My Assistant
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Jan 16 2008, 07:08 PM
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#1
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Target ![]() Group: Members Posts: 28 Joined: 2-October 07 Member No.: 13,500 |
Against my better judgement I've been roped into GMing again (I never get to play SR, just GM...sigh) and I was considering making the adept reflexes power give the same benefits as move by wire (Minus the skillwires, of course. That wouldn't make any sense).
Can anyone think of any real downsides to this? |
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Jan 16 2008, 07:10 PM
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#2
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
aside from the adept getting better reflexes than the samurai for less cost?
nah, nothing else than giving adepts more power again would be an obvious flaw in that plan . . |
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Jan 16 2008, 07:27 PM
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#3
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Alternately, allow a metamagic for adepts that would allow them to enhance the power? Seems a little focused for a metamagic, but it also would require some extra effort on the part of the adept to initiate.
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Jan 16 2008, 07:27 PM
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#4
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Target ![]() Group: Members Posts: 28 Joined: 2-October 07 Member No.: 13,500 |
I probably should have added that we're going to use Frank Trollman's house rules, including:
I kind of like that. |
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Jan 16 2008, 07:27 PM
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#5
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Moving Target ![]() ![]() Group: Members Posts: 861 Joined: 27-November 07 Member No.: 14,397 |
I've got to agree. It would be a bad idea to make the power even better then it already is, espcially considering it doesn't cost any :nuyen:. Now, if you wanted to include a different power that acted like move-by-wire then I could understand. Maybe make it cost something like 2.5/3.5/6 or so to compensate for the improvement. |
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Jan 16 2008, 07:28 PM
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#6
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Moving Target ![]() ![]() Group: Members Posts: 861 Joined: 27-November 07 Member No.: 14,397 |
Ah, well if that is what your doing, and your keeping the prices the same, I suppose it is somewhat better. Really good to include relevent houserules when asking this sort of thing.
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Jan 16 2008, 07:34 PM
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#7
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
yep, should have mentioned that . . as of that rule i would probably tell adepts that their level 3 improved reflexes act like MBW3 if samurai get the usual kind for 1,2,3 points of essence and 11/22/33k nuyen . . |
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Jan 16 2008, 07:43 PM
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#8
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Moving Target ![]() ![]() Group: Members Posts: 772 Joined: 12-December 07 From: Fort Worth, Texas Member No.: 14,589 |
I'd nix that house rule all together. It makes for a far too unbalanced combat monster and gives your character nothing to try and save his nuyen for.
Don't get me wrong, beginning the game as a bad-ass is always fun, but there comes a point where you want to start out as the cream of the crop and you are looking for ways to rules whore yourself out of a corner. After all, bigger and better reflexes just means the bad guys will have to have bigger and better reflexes to still pose a threat, so rather than the beginning players being more bad-ass, they just end up having to do more math. Give the rules as written a honest to God college try, trust that they have been reviewed, previewed and play tested to death to keep power gaming to a minimum and playability to a maximum, then tweak little things you find get in the way, rather than overhaul an entire system just because it makes your beginning sammies unable to take down a dragon. Everybody wants to go to the party, but nobody wants to clean up! |
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Jan 16 2008, 07:52 PM
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#9
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
the Problem with Wired Reflexes, especially 3, is that it is too damn expansive both money AND Essence-Wise to even get them later on . . because then so much other more usefull stuff will simply not fit in . .
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Jan 16 2008, 07:56 PM
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#10
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Keep in mind that Frank's house rule for Wired Reflexes does not change the Availability, which still works to keep the highest rated cyber out of the hands of PCs during chargen. They still have plenty of things to strive for. |
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Jan 16 2008, 08:20 PM
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#11
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,416 Joined: 4-March 06 From: Albuquerque Member No.: 8,334 |
Forgive my ignorance, but where are Frank's houserules? Are they easily collected on a site or thread I missed somewhere?
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Jan 16 2008, 08:26 PM
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#12
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Voila! :) |
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Jan 16 2008, 08:28 PM
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#13
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Target ![]() Group: Members Posts: 76 Joined: 12-September 07 Member No.: 13,233 |
:| |
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Jan 16 2008, 08:40 PM
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#14
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,416 Joined: 4-March 06 From: Albuquerque Member No.: 8,334 |
Thank you, Fortune. And no matter how much playtesting you put on any game system, the players will always find a way to break things beyond your expectations once you put it out for everyone to use.
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Jan 16 2008, 10:57 PM
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#15
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,269 Joined: 18-September 06 Member No.: 9,421 |
I'm not sure what, but I agree adept reflexes does need SOMETHING. It costs a horrific amount of magic. Most adepts I've seen built use Synaptic Boosters and a few use Wired.
Chris |
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Jan 16 2008, 11:12 PM
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#16
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Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
The cost should not be based on Wired by all means. If it is closer to MBW, the costs can be justified. I´d prefer the 1/2/3 magic cost approach, giving some needed leg up to adepts.
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Jan 16 2008, 11:15 PM
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#17
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
I prefer to change the costs of both WR and the Adept Power to 1/2/3. |
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Jan 16 2008, 11:31 PM
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#18
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Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
Good point, as always.
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Jan 17 2008, 05:34 AM
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#19
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Target ![]() Group: Members Posts: 48 Joined: 9-March 07 Member No.: 11,188 |
I was planning on doing just so the next time my party builds characters, but...
1) I am not sure of wanting 4 IP´s adepts right from the start (though I´d love to see some of them not sporting Synaptic Accelerators :) ). 2) I think Move-By-Wire systems would become a rather poor choice compared to the alternatives... Suggestions? |
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Jan 17 2008, 06:22 AM
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#20
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,269 Joined: 18-September 06 Member No.: 9,421 |
REquire they be a grade 1 initiate before taking rating 3 Improved Reflexes. Neatly closes off the giving adepts an IP advantage issue and makes them wait and bit, and seriously, what adept can't use centering, attunement, or masking?
Chris |
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Jan 17 2008, 07:41 AM
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#21
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Moving Target ![]() ![]() Group: Members Posts: 246 Joined: 26-January 06 Member No.: 8,198 |
When Frank decides to compile all his stuff (SR4, DnD, what have you) I'm going to be putting it on my website in a nice organized viewing.
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Jan 17 2008, 07:47 AM
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#22
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Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...I've been considering the same. I believe no single power should require two initiations/attribute increases to learn. This would of course also bring Distance Strike down to 1 PP as well. |
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Jan 17 2008, 07:51 AM
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#23
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Distance Strike doesn't exist in my games. |
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Jan 17 2008, 07:52 AM
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#24
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Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...reason?
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Jan 17 2008, 08:15 AM
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#25
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
It's a stupid Power that in my opinion does not fit with the concept of Adepts internalizing their magic! Do I need another reason? :D
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