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> Immunity to Normal Weapons, Eratta?
Moon-Hawk
post Jan 17 2008, 10:29 PM
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QUOTE (Stahlseele)
QUOTE (Fortune @ Jan 17 2008, 05:25 PM)
QUOTE (Stahlseele @ Jan 18 2008, 08:20 AM)
... i would ask why the thrown weapon does more damage if any magical effects just simply stop when the thrown object is leaving the hand of throwing adept . .

Because the Adept's magic affects his aim and ability with the weapon. It does not make the throwing weapon magic in and of itself. Ranged magical weapons do not exist in Shadowrun. It is one of the core foundations of the magic system.

i know that bit about there not being any magical weapons in SR of course . . i'd just think that to improve his aim and ability with said weapons would come from improved attribute(whatever is used with throwing) and improved skill(throwing weapon) . . so what exactly does missle mastery DO?

It enhances the adepts ability to throw, it does not enhance the object being thrown.
In other words: It's all in the wrist. 8)
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Fortune
post Jan 17 2008, 10:30 PM
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Allows you to throw non-weapons with the same type of skill. As an added bonus, it also grants a damage bonus for those thrown objects that are already considered missile weapons.

Also ... see my edit above. :)
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Stahlseele
post Jan 17 2008, 10:33 PM
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ok, because it would be out of context forget about me asking WHAT and imagine i edited it to say HOW does it do that you nitpicks *grumbles*
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Fortune
post Jan 17 2008, 10:38 PM
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QUOTE (Stahlseele @ Jan 18 2008, 08:33 AM)
ok, because it would be out of context forget about me asking WHAT and imagine i edited it to say HOW does it do that you nitpicks *grumbles*

Ok. :)

As Moon-Hawk said, basically it's all in the Adept's wrist (or arm, or whatever). Missile Mastery mainly allows the Adept to get the best possible aerodynamics out of a given object, allowing him to actually do damage with something that would normally not be considered a deadly weapon. Because of his magical ability to use aerodynamics in this manner, he also makes weapons actually perform better in flight, granting a slight increase to their damage potential.
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Stahlseele
post Jan 17 2008, 10:54 PM
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and again, i'd say that that was what attribute and skill/training and experience are supposed to do . .
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Fortune
post Jan 17 2008, 11:01 PM
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What skill training allows you to consistently pick up pretty much any portable object and effectively use it as a weapon ... every single time? We are talking about anything from a paper clip to a playing card to a tooth brush to a bowling ball ... every single time.

Missile Mastery is on top of any skill involved with throwing normal weaponry.

I understand that there are people in the real world that can do this type of thing with one or two, or even four or five different objects, but an Adept with Missile Mastery can pick up anything and use it as effectively as a mundane person trained to a similar level of skill uses a throwing knife.
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Stahlseele
post Jan 17 2008, 11:11 PM
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i'm probably just arguing to be arguing and arguing semantics . . but shouldn't power-throw be the thing that makes things just do more ouchies when thrown by you?
anyone can pick up basically anything to use as a weapon . . yes, the street-samurai can actually do that too . . so he is using a hair-ping . . if he is that frigging good he can stab you in the heart or something with it . . there's rules for the improvised weapons somwehere as far as i remember . . let's say power-throw does the thing about ballistics and aerodynamics to add just more oomph to the thrown object than you would get out of it purely by skill and attribute . . then what/how does missle mastery actually do to let it do even more ouchies without actually changing anything at all?
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Fortune
post Jan 17 2008, 11:50 PM
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QUOTE (Stahlseele)
i'm probably just arguing to be arguing and arguing semantics . . but shouldn't power-throw be the thing that makes things just do more ouchies when thrown by you?

Technically, yes. Power Throw magically increases your Strength in order to inflict more damage with a thrown weapon (only). It doesn't affect accuracy.
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Fortune
post Jan 17 2008, 11:57 PM
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QUOTE (Stahlseele)
anyone can pick up basically anything to use as a weapon . . yes, the street-samurai can actually do that too . . so he is using a hair-ping . . if he is that frigging good he can stab you in the heart or something with it . . there's rules for the improvised weapons somwehere as far as i remember . . let's say power-throw does the thing about ballistics and aerodynamics to add just more oomph to the thrown object than you would get out of it purely by skill and attribute . . then what/how does missle mastery actually do to let it do even more ouchies without actually changing anything at all?

Because not anyone can do that type of thing with any given object at all times. An Adept though, is able to use his magic to throw any object at any time to maximum effectiveness.

I'm not going round and round on this. The rules state (and reflect) that the Missile Mastery Power is distinct from the Improved Throwing Weapons Power and the Power Throw ability, and each affect thrown combat in a different manner. None of these Powers grants the thrown missile any magical qualities in and of itself.
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Apathy
post Jan 18 2008, 12:17 AM
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I think that ultimately we don't really know what missle mastery does. It's not well described and anything we say (using aerodynamics, incredible skill, etc.) is just conjecture on our part. So we can't say definitively if this is magical in nature or not. I've been unable to find any related texts that support the idea that MM imparts magical properties on a projectile. There is circumstantial evidence supporting the idea that the projectiles are not magical, in the statements about weapons foci, etc.

Depending on whether you're a strict constructionist (nothing allowed unless expressly stated) or a loose constructionist (everything allowed unless expressly forbidden) you might see this as a loop-hole to hand-wave that these projectiles are magical and therefore bypass immunity. In my mind (and my game, if I had one), the projectiles would not be treated this way.
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DTFarstar
post Jan 18 2008, 02:46 AM
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I have always assumed that Missile Mastery was basically like an extended distance strike in that it basically punched outward and negated friction for an object. Because if you could negate air resistance, then you could throw any object of a given size just as well as any other given that it fit in your hand well.

Improved Thrown Weapons would allow you to plot trajectory and Power Throw is basically magic velocity boost.

That is the only way I can think of it working and not make my head hurt.

Chris
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Fortune
post Jan 18 2008, 03:00 AM
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Really doesn't make a difference how the magic works (It's Magic!). It is only important to know (in this discussion anyway) that none of the Adept Powers would instill any sort of magical nature or power to the actual weapon itself. The thrown weapon, regardless of powers used, will always be non-magical.
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DTFarstar
post Jan 18 2008, 05:57 AM
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I know, Fortune, but as a scientist at heart, it kills me to leave something unexplained if I can figure something out.

Chris
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Stahlseele
post Jan 18 2008, 08:48 AM
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now i wonder if the electric elemental effect one can chose for his hands would work through a weapon that consists of a good conductor such as metal O.o
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Fortune
post Jan 18 2008, 08:55 AM
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QUOTE (Stahlseele)
now i wonder if the electric elemental effect one can chose for his hands would work through a weapon that consists of a good conductor such as metal

I would think not (caveat later ;)), because the fluff describes the effect as wreathing the Adepts hands and/or feet, and because of the the fact that it can't be projected in any way, as seen by it's incompatibility with Distance Strike.

Caveat: I would rule that things like hardliner gloves and brass knuckles (or any other non-technical unarmed combat weapon, if any) would work just fine in combination with Elemental Effect.
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Stahlseele
post Jan 18 2008, 09:02 AM
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so swords, lead-pipe-clubs, knives, daggers, metal-chain-whips and pole-arms ? O.o
that's what i meant *g*
and just to irk you and because i have no idea of physics other than the ouchies going away from me . . metal thingies that get thrown? *runs*
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Fortune
post Jan 18 2008, 09:11 AM
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QUOTE (Stahlseele)
so swords, lead-pipe-clubs, knives, daggers, metal-chain-whips and pole-arms ? O.o
that's what i meant

I know what you meant. I thought I had answered that very thing. :)

No, although it is not specifically delineated in canon, I do not thing that the Elemental Effect Power would be compatible with any melee weapons other than those weapons actually usable with unarmed combat, and would rule this way in my games.

QUOTE
and just to irk you and because i have no idea of physics other than the ouchies going away from me . .  metal thingies that get thrown? *runs*


You knew my answer before you asked this. No, this would definitely not work, as precedent against this type of thing is set with an Adept's inability to project that effect in any way, even via Distance Strike.
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Kyoto Kid
post Jan 18 2008, 05:01 PM
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QUOTE (DTFarstar)
I know, Fortune, but as a scientist at heart, it kills me to leave something unexplained if I can figure something out.

Chris

...you and me both. Got into a really heated debate a while back on the subject of Spirit movement on Orbital and suborbital vehicles. iIve studied aerodynamics and aerospace science and was frustrated at getting the "its magic" handwave in response.
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Ryu
post Jan 18 2008, 05:07 PM
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I´ve ruled that the "unarmed weapons" work, because the player in question wanted a weapon focus.

Based on that experience I strongly suggest keeping the ban of real weapons from a game balance POV. Unless you want WH40k style power swords to go with your Arsenal powered armor. Max. strength, Elemental Attack(Electricity), weapon-focused Combat Axe...
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Stahlseele
post Jan 18 2008, 05:09 PM
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QUOTE (Ryu)
I´ve ruled that the "unarmed weapons" work, because the player in question wanted a weapon focus.

Based on that experience I strongly suggest keeping the ban of real weapons from a game balance POV. Unless you want WH40k style power swords to go with your Arsenal powered armor. Max. strength, Elemental Attack(Electricity), weapon-focused Combat Axe...

don't tell me that that does not sound kind of awesome *g*
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DTFarstar
post Jan 18 2008, 05:42 PM
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@KK - That has actually come up before, and while my grasp of the subject is probably much weaker than yours as it was just an academic curiosity that I satisfied at one point, the basic ruling I came up with is that for a spirit on an orbital or sub-orbital flight using it's movement power one point of force has to be used in stabilizing/centrifigal motion for every point of Force used to speed the shuttle forward. It's not great... but it's better than sub-orbital flights exceeding the speed needed to leave earth's gravitic field. It also neatly takes care of the "Why doesn't it fly off into space at the higher speed?" question by making it basically accelerate the motion due to gravity by the same factor it accelerates the forward motion.

Chris

EDIT: Have I ever mentioned I can derail any thread with little to no effort? How the hell did we get here?
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Kyoto Kid
post Jan 18 2008, 05:52 PM
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...I think I threw the piece of rebar on the track first.

I'm sticking to the real physics when it comes to space in my campaigns. One of the few places where I don't have to deal with magic screwing with an elegant system. Damn, us hard science minded types need a little haven from the improbable once in a while.

[/derail]
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Stahlseele
post Jan 18 2008, 06:13 PM
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QUOTE
Damn, us hard science minded types need a little haven from the improbable once in a while

you forgot the e in heaven *g*
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Tarantula
post Jan 18 2008, 06:25 PM
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Just to throw in my 2 cents, its magic, who cares how the magic works, it just does. We don't talk about how mages are able to cast a lightning bolt, so why care about how an adept is able to throw packing peanuts for damage. It works, the end. And since the weapons merely are stated as doing (str/2)P then they aren't magical, since it doesn't say they are.
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Carver
post Jan 18 2008, 06:27 PM
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QUOTE (Tarantula)
Just to throw in my 2 cents, its magic, who cares how the magic works, it just does. We don't talk about how mages are able to cast a lightning bolt, so why care about how an adept is able to throw packing peanuts for damage. It works, the end. And since the weapons merely are stated as doing (str/2)P then they aren't magical, since it doesn't say they are.

I now want to make a throwing adept that carries around a bag of cotton balls...
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