Synaptic Booster Question |
Synaptic Booster Question |
Jan 16 2008, 05:57 AM
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#1
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Moving Target Group: Members Posts: 772 Joined: 12-December 07 From: Fort Worth, Texas Member No.: 14,589 |
Wired Reflexes come with a trigger to turn them on or off, so that the character isn't always wiry and jittery, but the synaptic booster bio ware has no such option listed. Does that mean that any character with synaptic booster should play the character as in a constant state of movement? As if the rest of the world is too slow?
If that's the case, wouldn't Synaptic Booster have a greater social negative modifier than Wired Reflexes despite the fact that the Reflexes have a greater Essence cost? How would you handle this seemingly asinine question? |
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Jan 16 2008, 06:03 AM
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#2
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Traditionally in Shadowrun, only cybernetic Initiative enhancements caused twitchiness. Bioware and/or Magic did not contribute to that particular phenomenon.
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Jan 16 2008, 06:08 AM
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#3
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Moving Target Group: Members Posts: 772 Joined: 12-December 07 From: Fort Worth, Texas Member No.: 14,589 |
And if I were in need of citing precedent?
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Jan 16 2008, 06:15 AM
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#4
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Runner Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
I think this was introduced in the 3rd cyber book for second edition, the one with the cyber-zombies in it.
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Jan 16 2008, 06:23 AM
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#5
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Well, technically there is no 'twitchiness' rules whatsoever in SR4, for cyberware or otherwise. The only effect of having multiple IP is to reduce your Dice Pool for some Stealth tests by 1 per extra pass.
I don't have access to my SR3 books at the moment, but you could search the forums for precedent concerning previous editions. |
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Jan 16 2008, 06:29 AM
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#6
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Deus Absconditus Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 |
Holy crap, having multiple IPs reduces your stealth pool?!?
How did I miss that one... |
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Jan 16 2008, 06:33 AM
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#7
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
I believe it only applies to motion sensors, but I can't find the rule right now.
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Jan 16 2008, 06:37 AM
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#8
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Cybernetic Blood Mage Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 |
Might not be RAW, but personally I think I would allow bioware reflexes to be turned on and off just as easily as you can command your finger to twitch.
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Jan 16 2008, 06:37 AM
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#9
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Found it!
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Jan 16 2008, 06:41 AM
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#10
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Runner Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
Only applies to avoiding motion sensors Page 254
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Jan 16 2008, 06:43 AM
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#11
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
I thought I said that already (twice). :P :D
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Jan 16 2008, 06:58 AM
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#12
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Runner Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
When the day comes that I can snatch a thread from your hand, you will be able to teach me no more.
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