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Feb 9 2008, 04:49 PM
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#26
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,058 Joined: 4-February 08 Member No.: 15,640 |
Well scaling it just means that when you look at the kiddie shadowrunner and apply that to the real world that would mean if a child has 1/3rd adult stats that means a door might have an armor rating of 12 and a structure rating of 15, which means after a few blows a high strength troll could break it down, now slamming through some drywall would have an armor rating of 6 and a structure rating of 6. It also means that if a school is running a standard OS of 2 (in the rl version of SR) that means to a child it is the same as mill spec hardware. After that it just seems a lot of other things make more sense. If the kids were trying to take on a gangster with stats of 9 across the board with body armor they are basically a one man hurting machine (which is as it should be.) I just thought it was nice to scale everything in that way you could transfer over characters into the setting without having to do any tedious tweaking while also at the same time allowing the child Shadowrunners to use most of the Core rules. Not sure what you could do with weapons to devise what you can do with them, but I suggest try something like annoyance, and stun.
So for instance you could make an adept troll named "CC" the cupcake whipping troll. With Missle Parry 1 (.25 magic) - Reaction + Missile parry =/+ can grab thrown objects out of air. Missile Mastery (1.0 magic): Harmless objects become (Str/2) Stun instead of annoyance, Normal thrown weapons have +1 damage. Power throw 3 (.75 magic) + 6 Strength bonus when throwing objects. So it would basically mean that CC could just whip a cupcake and instead of annoying a kid by plopping it on his head he actually would send the other kid sailing across the room knocking him out cold. The father troll: "Awwh look at that! Soon CC will be chucking knives in no time. I'm so proud of him!" Maybe make the annoyance track a reflection of Willpower and make you stun track body (as the two forms of dammage you can inflict.) If you can annoy another child while hitting him with spitballs during class and he acts out he might end up being the one who gets punished (that is unless the teacher finds out about it.) It might take a high willpower to resist the annoyance of having a spit ball lodged in the dead center of the back of your head. |
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Feb 9 2008, 05:54 PM
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#27
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Grumpy Old Ork Decker ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 |
I haven't had any free time this week, but I'm hopefully gonna have some time tonight and the next couple days, so I'll try and work out a bit more background as well as the basic ruleset. Magic and Hacking are my sticking point right now, but I have some ideas for how to handle them simply and keep them within the scope of the game.
First off, I don;t really plan to "scale". One thing I want to do with SR JR is, as I said above, to create something of a "Shadowrun Light" game. One of those is, simply, smaller dice pools. I want to retain the feel of playing SR, but want to do some stuff like shrink the pools down a little, the the attributes a little more streamlined, stuff like that. Ok, I lied. I am scaling the game a little. But rather than scale up attributes and skills and requiring tough targets, I'm simply scaling the average target back some. A lot of stuff will remain outside the abilities of a child, but even playing kids, most characters dice pools are gonna run from 4 to 6, which is enough for 1 to 2 hits. The idea is that under normal circumstances, a single hit will succeed on a test. Really, at the end of the day, the ruleset isn;t all that important. I imagine this as a lot more of a narrative game than a rules-based one. The rules are mainly going to be there to outline the types of things the characters can do. The story more than the dice will decide how successful they are at those actions. Bull |
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Feb 10 2008, 04:43 AM
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#28
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Target ![]() Group: Members Posts: 7 Joined: 15-July 05 Member No.: 7,500 |
You forgot a key element of this style of game Bull.
You can't play this before midnight. I requires that special kind of sleepy goofiness that can only be truly acheived through sleep deprivation. Nice to see some of my games left an impression on ya! (IMG:style_emoticons/default/wink.gif) |
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Feb 10 2008, 05:04 AM
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#29
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Grumpy Old Ork Decker ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 |
Holy Shit! Tinner! Hey man! (IMG:style_emoticons/default/smile.gif)
You forgot a key element of this style of game Bull. You can't play this before midnight. I requires that special kind of sleepy goofiness that can only be truly acheived through sleep deprivation. Booze will achieve the same effect (IMG:style_emoticons/default/wink.gif) QUOTE Nice to see some of my games left an impression on ya! (IMG:style_emoticons/default/wink.gif) Heh. Hey, some of the best times of my life man. I'm still waiting for you to finish that "Orks and Elves riding Raptors for Horses in the Old West" game (IMG:style_emoticons/default/ork.gif) Bull |
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Feb 11 2008, 12:46 AM
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#30
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MechRigger Delux ![]() ![]() ![]() Group: Retired Admins Posts: 1,151 Joined: 26-February 02 From: Hanger 18, WPAFB Member No.: 1,657 |
Heh. Hey, some of the best times of my life man. I'm still waiting for you to finish that "Orks and Elves riding Raptors for Horses in the Old West" game (IMG:style_emoticons/default/ork.gif) Where do I sign up for this event.... and subscribe to your newsletter And what time are we doing SR Jr. at Origins? |
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Feb 11 2008, 05:17 AM
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#31
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
I mean, Troll Children don't come out of the womb with a 5 strength. They don't? I always assumed that they did, which is as good a reason to discriminate against them as any. I see it sort of like Worf's childhood in Star Trek: The Next Generation. As a kid, he played soccer and loved the sport. The, one day, he bumps into a human kid from the opposing team while going for the ball. From his perspective, it's just a gentle bump; he barely feels it. The human kid dies of a broken neck. This is why tends to happen when children of races who have with high strength and body bonuses play with the children of races who don't. It's very tragic. It makes good flavor. Of course, it can also be slightly unbalancing in a fun kiddie game. |
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Feb 11 2008, 09:37 PM
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#32
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,058 Joined: 4-February 08 Member No.: 15,640 |
This is why I suggest a scalable system (yet again) because if you don't play a troll or an orc your a damned fool. Playing a human with 200 bp's means you really can't throw the stats that a starting troll or orc can have. If you decide to augment a troll or orc's stats is hard since you can't really throw 2.5 dice at a situation. I mean throw a few BPs into having a character that is just better then a human will ever be if the system isn't scaled. The easiest way to cut their stats in half is making them a 400 bp character (and it) basically makes their character a 200 bp character when dealing with adult characters or items. I mean if they can buy high level agents and programs drones would just rock. If you want the 200 bp thing I just see it as a potential problem whereas tweaking the game system just makes it easier. Although just changing the starting stats of the meta humans to make things equal... I don't know... it just seems so much easier. That way a character can never min max their stats to the point where they could be as stealthy as a professional Shadowrunner.
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Feb 11 2008, 11:07 PM
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#33
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Grumpy Old Ork Decker ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 |
This is why I suggest a scalable system (yet again) because if you don't play a troll or an orc your a damned fool. Playing a human with 200 bp's means you really can't throw the stats that a starting troll or orc can have. If you decide to augment a troll or orc's stats is hard since you can't really throw 2.5 dice at a situation. I mean throw a few BPs into having a character that is just better then a human will ever be if the system isn't scaled. The easiest way to cut their stats in half is making them a 400 bp character (and it) basically makes their character a 200 bp character when dealing with adult characters or items. I mean if they can buy high level agents and programs drones would just rock. If you want the 200 bp thing I just see it as a potential problem whereas tweaking the game system just makes it easier. Although just changing the starting stats of the meta humans to make things equal... I don't know... it just seems so much easier. That way a character can never min max their stats to the point where they could be as stealthy as a professional Shadowrunner. This is pretty much why I'm avoiding it altogether by not having the "exceptional" attributes of Metas kick in until puberty-ish. I've pretty much decided that I'm going to have Elf, Dwarf, and Ork cost 5 BP, and Troll cost 10. They all get their thermo or lowlight vision, and trolls are going to have a higher attribute cap, but no "freebie" points. Thus you can have a troll that "hit a growth spurt", so to speak, but you'll be paying for it. Bull |
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Feb 12 2008, 09:59 AM
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#34
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,058 Joined: 4-February 08 Member No.: 15,640 |
Not really worth paying 5 bp to lose a point of edge and gain some crappy visuals then. I mean a kid could still get cool shades that give them visual bonuses. Trolls also get some pretty lame stuff if they have to give up that extra point of edge... it's kinda like saying I payed 20 bp for a +1 to reach and the ability to move just a little bit faster. Would you make a meta human only have 1 edge and a human have 2? If so I think it would warp the balance a little bit (just my opinion.)
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Feb 12 2008, 10:05 AM
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#35
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Grumpy Old Ork Decker ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 |
Not really worth paying 5 bp to lose a point of edge and gain some crappy visuals then. I mean a kid could still get cool shades that give them visual bonuses. Trolls also get some pretty lame stuff if they have to give up that extra point of edge... it's kinda like saying I payed 20 bp for a +1 to reach and the ability to move just a little bit faster. Would you make a meta human only have 1 edge and a human have 2? If so I think it would warp the balance a little bit (just my opinion.) Honestly? Stats are usually one of the last things I think about when I create a character. I usually choose the race and "class" based on what I want to play, and then build up from there. Oh, and I'm not gonna give the humans the +1 edge either. if I'm not doling out bonuses for the metas, it should go all the way around the table. But again, I want this to be far more story driven than anything else. The Metahumanity is more for flavor than anything else. At the end of the day, the game is about a bunch of kids on a playground and in school, just adding in some Shadowrun trappings. This is really what I'm striving for here: http://www.youtube.com/watch?v=V-1VkFVW0ns - YouTube of the Recess cartoon intro. http://en.wikipedia.org/wiki/Recess_(TV_series) http://users.cwnet.com/xephyr/rich/dzone/h...ages/recess.gif - Pic of the Recess Gang Basically, imagine that gang, with Mikey (The big blond kid) as a troll, Spinelli (Girl with te leather jacket) and Vince (Kid with the basketball) as elves, TJ (With the backwards hat) as an Ork, Gretchen (girl with glasses) as Human, and Gus (boy with the glasses) as a dwarf. Gus is the only one I'd even say needed a size adjustment, just make him a little shorter and stockier. Everyone else is fine as is. Right there you have a decent Shadowrun team, as far as skills and racial allotments go (IMG:style_emoticons/default/smile.gif) |
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Feb 12 2008, 01:07 PM
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#36
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,991 Joined: 1-February 08 From: Off the rock! Back In America! WOOOOO! Member No.: 15,601 |
I think you're making a good call by not scaling the game. By keeping the numbers/dice pools small you can focus on telling a story and creating interesting characters (since they won't be able to fall back on their stats or even their skills to save their ass).
So what are you going to do with skills? Keep the stock SR4 skills and apply them to kids or give the kids some kid specific skills? Athletics transfers over just fine but what about pistols? With the tone you're going for I doubt that kids are going to be running around gacking each other, thusly specialized skills like Automatics and Heavy Weapons would be out of character for this adventure. I'm guessing it would be easier to break combat down to "Ranged", "Brawl", "Improvised" and maybe having Throwing based off of athletics or something. Spit wad? Ranged. Tackling someone? Brawl. Hitting someone with a boot? Improvised. Throwing a tray full of food in their face? Maybe improvised, maybe throwing. Pantsing someone? Brawl. Applying a wedgie? Extended test brawl. I'd probably do something similar with build/repair skills, breaking into Electronics, Computers (software), Craft/Shop, and maybe Weapons or something. You know, the go to guy for making that 6P rubber band gun. Social skills could probably be put in unchanged, Con and Negotiate? I'm sure players will find a use for that. Are you going to do some form of edges and flaws? Corps Kid would be a fun one, kinda like being a Sinner /and/ an ork/elf poser. Troublemaker means your character is obligated to take part in mayhem in all it's forms. That Guy means you're always the kid who is suspected, regardless of actual guilt. Tattle Tale, decreased rep with fellow kids, increased rep with some adults. Growth Spurt (Big For His/Her Age) might mean you gain a point of strength but you lose a point of agility and suffer some social stigma(you big googly kid). Pigpen, soap and water scare you but you scare the other kids. Teachers Pet, variable cost, low level gives you an improved relation with one teacher, higher levels add additional teachers. Prodigy, the Kiddierun version of Exceptional Skill/Attribute. Not to generate extra rules but I think it'd be fun to have a Popularity Pool or as you mentioned in the original points "Cry Points". Various activities or attacks would deplete PP to nil and force the character to run away or breakdown emotionally (Nobody likes you, why are you even here?) I see it like a variable stun pool, you'd resist it with willpower+intuition/logic or just willpower alone. This gives players a way to take enemies out without being required to attack them. This mechanic seems a little complex though. I just like the idea of humiliating my opponents into submission. Maybe you could just do 4 levels: High, medium, low, Crying in the Corner (CitC) I'd also like to see "older kids" be played like long time runners, veterans of many a school ground scrap. Who needs immortal elves when you're 8 and he's in highschool? "I hear he can drive! Like a car! By himself!" "Well I hear he's seen a boob!" "No way!" "Way!" etc etc. |
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Feb 12 2008, 01:25 PM
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#37
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Grumpy Old Ork Decker ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 |
I think you're making a good call by not scaling the game. By keeping the numbers/dice pools small you can focus on telling a story and creating interesting characters (since they won't be able to fall back on their stats or even their skills to save their ass). So what are you going to do with skills? Keep the stock SR4 skills and apply them to kids or give the kids some kid specific skills? Athletics transfers over just fine but what about pistols? With the tone you're going for I doubt that kids are going to be running around gacking each other, thusly specialized skills like Automatics and Heavy Weapons would be out of character for this adventure. I'm guessing it would be easier to break combat down to "Ranged", "Brawl", "Improvised" and maybe having Throwing based off of athletics or something. Spit wad? Ranged. Tackling someone? Brawl. Hitting someone with a boot? Improvised. Throwing a tray full of food in their face? Maybe improvised, maybe throwing. Pantsing someone? Brawl. Applying a wedgie? Extended test brawl. I'd probably do something similar with build/repair skills, breaking into Electronics, Computers (software), Craft/Shop, and maybe Weapons or something. You know, the go to guy for making that 6P rubber band gun. Social skills could probably be put in unchanged, Con and Negotiate? I'm sure players will find a use for that. Skills is one I've been toying around with a bit when I can. To some extent for skills (and attributes) I'm falling back onto 2nd/3rd edition a little, actually, since I want to simplify a bit. So I'm recombining Logic & Intuition into Intelligence, and Agility & Reaction back into Quickness. The skill list I'm gonna translate over into "Kids skills". Firearms becomes Water Guns. I'm gonna combine pretty much all the climbing, running, jumping, etc skills into Athletics, Pilot skills become "Ride: Bike", etc. I'm also gonna be kitbashing a simplified Computer and Magic system. Give Kid-mages a narrow list of relatively low-power, non-damaging spells. Keep Hacking to one or two tests. I have a great idea for a technomancer, which will be one of the "Sample Characters" I do up for the game. (Bascially, Kid Technomancer will "talk" to the machines, make friends with them to get them to help him. AKA, using sprites, but he doesn't realize that's what hes doing or see it that way). QUOTE Are you going to do some form of edges and flaws? Corps Kid would be a fun one, kinda like being a Sinner /and/ an ork/elf poser. Troublemaker means your character is obligated to take part in mayhem in all it's forms. That Guy means you're always the kid who is suspected, regardless of actual guilt. Tattle Tale, decreased rep with fellow kids, increased rep with some adults. Growth Spurt (Big For His/Her Age) might mean you gain a point of strength but you lose a point of agility and suffer some social stigma(you big googly kid). Pigpen, soap and water scare you but you scare the other kids. Teachers Pet, variable cost, low level gives you an improved relation with one teacher, higher levels add additional teachers. Prodigy, the Kiddierun version of Exceptional Skill/Attribute. Yup. I'm seeing Edges and Flaws for SR JR to be a little less of an ability to twink out your character, and a little more like ways to define the classic "kid stereotype", SR Style. A lot of similar stuff to what you have above is sitting in a notepad right now waiting for me to quit slacking (IMG:style_emoticons/default/smile.gif) QUOTE Not to generate extra rules but I think it'd be fun to have a Popularity Pool or as you mentioned in the original points "Cry Points". Various activities or attacks would deplete PP to nil and force the character to run away or breakdown emotionally (Nobody likes you, why are you even here?) I see it like a variable stun pool, you'd resist it with willpower+intuition/logic or just willpower alone. This gives players a way to take enemies out without being required to attack them. This mechanic seems a little complex though. I just like the idea of humiliating my opponents into submission. Maybe you could just do 4 levels: High, medium, low, Crying in the Corner (CitC) Heh. That's an interesting idea. QUOTE I'd also like to see "older kids" be played like long time runners, veterans of many a school ground scrap. Who needs immortal elves when you're 8 and he's in highschool? "I hear he can drive! Like a car! By himself!" Right now I'm focusing mainly on the somewhat narrow scope of the game i have stuck in my head, and I'm gonna try like hell to have that done, fleshed out, with a couple adventures in hand, etc by the time the cons roll around so I can abuse a few folks. But there's definitely some more stuff that's kicking around my head. Options for older kids, alternate play styles and power levels, etc. HighSchoolRun is an interesting idea in it's own right. If you've ever seen Recess (WHich is, along with a handful of other things, somewhat of a model I'm working off of), though, they really do play up the differences between the variouses age groups and how they see themselves. King Bob is a 6th grader, and the 6th graders are lords of the playground and have all the real power. the Kindergartners are all savages, almost literally, with war paint and this little tribal village of a jungle gym. So yeah, I'm very much picturing this social range with high schoolers being the "PRime RUnners", the PCs age group being mostly newbie types, and the Kidergartners being akin to street ganger wannabes. Bull |
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Feb 12 2008, 05:29 PM
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#38
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,058 Joined: 4-February 08 Member No.: 15,640 |
gotcha (/rules nitpicking disabled) I just like the idea of a troll SR kid knocking another kid out cold with a cupcake and then looking innocently at the board when the teacher whips around to see what happened. If it is mainly story driven then the stats and whatnot are pretty much arbitrary at that point anyways. Looking forward to it seems like it will be interesting! I think it won't be to hard to use spirits and spells in more of a childlike way. For instance an earth spirits elemental attack could throw sand in a kids eye, and you could have AOE wreck milk (where everyones milk in a 5 meter radius explodes.) I mean I can just see milk (or water balloons) used like grenades. Maybe just use tricksie childlike spirits that are highly interested in causing mischief.... or how about every kid mage has basically an ally spirit that needs to be looked after (in fitting more with the theme of Recess,) and sometimes goes around causing a bit of havoc as well as helping your team out. Maybe it can still have the same Cry boxes and after a while of being humiliated it goes and skulks in a corner on the astral. (IMG:style_emoticons/default/biggrin.gif)
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Feb 13 2008, 03:23 AM
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#39
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,991 Joined: 1-February 08 From: Off the rock! Back In America! WOOOOO! Member No.: 15,601 |
Some other thoughts that occured to me:
The CitC pool came to me because I envisioned a physad applying a truly earth shacking wedgie during combat, not only inflicting regular stun damage but also hurting his targets pride and playground standing. The idea that the runner team could than run previously mentioned target up a flag pole would have a cumilative effect and possibly knock that NPC out of the game (or that PC if the converse happens). Similarly you should be able to use things like bugs and dead animals to gross certain people out and inflict CitC damage. By the way, TM Kidderun? OH HELL YES. The image of a 8 year old TM talking to his best friend Mr Calculator or Mrs Apple Machine is just awesome to me. I think it'd be more fun as a Quality but it would also work as a contact: Older Brother/Sister Cost: Variable Players who take this quality have may make a negotiation test to acquire items not typically availible to their age group. This negotiation test may also be used to get to access to people who are not in their age group. The Bad Stuff: Never make a deal with an Older Brother, they are bigger and might hold you down and bungee loogees into your face. Younger Sibiling Cost: -Variable Gives a negative social pool in most situations. May be tactically used to confuse, hound, and recon an enemy. Powered by cookies or candy. Additional rules: When summoning a Younger Sibling an offering of sweets must be made along with an opposed willpower roll. If the player wins the opposed check, the number of sweets offered dictates the number of "services" the YS will provide. Caution! If the number of sweets exceeds the total willpower of the YS the YS may fly into a "sugar rage" and "flip out" acting randomly and inappropriately for the duration of it's services. (This last bits mostly a joke, but it'd be a funny mechanic) Pansy Cost: -Variable Players are easily effected by "gross" things (GM descretion). Use allergy rules for point value and general rules. Use Phobia rules for further guidance. If you're going to you spirits you'd have to make some new kiddie appropriate spirit powers. |
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Feb 29 2008, 06:25 AM
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#40
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Grumpy Old Ork Decker ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 |
(Things have been hectice. I'm still working on this, but it's going much slower than I'd hoped. This is a little In Character piece taht I'll likely open it with)
When two men from the Dunkelzahn Institute of Magical Research showed up on my doorstep, I was confused. When they showed me the passage from Dunklezahn's Will, one of the sections that hadn't been made public, I was flabbergasted. After all, I'd never even met the Wyrm, let alone told him my private little dream. My name is William Michael MacCallister, also known as a Former Ork Decker and Shadowrunner named Bull. Yes, that Bull. Despite my best efforst over the last couple decades, I never managed to keep my real name much of a secret, even if my SIN said that I was legally deceased. I stamped it out as best I could, but at the end of the day, any halfway competant decker was usually abel to ferret out my name, if they wanted to. What wasn't well known was the fact that I was married and the father of 3 children. My first was born about a year after I started running the shadows, with the twins born the following year. They're tough kids, very talented, extremely intelligent, and they survived far more than any child should ever have to, including over a year in Bug City. I've done my best over the years to protect them, shelter them, and educate them, but it's never been easy. Between moving around a lot, the danger that constantly hung over our heads, not having a valid SIN themselves, and a million other little things, they never really got a proper education. I'd idly wished over the years that there was a way for them to get an education, one that wouldn't put them in danger if someone made a connection to me. So imagine my surprise when I get handed an awfully large check and told that a dead presidential dragon wanted me to start up a school that could do exactly that. And the two men from the DIMR also told me that the Insititue was interested in helping out, that something like this was "good for the future". I told them to go stuff themselves. If I was gonna do this, I was gonna do this my way, with no interferance and no coporate or governmental influence. They simply nodded, handed me a business card, and left. I eventually took them up on their offer, with a few stipulations thatthey agreed with. After all, 5 million nuyen is a lot of money, but hardly enough to really start up a full blown school. It would have ended up as either a very small school, a prohibitivly expensive one, or more likely both. So while I hate to admit it, the school now has more than a couple unofficial "corporate sponsors", though I'm careful and very clear that the school will not be influenced by them in any way. And usually the sponsors have a reason or two themselves to follow the rules. After all, more than one corp exec or celebrety has an illegitimate child that he can't acknowledge publically, but could still be a target by his enemies. At the end of the day, that's really the purpose behind the Dunklezahn Memorial School. A safe, secure, and private place of learning for children who might otherwise find normal, public schooling difficult or unsafe. Of course, the fact that most of these kids are the children of Shadworunners, Corp Execs, Politicians, and Celebrities presents it own unique set of challenges... |
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Feb 29 2008, 06:40 AM
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#41
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,991 Joined: 1-February 08 From: Off the rock! Back In America! WOOOOO! Member No.: 15,601 |
I don't know Bull, it's just not dark enough, not gritty enough, not depressing enough to be REAL shadowrun. (IMG:style_emoticons/default/wink.gif)
I like it! Can't wait to see what you've got when you're not getting hammered by other projects. |
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Feb 29 2008, 07:10 AM
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#42
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Grumpy Old Ork Decker ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 |
I don't know Bull, it's just not dark enough, not gritty enough, not depressing enough to be REAL shadowrun. (IMG:style_emoticons/default/wink.gif) Heh. I'm gonna have a section at the end for optional rules and ideas for tweaking the setting. I've already decided that I'm going to call the "dark, gritty" setting the Battle Royale version. Not sure I could ever play a truly dark and gritty game with kids like that myself though. QUOTE I like it! Can't wait to see what you've got when you're not getting hammered by other projects. thanks, and sorry for not getting back to you yet. It's on my plate, but other stuff has taken priority. |
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Feb 29 2008, 07:28 AM
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#43
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Moving Target ![]() ![]() Group: Members Posts: 946 Joined: 16-September 05 From: London Member No.: 7,753 |
Lookin' good (IMG:style_emoticons/default/smile.gif)
Have you looked at Cyberpunk: Cybergeneration ?? It's basically all about children and teens, and has some good stuff about being that young. |
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Mar 15 2008, 10:04 AM
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#44
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Grumpy Old Ork Decker ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 |
Been slowly gathering up my various notes, and gonna try getting a rough draft together this weekend. Hopefully. Heh.
Anyways, a few more thoughts and ideas I'm working with. Age Categories I'm going to break the kids up into three age groups (Basically younger Elementary, Middle School, and High School) as the three different "eras" that are playable. This lets me set attribute caps and such, and helps keep the kids on a level playing feild, so to speak. It'll also help the older kids refelect being "older kids", and it lets me ease in the attrbute modifiers for racials. Qualities I want to work up a nice list of school-age specific Qualities. One idea I have is that each kid can take a Personality Clique Quality for free. Bascially, Nerd, Jock, Etc, with an "Average Joe" version for characters that dont belong to any clique. Bascially, they'd give a bonus to their area of expertise, and a penalty as well. The School I'm still tweaking the school population a little bit. One thing I'm going to do is say that the school is actually split into two, an Elementary (k-6) and Secondary (7-12), which helps me spread out the students a little, and avoid overcrowding. They're still on the same grounds, but are seperate campuses, for all intents and purposes. For the default setting, I still want smaller classes. I'm also going with the concept that on average, the student population grows as it gets older, to a degree. This is a compbination of younger kids getting homeschooled more often but needed a more formal education as they get older, and older children of shadowrunners probably being more of "problem children" and getting kicked out of schools, so they get sent to the DUnkie School, which has more in common at times with a military school than a regular school. I'm not 100% sure how English schools tend to work, but I'm going to kinda borrow the model from Hogwarts in the Harry Potter series for classes. I'm assuming a smaller student base, and classes tending to be more standardized as far as who's taking them. So rather than a traditional high school where you might only have 1 or two classes with one of your classmates (or none), you're likely to stay with the same classmates most of the day, except for specialized classes. Cry Points I'm still playing with this idea a bit. I need a new name though. Right now I'm working with "Composure", but not sure I like it. Basically, Composure handles a combination of a kids confidence, his health, hygiene, etc. Getting hurt, getting humiliated, being tired, all these things will reduce his composure, which makes it harder to focus and concentrate. In younger students, they'll eventually just break down and start crying. In older kids, they'll likely just get surely, resentful, and refusing to do anything. It's still a work in progress. It would replace Health and Stun though, being a combination of your Toughness and WIllpower. More later! |
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Mar 18 2008, 03:43 PM
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#45
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Moving Target ![]() ![]() Group: Members Posts: 118 Joined: 17-April 05 From: Sheffield, UK Member No.: 7,340 |
Well first of all, this sounds quite cool. Great job Bull.
Regarding English schools, from my experience growing up it works in 3 different ways. Primary/Juniors School Basically have a class of 10-20, 5-11 year olds. Each class has a dedicated teacher who teaches you everything. Comprehensive School A form of 10-20 again, 11-16 year olds. Each subject has teachers and then it breaks down on ‘sets’ which are basically grouping of abilities. Each subject class is usually made up from a pool of 2 forms and runs the 10-20 rule again. 6th Form Tutor Groups of 10-20 people who are under a certain tutor then you have classes of your choice, for 17-18 year olds. You only see the people in your classes which can be maybe 1 or 2 per class from your tutor group. Don’t know if that helps also that is from my experience in the UK of growing up and it does vary even by private/public school. Keep up the good work. |
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Apr 7 2008, 11:24 AM
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#46
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Moving Target ![]() ![]() Group: Members Posts: 734 Joined: 30-August 05 Member No.: 7,646 |
Hey Bull!
I haven't read through everything (yet!), but here are some quick thoughts: Metakid appearance: - Dwarf: Mildly shorter but hairy from a young age. - Elf: Tendency for slighter builds - Orks: slightly beefier. Maybe looking like a kid one grade ahead - Trolls: Noticibly big (with horn nubs) looks like they were held bacak 2 or 3 grades. Combine physical & stun tracks into the endurance track (equal to 8 + highest of body/2 or will/2). Fill up the endurance track and you are "defeated". Rate areas of the schoolyard by teacher response time. Advancement: Rename karma as brownie points or gold stars Use Bikes, scooters and skateboards for vehicles. Treat a kid having a datajack at a young age as having a piercing (but then i'm somewhat of an old fogey, so maybe that's not a big deal anymore.) - Cabral/Pixel I'll check back in when I have more time (IMG:style_emoticons/default/smile.gif) |
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Oct 4 2008, 08:44 PM
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#47
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MechRigger Delux ![]() ![]() ![]() Group: Retired Admins Posts: 1,151 Joined: 26-February 02 From: Hanger 18, WPAFB Member No.: 1,657 |
RESURRECTION!!
I've heard that there is someone who has time on his hands, and a few of us who have been willing to help. I think we need to get this rolling again, so maybe it can be done for something upcoming (like a con... hint hint) |
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Oct 6 2008, 10:05 PM
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#48
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Moving Target ![]() ![]() Group: Members Posts: 447 Joined: 2-September 08 Member No.: 16,304 |
Wow, I know Jake and Mei would try to get their kid (when they have one) in there... I imagine an ork kid, a hacking adept or physical techno...
BTW, I see the stereotype conversion from Recess going a tad differently: Mikey (The big blond kid) as a troll, Spinelli (Girl with te leather jacket) as humans, TJ (With the backwards hat) as an Ork, Gretchen (girl with glasses) and Vince (Kid with the basketball) as elves, and Gus (boy with the glasses) as a dwarf. |
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