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#1
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Moving Target ![]() ![]() Group: Members Posts: 897 Joined: 26-February 02 From: TIME OUT Member No.: 1,989 ![]() |
Do vehicle control rigs require the use of a datajack, or does it have a dedicated port? If it uses a datajack, does it come with one?
I tried to do a search but came up empty handed. |
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#2
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,010 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Uses a datajack, does not come with one. Reference: SR3, page 130.
~J |
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#3
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Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 ![]() |
:rotfl: ...ahh, life's greatest mystery... |
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#4
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Moving Target ![]() ![]() Group: Members Posts: 897 Joined: 26-February 02 From: TIME OUT Member No.: 1,989 ![]() |
Thank you kindly |
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#5
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Moving Target ![]() ![]() Group: Members Posts: 830 Joined: 3-April 04 From: Columbus, Ohio Member No.: 6,215 ![]() |
There's also fluff about how a rigger's datajack is located sort of beneath and behind the ear because that way you don't need to drill a hole in your helmet, and also it has to do with the part of the brain you want to connect with for rigging (as opposed to decking, which is better with the jack in your temple). Nothing in the rules, I just thought you might be interested.
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#6
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Moving Target ![]() ![]() Group: Members Posts: 295 Joined: 10-July 05 Member No.: 7,492 ![]() |
Yeah, the fluff says riggers get the datajack in the 'middle brain,' which is the part of the brain that coordinates all of those little body movements that keep you from falling over when you try to walk.
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#7
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Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 ![]() |
Rigger 2 even made a rules difference between Datajacks placed for rigging and those placed for hacking. Don´t know if they kept that in Rigger 3, don´t have access to that at the moment.
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#8
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Target ![]() Group: Members Posts: 54 Joined: 28-January 05 Member No.: 7,028 ![]() |
Routinely our riggers take 2 datajacks, just for fluff reasons. There did use to be a difference in SR2, think if you had one and used it for the other there were TN penalties.
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#9
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,010 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
SR3 also has those rules. They're immensely obnoxious IMO, but since I typically pick up two datajacks anyway I don't complain too loudly.
~J |
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#10
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,095 Joined: 26-February 02 From: Ontari-airee-o Member No.: 1,115 ![]() |
3rd edition had the penalties, stupidest thing I heard in a long time. In second edition magic rating affected decking. |
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#11
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Moving Target ![]() ![]() Group: Members Posts: 152 Joined: 11-May 06 Member No.: 8,547 ![]() |
2 data jacks have their advantages.
1 datajack allows 3 cyberware connections. Eyes, ears, VCR, orientation systems... I've typically used the 2nd connection to jack into my poc sec as a storage device or to pull up tactical computer sense programs, knowsofts, etc... into memory. External routers could be used to split up the connections between external devices. |
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#12
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Moving Target ![]() ![]() Group: Members Posts: 830 Joined: 3-April 04 From: Columbus, Ohio Member No.: 6,215 ![]() |
I always had my second datajack plugged into the truck stereo, because I'd ripped the speakers out and replaced them with an extra CF for rockets. Eat it, pigs.
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#13
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Moving Target ![]() ![]() Group: Members Posts: 897 Joined: 26-February 02 From: TIME OUT Member No.: 1,989 ![]() |
Wait, how the what? |
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#14
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
'Tis true (although it might have actually been only in first edition). I can't recall the exact numbers involved, but a magician who jacked in suffered a penalty to all of his online activities. The fluff described it as bad headaches and the like. |
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#15
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,010 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Wasn't it +Magic or something punishing like that? It's been too long since I had access to the old core books.
~J |
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#16
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Dunno. I was thinking it was more like just a flat +2 TN, but as with you, it's been way too long since I last looked.
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#17
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Moving Target ![]() ![]() Group: Members Posts: 976 Joined: 16-September 04 From: Near my daughters, Lansdale PA Member No.: 6,668 ![]() |
That sounds right. The idea is that Magic users, so tied to how they see the world, they are disoriented in the make believe world of the matrix.
I just put the damn thing in orbit, going 1,000 mph so it is always at the spot on the globe that is 12:00. Much easier that figuring out how to set the clock! |
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#18
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,095 Joined: 26-February 02 From: Ontari-airee-o Member No.: 1,115 ![]() |
I thought it was +magic rating. That rule really bugged me, because as far as I remember first edition let you deck without penalty, (as did the computer game) but the whole 3rd ed VCR thing really didn't make any sense. +2 unless you have a reflex trigger. It made more sense to me that magic would mess up decking more than a VCR which is close to the same thing, but both rules should be ignored. |
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#19
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Moving Target ![]() ![]() Group: Members Posts: 519 Joined: 27-August 02 From: Queensland Member No.: 3,180 ![]() |
The magical decker rule was in Virtual Realities (SR1).
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#20
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Mr. Quote-function ![]() ![]() ![]() Group: Dumpshocked Posts: 1,317 Joined: 26-February 02 From: Somewhere in Germany Member No.: 1,376 ![]() |
...a nd probably inspired by Sam Verner's Matrix malfunctions .. or was it the other way round? |
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#21
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Moving Target ![]() ![]() Group: Members Posts: 976 Joined: 16-September 04 From: Near my daughters, Lansdale PA Member No.: 6,668 ![]() |
Who?
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#22
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
That's just sad! Sam Verner = Twist. The Decker-turned-Dog Shaman protagonist in the very first Shadowrun novel trilogy. |
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#23
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
yeah, main-character in the other trilogy of novels in the SR universe that gets allmost as much FLAK as the Dragon-Heart stuff and exactly because of him *g*
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#24
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,577 Joined: 26-February 02 From: Gwynedd Valley PA Member No.: 1,221 ![]() |
She's just making us feel old. She only started SR a few years ago. Don't worry, I'll smack her tomorrow. |
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#25
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Moving Target ![]() ![]() Group: Members Posts: 152 Joined: 4-July 05 From: Delaware, OH Member No.: 7,483 ![]() |
Virtual Realities, pg 52 (1st ed). Two methods were given TN+Magic Rating or TN+Sorcery skill. Can't find anything in VR2.0 though. I guess it was dropped by then. |
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