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> Adept improved reflexes house rule, What do you think?
Carver
post Jan 16 2008, 07:08 PM
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Against my better judgement I've been roped into GMing again (I never get to play SR, just GM...sigh) and I was considering making the adept reflexes power give the same benefits as move by wire (Minus the skillwires, of course. That wouldn't make any sense).

Can anyone think of any real downsides to this?
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Stahlseele
post Jan 16 2008, 07:10 PM
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aside from the adept getting better reflexes than the samurai for less cost?
nah, nothing else than giving adepts more power again would be an obvious flaw in that plan . .
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Dashifen
post Jan 16 2008, 07:27 PM
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Alternately, allow a metamagic for adepts that would allow them to enhance the power? Seems a little focused for a metamagic, but it also would require some extra effort on the part of the adept to initiate.
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Carver
post Jan 16 2008, 07:27 PM
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I probably should have added that we're going to use Frank Trollman's house rules, including:

QUOTE
Wired Reflexes:

These are pretty lame as written. Wired 3, for example, should not even exist. I charge people 11k and 1 Essence point per rating for "modern wired reflexes".

QUOTE (Dashifen)
Alternately, allow a metamagic for adepts that would allow them to enhance the power?  Seems a little focused for a metamagic, but it also would require some extra effort on the part of the adept to initiate.

I kind of like that.
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Karaden
post Jan 16 2008, 07:27 PM
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QUOTE (Stahlseele)
aside from the adept getting better reflexes than the samurai for less cost?
nah, nothing else than giving adepts more power again would be an obvious flaw in that plan . .

I've got to agree. It would be a bad idea to make the power even better then it already is, espcially considering it doesn't cost any :nuyen:. Now, if you wanted to include a different power that acted like move-by-wire then I could understand. Maybe make it cost something like 2.5/3.5/6 or so to compensate for the improvement.
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Karaden
post Jan 16 2008, 07:28 PM
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Ah, well if that is what your doing, and your keeping the prices the same, I suppose it is somewhat better. Really good to include relevent houserules when asking this sort of thing.
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Stahlseele
post Jan 16 2008, 07:34 PM
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QUOTE (Carver)
I probably should have added that we're going to use Frank Trollman's house rules, including:

QUOTE
Wired Reflexes:

These are pretty lame as written. Wired 3, for example, should not even exist. I charge people 11k and 1 Essence point per rating for "modern wired reflexes".

QUOTE (Dashifen)
Alternately, allow a metamagic for adepts that would allow them to enhance the power?  Seems a little focused for a metamagic, but it also would require some extra effort on the part of the adept to initiate.

I kind of like that.

yep, should have mentioned that . . as of that rule i would probably tell adepts that their level 3 improved reflexes act like MBW3 if samurai get the usual kind for 1,2,3 points of essence and 11/22/33k nuyen . .
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Fortinbras
post Jan 16 2008, 07:43 PM
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I'd nix that house rule all together. It makes for a far too unbalanced combat monster and gives your character nothing to try and save his nuyen for.
Don't get me wrong, beginning the game as a bad-ass is always fun, but there comes a point where you want to start out as the cream of the crop and you are looking for ways to rules whore yourself out of a corner.

After all, bigger and better reflexes just means the bad guys will have to have bigger and better reflexes to still pose a threat, so rather than the beginning players being more bad-ass, they just end up having to do more math.

Give the rules as written a honest to God college try, trust that they have been reviewed, previewed and play tested to death to keep power gaming to a minimum and playability to a maximum, then tweak little things you find get in the way, rather than overhaul an entire system just because it makes your beginning sammies unable to take down a dragon.

Everybody wants to go to the party, but nobody wants to clean up!
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Stahlseele
post Jan 16 2008, 07:52 PM
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the Problem with Wired Reflexes, especially 3, is that it is too damn expansive both money AND Essence-Wise to even get them later on . . because then so much other more usefull stuff will simply not fit in . .
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Fortune
post Jan 16 2008, 07:56 PM
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QUOTE (Fortinbras @ Jan 17 2008, 05:43 AM)
I'd nix that house rule all together. It makes for a far too unbalanced combat monster and gives your character nothing to try and save his nuyen for.

Keep in mind that Frank's house rule for Wired Reflexes does not change the Availability, which still works to keep the highest rated cyber out of the hands of PCs during chargen. They still have plenty of things to strive for.
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Jhaiisiin
post Jan 16 2008, 08:20 PM
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Forgive my ignorance, but where are Frank's houserules? Are they easily collected on a site or thread I missed somewhere?
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Fortune
post Jan 16 2008, 08:26 PM
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QUOTE (Jhaiisiin)
Forgive my ignorance, but where are Frank's houserules?

Voila! :)
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Hank
post Jan 16 2008, 08:28 PM
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QUOTE (Fortinbras)
..trust that [the rules] have been reviewed, previewed and play tested to death to keep power gaming to a minimum and playability to a maximum...

:|
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Jhaiisiin
post Jan 16 2008, 08:40 PM
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Thank you, Fortune. And no matter how much playtesting you put on any game system, the players will always find a way to break things beyond your expectations once you put it out for everyone to use.
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DTFarstar
post Jan 16 2008, 10:57 PM
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I'm not sure what, but I agree adept reflexes does need SOMETHING. It costs a horrific amount of magic. Most adepts I've seen built use Synaptic Boosters and a few use Wired.

Chris
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Ryu
post Jan 16 2008, 11:12 PM
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The cost should not be based on Wired by all means. If it is closer to MBW, the costs can be justified. I´d prefer the 1/2/3 magic cost approach, giving some needed leg up to adepts.
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Fortune
post Jan 16 2008, 11:15 PM
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QUOTE (Ryu)
I´d prefer the 1/2/3 magic cost approach, giving some needed leg up to adepts.

I prefer to change the costs of both WR and the Adept Power to 1/2/3.
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Ryu
post Jan 16 2008, 11:31 PM
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Good point, as always.
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Nostalgic Jester
post Jan 17 2008, 05:34 AM
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I was planning on doing just so the next time my party builds characters, but...

1) I am not sure of wanting 4 IP´s adepts right from the start (though I´d love to see some of them not sporting Synaptic Accelerators :) ).

2) I think Move-By-Wire systems would become a rather poor choice compared to the alternatives...

Suggestions?
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DTFarstar
post Jan 17 2008, 06:22 AM
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REquire they be a grade 1 initiate before taking rating 3 Improved Reflexes. Neatly closes off the giving adepts an IP advantage issue and makes them wait and bit, and seriously, what adept can't use centering, attunement, or masking?

Chris
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Seven-7
post Jan 17 2008, 07:41 AM
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When Frank decides to compile all his stuff (SR4, DnD, what have you) I'm going to be putting it on my website in a nice organized viewing.
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Kyoto Kid
post Jan 17 2008, 07:47 AM
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QUOTE (Fortune)
QUOTE (Ryu @ Jan 17 2008, 09:12 AM)
I´d prefer the 1/2/3 magic cost approach, giving some needed leg up to adepts.

I prefer to change the costs of both WR and the Adept Power to 1/2/3.

...I've been considering the same. I believe no single power should require two initiations/attribute increases to learn. This would of course also bring Distance Strike down to 1 PP as well.
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Fortune
post Jan 17 2008, 07:51 AM
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QUOTE (Kyoto Kid)
This would of course also bring Distance Strike down to 1 PP as well.

Distance Strike doesn't exist in my games.
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Kyoto Kid
post Jan 17 2008, 07:52 AM
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...reason?
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Fortune
post Jan 17 2008, 08:15 AM
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It's a stupid Power that in my opinion does not fit with the concept of Adepts internalizing their magic! Do I need another reason? :D
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