My Assistant
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Jan 18 2008, 04:05 PM
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#1
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Target ![]() Group: Members Posts: 17 Joined: 2-August 07 Member No.: 12,453 |
I want to know if a missions player spends in-game time and nuyen on improving contacts loyalty can he/she get a bump thats not written in a mission? For example if he/she spends a monthly amount equal to Connection times Loyalty rating every month (not necessarily giving them cash but stuff like Urban brawl tickets, dinner and drinks, gifts, ect...) and spending a month per year off their calander doing upkeep (favor for a friend type stuff) should the player be allowed to raise loyalty ratings on starting contacts and even on contacts gained during game play? If yeas then how often should they be allowed to raise them (probable takes longer for each increase). Please let me know what you think, plus if there is an official answer that would be nice too. R-caine |
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Jan 18 2008, 04:25 PM
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#2
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Shooting Target ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 1,784 Joined: 28-July 04 From: Cleveland, OH Member No.: 6,522 |
There aren't rules for that, but it's subject to GM discretion. If the GM things that you've done enough to justify raising the loyalty rating, then I'd have no objections.
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Feb 7 2008, 12:20 AM
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#3
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Target ![]() Group: Members Posts: 6 Joined: 12-January 08 From: AGS Member No.: 15,214 |
I think it is important that players gain new contacts during a campaign (or during several missions played with the same team or character).
In my opinion it should be raised by personal favors the char does for the connection. Paid or not doesn't play a role. Sometimes one dangerous paid mission is worth more than three "normal" missions done for free. How often a raise of loyality is allowed depends on the character, the connection and on the style of your game. The only thing a GM should look at is that not only a single player develops his contacts. Everyone should get a chance to improve his relation to some old or new friends, or in other words, to raise the level. |
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Feb 7 2008, 12:33 AM
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#4
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The back-up plan ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
The Missions provide guidelines on how runners can earn NPCs included in them as Contacts. Some of the later ones IIRC, include Loyalty bumps or penalties based on runner choices for NPCs that they have already earned as contacts.
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Feb 7 2008, 01:12 AM
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#5
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Man Behind the Curtain ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 14,868 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 |
Speaking only as someone who has GM'd a number of the Missions games, I was quite impressed with the attention given in many of the runs to gaining and increasing contacts.
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Feb 7 2008, 08:53 PM
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#6
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Moving Target ![]() ![]() Group: Members Posts: 829 Joined: 26-February 02 Member No.: 770 |
With the exception of the bartender at Five by Five, anyway. There were a few instances of: said "hello"? +1 loyalty (max 4) for you!
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Feb 7 2008, 09:42 PM
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#7
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Shooting Target ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 1,784 Joined: 28-July 04 From: Cleveland, OH Member No.: 6,522 |
What can I say -- He's a friendly guy. (IMG:style_emoticons/default/wink.gif)
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