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> Uncommon combat modifiers, What do most GMs encounter most?
RedmondLarry
post Nov 29 2003, 04:51 AM
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I wrote a program to calculate Ranged Combat modifiers (see posting in Community Projects). But there are many modifiers it doesn't handle. It's intended for the many GMs who come up with a great story and opposition but want to simplify the running of combat.

Which of the following uncommon combat modifiers do you think regular GMs encounter most?

Electric Shock disorientation
Flash-pak
Seeing by flash-pak
Flash Grenades
Super Flash grenade
Spirit concealment of target
Spirit confusion of shooter
Spell confusion
Spell Enhanced Aim
Penalties for Dwarf/Troll for standard-size weapons
Off-hand shooting
Dual firearms
Firing by Magic Fingers
Firing from body possessed against its will
Shooter forced by Control Actions
Shooter forced by Control Emotions
Firing through a barrier spell (+1 vision mod)
Modified weapon range due to CC design rules
Drug effects?
Other (what?)
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Zazen
post Nov 29 2003, 05:02 AM
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Frequent appearances in my games:

Electric Shock disorientation
Flash-pak
Seeing by flash-pak
Flash Grenades
Super Flash grenade
Spirit concealment of target
Spirit confusion of shooter
Dual firearms
Off-hand shooting
Firing through a barrier spell (+1 vision mod)
Drug effects? (mostly Neurostuns blanket +2 modifier)

Infrequently or never seen in my game:

Spell confusion
Spell Enhanced Aim
Penalties for Dwarf/Troll for standard-size weapons
Firing by Magic Fingers
Firing from body possessed against its will
Shooter forced by Control Actions
Shooter forced by Control Emotions
Modified weapon range due to CC design rules


For what it's worth :)
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tisoz
post Dec 1 2003, 06:58 AM
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Spirit concealment of target
Spirit confusion of shooter
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Mr.Platinum
post Dec 1 2003, 04:48 PM
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I'd go with the flash Gernades.

I have a Ghoul PC who uses them all the time.
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Jr. Woodchuck
post Dec 3 2003, 09:59 PM
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I would definitely go with Flashpak, all the spirit options in the list and Drug Effects. All the rest is stuff you'll rarely see.
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