![]() |
![]() ![]() |
![]() |
![]()
Post
#1
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
Today I was reading and thinking about the current 4chan vs. scientology DOS/"V For Vendetta" drama and it gave me the idea for a SR3 scenario.
There are a bunch of teenagers who are the sons of various well-off corporate parents. They happen to spend too much time on the Matrix and through a dynamic similar to what's happened just now with 4chan they get all pumped up that they need to go and complete some sort of mission against scientology or some other religious cult which might fit better into the GM's current campaign. The kids wear ninja suits they make from black tee shirt ninja masks and black karate gis, don't bring any weapons, and attempt to stealth their way into some cult compound like they're Solid Snake or something in order to try and find some incriminating or embarassing information that they would then plan to share on the Matrix. However, the cult is actually very paranoid and very prepared for exactly this sort of thing with certain cult members being part of their paramilitary security force and with their compound being designed to be very defensible. This is based on some story on the internet where someone claims that he was training scientology security forces for that sort of thing. The end result is that the kids are all captured. The parents freak out, of course, and immediately hire the team to firstly go and rescue the kids, and secondly destroy any evidence that the kids were there (i.e. security cam footage, or any ritual material that may have been taken). They would be given a lump sum for each kid recovered alive plus a bonus if they're all recovered alive, and an additional big bonus for destroying evidence. Since the base is designed against this sort of thing and the guards are fanatics, though, this should actually be relatively difficult. This would be balanced by the fact that unlike most entities in SR3 the cult is much more limited in terms of calling for back up than a megacorp or any entity which would call Lone Star. |
|
|
![]()
Post
#2
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
I've thought of another wrinkle for this scenario.
Perhaps while the runners are in the cult compound they find out that the cult has managed to procure a nuclear weapon and they plan to blow up Seattle in order to bring on the apocalypse. Do they choose to do anything about it? If yes, that becomes an additional complicator for the objective. If no, then the GM breaks open his D&D gear and rolls a D20. On a roll of 1-19 the cult attempts the deed 1d20 weeks later but are caught by the authorities and/or corporate security and the plot is foiled. On a roll of 20 Seattle ceases to exist. |
|
|
![]()
Post
#3
|
|||||
Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,012 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Of course they do! Do you know how much you can sell those things for?
I sincerely doubt this—modern-day Seattle, which omits much of 2050s Seattle, is 369.2km^2. Assuming it's laid out in a perfect circle (which it isn't), you'd need a destructive radius of about 11km, which according to the chart here, you don't get even at 20MT detonated at pretty much optimal altitude. You'd have a much larger area of heavy destruction and raging inferno, but it wouldn't be wiped off the map. That's before considering that if you want Downtown anywhere near the center of the radius of destruction, you're going to be putting a big chunk of your circle over water. ~J |
||||
|
|||||
![]()
Post
#4
|
|||
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
no kidding. there are a lot of lunatic cults out there in the market for a solid, workable Doomsday plan. the street value of an intelligently-designed end-of-the-world scheme is in the millions. |
||
|
|||
![]()
Post
#5
|
|
Moving Target ![]() ![]() Group: Members Posts: 295 Joined: 10-July 05 Member No.: 7,492 ![]() |
Nah, I think the best thing to do with the nuke you just stole is to wire up to a dead-mans switch. It's the ultimate kink bomb! You'll be known as the million nuyen runner! (that's price on your head, and that's what you're doing)
|
|
|
![]()
Post
#6
|
|||
Creating a god with his own hands ![]() ![]() ![]() Group: Members Posts: 1,405 Joined: 30-September 02 From: 0:0:0:0:0:0:0:1 Member No.: 3,364 ![]() |
or the guy that read Snow Crash and took it a step too far. |
||
|
|||
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 8th August 2025 - 04:48 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.