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> I'm new to shadowrun, could someone help out a newb.
Fortune
post Dec 1 2003, 04:46 AM
Post #26


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You sure can. :)
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Tanka
post Dec 1 2003, 04:49 AM
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Improvised covers anything from that Dwarf in MilSpec you just grabbed to the chair you happened to stumble over while in a bar fight.

Although, I'm told pool cue sticks are rather nasty. Reach 2, light, and good for crackin' somebody on the head.

It's Improvised because it's what's at hand!
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thunderchild
post Dec 1 2003, 10:42 AM
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dang doublepost.
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thunderchild
post Dec 1 2003, 10:43 AM
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Im sorry but clubs/improvised reads a bit like

Sorcery/anything you feel like

Fast talk/bullshit

Intimidation/acting tough

Etiquette/social situations

Its like money for nothing.

And where do you draw the line on improvisation, technicaly a baseball bat is improvised because whacking people is not its purpose, same as a pool cue and a crowbar.
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Spookymonster
post Dec 1 2003, 12:25 PM
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Pool cues suck for bashing - they're awkward, imbalanced, and snap far too easily. You're better off using it as a pole arm, jabbing your opponent (aim for the kneecaps) and keeping them at a distance.
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thunderchild
post Dec 1 2003, 12:52 PM
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QUOTE (Spookymonster)
Pool cues suck for bashing - they're awkward, imbalanced, and snap far too easily. You're better off using it as a pole arm, jabbing your opponent (aim for the kneecaps) and keeping them at a distance.

they work realy well when cut in half and the thick end is used, they dont break then and by christ they hurt.
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Cain
post Dec 2 2003, 04:19 PM
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The disadvantage to clubs (Improvised) is that you don't get the full benefit for any of the nifty blunt weapons, like stun batons. I've seen far more specializations in Stun batons than Improvised, simply because they do more damage. While Improvised is a very versatile category, you're sacrificing damage potential.

IMG, The line between the two is pretty simple. Clubs comprises the traditional bashing implements, while improvised comprises things you'd find in a trash can/bar room. Chairs, bottles, pool cues, tables, and nearby metahumans, all count as improvised. Baseball bats, crowbars, sledgehammers, and so on don't count, since they're not "improvised". The category only really works for things that are rapidly cobbled into a weapon, not things that are kept around for the express purpose of bashing stuff.

The nastiest specialization I've seen is a troll with off-hand clubs (Riot shield) 4/6. With a reach 1 weapon in the other hand, an opponent is now facing +2 reach and an additional +2 TN to hit the guy. And assuming a skill of 6 in the main weapon, the troll will be using 9 dice per attack, before invoking combat pool.
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Bearclaw
post Dec 2 2003, 05:52 PM
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Back to the main question...

Ganger/leader/enforcer/fledgling shadowrunner.

Stats...... A
Skills...... B
Cash...... C
Race...... D

Bod....6
Qui.....5
Str.....6
Cha... 4
Int.....5
WP.....4

Clubs..........6 (6)
Unarmed.....4 (4)
Bike............4 (4)
Ett/Street....4/6 (6)
Intimidation.5 (6)
Shotgun......4 (4)
Stealth........4 (4)
Athletics......3 (3)
Leadership...3 (3)

Background skills include gang related stuff, fences, underworld politics, area knowledge, stuff like that.

Spend 20K on a bike, 40K on 8 more level 1 contacts (almost all street level), 20K on a couple buddies, and the last 10K on lifestyle, gear, etc.

This guy is the connected king of the streets that every group of shadowrunners needs.
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