![]() ![]() |
Feb 1 2008, 05:14 PM
Post
#1
|
|
|
Target ![]() Group: Members Posts: 4 Joined: 4-September 07 Member No.: 13,116 |
I did a search and I wasn't able to track anything down on this rule.
Do you keep track of the net number of 1's rolled for your extended test to determine if a glitch is rolled or is it on a per roll basis. For example your dice pool is 10 and your threshold is 10 as well. Is this a glitch? 1, 1, 1, 2, 2, 3, 4, 5, 5, 6 1, 1, 2, 3, 3, 4, 4, 5, 6, 6 1, 1, 1, 1, 2, 3, 4, 5, 5, 5 1, 2, 2, 3, 4, 4, 5, 5, 6, 6 How I understand the rules this would be a success and it would take 4 intervals to accomplish this task. But where my confusion lies is that if you count the total number of 1's there are 10 of them. On the 3rd roll you had 9 1's and 9 successes. Firstly is this a glitch, and secondly if it is would it be 6-d6 (the net before the 3rd roll) or 9-d6 (the net after the third roll) net hits? Thanks for your help, and once again sorry if this is a repost. |
|
|
|
Feb 1 2008, 05:18 PM
Post
#2
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 698 Joined: 26-October 06 From: Iowa, United States Member No.: 9,720 |
Extended is only on a per test basis.
Also a glitch is if half your dice rolled or more come up as 1. So even if keeping you are keeping a running track instead of individual judgement only. On the third pass you have 9 hits out of 30 dice. Far below the 50% line. |
|
|
|
Feb 1 2008, 05:20 PM
Post
#3
|
|
|
Target ![]() Group: Members Posts: 4 Joined: 4-September 07 Member No.: 13,116 |
Thanks for the response.
When does the % of hits ever matter? I thought it was just important if more than half the dice were 1's and then if no hits were scored. |
|
|
|
Feb 1 2008, 05:39 PM
Post
#4
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 698 Joined: 26-October 06 From: Iowa, United States Member No.: 9,720 |
More than half (50%) total dice rolled.
|
|
|
|
Feb 1 2008, 05:44 PM
Post
#5
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 271 Joined: 18-April 06 Member No.: 8,481 |
I think he meant 1's, not hits. He was saying that even if you added the 1's, you wouldn't have a glitch, because you didn't roll 10 dice, you rolled a total of 40 dice. It wouldn't make sense to add up the 1's, but compare it to the base pool. If you add up the 1's, you have to add up all the dice total, which would require 20 1's to count as a glitch.
I think some people are getting glitches confused with critical glitches. It's always a glitch if you get 50% of your dice as 1's. The only way that successes matter is: 1) The more hits you score on a glitch, the less bad of a glitch it is, and 2) if you get no hits when you glitch, it's a critical glitch. But I concur, there's nothing in the rules saying you add up 1's. Glitches are on a per-test basis. You wouldn't do something wacky like adding all the 1's together unless the rules explicitly told you to. |
|
|
|
Feb 1 2008, 08:20 PM
Post
#6
|
|||
|
Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
Actually, I think it's half or more, which is only a little different, but significantly so. When one of my players glitches an Extended Test, I just take away all their accumulated hits. |
||
|
|
|||
Feb 1 2008, 09:10 PM
Post
#7
|
|||
|
Moving Target ![]() ![]() Group: Members Posts: 433 Joined: 8-November 07 Member No.: 14,097 |
Glitches aren't supposed to affect whether you succeed or not, just the side-effects. |
||
|
|
|||
Feb 1 2008, 11:22 PM
Post
#8
|
|||||
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,026 Joined: 23-November 05 From: Seattle (Really!) Member No.: 7,996 |
Seconded Say Joe Runner is looking for a hard to get weapon and needs 18 hits to pull it off. His tests come up. 123456 2 Hits 223345 1 Hit 245556 4 Hits 111166 2 Hits and a Glitch 223555 3 Hits 333555 3 Hits 223355 2 Hits 111125 1 Hit and a Glitch and finally success Of course those two glitches are going to have some side effects. Maybe one of the sources queried turned out to be an undercover ATF agent who now has a lead on Joe Runner. Maybe the Glitch caused the Joe Runner to waste a day when is inquiry about Big Guns led him to a steroid provider "What you wanted actual guns not massive biceps?" Something like that. A critical Glitch may lead to a much more dramatic failure like the ATF actually catching up with Joe Runner or word getting out that the target of the run to get Super Gun X gets tipped off and comes looking for the buyer. |
||||
|
|
|||||
Feb 2 2008, 12:21 AM
Post
#9
|
|||
|
Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
I agree with you, except that isn't your example indicative of a failure state, or at least a loss of hits? |
||
|
|
|||
Feb 2 2008, 01:30 AM
Post
#10
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,026 Joined: 23-November 05 From: Seattle (Really!) Member No.: 7,996 |
I don't think it has to have any mechanical effect in this case, I certainly wouldn't try to shoehorn in a mechanic here. I'd probably note it for future humor call backs or possibly have it pop up in the story in the future. I don't see any real need to decuct hits from the test, raise the threshold, or do anything along those lines. I think having possible future plot effects or just a good laugh is enough.
|
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 13th December 2025 - 11:10 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.