Skills, Active or knowledge? |
Skills, Active or knowledge? |
Nov 29 2003, 12:58 AM
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#1
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Project Terminus: Soul Hunters Group: Members Posts: 1,052 Joined: 6-November 03 From: Casselberry, Florida U.S.A. Member No.: 5,798 |
Ok some posted a new active skill on here so I thought I would post one that seems to be lacking in the game not sure though as to weather it would be active or knowledge?
COMMON SENSE Used to determine if what your about to do will be a smart thing to do. :D :rotfl: :grinbig: :P I figure it would be nice to see it a game skill because then maybe we as humanbeings will learn to use it again. :D :rotfl: :grinbig: :P |
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Nov 29 2003, 01:00 AM
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#2
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Dragon Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Nickles...quarters...dimes....
Oh, wait...common sense... -Siege |
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Nov 29 2003, 01:07 AM
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#3
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Is it not already an Edge?
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Nov 29 2003, 01:08 AM
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#4
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
Nuuhh, I rather see it as an Attribute. And humans get a -5 modifier on it.
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Nov 29 2003, 01:10 AM
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#5
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Target Group: Members Posts: 61 Joined: 26-November 03 Member No.: 5,852 |
Oh, sheesh, must be one of those uppity arrogant elves flapping his dandelion-licking lips again . . . :D |
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Nov 29 2003, 01:13 AM
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#6
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
Oh, the metahumans would have -6. :grinbig:
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Nov 29 2003, 01:18 AM
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#7
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Dragon Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
MUUUUAAAAAWWWWW...cower in fear before my "Twisting the Pansy" maneuver!
-Siege "Practicing Carromeg since I learned to pronounce the bloody name..." |
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Nov 29 2003, 01:20 AM
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#8
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
Google gave me nothing with either "Twisting the Pansy" or "Carromeg", and thus I'm officially clueless as to what the heck the above message is trying to say.
So sweeee-eeeet to be a nonativespeakerofenglish... [Edit]Oh, right, Carromeleg as in the elven martial art... Right. So twisting the pansy is... Right.[/Edit] |
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Nov 29 2003, 01:26 AM
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#9
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Dragon Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Ha! I can pronounce it, but I can't spell it. :grinbig: -Siege |
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Nov 29 2003, 01:37 AM
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#10
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Moving Target Group: Members Posts: 596 Joined: 18-February 03 Member No.: 4,112 |
So what type of martial art is "carr, oh me leg" meant to be, anyway? I remember reading somewhere that it's meant to be like capoirea (sp?).
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Nov 29 2003, 01:40 AM
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#11
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Target Group: Members Posts: 61 Joined: 26-November 03 Member No.: 5,852 |
That's what the pirate said after the shark got to him, right? |
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Nov 29 2003, 01:47 AM
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#12
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Dragon Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
I seem to recall that as well -- the Capoeria thing, that is. I don't have a clue as to where they made the connection. As for what it _actually_ is, I have no idea. Those silly ancient Elves and their goofy mysteries. :grinbig: I chalk it up to the same school as "Ancient Elven Blade Singing" and similar goofiness. -Siege |
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Nov 29 2003, 04:55 AM
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#13
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Shooting Target Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
The cannon companion i believe |
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Nov 29 2003, 05:40 AM
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#14
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Shooting Target Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
Oh well. Another thread devoted to discussing marial arts then?
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Nov 29 2003, 05:46 AM
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#15
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Project Terminus: Soul Hunters Group: Members Posts: 1,052 Joined: 6-November 03 From: Casselberry, Florida U.S.A. Member No.: 5,798 |
Actually NO it was orginally set as a discussion on the possible skill of COMMON SENSE but it seems to have gone off topic oh well.
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Nov 29 2003, 11:20 AM
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#16
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Moving Target Group: Members Posts: 511 Joined: 30-May 03 From: Tulsa, OK Member No.: 4,652 |
A Common Sense skill just isn't needed as it's covered by the the Edges and Flaws system. If you wanted to, I suppose you could make it a level based edge, similar to the Gremlins flaw, so the more points you put into it the more helpful it is...
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Nov 29 2003, 02:31 PM
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#17
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Incertum est quo loco te mors expectet; Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
Why would you ever want a common sense skill? Then you have no excuse to kill off your players.
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Nov 29 2003, 06:40 PM
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#18
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Moving Target Group: Members Posts: 334 Joined: 17-November 03 From: Texas Member No.: 5,828 |
Common sense edge ... depending on how your GM takes it, it can be the greatest thing ever for new players. If they're doing something that a veteran player would never try, the GM can say, "Your common sense warns you of the consequences of that action.
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Nov 29 2003, 08:51 PM
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#19
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Shooting Target Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 |
Murdering a player because he lacks common sense? That's harsh, man! |
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Nov 29 2003, 11:08 PM
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#20
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Incertum est quo loco te mors expectet; Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
No, I kill players when they kill themselves (read the CLUE files to get an idea). If a character is dumb enough to run in alone through a house full of 40-80 gangers, all armed, that is a terminal want of common sense. Now I will agree that I have a slight sadistic streak in that I get a tiny bit of pleasure from characters who put themselves in positions which are really hard for me to justify letting them out of, but I'm still not an evil GM in any way (if you ask my players, so far the only ones I've killed were ones who stopped playing, or who have ignored big, obvious signs saying 'I will kill you if you do this').
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Nov 29 2003, 11:14 PM
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#21
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Methinks you are confusing the words 'player' and 'character'. One is an actual person, while the other is a bunch of numbers and fiction on a character sheet.
Either that, or you are a mass murdering maniac. :D |
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Nov 29 2003, 11:58 PM
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#22
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Moving Target Group: Members Posts: 611 Joined: 21-October 03 From: Yorkshire Toxic Zone Member No.: 5,752 |
Just to answer the question about carromeleg, from reading the Tir books (both of them), and the various other bits dotted around, I get the impression that it is very Capoeira-like, but I also get the distinct feeling there's a hefty dose of Tai Chi in there as well. Its a very spiritual art, just like Capoeira, but is obviously designed as something elven adepts should make use of so will likely be far more fluid (which is saying something). There are a lot of handstand movements in it, yes, but the main thrust of the descriptions I've read is always the use of kicks, and also the obligatory descriptions of how much like a dance it looks like when practised by experts. However, I get the feeling its a lot less, um, gentle-looking (not looking to cause offence to Capoeira practicioners here) and more combat focused.
Regards common sense. Some modifiers* : Does the person have more than +1d6 initiative (magic or augmented)? +1 TN# for each extra dice beyond the first Do they willingly have more than 1 obvious cyberlimb? +1TN# after the first Do they willingly have an obvious cyberskull? +3Tn# Do they have a neon hairstyle? +2TN# Do they use an MGL6 as a sidearm? +2TN# Have you already asked them if they're sure they want to do that? +4TN# Base target number is 4. When a player is about to do something really dumb, they roll their skill against 4s plus appropriate modifiers* needing one success for the Gm to ask if they are really sure they want to do that, or two or more for the Gm to slap them upside the head and tell them they don't want to do that. For four successes, the Gm may even explain why! *These modifiers have been extensively play tested and a strong corroboration has been shown between the above characteristics and the incidence of extreme stupidity. :D |
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Nov 30 2003, 01:50 AM
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#23
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Moving Target Group: Members Posts: 596 Joined: 18-February 03 Member No.: 4,112 |
Capoeira? Spiritual? If you say so.
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Nov 30 2003, 02:14 AM
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#24
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
Was just about to say the same... Also, to be more fluid than Capoeira, you'd have to be really damn sure your legs or hands don't collide into anything, like the enemy.
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Nov 30 2003, 02:39 AM
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#25
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Dragon Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
I'll third that motion -- Tai Chi is spiritual, Capoeria is just exhausting.
And the only way you could make Capoeria more fluid would involve Quickness 7 elves... Oh, right...Carromeleg. Doesn't that just sound like a pirate trying to explain something to a paramedic on a bad Friday night? -Siege |
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