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> How is your game?, Collecting info on DS playing styles
Ryu
post Jan 11 2008, 10:03 PM
Post #1


Awakened Asset
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From: AGS, North German League
Member No.: 7,309



Yes, we may have done this before...

Based on the discussion of Black/Chrome and Game level, I´d be interested to hear about your playing style.

Lets start with some basic questions:

Number of players:
Setting (ie. Seattle):
BP Level:
Average current karma:
Average karma/session:
Average payment (including "spoils of war"):

Campaign background:
- Main employer(if any):
- basic tone: magical/corporate/street crime/other:


PCs:

____

Number of players: 4-6
Setting: Seattle / mostly Tacoma
BP Level: 450 / availability ignored pending GM approval (only to avoid minmaxing)
Average current karma: 9
Average karma/session: 4
Average payment (including "spoils of war"): 20-25k¥

Campaign background: Classic Runners
- Main employer: Shigeda-gumi (will often represent corporate interests)
- basic tone: advanced, organised street crime

PCs:
- Che, elven former russian military man (fun because I have Vory/Yakuza wars in Tacoma, and the group is Yakuza-connected), Player male, 50
- Zero, human-looking bodybuilding ork living on a scrapyard, that has bought Move-by-Wire 2 on Yakuza credit (custom negative quality, that), Player male, 29
- Raging Storm, japanese human miko specialising in conjuration and manipulation magic, Player: female, 21
- Altair, human bioware-heavy assassin, Player male, 29
- Akira (working title), an orkish hacker, Player male, 34
- one "testing slot", taken up by whatever the new (to RPG as a whole) player desires. First thing she wanted was a spellcasting, cybered, flying adept with three lifestyles, one of those luxury level ("lonely hut at a sea she called it"). And she is learning :D, Player female, 25
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Kerris
post Jan 11 2008, 10:16 PM
Post #2


Moving Target
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Member No.: 10,360



  • Number of players: 2-5, depending on the night
  • Setting: Seattle
  • BP Level: 400
  • Average current karma: 15-20
  • Average karma/session: 3-5
  • Average payment (including "spoils of war"): 2k
Campaign background:
  • Main employer(if any): Various, from Evo to independents
  • basic tone: Pretty low magic, though I'm looking to change that. One of the plotlines involves a technomancer. It's generally pretty street level, though some large organizations are involved (as targets and as benefactors). Winternight was involved in a minor way, though I've kind of left them alone, as it was a crappy plot thread anyway.
PCs
  • Dr. Joy - A street doc adept with many names. Was assigned to treat a 20-year-old kid for some sort of sickness. The kid turned out to be a technomancer, but the employer was supressing it with regular radiation treatment (Don't know if that's possible by canon, but it's possible in my world, dammit)
  • DT - A mage/face of the norse tradition who likes to keep up in the high life, though he only appears to live the high life himself. Currently involved in infiltrating 77.
  • Loa - A hacker who's as paranoid as hell, and addicted to Longhaul and Psyche. Vengeful. Is kind of looking to crash the matrix again.
  • Knightshade - An orc street sam with a very straight forward style. For instance, walking into a critter fight full of a couple hundred people, slitting a guy's throat and running like hell.
  • Payload - A russian dwarf with a penchant for explosives. He's also a driver.
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Jhaiisiin
post Jan 11 2008, 10:34 PM
Post #3


Running Target
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Joined: 4-March 06
From: Albuquerque
Member No.: 8,334



Number of players: 3-4
Setting: Seattle for the vast majority of the games
BP Level: 400
Average current karma: 30+ with our current characters. We had over 80 on our last set before we had to give them up
Average karma/session: 3-5
Average payment (including "spoils of war"): 5-20k

Campaign background: AWOL Evo squad now living the dangerous life in the shadows for our current group; Former/Resurfaced mafia goons for our last one
- Main employer(if any): Wherever we get cred
- basic tone: magical/corporate/street crime/other: Magical/tactical for current; legit owners first, then street crime later on the older.

PC's
Current:
Crash: Dwarven physad who specializes in breaking things and people
Burn: Elven Combat Shaman following the Chaos Mentor Spirit. Obvious specialization of fire based spells, effects and spirits
Trick: Human illusionist mage and group Face
Treat/Perv/Slash: Human physad swordmonkey and infiltration guy

Last one:
Slim Marcone: Former and renewed low-level Mafia don with absolutely no sense of remorse. Slightly cybered physad Face character
"That was business, but you made it personal."

Triggerchip: Former Lonestar agent jailed for excessive force (beat up the wrong corp brat). Evolved into Slim's right hand and premier bodyguard. Mundane but packing a decent load of internalized and non-obvious cyberware.
NPC: "I need your help with this!" Triggerchip: "Yeah, there's a problem with that. The problem is that it's not our problem. Deal with it yourself."

Gui - Martial arts physad and grenadier
"Anyone will talk when you pour gasoline on their kids!"

Haven - Slim's former assistant, prior to him being jailed, and again once he returned to the streets. The group's only full mage and a specialist in Trid-style spells.
"How come gunfire always interrupts my shopping?!"
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Aaron
post Jan 11 2008, 10:35 PM
Post #4


Mr. Johnson
******

Group: Dumpshocked
Posts: 3,148
Joined: 27-February 06
From: UCAS
Member No.: 8,314



http://www.digitalchangeling.com/gaming/se...mark/index.html
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Kyoto Kid
post Jan 12 2008, 01:24 AM
Post #5


Bushido Cowgirl
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From: On the Double K Ranch a half day's ride out of Phlogiston Flats
Member No.: 7,490



Not currently running a campaign but did just finish one up. This would definitely qualify as a "black" campaign.

(oh and Kerris, thanks for the format.)

[ Spoiler ]
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Cain
post Jan 12 2008, 01:33 AM
Post #6


Grand Master of Run-Fu
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Group: Dumpshocked
Posts: 6,840
Joined: 26-February 02
From: Tir Tairngire
Member No.: 178



Shadowrun Missions only. :(
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MaxMahem
post Jan 12 2008, 01:37 AM
Post #7


Moving Target
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Group: Members
Posts: 393
Joined: 23-December 05
From: Texarkana, TX
Member No.: 8,097



This is Shadowrun

Number of players: 4-6
Setting: New York City and surroundings
BP Level: 400 - House ruled half point skills for some, minor other houserules
Average current karma: ~20
Average karma/session: 5-7
Average payment (including "spoils of war"): 5-20k

Campaign background: Classic runners
  • Main employer: Fixer (Dorothy), Vory (Russian Mob, Alexander Putin), Various others
  • Basic Tone: Classic Shadowrun - More on the Street Level and Pink Mohawk side of things.
  • Campaign Arc: Currently working through the events in Emergence.
PCs - Current: (All except Wolf currently under questioning by NYPD)
  • Bubba: Troll 'deconstruction expert' deadly with a bow. Breaks stuff and catches bullets. Has had trouble with the law.
  • Wolf: Human Mercenary, specilises in assualt rifle, good at inflitration and hacking
  • Go: Ork Face, charismatic, specalises in pistols
  • Crash Override: Dwarf Hacker/Rigger - handles wirless activity
Deciced/Incarcerated:
  • Thrall - Ork Physical Adept/Mage - Eaten by mantis spirit.
  • Cid - Elf Technomancer - Location Unknown - possibly undergoing 'investigation' for his technomancer abilities
  • Griff - Dwarf Mage - Incarcerated for inciting multiple riots. 20 Questions Online Here
AND you can listen to it here:
This is Shadowrun
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Gelare
post Jan 12 2008, 07:53 AM
Post #8


Moving Target
**

Group: Members
Posts: 225
Joined: 13-July 07
Member No.: 12,235



Number of players: 2-4
Setting: Seattle and surrounding areas
BP Level: 400
Average current karma: 30
Average karma/session: 10
Average payment (including "spoils of war"): 25K per PC

Campaign background:
- Main employer: Mr. Johnson
- Basic tone: Run-of-the-mill corporate sabotage

Hubert's Heroes
PCs:
Hubert
Slightly psychotic, totally incompetent elf face / gunslinger adept.
"Open up, we're from the Inquisitorial Squad!"

(Some name I can't remember)
Ork hacker who would be almost socially competent if not for his penchant for following each sentence with, "You raging [random expletive]."
"Good luck guys, I'll be waiting here with the van to take you to the hospital when you fail."

(Some other name I can't remember)
Chromed up human street sammie. Sort of the tank, except she doesn't actually roll enough dice to soak.
"Let's try the assault rifle this time."

(Some name I never could pronounce)
Human shamanic mage from some place in the Middle East. Upon working through his backstory, we all realized that this character is, in fact, a terrorist. Go team.
"How many kilograms of explosive can I fit into my backpack?"

Brent
NPC technomancer. Drives the team's van, provides some oft-needed first aid, and lets me inject plot whenever I feel like it, all performed as an intern in the world of shadowrunning.
"Are you sure you had to shoot them all? They didn't look that dangerous..."

Ah, we had some good times. Every week the team would fail in a new, fun, and exciting way.
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bishop186
post Jan 12 2008, 10:02 AM
Post #9


Moving Target
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Group: Members
Posts: 129
Joined: 21-November 05
From: Oklahoma
Member No.: 7,988



Number of players: 3-5
Setting: Los Angeles; Just Moved From Seattle (GM read Corporate Enclaves ;) )
BP Level: 300
Average current karma: ~9
Average karma/session: 4-7
Average payment (including "spoils of war"): 5-20k

Campaign background: Newbie Runners

* Main employer: Fixer, Dirty Cops, Various Johnsons
* Basic Tone: Smash and Grab Shadowrun - Players have no concept of common sense but always seem to end up on top (mostly) regardless.

PCs:

* Lanske: Human Ex-Russian Cosmonaut. "The Mad Russian." Obsessed with parachuting, guns, demolitions, aircraft, and his outrageous Russian accent. Absolutely no common sense (e.g. he just stole a Lonestar Helicopter for the long haul to L.A.).
GM: Okay, the Corp-Sec have surrounded you and all their guns are trained on you. What do you do? Lanskie: I pull my parachute chord.

* Jonesy: Human Wannabe-Assassin. Acts more like a ganger than an assassin. Whip and Unarmed Combat user. Once killed a corp-sec and intimidated the hackers that said corp-sec was protecting with the limp and lifeless body.
Jonesy picks up the elf, slams said elf onto the table, looks at the two people eating, and says "This does not involve you."

* Kraken: Troll Technomancer. Completely useless in physical combat, and just about everything else that isn't shotguns and Hacking. Has the Hallucinations Neg-Qual and sees evil garden gnomes every couple of games.
As Kraken looks at the AR keypad, the keys starts wiggling. Suddenly they pop off and from the holes, gnomes appear.

* Tucker: Dwarf Mage - Only four spells known. The de-facto leader, face, and oft-ignored voice of reason. The only one with a car.
"Fine, take the damn keys. If you come back with scratches or damage to my car, I will implode your skulls."
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Eurotroll
post Jan 12 2008, 10:43 AM
Post #10


Target
*

Group: Members
Posts: 87
Joined: 11-September 07
From: Saeder-Krupp Rhine-Ruhr Regional HQ
Member No.: 13,215



  • Number of players: 5-8, depending on turnout. Was going to be 9, but that player dropped out by defaulting to not showing up
  • Setting: Hamburg, AGS
  • BP Level: 400
  • Average current karma: 6 (just started)
  • Average karma/session: 3-5
  • Average payment (including "spoils of war"): 5k
Campaign background:
  • Main employer(if any): Various, but I'm looking at a tight connection to the local Vory
  • Basic tone: Street so far, as the characters more or less come from the dregs and gutters. Magic is going to play a bigger and bigger role as I get more comfortable with the rules -- and with a mage, a shaman, and adept and a TM on the team, I better get comfortable damn quick. Plotwise we're currently snaking through Emergence, masked by Mafia/Yakuza incursions into Hamburg and the underworld wars those incursions have started.
PCs
  • Slice - The Technomancer of the group. Has a... "problem" with the Vory for stepping on their (virtual) turf. A hotshot, it has yet to emerge if his survival instincts can outlast his show-off instincts. (Which is entirely the fault of the player, who is a show-off. Well, we'll see.)
    I hack their jukebox and put "Final Countdown" on autorepeat at full blast. Don't think they'll notice us sneak by now!
  • The Bear - An Ork Godi (Norse shaman) of the eco-terroristic sort. A general no-nonsense sort of guy. Has some issues balancing the aggressive player nature with the somewhat more defensive Bear Mentor nature.
    They got RPGs in that crate? For a gang war in the middle of the city? Are they effin' insane? ... I nick 'em for my eco-group.
  • Zulu - The dwarf and rigger of the team. Player's still a little confused and hasn't made real use of her tremendous drone arsenal yet.
    I can't send my Doberman in there! She'll get dented!
  • The Saracene - Mid-Eastern Elf Gunslinger Adept, hooboy. :)
    Fixer tell me you need guns? I am guns.
  • Artemis - Night One armorer and weapons specialist. Older sister and protector of
    Look! His splattered brain created a butterfly pattern on the window! Aww.
  • Medea - Hermetic Prodigy on the run from Voldemort^H^H^H^Hunwanted attention. Shares Combat Paralysis with
    I'm not going in there in the middle of a firefight, thankyouverymuch. Tea, Zulu?
  • Sputnik - Russian ex-beat cop. A drunk with good connections, he fills the Face slot. With only one combat skill under his belt (Clubs), I'm trying hard not to kill the character too soon, but there'll come a day when even my GM goodwill won't save him.
    But Michael, dearest of all my friends! I vould never abuse your trust!
  • Bastet - SURGE cat changeling with the delusion of thinking herself a real cat. Sammie of the group, and the only one with obvious cyber. (For some reasons, no other player even went so far as to consider cybering up.)
    What a freak, seriously. Miaow. *lick* ... What?
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Kyoto Kid
post Jan 12 2008, 07:56 PM
Post #11


Bushido Cowgirl
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From: On the Double K Ranch a half day's ride out of Phlogiston Flats
Member No.: 7,490



...I love the character quotes. I'll have to go through my campaign notes & add a few.

@bishop186: Lanske and my ex cosmonaut/medic Kat Markova (#92) would make an interesting duo as she also has an outrageous Russian accent and is also obsessed with things like guns and has a "unique" style of bedside manner...

:ic: Team's Sammy "but your a fraggin' doctor, what's with the AK...and the grenades?"

:ic: Markova: "Vell I hav'it taken oath to take'it care of my troops. Sometimes eet ist meanink shootink at ze enemy first to keeps zem from shootinks at you. You not like that boychik? Vant can talk about it?"

[...not as much fun as actually speaking her lines.]
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Jhaiisiin
post Jan 12 2008, 08:14 PM
Post #12


Running Target
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Joined: 4-March 06
From: Albuquerque
Member No.: 8,334



All these character quotes made me go back and add a couple to my post up there. Good friggin' idea.
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deek
post Jan 13 2008, 02:35 AM
Post #13


Shooting Target
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Group: Members
Posts: 1,706
Joined: 30-June 06
From: Fort Wayne, IN
Member No.: 8,814



Number of players: 4
Setting: Seattle (although the group just relocated from Denver)
BP Level: 400
Average current karma: ~150
Average karma/session: ~12
Average payment (including "spoils of war"): 10k a piece for small jobs, 75-150k total for large runs

Campaign background:
- Main employer(if any): DoubleBull (Seattle fixer) & Tits McGee (Denver fixer), Mr. Johnson on occasion for side jobs.
- basic tone: Professional runners. The group basically asks no questions and will do whatever the job is, for a certain price. They are very close to their contacts and interact with them, sometimes running jobs as favors. They've come across gangers, mafia, Triads and have run into a couple powerful mages that have picked up grudges. They are currently living in Seattle above a legit auto body shop running "bigger" jobs for DoubleBull. Seattle will mainly be corporate runs.

PCs:

-Syke: Started out as a human hacker of the group. He quickly ramped up his shooting skills and his latest endeavor has been to up his social skills. Killed a PC, in cold blood, when he started to bring too much attention to the group. Sometimes acts as the leader of the crew.

-Big John: Newer addition to the group, ork sammy. Uncouth, to say the least. He wants nuyen first and foremost...could care less about the job. Like to drink, start fights and well, drink. Mage has considered silencing him for future job meets. Pretty much full on attack until he can no longer breath.

-Jinx: Crow mentor, dwarven mage, specializing in manipulation. Also a newer addition to the group. Mainly keeps to himself, but the players know about his mind powers, so kinda just leave him alone. Pretty much zero offense, so he focuses on wise use of spirits and controlling others to get the job done.

-???: New character yet to be introduced. Likely to be a human rigger.

Old PCs:

-Rekoil: Original member with Syke, orc adept with heavy pistols and monowhip. He loved to fight, almost as much as eating and crapping. Was always on the lookout for a good toilet to spend an hour in. Pretty much no nonsense. Lost in the move to Seattle (player left the group).

-Bleys: Original member with Syke, human mage. More an offensive spellcaster. Early on lost the ability to summon spirits for a month due to a senseless suicide mission he commanded. Preferred walking to public transportation, didn't own a vehicle. Player struggles with magic as he tried to hold back harming anyone, but as everything escalated, he often poured on the damage, but regretted doing it after the fact. Died in Denver by a mob bomb in his apartment (player shifted work hours, so had to leave the group).

-Ice: Original member with Syke, female smuggler/rigger. She asked questions first, second and third, then shot. Mainly ran recon with drones and kept everyone connected to the action. Switched over to NPC after about the 5th gaming session (her babysitter quit, so could no longer meet with group).

-Wraith: Original member with Syke, ork ex-black ops. Very secretive, but was the main source for runs in the beginning. Unknown to the rest of the group, his ware had nanobombs and mil-spec tracking devices embedded, although they had not been activated. More civilized than the rest of the group, high lifestyle and interested in the finer things in life, polar opposite from Rekoil. Very offensive and always ready to run in and shoot first. After a few runs in Denver, received notice that a next-gen UCAS assassin squad was tracking him. During normal ware maintenance, tracking devices turned on. Syke and Rekoil killed him upon finding out. (player wanted to make a new character, Jinx, because we lost Bleys, the only one able to do any astral recon).

We going into our 30th session next week and the group is ready for some "epic" missions, so I'm gonna give them some fun!
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jklst14
post Jan 13 2008, 03:40 PM
Post #14


CosaNostra Deliverator
**

Group: Dumpshocked
Posts: 346
Joined: 29-January 05
From: Philadelphia, PA
Member No.: 7,034



Campaign background:
  • Number of players: 6
  • Setting: Philadelphia, PA UCAS
  • BP Level: 400
  • Average current karma: 30 to 50
  • Average karma/session: 3-5
  • Average payment (including "spoils of war"): 5k
  • Main employer(if any): Mostly organized crime so far
  • Basic tone: A strange amalgam of gritty noir and over the top craziness. Kind of like Transmetropolitan meeting Sin City. Dark in feel, probably just one step above street level.
PCs (more than 6 due to multiple characters per player)
  • Alyse: A joygirl who acts as the group's face.
  • Aya: An elf weapon specialist, based off the pic in SR4.
  • Bill: An amnesiac who thinks his commlink talks to him.
  • Candy: A cyberpsycho with a smile.
  • Christine: A dog shaman currently held captive by Aztechnology.
  • Mal: A combat acker.
  • Paolo: A conspiracy theorist, demolitions expert and probably the most paranoid dwarf you'll ever meet.
  • Pax: An old school private detective.
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Kyoto Kid
post Jan 13 2008, 07:59 PM
Post #15


Bushido Cowgirl
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Group: Members
Posts: 5,782
Joined: 8-July 05
From: On the Double K Ranch a half day's ride out of Phlogiston Flats
Member No.: 7,490



QUOTE (jklst14)
Mal: A combat acker.

...from the Death Tongue Tradition (Bill the Cat Mentor Spirit)? :grinbig:
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Momijizukamori
post Jan 13 2008, 11:00 PM
Post #16


Target
*

Group: Members
Posts: 28
Joined: 12-October 07
Member No.: 13,673



Hmm. I know the GM for my group pokes his head in here from time to time, but I also know I'm by far the biggest internet addict of the group. So I guess I'll post now, and he can correct any of my screw-ups later XD;

Number of players: 4-5 (depends if the WoW addict shows)
Setting (ie. Seattle): Seattle
BP Level: 400
Average current karma: 35
Average karma/session: 3-5
Average payment (including "spoils of war"): 5k per runner

Campaign background:
- basic tone: High street, I guess - we started off wanting to focus on anti-corp, pro-meta/pro-SINless type stuff, but that kind of got sidelined last run in the interest of actually making money. I think some Emergence stuff is up next.


PCs:

Jackie: Dwarf face/street doc/socialite. Does a lot of combat drugs. Knows a guy who knows a guy, no matter what you're looking for.
"Oh honey, we have drugs for that, you know."

Ally: Human technomancer, with a fondness for guns, gadgets, and the colour pink.
"I don't wanna go into VR, the FTD delivery guy might still be there!"

Salamander: Human ex-UCAS military voodoo mage turned eco-terrorist. Likes blowing stuff up.
"She didn't pay me to set fire to her clinic... I just like to burn things!"

Quigley: Aussie human ex-military rigger/sharpshooter. Good-natured, but we really don't know much else about him.
"Alright. Syncing commlinks with drone feed..."

Rax: Ill-tempered troll street sam. Hates corps (and from the sound of it thus far, most people).
"What the hell are you lookin' at?"

Deceased:
Elegy: Morose human Catholic theurge, focused mostly on summoning (replaced by Quigley)

Shadow: Elven street sam, infiltration expert. Had a tail (replaced by Rax)
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BFaolan
post Jan 14 2008, 12:07 AM
Post #17


Target
*

Group: Members
Posts: 33
Joined: 24-December 07
From: Canada
Member No.: 14,813



Number of Players 4
Setting Seattle right now, though I've run Capetown before.
BP Level 400
Average Current Karma With the exception of the technomancer who missed last session, ~25.
Average karma per session: ~8 or 9
Average payment it's been all over the place so far, from 10k each up to 180k apiece last run (when you take down Seattle's biggest serial killer, you should rake in the dough IMO)

Basic tone
Chromed street, for the moment. I intend to link in some major corps and a legacy of Dunkelzahn, among other things, later on, but so far its pretty middling.

PCs:

Tinface: Elf jack of all trades. He hacks a lot, Faces a bit, and fights pretty decently.

Flamer: Troll Technomancer. So far has demonstrated his ability to go through any single node like candy, but complicated matrix architecture is proving confusing for him.

Trice: Corp runaway turned shadows mage. So far the player is pretty quiet, but she`s learning... I think.

Hydra: Troll street samurai. Probably the most fleshed out character of the lot. Tied into the Vory v zakone... but the character doesn't know it yet.
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bofh
post Jan 14 2008, 12:46 AM
Post #18


Moving Target
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Group: Members
Posts: 166
Joined: 28-November 06
From: Broomfield, CO
Member No.: 10,065



Number of players: 4-6
Setting (ie. Seattle): Denver
BP Level: 400 (4th Ed)
Average current karma: I haven't checked. Probably pretty low, no more than 20.
Average karma/session: 3-4
Average payment (including "spoils of war"): Per run? About 50k NY.

Campaign background: Playing Missions right now. Been seeding a few changes along the way in preparation for a segue into my campaign arc which should have the team in Aztlan in a month or two with a brief stop at The Medicine Wheel in Wyoming.
- Main employer(if any):
- basic tone: magical/corporate/street crime/other: Corporate moving to Magical

PCs:

It really depends on who shows up and if they bring characters with them. So far it hasn't been consistent. We're all somewhat new to the game and are dropping characters and picking up new ones as we understand what we're doing and what we like.

The Hacker and Rigger are both the most experienced. The Rigger is new to our game as of last weekend.

Two of the Street Sams are creating new characters for next weeks continuation; a mage and a street sam more akin to his style.

The other Sam is finally getting settled into the role and how to play and has mentioned he may be creating a new character.

So things are in a bit of a flux right now. Once the arc starts though, no changes unless character dies :)

The Rigger is a bit more experienced of all of us and came into the game expecting 100% backstabbing by Mr. Johnson however since I'm still getting rules down, I'm a bit lenient which is just confusing him :) We'll see how it works out.

Carl
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arathian
post Jan 14 2008, 12:54 AM
Post #19


Target
*

Group: Members
Posts: 30
Joined: 27-December 07
From: Seattle, WA
Member No.: 14,888



Number of players: 3-7
Setting: Seattle area mostly, Portland area on occasion
BP Level: 400
Average current karma: 50+
Average karma/session: 7-8
Average payment (including "spoils of war"): 25k

Campaign background:
Main employer (if any): Aztechnology, Tir Tairngire, and MCT (through agents and subsidiaries)
Basic tone: Lots of Awakened, stealthy, high-initiative characters. Nearly equal or even superior opposition on runs, and the team often provokes powerful enemies to seek revenge. Influences are Grand Theft Auto, Metal Gear Solid, and the movie Heat. The opposition's response escalates fast, and the runners often find themselves facing much tougher opposition than they were told to expect.

Main PCs
Phoenix - Elf Adept Ghost Hunter and a combat specialist. Blood thirsty enough to be respected by Aztechnology.
Cyrus - Elf Former MCT Combat Mage. Throws a mean stunball and has poor impulse control. Hermetic and drives a Westwind.
Isamu - Human Shinto Wujen backed up by a small army of bound spirits.
Puma - Human technology specialist. Lucky, lucky, lucky.
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Cthulhudreams
post Jan 14 2008, 04:07 AM
Post #20


Runner
******

Group: Members
Posts: 2,650
Joined: 21-July 07
Member No.: 12,328



My RL game is in an indefinite hiatus, and has been for a while, so lets go with the weekly chatroom game that I'm playing because it amuses me.

Number of players:

Number of players: 4-6 + GM
Setting: EVO Base on Mars researching a trans dimensional portal.
BP Level: 400
Average current karma: 0
Average karma/session: 0
Average payment (including "spoils of war"): We have salaries, but money isn't particularly relevant, or even an issue. We just grab whatever happens to be lying around (which currently ranges from 'Mop' to 'Vector Thrust Armoured Combat Vehicle' and try and apply it to the problem(s), which have ranged from 'Naga taking critical personage hostage' to 'A a Gorgon trying to trash the base', and the radiation spirit that was using accident? on the fusion reaction wasn't exactly fun either.)

Campaign background:
- Main employer(if any): EVO
- basic tone: magical/corporate/street crime/other: I'd almost say horror, but it's not really. It's more a gradual escalation of the adversary forces in a sort of survival horror game, as the players run around in increasing desperation trying to deal with the situation.

Main PCs - Some characters had a brief psyche profile written up at the start of the game that I have included when it is funny

Juchi - An adept who is also the bases janitor.

Takenaka Juichi
Position: Janitor
Origin: Seattle, UCAS (Dwarf)
Profile: Juichi is extremely motivated to impress his superiors and is exaggeratedly helpful to the point of provoking disbelief and paranoia among management.

Takeda Akio - Fusion technician and low level mage cum plumber. Not Italian, but can bust out spirits and or fireflowers as required.

Colonel Sarah O'Sullivan - ex EVO special forces commando who had a whole body skin transplant from a former co-worker after a 'industrial accident' involving some sort of acid spirit. Extremely large combat dice pools.

Colonel Sarah O'Sullivan
Position: Human Resources
Origin: Dublin, Tir na nOg (Elf)
Profile: Colonel O'Sullivan was injured severely in a now-classified incident where a friend lost her life. As a result, Colonel O'Sullivan has been outfitted with the skin of another person, and reacts badly to mirrored surfaces and verbal descriptions of her appearance.

Carden - The most powerful mage on the base who's not A) probably dead B) under sedation after trying to destroy the universe. Is kinda headstrong! ;)

Reginn Dvergar - My guy, a (rather badly built) technomancer using Frank's new rules. Sour, normally prone to drinking, has replaced this with shouting.
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Fuchs
post Jan 14 2008, 08:37 AM
Post #21


Dragon
********

Group: Members
Posts: 4,328
Joined: 28-November 05
From: Zuerich
Member No.: 8,014



Number of players: 3
Setting (ie. Seattle): Miami/Caribbean League
BP Level: Converted 3.0 Characters (not too advanced - none of the skills were above the 4.0 limits, and neither was gear)
Average current karma: Not using karma, characters rarely advance
Average karma/session: Not using karma
Average payment (including "spoils of war"): Not using exact money, but an abstract system, runner gear is acquired through runs.

Campaign background:
- Main employer(if any): Mafia (all PCs are heavily indebted to the Mob, they are not members of the mafia. Team Leader is a made man, an NPC.)
- basic tone: Crime/Magical (action movie, some comedy elements, non-run elements play a big role)


PCs:

One former female CAS marine soldier, not the smartest to say the least. Gold Digger mentality - tries to marry rich and then divorce. Works as a call girl am SimSense Performer in her spare time, goes to university. Spends almost all her money on clothes etc.

One male mage, on the run from a magic circle in Seattle, working as an assistant to an "eccentric" professor at Miami University as well as doing Special Effects for movie sets. Very easily intimidated despite a great talent for magic (A pickpocket stole his purse, then berated him when he wanted it back once)

One female physad. Goes to university, and works part time as a stuntwoman.
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ElFenrir
post Jan 14 2008, 11:38 AM
Post #22


Neophyte Runner
*****

Group: Members
Posts: 2,168
Joined: 15-April 05
From: Helsinki, Finland
Member No.: 7,337



Well, in the one that i started on vacation, and will be going back and forth to when we get back to the States...once this summer, and then who knows. But here was the lineup:

Number of players: 4(2 more created characters, but didnt get to play when we were there. They should be joining, though.)
Setting (ie. Seattle): Seattle. Easy, since we had some new people.
BP Level: 400. We don't use availability, and never have.
Average current karma: 3 or so. Only a few sessions.
Average karma/session: 3-5 it seems.
Average payment (including "spoils of war"): well, current run was around 10gs, and not too shabby.

Campaign background:
- Main employer(if any): Sleazy Johnson.
- basic tone: Well, with us, comedy tends to happen when we like it or not. :grinbig: But mid level, doing some street level work, we're all pretty competent in our fields.


PCs:

One male ork survivalist/gunner with a penchant for wide-brim hats. Has awesome tracking and survival skills, and is a great shot with a pistol. Speaks a couple of languages, too. Also skilled in other types of firearms and blades. Probably the only member of the team with full blown survival and tracking skills. Pretty laid back levelheaded guy. Usually our ''Ork Face Man''...if we have ops where we need to get info from parts of the Ork Underground that aren't too into dealing with pinkies, then this guy does it.

One female elf smuggler/rigger. The teams driver, she's basically the smuggler from the RAW with different edges and flaws and a couple of skills changes(as said, new people.) Does great with her van/car though, and as a gunner. Weapon of choice out of van is a pistol. Also has hacking and electronics skills and gear that we need. Not afraid to help gather information or make plans either. Van is useful for several cover ops, namely our security false ID(see below), and our moving company. Also speaks a few languages.

One human male former company man turned pirate/hired man(played by me). He rolls a nice amount of dice when it comes to the hurtin', and is also rather socially saavy on top of it, being backup face and frontline intimidator/interrigator(as something he did in his past...his past is rather...sketchy and if anyone found out, the party might be less than comfortable.) Uses swords, unarmed, pistols, and shotguns mainly. Has a small 'crew' of contacts and a boat named Silent Scream(to go with his contact's Desperate Cry, Running Wild, and Powerslave.) A few languages also. Can pilot his yacht with some competency. Drinks alot of Captain Morgan and wears an eyepatch in town to cover his other, odd looking eye.

One other human male former company man/military man/turned ''Knife for Hire''(played by my husband). Is the party's main face as well, and is skilled with knives, automatics, heavy weapons, and all sorts of ''hitman'' style tactics. He has a rather checkered past and heads our backup cover company, ''Packing Security''...whose catch phrase is ''We're Packing security...are YOU?'' Does like to oil his gun...the heavy machinegun...alot, and while he's smart about what tool he uses when, he seems happiest during the ''loud jobs''. And between the four of us, our party speaks something like 6 or 7 languages of at least basic fluent level.

Two other characters...one who im not totally sure about(i think he uses firearms, though), and one female gadgeteer/spy type(think a cross between Bond and Q...saavy but more into the gadgets and cleverness than straight up combat.) Those should be joining soon. We are keeping tabs via internet from Helsinki on the ongoings of this campaign. The Overseas chapter, basically. Currently, myself and the military man got hired as Urban Brawl players by the same sleazy dwarf booking agent that we ended up kidnapping and interrogating in the last campaign. He liked our style so much rather than have ire to us, he hired us. Win win situation. :D And it's cool too, this is one of the best teams ive played with, what with everyone backing each other up and everyone being proactive in planning.
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W@geMage
post Jan 14 2008, 12:05 PM
Post #23


Target
*

Group: Members
Posts: 84
Joined: 12-September 07
Member No.: 13,227



Number of players: 4-6, depending on the night
Setting: Seattle
BP Level: 400
Average current karma: 90
Average karma/session: 3-5
Average payment (including "spoils of war"): 2,5k + gear/expenses

Campaign background:
Seattle in 2055: Year of the Brotherhood with SR4 rules
Gritty street with occasional magic stuff.
Notable and/or hilarious missions were Forced Recon, Elven Fire, Carnival (from Knasser), Brotherhood stuff as campaign background (mix of Double Exposure, Missing Blood, ...)

Main Employer(s):
  • Tabby from the Mission stories
  • Sometimes the other fixers depending on the type of job.
  • Blackmail job by the Vory (after the Carnival stuff)
  • Ghouls (yes ghouls 8) )

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Eryk the Red
post Jan 14 2008, 05:48 PM
Post #24


Moving Target
**

Group: Members
Posts: 633
Joined: 23-February 06
Member No.: 8,301



Number of players: 3, though guest appearances and a fluctuating main cast have had us up to 8 before
Setting: Tacoma; we see the rest of Seattle sometimes, but we're really focused in Tacoma
BP Level: 400
Average current karma: almost 200
Average karma/session: 6
Average payment (including "spoils of war"): 6k to 10k apiece

Campaign background:
- Main employer(if any): Used to be a mysterious government-affiliated agency, until it imploded; now mostly various organized crime
- basic tone: Sorta-gritty organized crime. Focused a lot on poverty and desperation. Very little corporate influence.


PCs:
-Mr. F, Belarusian elf who escaped Belarus during a Neo-Communist revolution; mage and sometimes face with a slick sense of style

-Tasha, white Japanese human former corporate operative who got dropped by her employers after a botched mission; infiltrator, hacker, gunslinger with a nasty temper that gets the gang in trouble

-Hot Death (HD for short), New Yorker troll, ex-special forces soldier who deserted during Crash 2.0; not-too heavily cybered weapons specialist; has a soft spot for kids; likes to sucker-punch security guards (when relevant to the job, not just for the hell of it)

-The Cowboy (frequent guest), dwarf gunslinger-hacker; worked for Renraku during Crash 2.0, ran off after some brain-fry; one of the earliest metahumans, 50 years old; his rude, caustic personality injects some much-needed comic relief into the game

-Neckface (frequent guest), ork drone rigger, she's ugly as sin and recently manifested what appear to be magical abilities (she's newly an adept)

-Harper (frequent guest), elf from Tir na Nog (never remember where the caps go); heavily-cybered speedy gunslinger; has social anxiety issues; also makes for good comic relief

-Floyd (frequent guest), elf driver-rigger adept (no drones); she's difficult to describe; she has a weird Midwestern accent; she's never killed a person; she is damn hilarious when she's not in a quiet mood (and by that I mean, she's hilarious when her player, who is a guy, is not in a quiet mood)
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Kerris
post Jan 15 2008, 01:26 AM
Post #25


Moving Target
**

Group: Members
Posts: 241
Joined: 14-December 06
Member No.: 10,360



QUOTE (Kerris)

  • Number of players: 2-5, depending on the night
  • Setting: Seattle
  • BP Level: 400
  • Average current karma: 15-20
  • Average karma/session: 3-5
  • Average payment (including "spoils of war"): 2k
Campaign background:

  • Main employer(if any): Various, from Evo to independents
  • basic tone: Pretty low magic, though I'm looking to change that. One of the plotlines involves a technomancer. It's generally pretty street level, though some large organizations are involved (as targets and as benefactors). Winternight was involved in a minor way, though I've kind of left them alone, as it was a crappy plot thread anyway.
PCs

  • Dr. Joy - A street doc adept with many names. Was assigned to treat a 20-year-old kid for some sort of sickness. The kid turned out to be a technomancer, but the employer was supressing it with regular radiation treatment (Don't know if that's possible by canon, but it's possible in my world, dammit)
  • DT - A mage/face of the norse tradition who likes to keep up in the high life, though he only appears to live the high life himself. Currently involved in infiltrating 77.
  • Loa - A hacker who's as paranoid as hell, and addicted to Longhaul and Psyche. Vengeful. Is kind of looking to crash the matrix again.
  • Knightshade - An orc street sam with a very straight forward style. For instance, walking into a critter fight full of a couple hundred people, slitting a guy's throat and running like hell.
  • Payload - A russian dwarf with a penchant for explosives. He's also a driver.

Something I forgot to mention about my game. It's run vaguely like Sin City, or Crash. There's basically one plot line per character, and if they happen to need each other, great. If not, oh well, and I jump between characters, unravelling plot and allowing them to do... whatever the hell they please.

So, they're not really a team... yet. They might eventually become one, but I haven't worked out how or why yet.
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