Stick and Shock, Why have tasers at all? |
Stick and Shock, Why have tasers at all? |
Feb 9 2008, 12:57 PM
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#1
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Shooting Target Group: Members Posts: 1,629 Joined: 14-December 06 Member No.: 10,361 |
See title. Doesn't S&S make tasers redundant? especially because you could load a holdout pistol with S&S and it's more concealable and just as powerful as a taser (same conceal as a heavy pistol? And if you make the jump to light pistol, you get a semi-automatic firing rate and a larger clip! Not to mention the bonus of being able to put a wide range of other pistol ammo in.
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Feb 9 2008, 12:59 PM
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#2
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
Tasers do not require a permit or registration.
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Feb 9 2008, 01:32 PM
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#3
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Running Target Group: Members Posts: 1,173 Joined: 27-July 05 From: some backwater node Member No.: 7,520 |
Tasers are cheap and easy to get by. Not everything is meant to be used by runners. Remember that when you get tasered by some old lady because you were rude to her. (IMG:style_emoticons/default/rotfl.gif)
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Feb 9 2008, 04:26 PM
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#4
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Cybernetic Blood Mage Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 |
Also SnS ammo isn't universally liked, I remember someone's houseruling that dropped the DV down to 4s.
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Feb 9 2008, 06:20 PM
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#5
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
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Feb 9 2008, 06:29 PM
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#6
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
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Feb 9 2008, 07:05 PM
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#7
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
One could read the german edition that way (depending on the time the weapon damage code is replaced, base or final), but that would IMO malign the text.
Still, the rule is very sensible if your campaign pays more than a few hundred bucks per round. Else Automatic Pistol + Shocker replace even LMGs for close-distance firefights. |
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Feb 9 2008, 07:14 PM
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#8
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Bushido Cowgirl Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
We houseruled it so that net hits don´t increase damage. ...actually, I do believe the DV is fixed at 6S(e) as the damage code replaces the normal DV for the weapon. I have not seen any rules that mention the DV can be increased by net hits. However net hits do increase the duration of the secondary effects... QUOTE (SR4 p. 154) If the target fails, he immediately falls
and is incapacitated for a number of Combat Turns equal to 2 + net hits scored on the attack test. Even if the target succeeds, he suffers a +2 dice pool modifier to all action tests due to dis- orientation from the shock for the same period. |
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Feb 9 2008, 07:35 PM
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#9
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Runner Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
The ammo gives the weapon a DV of 6S(e). It doesn't say a thing about that DV being treated differently from all the other DV's in the game.
My fix for S&S ammo was to say that it's only available as a shotgun round. It's worked out pretty well. Also gives all those folks who like slinging an underbarrel shotgun a good choice of lethal or nonlethal ammo to play with. |
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Feb 10 2008, 03:13 AM
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#10
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Moving Target Group: Members Posts: 271 Joined: 18-April 06 Member No.: 8,481 |
Another reason for tasers is that tasers are more quiet than guns. A gun firing stik n shok is still a gun. I'm not positive how loud a taser is, but I think it's at least as quiet as silenced gunfire. The fact that they're totally, 100% above-board legal is still one of the best justifications, though. And they're not half bad - if I was a character who didn't do a lot of combat, like a face or a hacker, I'd seriously consider relying entirely on tasers. The only people they can't take down are those with nonconductive armor, which I think will be relatively rare, especially on NPCs.
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Feb 10 2008, 04:20 PM
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#11
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Cybernetic Blood Mage Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 |
I disagree, I think the various Armor Mods would be fairly common, at least at the lower ratings.
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Feb 10 2008, 05:09 PM
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#12
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Shooting Target Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 |
Just curious, if house ruling no DV increase on S&S, everyone doing same with other shock weapons?
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