My Assistant
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Jan 8 2008, 01:38 PM
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#1
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Target ![]() Group: Members Posts: 32 Joined: 13-November 07 Member No.: 14,168 |
Until the arms and equipment guide comes out, runners and NPC's alike are limited to what basic equipment is in the SR4 published books. So, if you have equipment from the old books that you've converted or any creative equipment that you've made from scratch, please post it. I'd love to see some ideas and implement them in my game if they are decent.
IE- Jet Pack (Pilot Exotic Vehicles Skill) Handling:-1 Accel: 10/15 Speed: 80 Pilot:1 Body:6 Armor:4 Sensor:1 Cost: 12,000 nuyen |
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Jan 8 2008, 02:17 PM
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#2
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Moving Target ![]() ![]() Group: Members Posts: 698 Joined: 26-October 06 From: Iowa, United States Member No.: 9,720 |
We had a new member join us, and his take on the future was kinda, Back to the Future. So our dwarf throwing adapt has this:
Hoverboard Handling: 0 Accel: 2 x Normal Speed: 2 x Run Pilot: 1 Body: 2 Armor: 1 Sensor 1 Cost: 5,000 :nuyen: Will grant, in the Barrens its a pretty good form of transportation, especially since he can also latch on to someone's off-road bike and go from there. Based roughly off the hover feet in augmentation. Pilot is mainly to keep it level and above the ground. |
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Jan 8 2008, 09:06 PM
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#3
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Moving Target ![]() ![]() Group: Members Posts: 704 Joined: 20-November 06 From: The seemingly unknown area of land between Seattle and Idaho. Member No.: 9,910 |
I have a few gadgets I created for my players.
Hidden gun clip slide: price 600 :nuyen: effect: holds 4 clips and can eject them on smartlink command as a free action. because of the rather awkward position the gun must be held at to work this requires a quick draw test threshold 2, on failure reloading takes a simple action, on glitch clip seats improperly effectively giving the gun gremlins 1 until clip is reseated, on critical glitch clip misses gun and clatters to the floor. collapsable shockstaff: price 1000 :nuyen: reach 2; DV STR/2 +2P or 6S[e] AP none or -1/2 the collapsable shockstaff is a telescoping staff with both ends capable of acting as a stun baton. on a strike user can choose to whack as staff damage or zap as stunbaton. the staff can be used as a stun baton when collapsed. |
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Jan 8 2008, 10:09 PM
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#4
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Moving Target ![]() ![]() Group: Members Posts: 295 Joined: 10-July 05 Member No.: 7,492 |
I had a briefcase made that has a false x-ray image built. It looks like the standard stuff a businessman would have in his brief case, a lunch, some papers, stuff like that. But it actually has a weapons cache. Can't remember the rules exactly, but I think it was it's rating vs the security procedures skill of the operator of the x-ray scanner.
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Jan 8 2008, 10:17 PM
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#5
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
some fun stuff i built were things like that rambo knife from hot shots 2 or sportsbags with sewn in dirty underwear to hide stuff like shotguns in *g*
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Jan 9 2008, 12:23 AM
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#6
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 |
I did something involving frag grenades and proximity sensors. Useful to slow down pursuers.
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Jan 9 2008, 04:28 AM
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#7
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Street Doc ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,508 Joined: 2-March 04 From: Neverwhere Member No.: 6,114 |
An egg shaped "grenade" weighted at the round end such that it settles with the point up. Inside is super-coiled monofilament wire....
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Jan 9 2008, 04:42 AM
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#8
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Target ![]() Group: Members Posts: 67 Joined: 30-May 06 Member No.: 8,621 |
RFID tag gun that could fire "sticky" RFID tags for tracing someone or something down
Was later modified to shoot those RFID tag sized spider drones the spider drones were then modified to have a sticky "anchor point" attached to about 2 meters of monofil on a retractable line. was then used to decapitate someone |
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Jan 9 2008, 08:17 AM
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#9
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Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...dirty bombs jacketed with Polonium 210 (appeared in my Drek the Halls holiday campaign).
Though not radioactive enough to penetrate the skin, ^210Po is extremely toxic if ingested, inhaled, or otherwise insinuated into the system (such as a break in the skin caused by shrapnel). Polonium will self ignite to about 255°C and is a strong source of Alpha radiation. It has a half life of 138 days and by mass it is 250,000 more toxic than hydrogen cyanide. It is commonly used for static elimination in sensitive instruments and optics so it is commercially available. The Biological half life (once in the body) is 30 - 50 days. |
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Jan 9 2008, 11:49 AM
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#10
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,269 Joined: 18-September 06 Member No.: 9,421 |
KK, sometimes I think you are eventually going to kill us all.
Chris |
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Jan 9 2008, 03:40 PM
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#11
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Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...should have seen what I did to London in 2063.
And wait 'till I get o'l Pele's Wrath warmed up...hehhehheh :vegm: ...uh Big Kahuna, Quraterback here...3rd & long...Goalpost confirms...initiate sequence... |
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Jan 9 2008, 05:32 PM
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#12
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
So this is what they call 'throwing money at a problem'... |
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Jan 9 2008, 07:20 PM
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#13
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Street Doc ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,508 Joined: 2-March 04 From: Neverwhere Member No.: 6,114 |
Yes, certainly not cost effective. Its the scare tactic that makes it fun...
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Jan 9 2008, 09:52 PM
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#14
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Target ![]() Group: Members Posts: 32 Joined: 13-November 07 Member No.: 14,168 |
That briefcase sounds fun. If you can find the numbers you used exactly, I'd love to implement it in my game. "Very nice!"
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Jan 9 2008, 09:55 PM
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#15
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Moving Target ![]() ![]() Group: Members Posts: 704 Joined: 20-November 06 From: The seemingly unknown area of land between Seattle and Idaho. Member No.: 9,910 |
a couple more gadgets:
multi function arrows: arrows tipped with minigrenades, detonate on impact zapper arrows: arows tipped with enhanced versions of stick n shock ammo to disable drones, cameras, maglocks and whatnot impact arrows: arrows tipped in gel round equivalent, stun damage, +2AP, -1 STR for range Shuriken bombs: a convex disc shuriken with the charge of a microgrenade inside, damage as shuriken + grenade, can hold any grenade, wireless link allows remote, timed, or impact detonation |
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Jan 9 2008, 09:57 PM
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#16
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
isn't most of that pretty much legit somehow? O.o
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Jan 10 2008, 12:41 AM
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#17
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Target ![]() Group: Members Posts: 32 Joined: 13-November 07 Member No.: 14,168 |
Sounds legit.
On a seperate note, I've been trying to figure out a fair way to build a flamethrower for SR4. Any of you mad cats want to take a crack at it? |
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Jan 10 2008, 03:03 AM
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#18
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Moving Target ![]() ![]() Group: Members Posts: 573 Joined: 17-September 07 Member No.: 13,319 |
Shuriken grenade sounds to me a lot like a flying disc, such as the type which Wham-O sells under the trademarked name Frisbee.
As I imagine a flamethrower, if you hold the stream steadily on the target you get more fuel on target for more damage, while if you sweep laterally it's harder for target to dodge and you might even hit multiple targets. Which is just like the distinction between Narrow Burst and Wide Burst. Could you do "suppression fire" and hose an area so that anyone passing through it risked getting hit? I think so. But I've never handled an actual flamethrower, just a water hose. Base damage 6P(F) would be a lot, because it comes with the option of bursts which probably are just a question of ammo management and don't have much or any recoil effect on accuracy. You could rule that the target keeps taking damage, maybe at end of every turn (should not depend on whether the attacker or defender has extra IPs), maybe dropping by 3P each interval. Thus, if first hit is a long burst for 11P, at the end of that turn they take 8P, and if they're still on fire at the end of the following turn they take 5P, and three seconds later another 2P, and then all fuel on their body has burned off. "Stop, drop and roll" has little effect against napalm; the Ignite spell should be balanced with an Extinguish spell. Fire spirits have the Guard power. On the down side, flamethrowers are heavy, if your tank gets shot and punctured you'll have problems, and people might put you at the top of their target priority list even ahead of the mage. |
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Jan 10 2008, 03:35 AM
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#19
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
I dunno - I often pictured a much smaller, one or two shot flamer that could see some life as a specialty weapon.
Shadowrunners are, if nothing else, one of the few groups to ever really, really need the weird stuff. :D -Siege |
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Jan 10 2008, 05:05 AM
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#20
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Moving Target ![]() ![]() Group: Members Posts: 295 Joined: 10-July 05 Member No.: 7,492 |
If you're gonna do that, I think that a paintball gun with napalm-filled balls with a few pellets of something that bursts into flame when exposed to air (does white phosphorus do it?) would be a better bet.
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Jan 10 2008, 05:09 AM
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#21
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Moving Target ![]() ![]() Group: Members Posts: 704 Joined: 20-November 06 From: The seemingly unknown area of land between Seattle and Idaho. Member No.: 9,910 |
Hmm...exploding frisbees. Interesting. How about Micromachine drones? Or wind up childs tops that can remotely be commanded to deploy weighted monowire? Or a squirt gun filled with pepper punch? Ah, replacing the cannister on an aerosol breath freshener with nausea gas! Even better DEXS silly string! Deodorant laced with stealth rfid tags? Nanopaste trodes laced with either DEXS or Seven-7. Finally an exploding alarm clock, guaranteed never to wake up anyone who uses it!
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Jan 10 2008, 05:10 AM
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#22
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Moving Target ![]() ![]() Group: Members Posts: 704 Joined: 20-November 06 From: The seemingly unknown area of land between Seattle and Idaho. Member No.: 9,910 |
I like the white phosphorus paintballs.
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Jan 10 2008, 05:34 PM
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#23
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Moving Target ![]() ![]() Group: Members Posts: 573 Joined: 17-September 07 Member No.: 13,319 |
White phosphorus is pyrophoric, combusting when exposed to air. Also toxic, and can stick to skin, it's nasty stuff. Current recreational paintball guns vary in accuracy and power; shadowrunners would obviously want the high end. I dunno if I'd be willing to carry WP in a container as fragile as a paintball. If it ruptures in transit, or while I'm hastily reloading, or some such, that's really bad news. A grenade or mortar shell is a stronger container, and those are still "Handle with Care".
For a low-capacity flamethrower, maybe 10 kilos total rig for the equivalent of 18 rounds, enough for two IPs of suppression fire? Small fuel tanks are still heavy (inefficient by cube-square law). For not-necessarily-realistic imagery, try "Aliens". The flamethrower has the advantage of area shots. For example, if a wasp spirit brings along a cloud of mundane wasps, the flamethrower will do more harm than the paintballs. See also the "Dragon's Breath" shotgun round, which ignites in the barrel and sprays a cloud of flame out to 5+ meters ; it can damage the barrel, though. Squirt gun with Pepper Punch could be a quite cheap weapon. Perhaps a variable nozzle, with a stream at 3+ meters, while up close a fine mist is more likely to reach eyes. |
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Jan 10 2008, 08:07 PM
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#24
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,069 Joined: 19-July 07 From: Oakland CA Member No.: 12,309 |
At this risk of starting a brain hacking flame war, one my players has 25mm Grenades loaded with nano-trode paste. If he can get a head shot on an unarmored target he can put them in VR/BTL. Specifically I ruled that he can hit them with any BTLs he's bought, or raw emotive track recordings. He calls them "Shot-to-the-face". So far the couple times he's actually used it, it's been the the most hilarious thing I've seen in my short SR tenure.
The same character also made "Get-away-packs". These babies are really just RAW equipment and duct tape. ThermSmoke + Flash pack + Holo-projector + Meta-link + thermite. The hologram shows an image of a mage summoning spirits and calling them to him. The totally animation last 9 seconds (round of summoning, round of calling unbound spirit from astral, round of calling bound from astral). The Smoke and flash heap on enough modifiers getting 2 hits to detect the hologram is non trivial. Then the thermite slags the device so it's hard for investigators to figure out what happened extending the viability of the tactic. At my table when security goons see a mage they spray lead and take cover only trying to keep the mage pinned until they can call for back up 9 seconds buys an infiltration adept a lot of time. |
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Jan 10 2008, 08:15 PM
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#25
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Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...so do I... :grinbig: @Riley37, There are also Dragon's Breath shotgun rounds in RL. These have a similar effect to a flamethrower but without the steady stream. The one advantage, they eliminate the need to carry around a heavy and rather volatile fuel tank on your back. I'll have to stat these up tonight. Of course among my favourite toys is (can't take credit for this handy little device): Heavy Angel Outfitters Distraction in a Can |
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