaster is behind solid armor plating. Stop drawing silly comparisons.

As to your shot heard round the barrens, we've already conceded that the shot is possible with luck, and presented counterarguments to your example where only the PC had edge to use. You've ignored that, so how can we hope to debate with you when you won't even look at, let alone recognize the other side of the argument?
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Ravor
post Jan 23 2008, 09:36 PM
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Although I only vaguely remember the movie (Hells, the only Batman movie that I can truely say that I liked is 'Batman Begins'.) as I remember it Joker pulled out a pistol that was almost as long as he was and shot down the batplane in a single shot.

Yeah, I think I'm going to agree with Cain on this one, that shot as I remember it isn't anymore feasible then allowing Mr Lucky to take down a citymaster. (I wouldn't allow either in my games.)
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