IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Skillwires and Move-By-Wire
Feshy
post Feb 11 2008, 06:19 PM
Post #1


Moving Target
**

Group: Members
Posts: 715
Joined: 4-September 05
From: Metaplane GEPLK136 (The one with the lizards. You remember the lizards, don't you?)
Member No.: 7,684



Are these two bits of 'ware compatible?

I'm assuming for the moment that you can not have multiple Skillwires implanted (the rules should be more specific on when multiple types of the same ware can be implanted. Datajacks -> yes, Dermal Plating -> no is obvious, but not all others are.) Move-by-Wire systems also "function as" Skillwires of rating 2, 4, or 5. Does that mean that a player with Move-By-Wire systems can not also get Skillwires (of any rating) because they would interfere with the Move-by-Wire system?
Go to the top of the page
 
+Quote Post
Ryu
post Feb 11 2008, 06:33 PM
Post #2


Awakened Asset
********

Group: Members
Posts: 4,464
Joined: 9-April 05
From: AGS, North German League
Member No.: 7,309



1.) I do not share your assumption. Multiple skillwire systems are fine by me (We limited talent softs to rating 3, I donĀ“t care if you have 4 running on a rating 6 system or on two rating 3 systems).

2.) Based on your premise that multiple systems are not compatible, you should decide that the combined rating is limited to 6.


---
Get skillwires and wired reflexes instead of MBW. Really. Tell your GM those make sense as a suite, combined with a datajack. Now that pesky scanner needs more hits to determine that you have more than an innocent skillwire system.
Go to the top of the page
 
+Quote Post
DireRadiant
post Feb 11 2008, 06:42 PM
Post #3


The Dragon Never Sleeps
*********

Group: Admin
Posts: 6,924
Joined: 1-September 05
Member No.: 7,667



QUOTE (Feshy @ Feb 11 2008, 02:19 PM) *
Are these two bits of 'ware compatible?

I'm assuming for the moment that you can not have multiple Skillwires implanted (the rules should be more specific on when multiple types of the same ware can be implanted. Datajacks -> yes, Dermal Plating -> no is obvious, but not all others are.) Move-by-Wire systems also "function as" Skillwires of rating 2, 4, or 5. Does that mean that a player with Move-By-Wire systems can not also get Skillwires (of any rating) because they would interfere with the Move-by-Wire system?


By your assumption it seems to follow. Or you could rule they can only use one or the other.

I don't agree with your assumption about multiple Skillwires not being allowed.
Go to the top of the page
 
+Quote Post
Nightwalker450
post Feb 11 2008, 07:07 PM
Post #4


Moving Target
**

Group: Members
Posts: 698
Joined: 26-October 06
From: Iowa, United States
Member No.: 9,720



I don't see any reason why you couldn't get multiple skillwires... But I also don't see why you would. Skill wires limit the rating of software they can run, they wouldn't stack because they would be two completely different system. If you have 2 commlinks with rating 3 system, it doesn't mean you can run a rating 6 program, skillwires are no different.
Go to the top of the page
 
+Quote Post
Feshy
post Feb 11 2008, 07:12 PM
Post #5


Moving Target
**

Group: Members
Posts: 715
Joined: 4-September 05
From: Metaplane GEPLK136 (The one with the lizards. You remember the lizards, don't you?)
Member No.: 7,684



I had mostly assumed multiple sets were not allowed because they would interfere, especially if used together. Say, for instance, you had Dodge and Pistols loaded in one set of skillwires, and Running and Swimming loaded into another. In your effort to escape the sec guards behind you, you "sprint" away using full defense. One of the guards takes a shot at you, so you roll dodge.

Well, now you have one set of skill wires telling your legs to run, and another telling them to jump or tumble or whatever... how do they resolve this conflict? With both skills being on the same skillwire, I could see it using its internal expert system to work this out -- that would be my guess as to how it can run multiple skills at once. With two wires, well... they don't talk that much, I don't think. I'd suspect the end result would be that you would neither dodge nor sprint effectively.

At least, that was my take on it. I don't recall seeing it in the rules anywhere, so I'm curious as to what other people think about this aspect (that I had previously assumed) as well.
Go to the top of the page
 
+Quote Post
Ryu
post Feb 11 2008, 10:07 PM
Post #6


Awakened Asset
********

Group: Members
Posts: 4,464
Joined: 9-April 05
From: AGS, North German League
Member No.: 7,309



I consider them daemons for the tasks your brain hands out. "We run over there, but dodge out of the way of bullets". While one system has you run, the other gives fast corrections to whatever else you do, including running. The ability to change course despite running is also part of the usual dodge skill. The same software that would theoretically combine up to six skills on one set of wire (dumb and therefore not relevant), could also coordinate 4 softs on two sets of wire. Theoretically you could do combat only with chipped skills, but you are limited to rating 4 skills without specialisation.
Go to the top of the page
 
+Quote Post
Nightwalker450
post Feb 11 2008, 10:22 PM
Post #7


Moving Target
**

Group: Members
Posts: 698
Joined: 26-October 06
From: Iowa, United States
Member No.: 9,720



I just had thought of the skill wires not agreeing, and trying to force your body in two directions. Resist 8P damage, no armor as your skillwires attempt to rip out of your body.
Go to the top of the page
 
+Quote Post
nathanross
post Feb 11 2008, 10:56 PM
Post #8


Moving Target
**

Group: Members
Posts: 811
Joined: 30-January 07
From: Portland, OR
Member No.: 10,845



QUOTE (Nightwalker450 @ Feb 11 2008, 05:22 PM) *
I just had thought of the skill wires not agreeing, and trying to force your body in two directions. Resist 8P damage, no armor as your skillwires attempt to rip out of your body.

Hmm, if you are trying to be able to run more activesofts than one set of skillwires or Move-by-Wire allows, I think you should need some novel ware like Skillwires master computer that communicates between each set and makes sure there are no conflicts in action. Or you could just bring back the jukebox (and allow many skillwires to be accessed through a datajack). Personally, I think the limit of max sum of the rating equal to Skillwires rating *2. I know it is done for balance reasons and I think that it should be up to the GM as to whether they want it in their game or not.

If they do then tough luck for the character, start shelling out Karma baby. I for one have yet to have an issue, as the only activesofts I always need on are Dodge. I have Athletics and Stealth group. Most of the other stuff I have on wires are First Aid, Armorer, Pilot Groundcraft, etc. I can swap these on and off through my PAN whenever I need them.
Go to the top of the page
 
+Quote Post
Cthulhudreams
post Feb 11 2008, 11:23 PM
Post #9


Runner
******

Group: Members
Posts: 2,650
Joined: 21-July 07
Member No.: 12,328



i'd limit skillwires to rating * 2, but let a guy manually upgrade the skillwires in his MBW to rating * 2 at cost. Skillwires are broken, but MBW isn't.
Go to the top of the page
 
+Quote Post
Sponge
post Feb 11 2008, 11:32 PM
Post #10


Moving Target
**

Group: Members
Posts: 433
Joined: 8-November 07
Member No.: 14,097



QUOTE (Nightwalker450 @ Feb 11 2008, 05:22 PM) *
I just had thought of the skill wires not agreeing, and trying to force your body in two directions. Resist 8P damage, no armor as your skillwires attempt to rip out of your body.

They're just wires conducting electrical signals - they don't move on their own (IMG:style_emoticons/default/wink.gif)
Go to the top of the page
 
+Quote Post
DireRadiant
post Feb 12 2008, 12:24 AM
Post #11


The Dragon Never Sleeps
*********

Group: Admin
Posts: 6,924
Joined: 1-September 05
Member No.: 7,667



A single set of skillwires can manage Skillwire Rating * 2 worth of active softs. Active softs are limited by the rating of the skillwires. Out of the box, a single skillwire system is designed to run two activesofts at the rating of the skillwires. In fact, skillwires 3 could manage 6 rating active softs all at the same time.

Having multiple skillwire systems doesn't seem to break things if someone wants to have them, so I don't see a big problem ith doing it if someone wants.

As to how to handle the rating then the activesoft is caped by whichever skillwire system it is loaded onto, and switching the activesofts takes a turn as stated.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 29th April 2024 - 10:49 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.