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#1
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Moving Target ![]() ![]() Group: Members Posts: 600 Joined: 31-August 05 Member No.: 7,659 ![]() |
Can you have 4 agility and then muscle toner 4 and suprathyroid gland for another +5 to max out at 9? Or do you have to have 6 natural and then 3 from enhancements?
This post has been edited by Redjack: Feb 8 2008, 08:31 PM
Reason for edit: Flagged as an SR4 topic
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#2
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Cybernetic Blood Mage ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 ![]() |
If I remember correctly by the letter of RAW you can only augment up to your current natural *1.5, but I may be misremembering since I've long since houseruled it to mean you can augment whatever the difference between your natural max and aug max is. (Three for humans, ect...)
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#3
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,173 Joined: 27-July 05 From: some backwater node Member No.: 7,520 ![]() |
If former was true, you would need natural reaction of 12 to fully benefit from Move-by-Wire 3. That can't be right.
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#4
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Cybernetic Blood Mage ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 ![]() |
Move-by-Wire is so over the top I don't see a problem with that. (IMG:style_emoticons/default/cyber.gif)
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#5
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 ![]() |
If I remember correctly by the letter of RAW you can only augment up to your current natural *1.5, but I may be misremembering since I've long since houseruled it to mean you can augment whatever the difference between your natural max and aug max is. (Three for humans, ect...) I thought that for a long time, but I believe that applies to skills, but not to attributes. If you have a skill of 4, you can only boost it up to a 6, but an attribute of 1 can be boosted all the way up to 9. edit: SR4 pg 109 is where it talks about the limit for skills, and also demonstrates that we are to round down when calculating base*1.5 edit2: pg 62 is the corresponding section for Attributes where it talks about modified limit being racial max * 1.5, not natural value * 1.5 |
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#6
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Moving Target ![]() ![]() Group: Members Posts: 254 Joined: 26-February 02 Member No.: 1,768 ![]() |
Your "augmented maximum" is a hard cap, but I don't think it matters how you get there. Both 6(natural)+3 (implants) and 2+7 are equally valid.
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#7
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Moving Target ![]() ![]() Group: Members Posts: 698 Joined: 26-October 06 From: Iowa, United States Member No.: 9,720 ![]() |
Is this the way it works? I've always looked at it as If you maximum your maximum augmented is 9. Wherther you do that as 6 natural and 3 augments, or 1 natural and 8 augments, either way it only goes up to 9. Even reading I can see how it could be interpreted either way.
QUOTE (BBB pg 62) Physical and Mental attributes have a maximum natural rating of 6 plus or minus metatype modifiers, depending on metatype (see p. 73). The maximum augmented attribute value for each metatype is equal to 1.5 times this figure, rounded down (see the Metatype Attribute Table, p. 73). For this I only see a limit on the maximum augmented, not on how much augmentation you can put on an attribute. |
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#8
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Moving Target ![]() ![]() Group: Members Posts: 698 Joined: 26-October 06 From: Iowa, United States Member No.: 9,720 ![]() |
Move-By-Wire, I think only gives a +2 Reaction regardless of rating. At least I never read that as a per rating, the only thing that varied per rating as I saw was the IP's and of course Skill Wires rating. I read that entry many times thinking that it was not as good for reaction at rating 3, but better for reaction at rating 1, then the other IP enhancers.
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#9
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 ![]() |
Move-By-Wire, I think only gives a +2 Reaction regardless of rating. At least I never read that as a per rating, the only thing that varied per rating as I saw was the IP's and of course Skill Wires rating. I read that entry many times thinking that it was not as good for reaction at rating 3, but better for reaction at rating 1, then the other IP enhancers. Are you sure? I'm having a hard time swallowing that. Anybody got their copy of Augmentation handy, can we get a quote? |
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#10
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,173 Joined: 27-July 05 From: some backwater node Member No.: 7,520 ![]() |
As I read it, MbW gives you reaction, dodge and IP per rating. I find it hard, but possible to read it otherwise.
QUOTE (Augmentaion p.41) The move-by-wire system confers a bonus of +2 to the character's Reaction attribute, +1 to character's dodge skill rating, and +1 Initiative Pass per point of rating. Also, this mofo can still be combined with reaction enhancers. Reaction 1[9] ftw. |
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#11
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 ![]() |
Also, this mofo can still be combined with reaction enhancers. Reaction 1[9] ftw. Hmmm, +6 from the MBW, +3 from the reaction enhancers, +1 from suprathyroid gland. Assuming exceptional attribute positive quality and that geneware that raises your racial max, I can get a reaction of 2(12), is there anywhere I can scare up an extra point of reaction boost to get a 1(12) reaction? |
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#12
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,173 Joined: 27-July 05 From: some backwater node Member No.: 7,520 ![]() |
You are Evil. (IMG:style_emoticons/default/vegm.gif)
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#13
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 ![]() |
You are Evil. (IMG:style_emoticons/default/vegm.gif) Thanks. Isn't there a geneware treatment or a nanite that gives a reaction bonus? There must be one somewhere so I can get 1(12). |
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#14
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 ![]() |
I can't think of any. Most of the genetech and nanoware adds a dice pool modification, not an attribute one. There are some (like the transgenic Reakt treatment) that increase Reaction based dice pools, but that won't get you to 1(12).
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#15
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,173 Joined: 27-July 05 From: some backwater node Member No.: 7,520 ![]() |
Unfortunatly, Nano and Genestuff modify specific tests and don't increase attributes. At least, I can't find any that do.
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#16
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,168 Joined: 15-April 05 From: Helsinki, Finland Member No.: 7,337 ![]() |
The Geneware...now, that was the thing that was compatible with Exceptional Attribute, correct?
So, a Human with Exceptional Attribute: Reaction, and Geneware: Reaction, has an 8 regular limit, and a 12 hard cap, is that correct? In addition, if they were to get both at chargen, they could essentially soft-max their Reaction...at 7, for 60 BPs. Whoa. (Well, ok, that's a big cost...20 for the Quality, and however much the Genetech is in BP. It sounds like essentialy almost 1/4 of their starting 400 BP to supercharge one attribute.) Not having Augmentation handy, is this Genetech expensive, and can you only get it once at all, or once per attribute? Sounds pretty cool, actually. I have a feeling it ain't cheap, though. |
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#17
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 ![]() |
The Geneware...now, that was the thing that was compatible with Exceptional Attribute, correct? So, a Human with Exceptional Attribute: Reaction, and Geneware: Reaction, has an 8 regular limit, and a 12 hard cap, is that correct? In addition, if they were to get both at chargen, they could essentially soft-max their Reaction...at 7, for 60 BPs. Whoa. (Well, ok, that's a big cost...20 for the Quality, and however much the Genetech is in BP. It sounds like essentialy almost 1/4 of their starting 400 BP to supercharge one attribute.) Not having Augmentation handy, is this Genetech expensive, and can you only get it once at all, or once per attribute? Sounds pretty cool, actually. I have a feeling it ain't cheap, though. Correct. Correct. Correct. Once per attribute. I don't have the costs handy either, but as I recall it ain't cheap, but it's not completely prohibitive either. I want to say 30,000 (IMG:style_emoticons/default/nuyen.gif) , but that's purely from memory, and is probably wrong. |
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#18
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Moving Target ![]() ![]() Group: Members Posts: 829 Joined: 26-February 02 Member No.: 770 ![]() |
whoops, wrong thread. Sorry.
and to add something constructive: it's genetic optimization, 45,000 nuyen, .2 essence, and 2 months of downtime |
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#19
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Moving Target ![]() ![]() Group: Members Posts: 343 Joined: 30-January 06 Member No.: 8,212 ![]() |
Don't forget there is also the genetech to give you the abilities of other metas. So evidently for enough nuyen, essence, and downtime you could evidently have a human with a trolls body, elfs agility, trolls strength, elfs charisma, and a dwarfs willpower. Then genetic optimization your entire attribute set, and take the lucky quality.
If the cops ever caught you they could fairly easily pin you to any crime you left genetic evidence behind at though. I doubt there would be anyone walking around with anywhere close to the same genetic blue print. |
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#20
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Moving Target ![]() ![]() Group: Members Posts: 829 Joined: 26-February 02 Member No.: 770 ![]() |
whoa, whoa, whoa...no there isn't.
There's genetech that'll make you look like and DNA test as another metatype, but you explicity do not get the bonuses of that metatype. |
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#21
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,173 Joined: 27-July 05 From: some backwater node Member No.: 7,520 ![]() |
Genetech can change your looks, not your attributes. If I'm not gravely mistaken right now. Which I am not, of course. (IMG:style_emoticons/default/grinbig.gif)
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#22
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Moving Target ![]() ![]() Group: Members Posts: 829 Joined: 26-February 02 Member No.: 770 ![]() |
Though, admittedly, it doesn't say it removes the bonuses you already got.
So an elf with body 9, strength 9 unaugmented may be possible...in some games anyway. |
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#23
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Moving Target ![]() ![]() Group: Members Posts: 343 Joined: 30-January 06 Member No.: 8,212 ![]() |
Augmentation - page 89 - Ethnicity Alteration
I was reading because it said it gave both genetic and physical ethnic characteristics. There is a Metaposeur that isn't in the chart but listed in the text that specifically states it only give the physical appearance not any of the actual benefits. So I read it as two different things. One you take to say get low light vision like an orc or elf, and the other to stop looking like an orc and look like a HUGE elf instead, but still have the orc stats. |
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#24
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,173 Joined: 27-July 05 From: some backwater node Member No.: 7,520 ![]() |
Ethnic is black/red/yellow. Not human/elf/trog.
Meaning, a white rapper can indeed become a gangster and an aboriginee could become japanese. Kind of. |
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#25
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Moving Target ![]() ![]() Group: Members Posts: 343 Joined: 30-January 06 Member No.: 8,212 ![]() |
Ah, I was thinking wrong then. I will admit it seemed a bit overpowered, but I am not one to complain about awesome cheeze.
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