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> Registered Sprites, A question
Ryu
post Jan 22 2008, 05:29 PM
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As Frank is not arround for some time:

QUOTE (Frank)
No. I'm saying that the Matrix is not like normal space. There is no true "in front of" or "right next to" - that's all metaphor. There are hundreds of thousands of icons in any and every node. And if you cannot make a Matrix Perception test you cannot determine which is which.


Anything running an active stealth program is considered hidden (see matrix perception).
If you don´t have a matrix perception pool, you can´t spot something that is hidden.
There is no rule saying that attacking makes you visible. You are only automatically aware that there is incoming damage.
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Fortune
post Jan 22 2008, 05:53 PM
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But not every single thing in the Matrix runs an active Stealth Program.
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Raij
post Jan 22 2008, 06:05 PM
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QUOTE
How good are you at Registering? 15 Dice. 5(Reg)+6(Res)+2(Spec)+2(Codeslinger). If you go for say...R8 Sprite later on it's an opposed test between 15 and 8...


QUOTE
Registering requires a number of hours equal to the rating of the sprite. At the
end of the procedure, the technomancer makes an Opposed Test pitting his Resonance + Registering against the sprite’s rating x 2. The technomancer needs 1 net hit to register the sprite, while additional hits add to the number of tasks the sprite owes.
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Ryu
post Jan 22 2008, 06:52 PM
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QUOTE (Fortune)
But not every single thing in the Matrix runs an active Stealth Program.

That is true, and the reason why I elaborated on Franks statement.
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Cheops
post Jan 22 2008, 08:21 PM
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Attacks making you visible in the Matrix has gotten me thinking about a couple of interesting questions.

Everything you do in the Matrix is logged and tagged with your Matrix Access ID right? So when the IC attacks you shouldn't there be a log:

#123456[IC] attacks #987654[Persona]

somewhere? So theoretically, if this is the way that it works, it is like someone springing out of a physical ambush and shooting you. You can now basically "see" the icon. For the IC to be able to benefit from its Stealth program again it would have to spoof its datatrail (thereby changing its AID and making the above log useless). Most IC/Agents/Sprites probably wouldn't bother spoofing since this slows you down in cybercombat horribly but sneaky opponents could.

The alternative is that Stealth always works in which case you have the Matrix equivalent of a sniper fight.

Of course my second thought would be: Does having the AID allow you to see the target? No where in the rules does it say so but it makes sense that it would work.

Personally I prefer the idea that AID = LOS and that Stealth doesn't work if you have the AID. That way it makes cybercombat a little more interesting and makes IC/Agents/Sprites a little more useful.
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Seven-7
post Jan 22 2008, 08:46 PM
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QUOTE (Raij)
QUOTE
How good are you at Registering? 15 Dice. 5(Reg)+6(Res)+2(Spec)+2(Codeslinger). If you go for say...R8 Sprite later on it's an opposed test between 15 and 8...


QUOTE
Registering requires a number of hours equal to the rating of the sprite. At the
end of the procedure, the technomancer makes an Opposed Test pitting his Resonance + Registering against the sprite’s rating x 2. The technomancer needs 1 net hit to register the sprite, while additional hits add to the number of tasks the sprite owes.

Wow, I totally missed that. What a fucking gimp. So this means, that, even one of the most advanced Technomancers that hasn't Subm. with some of the best registering skills...Will most of the time take 6 stun to the face?


Great way to make Technomancers blow at the only thing they seem to do right.
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Dashifen
post Jan 22 2008, 10:02 PM
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@Seven-7
Why do you need a rating 8 sprite? with 15 dice, just compile/register sprites in the 5-7 range and you'll be fine. I'm not even sure the TM in my campaign has tried to register anything much higher than a 5 and he's kicking ass all over the damn place.

@Cheops
I would like to comment on two of your points. You indicate that if an IC attacks something, a log of that attack would be placed somewhere. Why do you say that? To me an attack by one icon on another is not really a system's concern and, thus, it may not be logged by a system.

Granted, I tend to ignore the concept of logs and simply say that if you're running a Stealth program, then you're not being logged, but that's my games.

Secondly, assuming for the moment that an attack is logged, then why would being attacked automatically get you information from that log? Unless the icon attacked were accessing the log and using analyze to notice changes therein would I give them any information about the contents of a log file.

---

Frank and I have butted heads before on the matrix and I hate to do so why he's unable to access the boards, but I guess I should also say that, for what it's worth, I disagree with his interpretation above.

If you're rolling Computer + Analyze, which for anything but a persona (living or otherwise) is going to fall back on Pilot/System + Analyze, I do allow a default of Computer-1 or Pilot/System-1 if you don't have the Analyze program. In my opinion, thus something can always attempt to notice icons around itself.

I also think that icons in the matrix interact with the metaphor, it's not simply for the personae which log on and interact therein, but that's probably a debate for another time.

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Ryu
post Jan 22 2008, 10:05 PM
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@Cheops: It could be seen that way, but is not supported by the rules so far. It is within the operational wiggle room Unwired has to explain such things. It is also amongst the things that need to be explained.
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Cthulhudreams
post Jan 22 2008, 10:34 PM
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@Dashifen Isn't that a house rule - I mean an entirely reasonable house rule given the circumstances, but its still a house rule? Which then invalidates your opinion?

Another common house rule that would give fault sprites the power to perceive is skill + attribute with hits limited by program, because you'd have to define attribute as equal to rating, pilot or system. But there you go.
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Fortune
post Jan 23 2008, 12:15 AM
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QUOTE (Cthulhudreams @ Jan 23 2008, 08:34 AM)
@Dashifen Isn't that a house rule

I don't believe so. The way I see it, the rules say Sprites are treated like Agents and Pilots. The rules (at least the FAQ) allows for defaulting to the skill for Hacking, which in the case of the afformentioned entities default to rating for those tests for which they dont possess a program.
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Ryu
post Jan 23 2008, 01:28 AM
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You can justify defaulting to one of those, but in this case you actually have neither.

The analogy fails because Pilot is equivalent to "all matrix skills", while only a few Sprites have Computer skill. An easily fixed oversight, allthough one might prefer to hand out the more limited Analyse CF instead.
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Jaid
post Jan 23 2008, 01:29 AM
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QUOTE (Ryu)
You can justify defaulting to one of those, but in this case you actually have neither.

The analogy fails because Pilot is equivalent to "all matrix skills", while only a few Sprites have Computer skill. An easily fixed oversight, allthough one might prefer to hand out the more limited Analyse CF instead.

the problem there is that the dice pool is still computer + analyse, which means the sprite is still exceptionally bad at spotting things unless it has computer skill ;)
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Dashifen
post Jan 23 2008, 02:07 PM
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And I'm fine with that. Sprites are semi-sentient matrix constructs that have been in existence (as far as we know) for probably no more than approximately 5 years. Should they have figured out all the ins-and-outs of metahuman techonology? Perhaps not.
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Fortune
post Jan 23 2008, 02:24 PM
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Why not? Their entire existence is spent inside that technology. The are supposed to be to the Matrix what a Spirit is to the Astral.
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Dashifen
post Jan 23 2008, 06:21 PM
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And we know that Spirits can't understand some aspects of Metahuman life. Ergo, it seems to me like Sprites shouldn't be all-knowing with respect to how Metahuman technology works. Some are, but some aren't.

The real hole in the logic comes from the fact the Sprites couldn't even see other Sprites using a Stealth Complex Form .....
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Fortune
post Jan 24 2008, 10:19 AM
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There's a wide space (currently empty of Sprites) between "all knowing" and "clueless".
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Dashifen
post Jan 24 2008, 02:19 PM
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Perhaps, but I've had two different TM's in my games and neither of them ran into problems with respect to this. Clearly not a statistical sample, but I'm not sure there's really a problem here.
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Cheops
post Jan 25 2008, 02:59 AM
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QUOTE (Ryu)
@Cheops: It could be seen that way, but is not supported by the rules so far. It is within the operational wiggle room Unwired has to explain such things. It is also amongst the things that need to be explained.

also @ Dashifen:

sorry, I wasn't trying to frame that post as RAW. I was kind of thinking out loud and bouncing ideas off of Dumpshock (which apparently is made of Tefflon).

That post was in no way RAW. It is something I am mulling over.
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Dashifen
post Jan 25 2008, 03:36 PM
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I didn't think mine was either ;)
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Ryu
post Jan 25 2008, 04:18 PM
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QUOTE (Cheops)
QUOTE (Ryu @ Jan 22 2008, 10:05 PM)
@Cheops: It could be seen that way, but is not supported by the rules so far. It is within the operational wiggle room Unwired has to explain such things. It is also amongst the things that need to be explained.

also @ Dashifen:

sorry, I wasn't trying to frame that post as RAW. I was kind of thinking out loud and bouncing ideas off of Dumpshock (which apparently is made of Tefflon).

That post was in no way RAW. It is something I am mulling over.

No worries, I got that. It really is a problem hopefully addressed in Unwired, and your solution would IMO work. Personally I think that stealth should work as disguise, as it should be impossible to hide the additional connection your persona requires.

From that would follow connection = LOS, Stealth = apparently legitimate user.
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Cheops
post Jan 26 2008, 03:57 PM
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But again with it being like Disguise if you take the Physical analogy for it then once Disguise is broken it stays broken until the attacker takes some actual actions to regain the disguise.

I'm really not fond of the idea of having to always Matrix Perceive each turn to make an attack. Especially since if you don't take a Simple Action to Observe in Detail you are technically -2 dice to your Matrix Perception.
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