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> Skills, Active or knowledge?
Zolhex
post Nov 29 2003, 12:58 AM
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Ok some posted a new active skill on here so I thought I would post one that seems to be lacking in the game not sure though as to weather it would be active or knowledge?



COMMON SENSE
Used to determine if what your about to do will be a smart thing to do.

:D :rotfl: :grinbig: :P I figure it would be nice to see it a game skill because then maybe we as humanbeings will learn to use it again. :D :rotfl: :grinbig: :P
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Siege
post Nov 29 2003, 01:00 AM
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Nickles...quarters...dimes....

Oh, wait...common sense...

-Siege
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Fortune
post Nov 29 2003, 01:07 AM
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Is it not already an Edge?
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Austere Emancipa...
post Nov 29 2003, 01:08 AM
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Nuuhh, I rather see it as an Attribute. And humans get a -5 modifier on it.
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Chodav
post Nov 29 2003, 01:10 AM
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QUOTE (Austere Emancipator)
Nuuhh, I rather see it as an Attribute. And humans get a -5 modifier on it.

Oh, sheesh, must be one of those uppity arrogant elves flapping his dandelion-licking lips again . . . :D
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Austere Emancipa...
post Nov 29 2003, 01:13 AM
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Oh, the metahumans would have -6. :grinbig:
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Siege
post Nov 29 2003, 01:18 AM
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MUUUUAAAAAWWWWW...cower in fear before my "Twisting the Pansy" maneuver!

-Siege

"Practicing Carromeg since I learned to pronounce the bloody name..."
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Austere Emancipa...
post Nov 29 2003, 01:20 AM
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Google gave me nothing with either "Twisting the Pansy" or "Carromeg", and thus I'm officially clueless as to what the heck the above message is trying to say.

So sweeee-eeeet to be a nonativespeakerofenglish...

[Edit]Oh, right, Carromeleg as in the elven martial art... Right. So twisting the pansy is... Right.[/Edit]
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Siege
post Nov 29 2003, 01:26 AM
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QUOTE (Austere Emancipator)

[Edit]Oh, right, Carromeleg as in the elven martial art... Right. So twisting the pansy is... Right.[/Edit]

Ha! I can pronounce it, but I can't spell it. :grinbig:

-Siege
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Tziluthi
post Nov 29 2003, 01:37 AM
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So what type of martial art is "carr, oh me leg" meant to be, anyway? I remember reading somewhere that it's meant to be like capoirea (sp?).
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Chodav
post Nov 29 2003, 01:40 AM
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QUOTE (Tziluthi)
"carr, oh me leg"

That's what the pirate said after the shark got to him, right?
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Siege
post Nov 29 2003, 01:47 AM
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QUOTE (Tziluthi)
So what type of martial art is "carr, oh me leg" meant to be, anyway? I remember reading somewhere that it's meant to be like capoirea (sp?).

I seem to recall that as well -- the Capoeria thing, that is. I don't have a clue as to where they made the connection.

As for what it _actually_ is, I have no idea. Those silly ancient Elves and their goofy mysteries. :grinbig:

I chalk it up to the same school as "Ancient Elven Blade Singing" and similar goofiness.

-Siege
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Shockwave_IIc
post Nov 29 2003, 04:55 AM
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QUOTE (Siege)
QUOTE (Tziluthi @ Nov 29 2003, 01:37 AM)
So what type of martial art is "carr, oh me leg" meant to be, anyway? I remember reading somewhere that it's meant to be like capoirea (sp?).

I seem to recall that as well -- the Capoeria thing, that is. I don't have a clue as to where they made the connection.


The cannon companion i believe
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Lilt
post Nov 29 2003, 05:40 AM
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Oh well. Another thread devoted to discussing marial arts then?
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Zolhex
post Nov 29 2003, 05:46 AM
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Actually NO it was orginally set as a discussion on the possible skill of COMMON SENSE but it seems to have gone off topic oh well.
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Connor
post Nov 29 2003, 11:20 AM
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A Common Sense skill just isn't needed as it's covered by the the Edges and Flaws system. If you wanted to, I suppose you could make it a level based edge, similar to the Gremlins flaw, so the more points you put into it the more helpful it is...
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nezumi
post Nov 29 2003, 02:31 PM
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Why would you ever want a common sense skill? Then you have no excuse to kill off your players.
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Luke Hardison
post Nov 29 2003, 06:40 PM
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Common sense edge ... depending on how your GM takes it, it can be the greatest thing ever for new players. If they're doing something that a veteran player would never try, the GM can say, "Your common sense warns you of the consequences of that action.
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Zazen
post Nov 29 2003, 08:51 PM
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QUOTE (nezumi)
Why would you ever want a common sense skill? Then you have no excuse to kill off your players.

Murdering a player because he lacks common sense? That's harsh, man!
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nezumi
post Nov 29 2003, 11:08 PM
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No, I kill players when they kill themselves (read the CLUE files to get an idea). If a character is dumb enough to run in alone through a house full of 40-80 gangers, all armed, that is a terminal want of common sense. Now I will agree that I have a slight sadistic streak in that I get a tiny bit of pleasure from characters who put themselves in positions which are really hard for me to justify letting them out of, but I'm still not an evil GM in any way (if you ask my players, so far the only ones I've killed were ones who stopped playing, or who have ignored big, obvious signs saying 'I will kill you if you do this').
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Fortune
post Nov 29 2003, 11:14 PM
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Methinks you are confusing the words 'player' and 'character'. One is an actual person, while the other is a bunch of numbers and fiction on a character sheet.

Either that, or you are a mass murdering maniac. :D
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spotlite
post Nov 29 2003, 11:58 PM
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Just to answer the question about carromeleg, from reading the Tir books (both of them), and the various other bits dotted around, I get the impression that it is very Capoeira-like, but I also get the distinct feeling there's a hefty dose of Tai Chi in there as well. Its a very spiritual art, just like Capoeira, but is obviously designed as something elven adepts should make use of so will likely be far more fluid (which is saying something). There are a lot of handstand movements in it, yes, but the main thrust of the descriptions I've read is always the use of kicks, and also the obligatory descriptions of how much like a dance it looks like when practised by experts. However, I get the feeling its a lot less, um, gentle-looking (not looking to cause offence to Capoeira practicioners here) and more combat focused.


Regards common sense. Some modifiers* :

Does the person have more than +1d6 initiative (magic or augmented)? +1 TN# for each extra dice beyond the first

Do they willingly have more than 1 obvious cyberlimb? +1TN# after the first

Do they willingly have an obvious cyberskull? +3Tn#

Do they have a neon hairstyle? +2TN#

Do they use an MGL6 as a sidearm? +2TN#

Have you already asked them if they're sure they want to do that? +4TN#


Base target number is 4. When a player is about to do something really dumb, they roll their skill against 4s plus appropriate modifiers* needing one success for the Gm to ask if they are really sure they want to do that, or two or more for the Gm to slap them upside the head and tell them they don't want to do that. For four successes, the Gm may even explain why!

*These modifiers have been extensively play tested and a strong corroboration has been shown between the above characteristics and the incidence of extreme stupidity.

:D
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Tziluthi
post Nov 30 2003, 01:50 AM
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Capoeira? Spiritual? If you say so.
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Austere Emancipa...
post Nov 30 2003, 02:14 AM
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Was just about to say the same... Also, to be more fluid than Capoeira, you'd have to be really damn sure your legs or hands don't collide into anything, like the enemy.
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Siege
post Nov 30 2003, 02:39 AM
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I'll third that motion -- Tai Chi is spiritual, Capoeria is just exhausting.

And the only way you could make Capoeria more fluid would involve Quickness 7 elves...

Oh, right...Carromeleg. Doesn't that just sound like a pirate trying to explain something to a paramedic on a bad Friday night?

-Siege
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