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> Arsenal Qs, and typos, if you find any
jago668
post Feb 11 2008, 10:19 PM
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Eh, it depends on how you want to read that. Say you get 4 initiative passes, labeled 1 2 3 4. Now on 1 you borrow an action taking away 2, so you have 3 and 4 left. Well if you go to borrow again your next action isn't 2 anymore it is 3. Well 3 is still there so you borrow it. Now your next action is 4, since you just borrowed 3.

I understand completely what you are saying with the next action being unavailable. In my example there if you were on 1 and borrowed 2 you can't borrow 3 until you get past 2. Just pointing out that until it is officially decided and errata or a faq put up. Then either reading could be valid, depending on how a group wanted to do it. Hence me just tossing up a limit of one turns worth of borrowing if you want to go with the first example. No special rules necessary if going with your example.
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hobgoblin
post Feb 11 2008, 10:20 PM
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it seems the first places it shows up in with full defense, and there as a special rule for it only.

sadly it do not seem like anyone had the foresight to turn it into a generic rule, with spelled out limits and so on.
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BlackHat
post Feb 11 2008, 11:03 PM
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Actually it says "next available action"... which, if your "next action" isn't available because you already used it, would mean the action after that. Still, its probably not Rules-As-Intended.

Edit: didn't see there was another page of replies. But, yeah, people seem to agree that the rule wasn't well-structured, and it probably wasn't intended to allow some sort of Tekken 100-hit-combo.
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Ryu
post Feb 11 2008, 11:09 PM
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Lost in translation then. The german rules speak of the next action.
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nathanross
post Feb 11 2008, 11:48 PM
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QUOTE (knasser @ Feb 10 2008, 09:05 AM) *
Well seems that all I did was make a comment that it would be amusing for a guard and a PC to suddenly realise that they had some social connection in the middle of a run and suggest some ways that could come about. In return for which I've been getting some heavy implications that I derive my gaming pleasure from tripping up the players nastily.

Instead of seeing a weak opportunity to jump at my supposed playing style, it might have been more productive to run with the idea and see what could be gained from it. For example, I didn't specify that the run was taking place in the dead of night during some infiltration. I've had runs take place in the middle of Bellevue (a kidnapping run) and one time in the middle of a busy mall (in the Aztechnology Pyramid in Seattle, as it happens). Both venues in which going silent with the commlink would raise all sorts of alarms. And PCs may well have a fake SIN and commlink that they have used for other legitimate purposes (such as buying sports tickets). And a high-rating fake SIN probably does have some community memberships because it would be suspicious without them. Imagine if you tried to pass off an online identity that had no forum posts, PMs or social emails of any kind. My reading of the BBB says that it's normal for people to be broadcasting their social networking details and often considered rude not to. Certainly people in posh areas are stated to be targets of suspicion if they're operating in Hidden mode.

None of this is particularly stretching things to bring about some online contact. It was also assumed (for purposes of having a go at me), that I'm automatically running an "elite Black Ops" style game, which I'm not. My new campaign is starting off fairly low-key with inexperienced runners.

It's not exactly me saying "Har har! You forgot to tell me you were taking a leak and your character now dies from an exploding bladder" which is what I've received in return.

Characters realising they have some sort of social connection with their opposition - good role-playing opportunity as stated. Take that and go with it. Don't think "Ah ha! Here's a chance for me to put down Khadim." Try the benefit of the doubt, sometime.

While it may sometimes be mean of the GM to take what the characters say literally and expect them to detail every single action that their character does (as well as keep track of all the gear they are carrying at any one time), we would never have funny stories like the C.L.U.E files otherwise. Also runs would be boring if the GM assumed from the get go that the characters never exposed a single weakness, and that the way they chose to do the run is the safest way just because they chose to do it that way. The GM has to think of ways in which the characters may have tripped up. This is why I always make sure to detail my characters habits and schedule off runs. This way if he has someone shoot me while Im in bed, I can say that I dont sleep in my bed or even in my apartment, but in my neighbor's (a loner who I offed a while ago) closet. It is mainly the runners responsibility to tell the GM all their paranoid actions.

BTW, Knasser, what happened to the C.L.U.E files? Last I checked you were up to 9, but now it seems to go no where. Is this on purpose?
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BlackHat
post Feb 12 2008, 01:19 AM
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QUOTE (Ryu @ Feb 11 2008, 06:09 PM) *
Lost in translation then. The german rules speak of the next action.


Yeah, "next action" is probably what was intended. I wouldn't be surprised if it found its way into the errata or the FAQ.
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knasser
post Feb 12 2008, 01:06 PM
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QUOTE (nathanross @ Feb 11 2008, 11:48 PM) *
BTW, Knasser, what happened to the C.L.U.E files? Last I checked you were up to 9, but now it seems to go no where. Is this on purpose?


My site was down a while ago due to me deciding to scrap it because my game had fallen apart and I didn't have prospect of a new group at the time. I decided to put the Shadowrun page only back up due to the many nice emails I got about it. But it remains in a half-state without me willing to put much time into it at the moment. I may or may not put it back properly (along with the C.L.U.E. files) at some point in the future, but it's not a good use of my time, right now. Sorry.

-Khadim.
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Rotbart van Dain...
post Feb 12 2008, 03:26 PM
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When cutting through barriers, the DV of the mini welder from the main book is 15.

The Cyberspace Designs Dragonfly from Arsenal can come equipped with a micro welder that has a DV of 3 and AP -1 against vehicles and a DV of 1 and AP +1 against other targets.
Any suggestions what DV should be considered when cutting barriers?
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Moon-Hawk
post Feb 12 2008, 05:14 PM
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QUOTE (Rotbart van Dainig @ Feb 12 2008, 10:26 AM) *
When cutting through barriers, the DV of the mini welder from the main book is 15.

The Cyberspace Designs Dragonfly from Arsenal can come equipped with a micro welder that has a DV of 3 and AP -1 against vehicles and a DV of 1 and AP +1 against other targets.
Any suggestions what DV should be considered when cutting barriers?

I'm probably just say they're the exact same thing, which conveniently answers the inevitable question of what happens when someone tries to use the miniwelder from the main book as a weapon. I know it says you can't, but c'mon, don't say "can't", make it an exotic weapon and give it a crap DV.
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MaxHunter
post Feb 12 2008, 05:35 PM
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The first, IMO (as against vehicles)

Cheers!

Max
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Rotbart van Dain...
post Feb 12 2008, 06:08 PM
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Well, in that case, it wouldn't be able to cut vehicles at all, given the barrier rating of vehicle parts.
Handling it the same way as the miniwelder, and vice versa seems a nice choice... it's always good to have same things ruled the same.
(Yes, I'm looking at you, Geckotape - in the main book, you can't even hang from a wet wall and in arsenal, not only you can, but also deactivate.).

BTW:
QUOTE (SR4v3 @ p. 314, Drones)
Renraku Stormcloud: This solar-powered mini-blimp can stay in the air for days high above its surveillance target.

QUOTE ("Arsenal @ p. 106, Core Rulebook Vehicle Standard Upgrades)
Renraku Stormcloud: Lighter than Air, Clearsight 3 autosoft

Emphasis mine.
So where is the SunCell-Upgrade for the RS?
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Moon-Hawk
post Feb 12 2008, 06:26 PM
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QUOTE (Rotbart van Dainig @ Feb 12 2008, 01:08 PM) *
So where is the SunCell-Upgrade for the RS?

(IMG:style_emoticons/default/smile.gif) Good catch.
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BookWyrm
post Feb 12 2008, 06:58 PM
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Still waiting for that preview.
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Cardul
post Feb 13 2008, 01:02 PM
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QUOTE (knasser @ Feb 9 2008, 04:05 AM) *
R3ds4muri wishes to join your network. Accept / Reject?



QUOTE (hobgoblin @ Feb 9 2008, 05:08 AM) *
ugh, my leetspeak is out of practice. i had to read that 3-4 times before it got the joke (IMG:style_emoticons/default/biggrin.gif)



I didn't...I still don't get the joke.
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Fuchs
post Feb 13 2008, 01:11 PM
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R3ds4muri = Red Samurai (Renraku's elite corp sec)
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BlackHat
post Feb 13 2008, 01:11 PM
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QUOTE ("SR4v3 @ p. 314 @ Drones")
Renraku Stormcloud: This solar-powered mini-blimp can stay in the air for days high above its surveillance target.


See, without sun-cell, the blimp can stay aloft for 60 hours which is "days".
With suncell, the thing would be regenerating power faster that it was using it, and would regenerate the previous night's usage during the next day... so it would be able to stay in the air forever. Since that doesn't match the description, I would say that it doesn't have SunCell, despite being solar powered. SunCell could just be a new awesome kind of solar power, or the solor power the Stormcloud has could be teh suck. In any case, 60 hours sounds more like the operation time they had in mind for that drone, out of the box.

Edit: And, of course, by "new", I recognise that SunCell has been in the rigger books for a long time. (IMG:style_emoticons/default/wink.gif) Its nothing new.
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Rotbart van Dain...
post Feb 13 2008, 01:39 PM
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Actually, given the ruling of SunCell, that calculation isn't quite correct. (IMG:style_emoticons/default/wink.gif)
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BlackHat
post Feb 13 2008, 01:43 PM
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Ah, yes, I suppose it does say that it just uses up consumables at half the rate during the day. That's silly.
Rotbart is all over me this morning. (IMG:style_emoticons/default/wink.gif)

Okay, so I suppose, SunCell, or no, the thing will only be up in the air for a few days (unless you had it fly all night, and sleep all day, but your GM might rule that turning the thing off while its flying would either cause it to sink to the earth or float off into the air). I suppose then, since it does say "solar powered" I would expect it to have SunCell too.
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Fortune
post Feb 14 2008, 09:31 AM
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Another typo ...

QUOTE (Arsenal pg 38)
Inferno Rocket: The so-called Inferno rocket is an infamous type of weapon. The rocket’s warhead contains a large amount of a highly flammable misture closely related to napalm


mixture!
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Rotbart van Dain...
post Feb 14 2008, 11:33 AM
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QUOTE (Arsenal @ p. 118, Cyberspace Designs Dragonfly)
The Dragonfly is equipped with Targeting (Close Combat) 4 autosoft.

Targeting Autosofts use specific skills, not skillgroups - and the weaponery itself would be considered unusual implant weapons.
Thus, it should be 'Targeting (Exotic Melee Weapon (per variant))'.
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Cardul
post Feb 14 2008, 12:00 PM
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QUOTE (Fuchs @ Feb 13 2008, 09:11 AM) *
R3ds4muri = Red Samurai (Renraku's elite corp sec)


Ah..OK..I read it as Reds For Muri, and it jsut did not make sense to me. Then again, I don't deal with leet-speak much working at a business hotell (IMG:style_emoticons/default/wink.gif)
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Nightwalker450
post Feb 15 2008, 06:10 AM
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Page 109, Rover 2068 has Anti-Theft 2. There isn't a rating on Anti-Theft System.

Pg 109, Tata Hotspur, Has Engine Customization. (I assume its for Speed, but it doesn't designate)
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Nightwalker450
post Feb 15 2008, 06:20 AM
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Ok, question with std upgrades, that come equipped. Do we assume that the stats are with these included? i.e. The Horizon Doble Revolution shouldn't have +5 Handling due to Smart Tires.

Or should we assume that these modification are in there, but haven't been applied to their base stats yet? The Tata Hotspur between offroad suspension (which I've been assuming isn't applied), and smart tires, should have more than a +1 handling?

But on this same one, if they aren't applied yet, then the Tata actually has a speed of 240 which puts it on par with the Eurocar (unmodified for speed).

I'm starting to think that modifications to speed/accel are already handled, but modifications to handling (especially off-road/on-road, but smart tires also a possibility) have not been taken care of.
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Rotbart van Dain...
post Feb 15 2008, 09:25 AM
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Standard Upgrade stats modifiers are alread included.

The +5 Handling with smart tires is possible for hte Cyclops, though.
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Nightwalker450
post Feb 15 2008, 02:54 PM
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The Cyclops already has Smart Tires as Standard Upgrade. So if they're already included it would be only +3 (same as monocycle), would have to do something other than smart tires to improve it, and removing them puts it at only +1, but would increase speed and accel by 20%.

Also if included, handling should be assumed to be the average between on-road and off-road? Off-Road Suspension, this is a simple -1, +1. For Tracked would this be -2, +2, or otherwise stated the untracked version of the vehicle would have a Handling 1 less than listed?

Does Limited Maneuverabilty effectively add 4 slots to a drone? +4 is usually for subsets of devices (ie Weapon Mounts), but since this isn't a subset, thats what I'm thinking.

I'm trying to convert the vehicles to a "No-Standard upgrades" chart. That way I can handle whatever changes might need to be made (example tracked->hovercraft).
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