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Fygg Nuuton
post Jan 8 2008, 10:45 PM
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Do vehicle control rigs require the use of a datajack, or does it have a dedicated port? If it uses a datajack, does it come with one?

I tried to do a search but came up empty handed.
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Kagetenshi
post Jan 8 2008, 10:54 PM
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Uses a datajack, does not come with one. Reference: SR3, page 130.

~J
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Kyoto Kid
post Jan 8 2008, 11:00 PM
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QUOTE (Fygg Nuuton)
VCR issue, How to get it past 12:00...

:rotfl:

...ahh, life's greatest mystery...
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Fygg Nuuton
post Jan 8 2008, 11:02 PM
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QUOTE (Kagetenshi)
Uses a datajack, does not come with one. Reference: SR3, page 130.

~J

Thank you kindly
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CircuitBoyBlue
post Jan 9 2008, 04:21 AM
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There's also fluff about how a rigger's datajack is located sort of beneath and behind the ear because that way you don't need to drill a hole in your helmet, and also it has to do with the part of the brain you want to connect with for rigging (as opposed to decking, which is better with the jack in your temple). Nothing in the rules, I just thought you might be interested.
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Slump
post Jan 9 2008, 04:37 AM
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Yeah, the fluff says riggers get the datajack in the 'middle brain,' which is the part of the brain that coordinates all of those little body movements that keep you from falling over when you try to walk.
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Ryu
post Jan 9 2008, 04:57 PM
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Rigger 2 even made a rules difference between Datajacks placed for rigging and those placed for hacking. Don´t know if they kept that in Rigger 3, don´t have access to that at the moment.
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ShaunClinton
post Jan 9 2008, 05:48 PM
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Routinely our riggers take 2 datajacks, just for fluff reasons. There did use to be a difference in SR2, think if you had one and used it for the other there were TN penalties.
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Kagetenshi
post Jan 9 2008, 05:57 PM
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SR3 also has those rules. They're immensely obnoxious IMO, but since I typically pick up two datajacks anyway I don't complain too loudly.

~J
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Platinum
post Jan 9 2008, 09:59 PM
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QUOTE (ShaunClinton)
Routinely our riggers take 2 datajacks, just for fluff reasons. There did use to be a difference in SR2, think if you had one and used it for the other there were TN penalties.

3rd edition had the penalties, stupidest thing I heard in a long time.

In second edition magic rating affected decking.
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Telion
post Jan 9 2008, 11:44 PM
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2 data jacks have their advantages.
1 datajack allows 3 cyberware connections.
Eyes, ears, VCR, orientation systems...

I've typically used the 2nd connection to jack into my poc sec as a storage device or to pull up tactical computer sense programs, knowsofts, etc... into memory.

External routers could be used to split up the connections between external devices.
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CircuitBoyBlue
post Jan 10 2008, 04:04 AM
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I always had my second datajack plugged into the truck stereo, because I'd ripped the speakers out and replaced them with an extra CF for rockets. Eat it, pigs.
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Fygg Nuuton
post Jan 10 2008, 08:52 AM
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QUOTE (Platinum)
In second edition magic rating affected decking.

Wait, how the what?
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Fortune
post Jan 10 2008, 08:56 AM
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QUOTE (Fygg Nuuton @ Jan 10 2008, 06:52 PM)
QUOTE (Platinum @ Jan 9 2008, 02:59 PM)
In second edition magic rating affected decking.

Wait, how the what?

'Tis true (although it might have actually been only in first edition). I can't recall the exact numbers involved, but a magician who jacked in suffered a penalty to all of his online activities. The fluff described it as bad headaches and the like.
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Kagetenshi
post Jan 10 2008, 10:02 AM
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Wasn't it +Magic or something punishing like that? It's been too long since I had access to the old core books.

~J
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Fortune
post Jan 10 2008, 10:17 AM
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Dunno. I was thinking it was more like just a flat +2 TN, but as with you, it's been way too long since I last looked.
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Daddy's Litt...
post Jan 10 2008, 03:51 PM
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That sounds right. The idea is that Magic users, so tied to how they see the world, they are disoriented in the make believe world of the matrix.

QUOTE (Kyoto Kid @ Jan 8 2008, 06:00 PM)
QUOTE (Fygg Nuuton)
VCR issue, How to get it past 12:00...

:rotfl:

...ahh, life's greatest mystery...

I just put the damn thing in orbit, going 1,000 mph so it is always at the spot on the globe that is 12:00. Much easier that figuring out how to set the clock!
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Platinum
post Jan 10 2008, 04:09 PM
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QUOTE (Kagetenshi)
Wasn't it +Magic or something punishing like that? It's been too long since I had access to the old core books.

~J

I thought it was +magic rating. That rule really bugged me, because as far as I remember first edition let you deck without penalty, (as did the computer game) but the whole 3rd ed VCR thing really didn't make any sense. +2 unless you have a reflex trigger.

It made more sense to me that magic would mess up decking more than a VCR which is close to the same thing, but both rules should be ignored.
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Link
post Jan 11 2008, 07:34 AM
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The magical decker rule was in Virtual Realities (SR1).
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Cochise
post Jan 11 2008, 10:22 AM
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QUOTE (Link)
The magical decker rule was in Virtual Realities (SR1).

...a nd probably inspired by Sam Verner's Matrix malfunctions .. or was it the other way round?
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Daddy's Litt...
post Jan 11 2008, 02:48 PM
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Who?
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Fortune
post Jan 11 2008, 02:51 PM
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QUOTE (Daddy's Little Ninja)
Who?

That's just sad!

Sam Verner = Twist. The Decker-turned-Dog Shaman protagonist in the very first Shadowrun novel trilogy.
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Stahlseele
post Jan 11 2008, 03:43 PM
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yeah, main-character in the other trilogy of novels in the SR universe that gets allmost as much FLAK as the Dragon-Heart stuff and exactly because of him *g*
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Snow_Fox
post Jan 12 2008, 02:28 AM
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QUOTE (Fortune)
QUOTE (Daddy's Little Ninja @ Jan 12 2008, 12:48 AM)
Who?

That's just sad!

Sam Verner = Twist. The Decker-turned-Dog Shaman protagonist in the very first Shadowrun novel trilogy.

She's just making us feel old. She only started SR a few years ago. Don't worry, I'll smack her tomorrow.
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sinthalix
post Jan 12 2008, 02:42 AM
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QUOTE (Link)
The magical decker rule was in Virtual Realities (SR1).

Virtual Realities, pg 52 (1st ed). Two methods were given TN+Magic Rating or TN+Sorcery skill.

Can't find anything in VR2.0 though. I guess it was dropped by then.
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