My Assistant
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Jan 16 2008, 05:18 AM
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#26
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
You can try this thread for some distilled criticisms of the current matrix system. |
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Jan 16 2008, 06:58 AM
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#27
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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
Huh, and here I was under the impression that no Technomancer actually ever used his living persona for anything, as commlinks with complete program loadouts were so cheap. I thought the point of a techno was to power sprites; the whole living persona thing is just a free add-on if you ever get caught without a real commlink to work with.
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Jan 16 2008, 08:31 AM
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#28
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Moving Target ![]() ![]() Group: Members Posts: 129 Joined: 21-November 05 From: Oklahoma Member No.: 7,988 |
I honestly hope you're being facetious, otherwise you've completely missed the fluff of the Techno. |
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Jan 16 2008, 09:43 AM
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#29
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 2-August 06 Member No.: 9,006 |
I built a Technomancer that I found rather effective. I had they key programs as Complex Forms(Exploit, Attack, Armour, Sleeze, Stealth), and I had a commlink with the Decrypt, Edit, Encrypt. I would Thread Search, and any other of the lower use programs when needed. If you have a TM with a Living Persona against a hacker of a similar rating persona, well, think about this: The Hacker has to have EVERY program with them, or take a complex action to shut down, and then another complex actin to upload a program. a Technomancer can get a ttally new program FREE through Threading, and then hit the Hacker(or ICE) with it. That is before you throw in Echoes and Sprites.
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Jan 16 2008, 05:09 PM
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#30
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
"Best" is a strange concept. I would say that the 1st edition rules after virtual realities probably did what they said they were doing best. The rules which came after were filled with hidden subsystems that destabilized their supposed set up. I think the SR3 Matrix was the worst, in that it was horribly complicated and destabilized by unseen forces. And yet while the SR1 Matrix did what it said it was doing, what it did was not good for the game as a whole. People sitting around in dark rooms with hundreds of thousands of ¥¥¥ worth of computer equipment going on elaborate Neuromancer style psycho-quests that took real hours to resolve in many cases while the rest of the team either sat back and listened or wandered off was not cool. What was supposed to happen was the hacker would simultaneously dungeon crawl through the Matrix while the team ran through the physical complex. I have seen that done precisely once in the last 18 years. People actually did the MAtrix stuff separately, and seriously in most cases just hand waved it as the Decker was either a character who did something else and periodically rolled his Computer skill to ad hoc something or the entire team just had a Decker contact who did other stuff for them. ---- What people regard as issues with the Matrix depends upon what they are looking for. The "Script Kiddie" phenomenon is a well described issue, and some people seriously don't care. But it does mean that the "Matrix Specialist" isn't a real character archetype, in stark defiance of what the book tells you. That being said, here are the buzzwords people throw around:
And it's really hard to resolve these issues without exacerbating others. The core producers of the Agent Smith problem are actually the reason that IC works at all. Without Hackastacking Agents a target computer network can't defend itself without an on-duty security spider. In 1st and 2nd edition they resolved that issue by just saying "IC exists only by Game master fiat, you can't have any of it, fuck off." And while that's draconian and non-sensical it does work at all. -Frank |
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Jan 16 2008, 08:20 PM
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#31
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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
You do realize why it's called "fluff", right? :D As a rule, I generally tend to ignore fluff when the actual rules contradict it. If the rules tell me that Technos are generally incompetent as "organic" hackers, and their only real saving grace is their ridiculously powerful sprites, then, regardless of what the "fluff" says I'll have most Technos playing the summoner angle rather than the incompetent hacker angle. |
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Jan 17 2008, 08:44 AM
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#32
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,288 Joined: 4-September 06 From: The Scandinavian Federation Member No.: 9,300 |
Hey guys, after reading Emergence and checking the rules I think I agree with Trollman's conclusions: Something must be done.
I can't see how you could be able to read threading as being cumulative, any more than you can cast a force 3 spell and then a force 2 spell and let it be one force 5 spell, resisting drain twice. Threading a complex form gives -2 penalty on all other actions, so if you do it more than once the penalties would accumulate. Anyway, here's my idea: Instead of messing with Complex form cost why not try to follow the fluff that techno's can do intuitively what others need years of training and education to perform? Remove all techno skills, and let techno's use Resonance+ linked Attribute. Hacking would be Exploit+Logic, etc. Skills are expensive in this game so why not save a few points there? I know our hacker has spent most of his BPs and karma on skills. This fits better IMO with normal peaople suffering from APES becoming good hackers overnight. I would also consider using Resonance for Signal (instead of Res/2), otherwise it is just too easy to jam a techie, and always have the technie's signal harder to find and intercept than normal. What do you think? Broken? A part om me wants it to be broken and reserved for NPCs only to make it more scary ;) |
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Jan 17 2008, 08:49 AM
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#33
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
That's interesting. I think it might be little too much, but it certainly bears considering.
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Jan 17 2008, 02:34 PM
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#34
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Moving Target ![]() ![]() Group: Members Posts: 698 Joined: 26-October 06 From: Iowa, United States Member No.: 9,720 |
The reason we go with rethreading is due to the fact that a technomancer has to roll to thread. A mage doesn't roll to figure up what force he's casting, a mage says "I cast a force 5 spell" and casts the spell. The technomancer on the other hand has to roll for each one. When you put the no action on it, this makes you wonder what the thoughts were to begin with?
"I can thread a program of up to Software + Resonance from scratch. But I need to roll the dice continuously until I actually get that rating, or the rating I'm looking for." So one of 2 house rules need to be made: Threading is a free action and rethreading is allowed. This way it takes time to thread, but all dice rolls are still present. If you are pressed you can do the single free action deadly threading. (Considering threading is fading equal to rating, whereas spells are usually force/2) or Threading takes no action, and you can thread a bonus or complex form up to your (Resonance or Software skill). Select a rating and resist fading accordingly. |
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Jan 17 2008, 02:59 PM
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#35
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Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
I´d prefer the second alternative for threading, less dice rolling is good. The limit should be software skill.
As for Resonance+attribute, I don´t like it. It would be way better to spend on TM quality+Resonance (even with some losses to augmentation), than to learn the skills/buy the gear etc. That is not balanced. I think it would be better to roll Intuition+skill, and do away with the whole concept of programs for TMs. With the rather fucked up Wireless Rules, using the same mechanics for everyone is not as desireable as in other places. Going without complex forms reduces many of the TM problems + removes the necessity of always having max. resonance. Still not balanced, but better. |
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Jan 18 2008, 12:02 PM
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#36
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,288 Joined: 4-September 06 From: The Scandinavian Federation Member No.: 9,300 |
True that mages chose their force, but remember that so do Techies if they by complex forms... which is similar to a mage being able to cast some spells without having to resist drain at all! I know, compared to a hacker they still suck but it means a techie doesen't HAVE to use threading all the time, and when he does he only really needs it for Stealth and perhaps exploit.
But I kinda like option 2 as well. Eliminating excessive rolls is good. I still don't like the idea of techies having to use as much BPs on their mystically aquired skills (most having never been tought them) as hackers do on theirs. Perhaps I'll make a 400BP techie with my house rule just to see if he got too many BPs to spare. |
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Jan 18 2008, 12:11 PM
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#37
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Target ![]() Group: Members Posts: 66 Joined: 22-October 07 From: Merseysprawl (Manchester) Member No.: 13,827 |
Last night I convinced my GM that siince my comple forms cost the same as knowledge skills my learning stimulator [3] (reduces the cost of known kkbowledge and language skills by its rating) should also apply. He thought it seemed okay (as long as it was only for the karma and not the +3 dice I get to almost all knowledge skills from various upgrades)
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Jan 18 2008, 12:28 PM
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#38
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,251 Joined: 11-September 04 From: GA Member No.: 6,651 |
Don't forget that ECCM is a program that can be a CF and be threaded, aided by a Registered Sprite, etc. With threaded/aided ECCM at 8-14 its more difficult to jam them. I'm not saying impossible but it takes a good (or multiples of a) jammer to do so. |
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Jan 18 2008, 01:21 PM
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#39
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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
So, while you guys are busy making the Living Persona actually work, have you figured out how to depower Sprites so the Techno doesn't suddenly become *too* powerful on the Matrix?
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Jan 18 2008, 01:25 PM
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#40
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Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
Signal=Resonance leads to rather powerful brainwaves, I´d not like that. Besides, jamming tech is not-that-effective anyway.
1) Carry a device with high signal to use as a relay station. Spice that up, see Wasabi. 2) If you are successfully jammed, find and take the jammer. Should be worth quite a bit of money. Are sprites really a way to become too powerful? If anything, rules that enable a TM do get things done himself depower sprites in comparison. |
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Jan 18 2008, 02:02 PM
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#41
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
Too powerful? A pack of 6 Rating 6 Sprites is impressive, but it still loses to twelve rating 4 Agents. Let alone 28 rating 4 agents or 97 rating 4 agents. As long as Agent Smith is walking around it doesn't much matter what Sprites think they can do. Heck, Fault Sprites can't even fight because they roll negative 2 dice on MAtrix Perception and can't even find enemies if they are directly told where they are and what they look like. The only thing Sprites can do that is of any actual worth is subbing in for the Pilot and some of the Autosofts on a Drone. Pop a Rating Sprite in and suddenly a Drone has a Pilot of 6 and a Targetting Soft of 6 - for 14 dice on your smartlinked doberman's machine gun. That's sweet, but it's not over the top in a world where actual characters are rolling 16-18 dice on heavy weapons tests using the same gun. Sprites are nice. But they aren't game shatteringly nice. Nor would they ever be. -Frank |
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Jan 18 2008, 03:30 PM
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#42
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,288 Joined: 4-September 06 From: The Scandinavian Federation Member No.: 9,300 |
ECCM is a good point. I think I'll keep signal the way it is. How you get program rating 14 is beyond me, unless you're talking about really experienced and submerged techies - I doubt they are very common yet. Jamming ratings cap out at 10 don't they? Or was it 6? |
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Jan 18 2008, 04:51 PM
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#43
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
Jamming is increased by hits on an Electronic Warfare test, so it is uncapped. Softcaps at about 8 for a starting character, 16 for an experienced character. Starting characters can purchase drones with a Rating 4 Jammer that has an autosoft powered EW dicepool of 8. So Jamming of 7 is quite achievable for characters with no electronic know-how at all. -Frank |
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Jan 18 2008, 04:53 PM
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#44
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Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
Complex Form + Threading(at Resonance) is a base 10 already. Then you can add a sprite service (IIRC) to get even more, which will be inconsequential due to the limit of jammer ratings (should be 10, again IIRC). So you can keep your base signal even in the face of jamming, nearly all of the time.
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Jan 18 2008, 05:42 PM
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#45
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
have they errated that yet? it sure looks like it's *supposed* to add (there is a test mentioned, but no mention of what the test does, iirc). |
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Jan 18 2008, 08:48 PM
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#46
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 |
Sprites are NOT too powerful. They are really good when they are working in tandem with the TM but can't do SQUAT when they are on their own. Most can't even sense the Matrix. That being said Sprites operating alongside the TM are amazingly good. TMs don't need Decrypt and Defuse as a result. |
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