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> Attribute maxiums and cyberware/bioware
clangedinn
post Feb 9 2008, 12:10 AM
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Not on the topic of geneware but back on the augmented max. From everything that i ahve read and the page that has the lovly chart with the meta mins/max stats there is also a stat for each attrribute in parenthases. I thought this stat was the max augmented as in a human having a max of 9 in any stat no matter how chromed or altered they are? an example would be a human buying his body up to 6 during chargen with BP and then buying dermal plating rating 3 to take his body to 9 but no matter what else he places in himself via cyber, bioware, or magic he can not take that ability statistic past 9. Is this correct or did i ahve my whole damn group build thier characters incorrectly?
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Jackstand
post Feb 9 2008, 12:13 AM
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That's the way that it works, except that dermal plating gives you armor, not body.
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Mr. Unpronouncea...
post Feb 9 2008, 12:16 AM
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not to be confused with "effective" body from things like bone lacing which give you extra damage soak dice along with the armor, but don't actually raise the attribute
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jago668
post Feb 9 2008, 12:18 AM
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Ah, that makes me think of something I was looking at earlier. The adept power Improved Reflexes says +1 Reaction Die and +1 Initiative Pass. Is that just adding in when you roll reaction or is it actually upping reaction?
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clangedinn
post Feb 9 2008, 12:19 AM
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Ok sorry wrong choice of upgrade for the explination but i am happy to know that i did not have them build thier characters incorrectly. whew *whips sweat off brow*
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Malicant
post Feb 9 2008, 12:43 AM
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QUOTE (jago668 @ Feb 9 2008, 01:18 AM) *
Ah, that makes me think of something I was looking at earlier. The adept power Improved Reflexes says +1 Reaction Die and +1 Initiative Pass. Is that just adding in when you roll reaction or is it actually upping reaction?


It's upping Reaction.
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Fortune
post Feb 9 2008, 12:54 AM
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QUOTE (jago668 @ Feb 9 2008, 11:18 AM) *
Ah, that makes me think of something I was looking at earlier. The adept power Improved Reflexes says +1 Reaction Die and +1 Initiative Pass. Is that just adding in when you roll reaction or is it actually upping reaction?


That's a flat +1 per level to Reaction, which does count against the Augmented Maximum, plus 1 Initiative Pass. Though the IP really only counts during Initiative, the additional Reaction is applicable every single time Reaction comes into play.
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jago668
post Feb 9 2008, 01:27 AM
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That is what I was figuring since that is the way the other stuff works. Just figured I would ask, I like to confirm my thoughts on stuff when I can. Since I do have moments of trying to break the game (like me reading that genetech thing wrong.)
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Fortune
post Feb 9 2008, 01:45 AM
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It's always best to ask. Very few people here mind answering questions ... even if they might have been asked a time or two before. (IMG:style_emoticons/default/smile.gif)
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Ravor
post Feb 9 2008, 01:49 AM
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Of course, it's not uncommon to ask a question to three Dumpshockers and get ten different and counterdicting answers. (IMG:style_emoticons/default/cyber.gif)
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Rasumichin
post Feb 9 2008, 02:07 AM
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QUOTE (jago668 @ Feb 8 2008, 11:44 PM) *
If the cops ever caught you they could fairly easily pin you to any crime you left genetic evidence behind at though. I doubt there would be anyone walking around with anywhere close to the same genetic blue print.


There's also geneware that imediately renders all genetic evidence you leave behind worthless for identification purposes.
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Mr. Unpronouncea...
post Feb 9 2008, 02:14 AM
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two, actually - one that makes technological DNA matching impossible, and one that rapidly degrades any shedded DNA
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Abbandon
post Feb 9 2008, 12:29 PM
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Ok it is kind of being talked about here. A human has Reaction 4, Intuition 4, Dodge 4, wired reflexes 2, and reaction enhancers 2.

His initiative would be 4(6, +2 for wires) + 4 = 10 dice because Wires cant be mixed with reaction enhancers for initiative right???

Now he is being shot at and decides to go on full defense (dodge) so he would get:
Reaction 4(6, +2 for wires) + dodge 4 = 10 dice
or??
Reaction 4(8, +2 for wires, +2 for reaction enhancers) + dodge 4 = 12 dice ??, and if he had reaction 6 his wires and reaction enhancers could boost him to 10 which is 1 above his racial max??
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Fortune
post Feb 9 2008, 12:39 PM
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I, like most people that I have played with, just ignore the stupid FAQ ruling, and then everything is cake.
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Stahlseele
post Feb 9 2008, 12:44 PM
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so everything is a lie then ? O.o sorry, i could not resist x.x . .
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Ryu
post Feb 9 2008, 12:54 PM
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There are two answers:

1) You accept the FAQ, and Wired Reflexes and Reaction Enhancers don“t ever add up. You can install both.

2) You ignore the FAQ, note the difference between Reaction and Initiative, and use a DP of 12 dice in both cases. This would be the state of affairs since SR2. Only that they made the combo with MBW work by now.
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